Eviction Notice Dice

Nommie

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Not to nag but a friendly reminder. For attack rolls you only need to roll one d100 dice. However it is alright to roll for opposition and to see if there will be opposition in a room with d4, d6, d10 or d20 dice.

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

@Versok @Pam0wl
 

Nommie

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Rolling to see how many guards there will be outside the temple. Using one d6 dice

[dice]d6[/dice]
 

Versok

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Well, rolling for success in taking one of the guards out silently

[dice]d100[/dice]
 

Nommie

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Rolling to see if Tycho will take out the final two guards. Using one d100 dice.

[Dice]d100[/dice]

+10 for lv3
 

Nommie

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Rolling to see how many pirates will be encountered when the rebels enter the table, in part to being alerted by the commotion outside. Using one d6 dice.

[Dice]d6[/dice]
 

Pam0wl

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rolling to see Roahan's success in deflecting pirates blasts
[dice] d100 [/dice]
 

Pam0wl

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rolling to see how many of the pirates she takes out with deflecting blasters

25 and under = 1
25 to 50 = 2
50 to 75 = 3
75 to 100 = 4

[dice] d100 [/dice]
 

Nommie

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@Pam0wl

Your second roll needs to be deleted. That one is breaking the rules as what you did is what staff label as "Roll until you win".

Please review the dice rules

An 84 dice roll can easily mean one or two of the pirates are taken out and a third possibly injured. So the second roll is not necessary.
 
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Versok

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rolling for success in my next attack

[dice]d100[/dice]
 

Nommie

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Rolling to see if Tycho's attack on the remaining pirates (three) will be a success. Using one d100 dice

[Dice]d100[/dice]

+10 for lv3

Edit: Two of the three are taken out.
 

Versok

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Rolling to take the last one out

[dice]d100[/dice]

-5 because disorientation this round
 

Nommie

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Seeing if Tycho will take out the pirate. Using one d100 dice

[Dice]d100[/dice]

+10 for lv3
 

Nommie

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Rolling to see how many pirates the two rebels will encounter in the council room. Using one d6 dice.

[Dice]d6[/dice]
 

Versok

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dicey dice for my next attack

[dice]d100[/dice]
 

Nommie

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Rolling to see how successful Tycho's attack on the pirates will be as the pirates move for cover. Using one d100 dice

[Dice]d100[/dice]

+10 for lv3
 

Versok

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Rolling for my next attack

[dice]d100[/dice]

-5 because the enemy is behind good cover
 

Nommie

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Rolling to see how successful Tycho's attack will be. Using one d100 dice.

[Dice]d100[/dice]

+10 for lv3 but -5 for enemy being behind cover.

Edit: total is 7... Good grief. Need some white sage to burn to please the dice gods.
 
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Versok

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Next attack roll, please be good.

[dice]d100[/dice]
-5 because covers
 

Nommie

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Rolling to see if Tycho's next attack will be successful. Using one d100 dice.

[Dice]D100[/dice]

+5 (-5 due to being injured)
 
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