- Joined
- Jun 6, 2017
- Messages
- 1,687
- Reaction score
- 1,641
Herrith Hendarsin
AGE
► 25
SPECIES► Zeltron
HEIGHT► 1.83 meters
WEIGHT► 70 kg
EYE COLOR► Bright Green
HAIR COLOR► Dark Purple
HOMEWORLD► Zeltros
GENDER► Female
FACTION► Nonaffiliated
RANK► N/A
FORCE SENSITIVITY► None(?)
BIOGRAPHY
Due to her appealing appearance and slender frame, soon after arriving on Tatooine, Herrith was abducted into slavery and put into circulation, ending up at the Hutt Cartel. Working as a dancer and part-time cafarel, she was extremely unhappy with the work she was forced into and would often defy the wishes of her clients and masters. As a consequence of every defiance she commited, she was branded in multiple areas along her upper arms and back. Eventually, either out of luck or out of clients' distaste of her brands, she was spit out of the slave system and left in a ditch beaten half to death and with a hole in her head. In another turn of chance, a sympathetic clinic found her severely drained of blood. She would wake up from a coma six months later, with a long scar on one side of her head. By this time, she was twenty years old, and had learned plenty of useful knowledge from her experience as a slave. The clinic dismissed her with a poor amount of credits, a smuggler's jacket, and boots, the same that she wears currently.
Since her experience in slavery, Herrith became a hardened fighter and part-time smuggler, making a living, albeit poor one, through local spice dealing, cafarel work, and virtually anything else she could scrape by with. Five years later, she has abandoned the smuggler life (mostly) and found herself with a cheap freighter, a blaster, and a hardened resolve for revenge against the Hutts and anyone who ever did her wrong...
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APPEARANCE
She has carnation pink skin, which pales to a dull pink when she is nervous, scared, or anxious, and deepens in tone when she is angry to a reddish-pink. She has thin lips, large eyes, and a small, concave nose. Her hair is wavy, with a bluish-purple color and reaching down to her neck. The left side of her head and the back is shaved short (but not bald), with the right side still long. It's rarely braided or styled in any way. A long scar goes horizontally across the shaved left part of her head, seemingly a surgical mark from a prior injury. Starting up her biceps and going up her shoulders to areas between her shoulder blades are multiple brands, permanently burned into her skin. People with the rare chance of seeing these brands and recognizing them would identify them as belonging to the Hutt Cartel. Her accent varies, and may switch between different enunciation, ranging from standard Galactic Basic (like the common citizen) to something around informal Coruscanti, depending on who she's talking to and her mood.[/beebox3][beebox3=500px]
Herrith wears a reddish-brown smuggler-style jacket at all times, and is rarely seen without it. It possesses multiple hidden pockets and sleeves for self-defense weapons, as well as two large pockets located on the inside. Under the jacket is a dark blue skin-tight sleeveless jump-suit, which also is full-body. Over this, she occasionally wears an imperial Legion™ T-shirt, size S. A utility belt with numerous pouches is wrapped around her waist, as well a thigh-strapped blaster holster on her left leg. She wears knee-high boots with steel toes as footwear. Under her jumpsuit is a necklace with holes carved through that, if aimed at a source of light, show an outline of Zeltros. A parting gift before she was banished.
Herrith also has a piece of brown cloth tied around the left sleeve of her jacket, seemingly as a good luck charm or the like.
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ATTRIBUTES
Herrith is swift and moves quietly despite her size, allowing her greater ability of slinking or running away from fights. That isn't to say that she is unable to stand her ground, however. She possesses decent fighting abilities from years living in the rougher areas of the Outer Rim, and has proven herself able to stand up against thugs and common criminals. She is very dexterous and has a seemingly supernatural ability to fix and repair things. Thanks to the Zeltron species' naturally high metabolisms, Herrith is extremely healthy. She is decently strong from years of tough jobs, and doesn't hit like a girl. Herrith is decently educated in traditional arts from her childhood on Zeltros, and has a large amount of experience on the street from dealing with scum and ruffians you may find on the more...disreputable planets. She may act unintelligent at times, but this is all a part of her ability to act and manipulate.[/beebox3][beebox3=500px]
Herrith possesses unusually powerful pheromones for her species, a recessive trait in her family that had only appeared a couple of times in ancestors. This is both a blessing and a curse, being that she can manipulate a wider range of people if need be, but is also prone to attract attention from troublemakers and the like. She also has no filter in her speech. If she thinks something, she'll say it. Herrith is by no means a natural leader, but she will take over the role if it is absolutely necessary. Herrith is comfortable in urban areas, but silent places will always make her cautious and suspicious of every sound, sight, and smell.
