Gratos

Krag

A Scurry Monster
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Name: Gratos
Region: Wild Space (F-15)
System: Gratos System
Suns: Fraxus
Orbital Position: Habitable Zone
Moons: Kador (habitable rock, mountainous, dwarf planet) Illio (Habitable plains, dwarf planet) Junos (uninhabitable rock, moon)
Coordinates: H-15
Rotational Period: 36 hours
Orbital Period: 319

Class: Terrestrial, 2 times the size of earth
Diameter: 25,512
Atmosphere: Type I (Dangerous for non-Graug due to highly contagious disease and plague)
Climate: Arid/tropical
Gravity: two times standard
Primary Terrain: The terrain is mainly covered in a thick jungle swamp land that is much more green than that of most worlds of the same terrain type. The jungles run from the swamp lands and up beautiful mountain sides that host waterfalls and some of the larger cites that the Graug have built. While most consider the planet a personification of dread, those lucky enough to travel to the planet and survive its harsh diseases have said that the Sorrowful mountain range (at the planets south pole and pictured below) is on of the most wondrous sights in the galaxy. Some of the jungles on the planet are so thick that the sun is blotted out, the Graug do not build cities here as it is home to the vicious Stym swarms.

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Native species: The Graug, The Stym (WIP), Blood Spiders & Colossal Blood Spiders (WIP), Glycons (WIP), The Babi (WIP)
Immigrated species: none
Primary languages: Graug
Government: Imperial Matriarchy
Population: 60 billion (above ground and below ground)
Demonym: Graug
Major cities:
Roxus (capital: a city of Imperial palaces and temples) - Found in the Northern hemisphere, this massive city is a monstrous mash of ultrachrome towers and industrial hell pits where slaves and workers labor away to forge the materials needed for advanced technology. This city never sleeps as it is a site for massive amounts of mining and forge work. Durasteel from all over the planet is brought to Roxus in order to be forged using the "Spider Forge"; a massive pit of magma that was accidentally brought to the surface by excessive digging. The Graug have since turned this magma lake into a forge, by using death laborers to create drainage site that allow for the molten rock to me used in the creation process for swords, ships and guns.

Fluxus (Major Military city) - Found underground in the Northern Hemisphere, this city hosts a large majority of the Imperial forces. This massive military complex is easily defensible from all sides and is highly resistant to bombardment, thanks to it being an old mining city that was built into mountain and hillsides. In the event of attack or bombardment, the entrances can be easily sealed off by blast doors or by collapsing cavern entrances. There are miles of tunnels underneath the surface that are specifically made for collapse in the even that the enemy pushes into the caverns. These tunnels run along the surface for miles, connecting the base to Roxus and other cities in the Northern Hemisphere.

Groxus (Major Religious City) - Found in the Southern Hemisphere. It is believed to be the point in which the gods first created the Graug. Massive temples; including the largest and most important Graug temple "The Spire" are located in the city.

Major imports: Slaves, exotic meats, technology
Major exports: Exotic poisons, bioweapons and mercenaries on occasion. Ultrachrome and Songsteel
Affiliation: They are a strongly independent species but would lean towards the Sith if they needed too.

Culture: Imperial Clan: The Imperial clan is centered a Horde Mother, or a queen to outsiders, who rules over the clan. The Horde Mother gives birth to her children; the males serve as generals and the woman as official mating partners to her sons. The fetuses are genetically altered while in the room to assure that enough sons and daughters are born. The children of her children are all modified to be female and they are expected to have many who will go out and mate with as many males as they can. All of the children born to the Horde Mothers grand children live only to serve and are modified to do so. While this seems like a tedious process, many genetic alterations are at the clan’s disposal to excel birth rate. Plus, it is not uncommon for the children of the Horde Mother to have literally hundreds of children.

This taboo ritual is then used to justify the Horde Mother’s title, as she is seen as the beginning of the entire clan. The Imperial Clan’s culture circles around domination of the others clans and eventually the universe, every year a religious festival is even held once in a generation which individuals willingly sacrifice themselves in the name of “The War God”. The Horde Mother also takes part by meeting with the most successful of her sons and matting with him publicly to conceive the next Horde Mother who will be modified to ensure perfection and then nurtured from a child at a normal growth rate. This particular clan is known for its massive Imperial Palaces made of natural stones and its underground military complexes.

Technology:
On par with the rest of the galaxy

History:

The Graug started as a collection of hundreds of clans across their homeworld. No one is quite sure how the Graug came to be, or how their evolutionary history is written, but most speculate that they are simply a by-product of reptilian life attempting to survive in a harsh environment. Other, more skeptical, beings speculate that the Force had a large part to play in their creation than some would like to believe. Regardless of how they came to be, The Graug have proven themselves to be highly motivated and industrious throughout their history of violence.

Prehistoric drawings will tell stories of great battles waged around the planet. Stories of clans growing massive in size, only to be destroyed by fate or their own greed. All of this and more can be seen etched into cave walls or stone tablets. The first true instance of Graug civilization was in the form of small villages that gathered to hunt and stay safe from the ever more violent animals of their dangerous homeplanet. These small parties eventually grew in size, growing into clans and tribes that would fight for control of hunting grounds. The first Empires were seen early in Graug history. Ruins discovered by explorers point to the theory that the first true Empire on Gratos was formed mere decades after the wheel was first invented by their species.​

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Most historians were baffled by the progress Graug culture had made, considering their violent tendencies. However, upon closer inspection of their past, they began to see why it worked. The Graug's technological and societal achievements were based completely on war and survival. Empire's formed so quickly because of a variety of factors. As the diet of Graug consists solely on meat, it was of dire importance for the Graug to control hunting grounds. Since most animals on Gratos are carnivorous and the temperature is tropical in nearly every hemisphere, there was not a large need for migration. However, most hunting grounds were very large but were not very common; thus several clans would need to use a single hunting ground which could span for miles.

