Herrith Hendarsin

Herrith

The Dreaded
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Herrith Hendarsin

AGE

► 25
SPECIES
Zeltron
HEIGHT
► 1.83 meters
WEIGHT
► 70 kg
EYE COLOR
Bright Green
HAIR COLOR
Dark Purple
HOMEWORLD
► Zeltros
GENDER
► Female
FACTION
► Nonaffiliated
RANK
► N/A
FORCE SENSITIVITY
► None(?)
BIOGRAPHY
[beebox3=500px]Herrith Hendarsin was born on Zeltros to a wealthy family in the business of art, and enjoyed a luxurious lifestyle, as with most Zeltrons. She was educated in the traditional arts, learned multiple languages of various species, and was otherwise a very gifted student. In her early physical and gene-level examinations, it was shown that she had a rare recessive trait of her family, unusually potent pheromones. As she aged, she grew from a simple Zeltron girl into an enthusiastic friend and remained a common interest of the males of her age. This was until Herrith, eighteen now, had gotten her hands on a few smuggled holovids detailing the grim reality of the galaxy. In essence, she woke up from the Zeltron dream and became a realist. Former Zeltron friends detailed her as rude, irritable, and overall unpleasant to be around. Herrith at this time had become so tired of the 'party life' that she decided to take action. One night, she snuck in to an influential noble family's house in hopes of convincing them that it was time to wake up, and perhaps spread the word. Sadly, she was discovered by the son of the noble couple, and, though her target was the parents, she tried anyways. The son of the nobles eventually became so angry and irritated of her rambling that he lunged to attack her, only to fling himself off an open balcony and break his neck. Herrith was blamed as the culprit of the crime before a court, and found guilty of murder. The court gave her two options, which were either to face execution, or to be shunned from the planet, and never return. She chose the latter, and was sent off with clothes, a one-way ticket to a backwater Outer Rim planet called Tatooine, and a necklace that contained a picture of Zeltros as a reminder of what she had lost.

Due to her appealing appearance and slender frame, soon after arriving on Tatooine, Herrith was abducted into slavery and put into circulation, ending up at the Hutt Cartel. Working as a dancer and part-time cafarel, she was extremely unhappy with the work she was forced into and would often defy the wishes of her clients and masters. As a consequence of every defiance she commited, she was branded in multiple areas along her upper arms and back. Eventually, either out of luck or out of clients' distaste of her brands, she was spit out of the slave system and left in a ditch beaten half to death and with a hole in her head. In another turn of chance, a sympathetic clinic found her severely drained of blood. She would wake up from a coma six months later, with a long scar on one side of her head. By this time, she was twenty years old, and had learned plenty of useful knowledge from her experience as a slave. The clinic dismissed her with a poor amount of credits, a smuggler's jacket, and boots, the same that she wears currently.

Since her experience in slavery, Herrith became a hardened fighter and part-time smuggler, making a living, albeit poor one, through local spice dealing, cafarel work, and virtually anything else she could scrape by with. Five years later, she has abandoned the smuggler life (mostly) and found herself with a cheap freighter, a blaster, and a hardened resolve for revenge against the Hutts and anyone who ever did her wrong...


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APPEARANCE
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She has carnation pink skin, which pales to a dull pink when she is nervous, scared, or anxious, and deepens in tone when she is angry to a reddish-pink. She has thin lips, large eyes, and a small, concave nose. Her hair is wavy, with a bluish-purple color and reaching down to her neck. The left side of her head and the back is shaved short (but not bald), with the right side still long. It's rarely braided or styled in any way. A long scar goes horizontally across the shaved left part of her head, seemingly a surgical mark from a prior injury. Starting up her biceps and going up her shoulders to areas between her shoulder blades are multiple brands, permanently burned into her skin. People with the rare chance of seeing these brands and recognizing them would identify them as belonging to the Hutt Cartel. Her accent varies, and may switch between different enunciation, ranging from standard Galactic Basic (like the common citizen) to something around informal Coruscanti, depending on who she's talking to and her mood.
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Herrith wears a reddish-brown smuggler-style jacket at all times, and is rarely seen without it. It possesses multiple hidden pockets and sleeves for self-defense weapons, as well as two large pockets located on the inside. Under the jacket is a dark blue skin-tight sleeveless jump-suit, which also is full-body. Over this, she occasionally wears an imperial Legion™ T-shirt, size S. A utility belt with numerous pouches is wrapped around her waist, as well a thigh-strapped blaster holster on her left leg. She wears knee-high boots with steel toes as footwear. Under her jumpsuit is a necklace with holes carved through that, if aimed at a source of light, show an outline of Zeltros. A parting gift before she was banished.

Herrith also has a piece of brown cloth tied around the left sleeve of her jacket, seemingly as a good luck charm or the like.

