I'm a bit late here but @Green Ranger that idea sounds awesome. As someone who is new here and not known by many people this may be out of place but technically speaking PvP isn't supposed to be fair. Before you tear me to shreds hear me out. As someone who has been through at least 100 PvPs i'd say that there are far too many things to take into account when fighting another player character. The core things that should be focused on are skill level and the playing field. For example if a single Jedi Master is taking on two amateur bounty hunters, there is a huge gap there skill wise. Assuming all was "fair" the bounty hunters would almost definitely be cut down which isn't a bad thing, becoming a Master Jedi takes time and with time many things can be learned. The same goes for if there was a Jedi Padawan facing off against two veteran bounty hunters, he'll likely be shot down or forced to flee.
In our world we've always has technological races, who can get to the moon first, who can build the atomic bomb first, who can develop the most efficient battle rifle, etc. While Star wars is very different compared to our world, it is also extremely similar. There are competitive companies trying to out develop one another (BlasTech, Merr-Son, Czerka, etc.) because who doesn't want "the most technologically advanced armor" or the "blaster of the century". People who hunt force users are going to develop ways to kill them, likewise force users are going to develop ways to counter them. As far as fatigue and skills go that should all be based on the persons character, by that I don't mean what suits them best at that moment, but what has been built on through their characters life. There is no way a 16 year old padawan's force endurance should be on par with a masters, likewise there is now way a 55 year old masters physical endurance should be on par with the 16 year old's (unless he uses the force of course).
I've had PvPs where I've killed someone much stronger than me because I planned it out or I brought backup, then again I've been killed by people much weaker than me because they did the same thing. Character death is something that happens quite often in PvP (At least where i'm from), because of this i'd recommend avoiding it if you fear for your characters life or just don't want to lose the character. Taking hits is all part of the game so it's not right to see someone say "I duck behind cover and spray you with fire" and then you be dead. It's also not right to see "I force choke you and snap your neck." I think Ranger's system is awesome personally, probably one of the best I've seen. The unfortunate thing is that any system can be abused no matter what, some just more than others. It's kind of a pick your poison thing. The only problem I really see with the FAIL system are the numbers. Rather than using numbers just go off a general rule, someone using the force to activate and fight with three light sabers is going to get tired much more quickly than someone occasionally giving themselves a burst of speed or strength.
As someone who doesn't have a force using character or ever plan to make one i'd definitely say that they have it kinda bad right now. Force users are special and when trained are something to be feared. At the same time they are far from invincible, if too cocky or outnumbered they may need to reevaluate their situation. I don't think anyone but maybe someone JUST starting to grasp the force would get tired in 2-3 rounds unless the force user is attempting to choke an entire squadron at once. These are just my opinions though, I hope no one takes what I said offensively or thinks i'm trying to be aggressive because that's not the idea in any way. I'm just trying to help find a middle ground between tech and the force because without a balance somewhere, the system will never work. As mentioned earlier, there will likely ALWAYS be advances in tech to counter force users just like there will LIKELY always be advances in tech to counter those advances. I understand some people don't want their Jedi to be forced to carry a polarized helmet into combat because of a certain weapon, but look at it from the other side, the guy fighting the Jedi probably doesn't want to be using such an unstable weapon that could go off in his hand if manipulated just right.
Sorry for the rant guys but i'm probably off for the night, cheers!
Quick, spam Boli with rotten tomatoes. We can't have him feeling praised about his work. He might be motivated to be an admin again.Wow, thanks for the feedback everyone! TBH I wasn't expecting it to be so...overwhelmingly positive, but hey, I'll take it. >.>
Constructive criticism is obviously welcome though, so keep the comments coming :D
You've got it backwards.That has always been my argument, @Apollyon, in pvp settings too. People fail to realize that using the Force is taxing, and thus think they can do it constantly without drawbacks. I've always used the term Force Exhaustion to explain to writers, either in PM with my opponents or teaching my character's apprentices, that the Force is infinite; your usage is not.
I have always cited examples such as Vader vs Kenboi (both counts) and Sidious vs Maul/Savage. In both examples, the Force is rarely used and when done so, it's in spurts. I like to think, for my writing of Force usage anyway, that it requires a time of charging to use Force powers; more so for the powerful abilities. So when I do use an ability, it will be at least two minimum posts before I write using it again. Charging time!