This quickly led to war, but because of their low technological achievement at the time, wars were mainly won by numbers. The more space you had and the more animals you killed, the more warriors you had to always win. Thus, Empires were born extremely early when compared to other societies in the galaxy; but merely as a means of survival. This would forever shape the Graug culture; making them the warlike species that they are in modern times.

War also propelled their technological achievement. As Empires grew larger and hunting grounds more scarce, the need to have better weapons grew. By the time the Graug reached what is considered the equivalent to the bronze era, their Empires had stabilized and wars were much harder to win on numbers alone. Thus, weapon advancements were made to win battles more decisively. Transports crafted to get troops to the battlefield quicker. On and on this cycle went, until the species had surpassed the the blackpowder age and moved into the dreadful era of nuclear power. Luckily for the Graug, the materials for nuclear weapons were not present on their planet and their disease resistance kept biological weapons from being a problem.​

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Instead, magnetic technology took the lead. Railguns replaced gunpowder and kinetic strikes replaced nuclear blasts. Wars of destruction were fought by the clans, but they were spared the world destroying fallout of nuclear apocalypse. By the time the use of WMDs had fallen out of favor, due to their destruction of valuable hunting grounds, the clans had formed into massive empires that spanned entire continents. Peace ensued between the Empires, but only so the species could turn their sights to conquering the stars. Massive leaps were made in space technology, until magnetically propelled space craft allowed for the Graug to travel to their moons and other planets in their solar systems.

But peace can only last so long. Some Empires grew unhappy with the territory they received on the moons, demanding that they be given better locations. Of course, no clan was willing to give over their land and so war ensued. This war is commonly referred to as the Cleansing War. Lines were drawn between each nation, some vying to take power of the homeworld (The Imperialists) while others simply did not partake (The Holy Clans).

Once again, entire cities were destroyed and whole clans made extinct through the fires of war. The war waged for years and, in the end, the Imperialists took power over Gratos and forced the losers into exile or worse. It was not long after the cleansing war that the rest of the galaxy took notice of the Graug and their primitive little planet. Explorers and hopefuls from all over the galaxy began to flock to Gratos, hoping to find fortune, fame or convert misguided species to their faith.

The first waves of these explorers were met with hostility and were attacked by Krag and his forces. However, their superior technology was enough to thwart the Graug attempts at battle; leaving the species in awe. Thus, more peaceful alternatives were perused by the Graug.

Initial interactions were tense, but as the Graug began to show-off their abundant supply of Durasteel and Ultrachrome to the explorers, things began to settle. Through the use of pictures and specialized droids, the Explorers were able to strike small deals with Krag and the Horde Mother for minerals in exchange for advanced hyperdrives and weapons.

And so trade continued for over twenty years. Only special teams of Graug scouts were permitted by the Horde Mother to leave the planet and multiple mineral deposits were pinpointed by the explorers; which were then dug up by the Graug. Society and culture on Gratos were rapidly advanced by centuries. Instead of staying as a tribal empire that resembled the Huns, the Graug became a structured mining society that resembled an ant colony. When the Graug built mines, they built them to operate as massive underground cities; one that could be easily defended and enclosed in the event of attack. Eventually, this style of city became the norm throughout Gratos and with it came a new style of social hierarchy.

Due to the high volume of trade and industry that struck Gratos without warning, the society shifted away from having a civilization built upon specialized jobs. Instead, Graug society began to train all male members of its culture as warriors and workers; while all women (who are the minority in Graug society) are trained as warriors and treated as royalty. This made Graug society highly functional, as all members of the species were able to fill any position needed and all of them were proficient warriors. Soon after this social hierarchy developed, the Graug began to create special machines to control the mostly violent and carnivorous animals on their planet. By armoring them and upgrading them with weapons or construction equipment, the Graug were able to supplement their lack of construction and military vehicles with powerful warbeasts that could be easily bred, cloned and trained in shorter amounts of time then it would take them to build the factories needed to make the vehicles.

Graug population exploded as society could form above and below ground and the already high rate of Graug births escalated as the female numbers increased. To Krag's mother, it was proof that the prophecy had been true. Her son was making the Graug strong. By the time the species formed an adequate military, the outside galaxy was preparing to integrate Gratos into the larger economic wheel. However, the Graug had already prepared their genocide of the aliens. Without warning, the Graug forces attacked explorer settlements and decimated trade vehicles, looting millions in technology and slaughtering thousands. This prompted a quick response from planets whose citizens had been murdered by the Graug. Known to the Graug as "The Night of Sky Fire", a massive attack was launched in which a technologically superior force of military craft decimated Graug space and air power; bombarding military complexes and surface cities. Most of Graug society was forced to flee the surface as cities were turned to dust.

Intent: This planet is being created to give my new species a homeworld, long term goals are in the works.​
 
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