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ATTRIBUTES
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Herrith is swift and moves quietly despite her size, allowing her greater ability of slinking or running away from fights. That isn't to say that she is unable to stand her ground, however. She possesses decent fighting abilities from years living in the rougher areas of the Outer Rim, and has proven herself able to stand up against thugs and common criminals. She is very dexterous and has a seemingly supernatural ability to fix and repair things. Thanks to the Zeltron species' naturally high metabolisms, Herrith is extremely healthy. She is decently strong from years of tough jobs, and doesn't hit like a girl. Herrith is decently educated in traditional arts from her childhood on Zeltros, and has a large amount of experience on the street from dealing with scum and ruffians you may find on the more...disreputable planets. She may act unintelligent at times, but this is all a part of her ability to act and manipulate.
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Herrith possesses unusually powerful pheromones for her species, a recessive trait in her family that had only appeared a couple of times in ancestors. This is both a blessing and a curse, being that she can manipulate a wider range of people if need be, but is also prone to attract attention from troublemakers and the like. She also has no filter in her speech. If she thinks something, she'll say it. Herrith is by no means a natural leader, but she will take over the role if it is absolutely necessary. Herrith is comfortable in urban areas, but silent places will always make her cautious and suspicious of every sound, sight, and smell.

Herrith is a naturally curious person, and lacking an effective speech filter may also add to her ability to accidentally get into trouble. She enjoys drinking and is, though not addicted, often seen with the spice known as Booster Blue. Herrith has never been known to overdose or drink to the point of passing out, despite her often use of spices and drink. She may also come off as rude, irritating, or even flat out crazy to more serious people, due to her wildly enthusiastic nature, which is a side effect from life on Zeltros. The limited telepathic ability that is natural to her species also makes her vulnerable to negative emotions, which nauseate her to the point of vomiting, and also makes her vulnerable to limited telepathic attacks. Herrith will do anything given the proper motive (a blaster to her head) or a fair amount of credits, but she is not as vulnerable to mind tricks as other people may be, whether this is due to her telepathic ability, her intellect, or something else is unknown to anyone, not even her.
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SKILLS
[beebox3=500px]Marksmanship: Herrith is no Han Solo, but she's still a decent shot.(4.5/10)[/beebox3]
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Hand-to-hand/close range weapons: Beware of dirty tricks and cheap shots, she's no competitive fighter, but she knows a few things. (7/10)

Stealth: Anything related to smuggling, stealing, and thievery, Herrith is definitely useful. (7/10)

Acrobatics: Small spaces, cliff faces, tower terraces? Let me at 'em. (6.5/10)

Physical Strength: By no means a bodybuilder, but don't expect that punch to feel like a pillow. (5.5/10)

Mental Strength: A few drinks? Spices? She'll regret a lot of things. (5/10)

Mechanics and Engines: Yes, she knows what a hydrospanner is. Yes, she knows what a compressor is. No, she can't repair your quantum fusion superweapon. (4.5/10)

Medical Expertise: Dislocation? Yeah, sure, let her see. Open head wound? Eh, pour some salt on it and hope. Brain surgery? Good luck there. (3.5/10)

Piloting: Yeah, she can fly most common craft. But then again, she never did tell you if that was a proton torpedo or a star system, did she...? (3.5/10)

Social/Conversations: Don't talk too much, you may say something you'll regret. (9.5/10)

Intellect: Go ahead, ask her if that Rodian over there is a smuggler or a thug. She'll tell you. She'll even tell you where he's born, his name, and whether or not he enjoys talking to droids. (7.5/10)

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PERSONALITY
[beebox3=500px]This Zeltron has abandoned most influences and ideals of her culture, an idealistic switch happening soon after her exposure to the Outer Rim. Herrith acts easygoing and enthusiastic, this trait being common to most Zeltrons. When someone is unhappy, she does her very best to fix that, more so for her own health than for theirs. She values life and tries to avoid violence, but is never afraid to fight when need be. After a few drinks and perhaps a couple of spice uses, Herrith may drop her mental barriers and allow herself to open up about her past or private information, figurative cards that she holds very close to her person. She will always find humor in even the darkest of situations, and may seem ignorant to most. This is quite opposite the case, however. Her ability to act ignorant is one of her greatest strengths, as it allows her to hide her caution and sometimes even her intent. To people that anger her, she is very witty, and mostly keeps her anger in check, unless completely provoked. She has a distaste to Rodians, Hutts, and most species that are commonly associated with organized crime, due to her past. Herrith will most often be found taunting or criticizing these species. She also expresses an acute distaste or even jealousy of other Zeltrons who are actually ignorant or carefree, while she is the polar opposite, despite appearing ignorant and carefree. Due to her formal education, she possess the etiquette (when needed) to attend formal balls and parties without standing out, though her pink skin is still a problem with blending in.[/beebox3]
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When you get down to her second layer, though, things start to shift. Though her past remains concealed at this point, Herrith comes off as distant, cold, and, well, saddened. Spices and drink keep this at bay, and this stage is where you will find her manipulative ways revealed.

