- Joined
- Jul 30, 2017
- Messages
- 10
- Reaction score
- 1
Jerec's Personal Beskar'gam
Like many Mandalorian's, Jerec wanted to create a set of personal armor perfect for his daily needs. With the help of armorers on Mandalore and Concord Dawn he was able to achieve this small yet almost traditional goal. The armor was crafted with the intent of creating a piece of armor more than adequate at protecting the wearer in a firefight while retaining as much mobility as possible. The armor is intended to be easily cleaned and maintained with the required supplies. The armor plates cover the wearers front, back, and sides of the torso, his shoulders, parts of the hand, groin, knees, shins, calves, and forearms. These plates are crafted from a duraplast and durasteel alloy so that they may be light enough to wear for extended periods of time but strong enough to withstand blaster fire. The alloys also contain small amounts of Vanadium to provide extra corrosion resistance and a thin layer of thermal gel below the plates to assist with stopping higher velocity shrapnel. The torso plates are articulated similarly to how medieval plate armor was, allowing full range of motion movements while still keeping the wearer safe. A polarizing plexalloy visor makes explosions and other bright flashes bearable though still nauseating.
A lightly padded and insulated amorweave body glove that covers the wearer from the ankles to the neck assists with both heat retention and cold mitigation as well as the ability to protect the wearer from low-velocity shrapnel, glancing vibroblade attacks, and a single blaster pistol bolt (per limb). All stopped attacks to the body glove will deliver some kind of bleed through damage to the wearer and protection does NOT stack with the armored plates. The body glove is also water resistant and sealed however long periods of water exposure are not recommended and vacuum exposure is entirely not recommended. Jerec's armor is also equipped with an Auditory Frequency Modulator chip.
A lightly padded and insulated amorweave body glove that covers the wearer from the ankles to the neck assists with both heat retention and cold mitigation as well as the ability to protect the wearer from low-velocity shrapnel, glancing vibroblade attacks, and a single blaster pistol bolt (per limb). All stopped attacks to the body glove will deliver some kind of bleed through damage to the wearer and protection does NOT stack with the armored plates. The body glove is also water resistant and sealed however long periods of water exposure are not recommended and vacuum exposure is entirely not recommended. Jerec's armor is also equipped with an Auditory Frequency Modulator chip.
Stats
Type: Medium
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Heavy Blasters: Two (2) hits on plates
Blasters: Three (3) hits on plates
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Vibroblades: Three (3) direct hits on torso/shoulder plates and Two (2) on auxiliary plates
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Lightsabers: None (yet)
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Explosives: High-Velocity Shrapnel on plates (Low-Velocity on body glove) and non-direct thermal resistance
.Type: Medium
.
Heavy Blasters: Two (2) hits on plates
Blasters: Three (3) hits on plates
.
Vibroblades: Three (3) direct hits on torso/shoulder plates and Two (2) on auxiliary plates
.
Lightsabers: None (yet)
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Explosives: High-Velocity Shrapnel on plates (Low-Velocity on body glove) and non-direct thermal resistance
.
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Functions
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Function 1: Integrated Heads-Up Display
- Jerec's armor is outfitted with a basic HUD capable of temperature and environmental readouts, a 6x Rangefiner, 2x Night vision, an internal compass, and an internally encrypted long range comm-link. An exterior helmet light located on the left side of the helmet can be activated by firmly clicking the button located on its surface and can switch between a standard beam or a strobe feature. The wrist mounted weapon of choice can be controlled by the HUD via voice commands or manually. The helmet has extremely limited EMP protection capable of saving only the users comm-link and helmet light.
- Jerec's helmet features a small atmosphere capsule and a CO2 recycling unit capable of providing him with up to 10 minutes of oxygen in a hostile environment such as underwater or on a toxic planet. The capsule is easily replaceable and can swapped out for a new one in the field. The unit is automatically activated when the users HUD gives Jerec an inhospitable atmosphere warning but can also be activated/deactivated via voice commands.
- Jerec's armor is outfitted with a single wrist mounted weapon hard point capable of mounting several types of wrist mounted weapons. These options can range from a wrist mounted flamethrower with two (2) internal gel capsules, one wrist mounted rocket launcher with two (2) missiles, or a microfilament net launcher capable of being shot up to 15 meters and rated to capture a creature up to a Wookiee in size.
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