Herrith is a naturally curious person, and lacking an effective speech filter may also add to her ability to accidentally get into trouble. She enjoys drinking and is, though not addicted, often seen with the spice known as Booster Blue. Herrith has never been known to overdose or drink to the point of passing out, despite her often use of spices and drink. She may also come off as rude, irritating, or even flat out crazy to more serious people, due to her wildly enthusiastic nature, which is a side effect from life on Zeltros. The limited telepathic ability that is natural to her species also makes her vulnerable to negative emotions, which nauseate her to the point of vomiting, and also makes her vulnerable to limited telepathic attacks. Herrith will do anything given the proper motive (a blaster to her head) or a fair amount of credits, but she is not as vulnerable to mind tricks as other people may be, whether this is due to her telepathic ability, her intellect, or something else is unknown to anyone, not even her.
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SKILLS
Hand-to-hand/close range weapons: Beware of dirty tricks and cheap shots, she's no competitive fighter, but she knows a few things. (7/10)
Stealth: Anything related to smuggling, stealing, and thievery, Herrith is definitely useful. (7/10)
Acrobatics: Small spaces, cliff faces, tower terraces? Let me at 'em. (6.5/10)
Physical Strength: By no means a bodybuilder, but don't expect that punch to feel like a pillow. (5.5/10)
Mental Strength: A few drinks? Spices? She'll regret a lot of things. (5/10)
Mechanics and Engines: Yes, she knows what a hydrospanner is. Yes, she knows what a compressor is. No, she can't repair your quantum fusion superweapon. (4.5/10)
Medical Expertise: Dislocation? Yeah, sure, let her see. Open head wound? Eh, pour some salt on it and hope. Brain surgery? Good luck there. (3.5/10)
Piloting: Yeah, she can fly most common craft. But then again, she never did tell you if that was a proton torpedo or a star system, did she...? (3.5/10)
Social/Conversations: Don't talk too much, you may say something you'll regret. (9.5/10)
Intellect: Go ahead, ask her if that Rodian over there is a smuggler or a thug. She'll tell you. She'll even tell you where he's born, his name, and whether or not he enjoys talking to droids. (7.5/10)
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PERSONALITY
When you get down to her second layer, though, things start to shift. Though her past remains concealed at this point, Herrith comes off as distant, cold, and, well, saddened. Spices and drink keep this at bay, and this stage is where you will find her manipulative ways revealed.
The last stage is her true self. Deep, deep down, everything is broken. Shattered, even. This void is full of tattered memoriesand utter anger and hopelessness. Only rarely does this part of her come out, and the strongest of drink and spice are what keep it in check. The shell of what she was remains. Outside, an enthusiastic and exuberant woman and fighter, but on the inside, only a growing inferno for revenge, revenge against the monsters, the things that wronged her, changed her. And past this is her ship within a bottle. Zeltros remains sealed within, as the bottle floats endlessly across a sea of sorrow, homelessness, regret, and emptiness.
Oh, she has plans. Plans for revenge...[/beebox3][beebox3=500px]
[/beebox3][beebox3=500px]
Jedi: "Never done a thing for me. Guess that means I'm not good enough for their little club."
Sith/Imperials: "Unpredictable, but provide a decent price if they need something. Or just threaten me."
Mandalorians: "Useful in a fight, though I won't get on any one of their bad sides. I can't face off against that armor."
Commercial corporations: "Never really noticed me. A couple have given me decent jobs. More accurately, one corporation."
Organized crime: "As long as they aren't into slavery, I'm fine with working for 'em."
Hutt Cartel: "They can burn on Mustafar."[/beebox3][beebox3=500px]
When nervous or thinking, Herrith will often be seen scratching or running her hand along the long surgical scar left on the side of her head. She may also sometimes pull her necklace out and look at it when she is genuinely out of ideas.[/beebox3][beebox3=500px]
RELATIONSHIPS
Alexei Petrov - Contact
"Easy to talk to, easier to get info out of. I just hope I don't accidentally meet him again. He flirts like a Weequay."
Jicelli Masin - Friend
"I know her. Poor girl. She isn't cut out for a hard life."
Cade Sparkin - Friend
"Craziest laserbrain I've ever met. Hopefully I'll meet him again."
Dyson Chanzot - Friend
"I know him. He's another Zeltron. Haven't talked to him a whole lot, but I trust him."
Gil - Acquaintance
"Good for muscle, bad if you need a good talker. Too many spices."
