Fish in a Barrel Dice Checks

Nightfall

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First one, do the guards stationed with Harlan respond positively to his pep-talk:

[Dice]d20[/Dice]

Edit: Thought that might happen
 

Fyremage

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Rolling to see how many pirates are affected by the flash bangs. 1d20, with a max roll of 20 being all pirates affected.

+4 given prior preparation.

[dice]1d20[/dice]

@Nightfall096
 

Fyremage

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Rolling 2d10 to see if Faison can successfully dispatch the two standing pirates in his section.

+2 for level, +2 again for ambush.

[dice]2d10[/dice]
 

Fyremage

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Rolling 1d6 to see how many downed thugs Faison's ambushing soldiers could take down.

+2 for ambush

[dice]1d6[/dice]
 

Nightfall

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Rolling 1d10 for general success of soldiers defending Harlan at the cockpit:

[dice]d10[/dice]
 

Nightfall

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Rolling 1d10 for general alertness of Harlan to actually pull off the plan:

+1 for level, +1 for actually listening to the plans intently and caring about doing well

[dice]d10[/dice]

Edit: aaaand a total of four; Harlan really is a shmuck
 

Fyremage

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Rolling 1d12 to determine how many of the pirates still on the pirate vessel surge in as reinforcements.

[dice]1d12[/dice]
 

Fyremage

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Rolling to see how many thugs are killed by the reinforcements coming through the breach. Rolling 1d6 and halving the result.

[dice]1d6[/dice]
 

Fyremage

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Rolling to see if Faison can successfully down two enemies. 1d10
+2 for level. 6+ succeeds.

[dice]1d10[/dice]
 

Fyremage

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Looks like he's just attacking 1. Rolling another d10 for a successful attack against 1 combatant. +2

[dice]1d10[/dice]
 

Fyremage

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Rolling 1d6 to see how many of the surviving pirates from the first wave are killed. No modifier since the engine room wasn't sealed properly.

[dice]1d6[/dice]
 

Fyremage

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Rolling to see how many of Faison's thugs are killed in the fighting with the surviving pirates. 1d6

[dice]1d6[/dice]
 

Nightfall

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Rolling for Harlan's attempt to take out a pair of the guys he locked out of the hyperdrive:

[dice]d10[/dice]

Edit: There we go!
 

Nightfall

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How well does the team down by the hyperdrive do for their part:

[dice]d10[/dice]

Edit: Cool, fighting them back a little
 

Fyremage

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Rolling 1d6 to see if the thugs of Faison's can finish off the beleagured pirates from the first wave. Granting +2 for having them surrounded.

[dice]1d6[/dice]
 

Fyremage

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Rolling 1d10 to see if the gunned down first wavers can take any of the thugs with them before they get wiped out, as well as 1d6 if the previous roll is successful to determine how many.

Granting a -2 modifier to both considering they are surrounded.

[dice]1d10[/dice]
 

Fyremage

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See above

[dice]1d6[/dice]

EDIT: Fudge
 

Fyremage

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Rolling 1d10 to see if Faison can attack more than one pirate, and an additional 2d10 to determine how successful his shots are. If the first roll fails, then Faison is only attacking one pirate and the second roll is the only one that counts for hitting purposes.


+2 modifier for level for all three rolls.

[dice]3d10[/dice]
 

Nightfall

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Rolling for general success of Harlan's shooting back:

+2 for funnel

[dice]d10[/dice]

Edit: 8 total, doing alright!
 
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