Hidden Treasure

TAC

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Plot Outline Submission Template: Hidden Treasure

1. What is going to happen in your plot?

A star-wandering Zeltron pirate stumbles upon a long-lost starchart... to the TREASURE planet of Ventooine. Assembling a crew, he attempts to traverse pirate space (unsuccessfully? successfully?) before arriving at the hypergate which will transport them to the lost planet. Of course, even with the "tech expert" he recruits to join them, they have absolutely no idea how to operate the damned machine. A pirate battle rages above, however, as they fight for the previously unknown hypergate as a base.

The battle and destruction which it rains down on the hypergate triggers an automatic fail safe - just as the crew reaches their ship, the hypergate opens, allowing them to escape through it with three other (pirate) ships before the hypergate snaps shut. The crew and the pirates crash land on the planet Vantooine, the home of a supposed fallen civilization's lost treasure.

The crew must locate the treasure and buried goods, fend off traps and defense mechanisms from the long-dead civilization, escape the pirates which followed them through, and when the hypergate is again accidentally activated from a control center on treasure island Ventooine, they must escape back through the hypergate through which they came before the booby-trapped control room on Ventooine explodes - trapping them on the planet.

Once they do escape (leaving several hundred pirates trapped on Ventooine to start a new civilization, lol), they are thrown back into the fray of the pirates battling over the original hypergate. The hypergate on the otherside is now operable, however, and without knowledge which died with those who built the hypergates, Ventooine will only be rediscovered through the charting of hyperlanes... an adventure for a different day, perhaps.

2. What other players will be a part of this?

@TAC as Captain William L. Prescott
@Prudence as Hired Gun Terrant Kast
PC tech expert (preference given to new characters)
PC newbie indie (whatever makes sense, will be a new writer)

3. Where are all the places (if more than one) that your plot will be taking place?

Corellia, "space" between Serenno and Korriban, Ventooine

4. Please provide a basic in-character timeline of what you expect to happen.

Thread 1: A Lucky Bet- Prescott wagers his ship and wins an estate (luck!), which he and Kast are investigating when they find the SPACE MAP for TREASURE ISLAND; the two put out feelers for their contacts to recruit the required people... who will be the other two PCs
Thread 2: Assembling the Team- Recruit PCs 2 and 3 in character
Thread 3: Pirate's Day Off- Travel to Pirate world where they will try to bargain for safe passage through the pirate infested space without tipping off the pirates as to the reason for their journey... if they succeed, a competitor will stalk them as they leave, interest piqued by their conversation with one of the crew... if they do not, a fight will break out in which the competitor walks into the firefight (guns drawn, they walk in, think the surprise is for them) and the crew must escape and towards the mapped hypergate, followed by the still-fighting pirate crews
Thread 4: Knock - Knock - Knocking- Arriving at the hypergate (under circumstances appropriate to Pirate's Day Off), the team must navigate through a series of obstacles - outdated doors (harder than it sounds), sentinel droids, dead languages, and more-than-ever interested pirate crews - to reach the controls of the hypergate... they will then realize the tech has absolutely no idea what they're doing, but an evacuation warning sounds for a 5 minute time before the portal opens... the crew rushes back and escapes into the portal with three pirate ships, and they all crash land on Ventooine
Thread 5: Homecoming- The crew must locate the treasure and buried goods, fend off traps and defense mechanisms from the long-dead civilization, and escape the pirates which followed them through. They will eventually trigger a booby-trap in the control room which (a) will blow up TREASURE BASE a la mustafa and (b) starts a self-destruct count for the hypergate on this side (although the portal opens, and more pirate ships start flooding through, having no idea it won't remain open)
Thread 6: Escape from Vantooine Fighting mostly pirates as they attempt to get out, the crew must get to the HWK and get through the portal before time runs out and the hypergate closes forever! there ship will be broken, they will have to leave some treasure behind (these sorts of nuances/decisions will be explored within the thread), and obviously they will make it through the gate just as it explodes!
Thread 7: Treasure Island Epilogue- TAC writes a nice soliloquy about how the pirates are trapped there, but maybe one day we will chart regular SPACE hyperlanes to get there, and the crew has a beer in their new pirate ship and with a bunch o' gold

5. What do you or your character hope to achieve with this plot? What is the "end-game"?

Watto-Toydarian-76481.gif


TREASURE

The point of this character (and by extension, this plot) is to write the sort of face paced, free-spirited, fun-loving action space adventure that is central to the Star Wars brand. While it may not have required a "plot submission," I thought the submission was worthwhile if for no other reason other than the use of hypergates.

7. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.

No! See how I make your life easy?
 

Malon

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Unfortunately, we're going to have to reject this plot. Hypergates should not be able to be randomly reactivated as a plot device. They are extremely ancient technology and terribly difficult to activate on purpose, never mind on accident.
 

TAC

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Hi Malon,

Thanks for your careful consideration.

I anticipated that the hypergates would be the most difficult approval issue for this plot. I assumed, perhaps wrongly, that the knowledge to activate the hypergates was likely lost to the galaxy, and thus no one would be able to reasonably activate it. That's why I went with the "C3P0 walking blissfully through blaater fire on the Tantive IV" route, the humor of the characters/situations forgiving the improbability.

With the rejection of relying completely on that approach, would it be possible for the characters to use several threads to track down the requisite knowledge? A teacher or a datapad? And perhaps even still, because I'm trying to avoid it looking easy to activate ancient technology or claiming we could do it again, combine that more advanced knowledge with the C3PO I-have-no-idea-what-Im-doing approach?

Thanks again for all of your time. Don't forget to take a break from the administrating to write cool stories!
 
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