Toxic Pink - Close-ish Contact
"Weird one. Good music, likes me too much. Pheromones, it seems. She's also a fan of pink."
Kaul Solimar - Contact
"Don't know much 'bout him. Seems good, though. I'd join him in a gunfight anytime."
Lylieth Cahrira - Friend
"Mando with a good heart, rare nowadays. I trust her."
Keltto Mavi - Acquaintance
"Thought he was nice. Up until he almost killed me."
Palist Takkur - Acquaintance
"Don't know. Odd Quarren."
Atlas Calloway - Contact
"Good liar, but redeemed himself before I thought of taking his head off."
Joanna Wattra - Contact
"Never heard of 'er. Don't know what you're talkin' about. You need credits or something?"
Agnes Cara Exley - Friend
"Haven't heard that name in years. What, you looking to cause trouble?"
Paladin Volken - Contact
"I don't even want to talk about him. Don't press the subject."
Anya Sevchenko - Contact
"Good pay. Could have been a bad idea to turn down that deal, but whatever."
Caiden Vex - Contact
"Not someone I'd trust with my lunch money, nor anything. But I trust his money."
Kesiya Naima - Contact
"Ahem. What's to say?"
Danso - Contact
"He's a lizard. I've seen lizards. So what? Oh yeah. He's a pheromone-attracted lizard."
Kal Glider - Contact
"Never heard of him. Who?"
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[/beebox3]
GEAR/SHIP
INDIVIDUAL:[/beebox3][beebox3=500px]
1 B-8R blaster pistol
4 spare energy cells for B-8R
1 SmartSec 22A Ion Blaster Pistol
6 shots for 22A
1 standard datapad
1 standard vibroshiv
1 standard vibroknife
Skin tight sleevless bodysuit
1 Smuggler's jacket
2 Knee-high boots
102 Credits
1 Imperial Legion t-shirt™
SHIP:
XS modified Light Freighter
She bought this freighter off an old junkyard and managed to get it working again. It has standard HSG-67 laser weapons, lacks an escape craft, and the missile launchers are broken. Despite this, the engines still work fine, she has a Class 3 hyperdrive, and half a fuel cell for the engines. It's covered in rust, and looks like it's about to fall apart, but I guess that's just a part of the charm. Included are a few smuggler compartments that she only recently discovered, however she hasn't been able to open them.
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Threads
[/beebox3][beebox3=500px]
- Haboob ― DONE!
- A Newfound Nuisance ― DONE!
- Just Another Dirtball... ― DONE!
- A Bit Too Much... ― CANCELLED
- Friends? What are those..? ― DONE!
- Letting Off Steam ― DONE!
- Revenge. Revenge and justice.― DONE!
- Smoke And Mirrors ― CANCELLED
- Better Days ― CANCELLED
- Sinkholes of Q'Mara ― DONE!
- Incoming Transmission. ― DONE!
- ~ Province ~ ― DONE!
- Special Delivery, Not-So-Free Shipping ― DONE!
- Why Are You Askin' Me? ― DONE!
- The Lower Levels ― DONE!
- The Kolto Caper ― ACTIVE
- Another Drink, Sir? ― DONE!
- Which one is pink? ― DONE!
- Not How You Imagined? ― DONE!
- Imperial Entanglements ― DONE!
- Blood of the Fallen ― DONE!
- A full vault? ― DONE!
- Syndicate Mission - A Race To Ryloth ― DONE!
- And They Don't Stop Comin' ― DONE!
- An Unlikely Agreement ― DONE!
- This Isn't Business ― DONE!
- A Way Out ― DONE!
- I Was Just Cleaning Up.. ― DONE!
- The Runaways ― DONE!
- I got a job ― DONE!
- The Bar at the End of the Line ― DONE!
- Backroom Festival Adventures ― DONE!
- Operation Silver Dawn: Part One ― DONE!
- Set Design ― DONE!
- The Local Law ― DONE!
- Former Slaves in Arms ― DONE!
- The Pellezara Incident ― DONE!
- Cargo Seizure ― DONE!
- From Party to Robbery ― DONE!
- Twin Suns ― DONE!
- Hey, I Remember You! I think... ― DONE!
- Necessary Evils ― DONE!
[/beebox3][/beebox3]
(Oh, and, thanks for the template, Zay and/or whoever first created it.)[/beebox3]
Alignment: Chaotic Neutral
Personality: ISFJ
FULL BODY
HAIRSTYLES/FUTURE APPAREL
Personality: ISFJ
FULL BODY
HAIRSTYLES/FUTURE APPAREL
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