The last stage is her true self. Deep, deep down, everything is broken. Shattered, even. This void is full of tattered memoriesand utter anger and hopelessness. Only rarely does this part of her come out, and the strongest of drink and spice are what keep it in check. The shell of what she was remains. Outside, an enthusiastic and exuberant woman and fighter, but on the inside, only a growing inferno for revenge, revenge against the monsters, the things that wronged her, changed her. And past this is her ship within a bottle. Zeltros remains sealed within, as the bottle floats endlessly across a sea of sorrow, homelessness, regret, and emptiness.


Oh, she has plans. Plans for revenge...
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Jedi: "Never done a thing for me. Guess that means I'm not good enough for their little club."
Sith/Imperials: "Unpredictable, but provide a decent price if they need something. Or just threaten me."
Mandalorians: "Useful in a fight, though I won't get on any one of their bad sides. I can't face off against that armor."
Commercial corporations: "Never really noticed me. A couple have given me decent jobs. More accurately, one corporation."
Organized crime: "As long as they aren't into slavery, I'm fine with working for 'em."
Hutt Cartel: "They can burn on Mustafar."
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When nervous or thinking, Herrith will often be seen scratching or running her hand along the long surgical scar left on the side of her head. She may also sometimes pull her necklace out and look at it when she is genuinely out of ideas.
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RELATIONSHIPS
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Alexei Petrov - Contact
"Easy to talk to, easier to get info out of. I just hope I don't accidentally meet him again. He flirts like a Weequay."
Jicelli Masin - Friend
"I know her. Poor girl. She isn't cut out for a hard life."
Cade Sparkin - Friend
"Craziest laserbrain I've ever met. Hopefully I'll meet him again."
Dyson Chanzot - Friend
"I know him. He's another Zeltron. Haven't talked to him a whole lot, but I trust him."
Gil - Acquaintance
"Good for muscle, bad if you need a good talker. Too many spices."
Toxic Pink - Close-ish Contact
"Weird one. Good music, likes me too much. Pheromones, it seems. She's also a fan of pink."
Kaul Solimar - Contact
"Don't know much 'bout him. Seems good, though. I'd join him in a gunfight anytime."
Lylieth Cahrira - Friend
"Mando with a good heart, rare nowadays. I trust her."
Keltto Mavi - Acquaintance
"Thought he was nice. Up until he almost killed me."
Palist Takkur - Acquaintance
"Don't know. Odd Quarren."

Atlas Calloway - Contact
"Good liar, but redeemed himself before I thought of taking his head off."
Joanna Wattra - Contact
"Never heard of 'er. Don't know what you're talkin' about. You need credits or something?"
Agnes Cara Exley - Friend
"Haven't heard that name in years. What, you looking to cause trouble?"
Paladin Volken - Contact
"I don't even want to talk about him. Don't press the subject."
Anya Sevchenko - Contact
"Good pay. Could have been a bad idea to turn down that deal, but whatever."
Caiden Vex - Contact
"Not someone I'd trust with my lunch money, nor anything. But I trust his money."
Kesiya Naima - Contact
"Ahem. What's to say?"
Danso - Contact
"He's a lizard. I've seen lizards. So what? Oh yeah. He's a pheromone-attracted lizard."
Kal Glider - Contact
"Never heard of him. Who?"
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GEAR/SHIP
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INDIVIDUAL:
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1 B-8R blaster pistol
4 spare energy cells for B-8R
1 SmartSec 22A Ion Blaster Pistol
6 shots for 22A
1 standard datapad

1 standard vibroshiv
1 standard vibroknife
Skin tight sleevless bodysuit
1 Smuggler's jacket
2 Knee-high boots
102 Credits
1 Imperial Legion t-shirt™

SHIP:

XS modified Light Freighter
She bought this freighter off an old junkyard and managed to get it working again. It has standard HSG-67 laser weapons, lacks an escape craft, and the missile launchers are broken. Despite this, the engines still work fine, she has a Class 3 hyperdrive, and half a fuel cell for the engines. It's covered in rust, and looks like it's about to fall apart, but I guess that's just a part of the charm. Included are a few smuggler compartments that she only recently discovered, however she hasn't been able to open them.

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Threads
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(Oh, and, thanks for the template, Zay and/or whoever first created it.)
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Alignment: Chaotic Neutral

Personality: ISFJ

IewFbeI_d.jpg

FULL BODY
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HAIRSTYLES/FUTURE APPAREL
 
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Herrith

The Dreaded
SWRP Writer
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Ah, the future seems bright!

Personality updated for those that are able to get that deep. We'll see.

Plans...for righteousness..
 
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Beta12

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Lookin' real good! If you want to rp some time, I wouldn't mind throwing Dyson into something! They could smuggle together!
 

Meckabro

Forum Monkey
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Have a feeling this person may try to throw down with my Hutt some day....

*buys 1000 new HK-Series bodyguard droids*
 

Herrith

The Dreaded
SWRP Writer
Joined
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Messages
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Reaction score
1,641
Have a feeling this person may try to throw down with my Hutt some day....

*buys 1000 new HK-Series bodyguard droids*
She'll find a way even with the HKs.
Despite only being a lowly Zeltron.
 
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