Enforcer-Class Heavy Cruiser

Clayton

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Intended image, permission pending


Manufacturer
MandalMotors & Kuat Drive Yards
Model
Enforcer-class Heavy Cruiser

Class
Heavy Cruiser

Role
Frontline Warship, Combat Escort

Composition
Alusteel (hull & superstructure), Transparisteel (viewports), Durasteel (Viewport shutters)

Dimensions
Length: 875 m

Crew
5,200 (optimal)

Passenger Capacity
400

Cargo Capacity
6,000 Metric Tons

Consumables
3 standard years

Complement
Starfighters (24; two squadrons)


Armament

Turbolasers (44; twin barrel, turreted), Heavy Ion Cannons (16; twin barrel, turreted), Assault Concussion/Proton Torpedo Tubes (7; 1 prow, 3 port/starboard), Ultra-Light Laser Cannons (16; CIWS Rotary barrel, turreted)


Equipment
Military Grade Sensor Array (powerful, long range scanners & early detection systems), Standard Life Support System, Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, MandalMotors ILR-6 Hypermatter Reactor, E-25G Power Generators (2), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, motion tracking, thermal tracking, anti-tamper locks), Escape Pods, Armed Life Pods

Description
The Enforcer was born as a sister ship of the Monitor, and several initial ships were produced before being deemed unnecessary with the Banehound filling the role of frontline warship. Support for the Enforcer still remained in the Navy, particularly veterans of the Core Campaign, and the men who tested the initial production vessels. However, the need for a capable combat escort in defensive or offensive roles became painfully clear after the disastrous Battle of Fondor. With the prospect of heavily retrofitting all Banehounds in the fleet on the table, attention once again was drawn to the Enforcer. It was decided that in order to increase overall effectiveness of battlegroups, and as a long-term cost-saving measure, the Banehound line would be slowly decommissioned in favor of the Enforcer Heavy Cruiser.

The Enforcer is quite the formidable Cruiser. Unlike the Monitor sister line, the ship has greatly improved armor, shielding, and weapons in order to serve as a ship-to-ship combatant. This however comes at a cost. She can only field enough fighters and interceptors to enact combat patrols around herself. She is slower than the Monitor ships, meaning it would be impractical to send one as part of an interdiction group. She also has a complete lack of tractor beams. Finally, the point-defense weapons are designed to mainly protect critical areas from torpedo and missile threats: The two hangars, the bridge, and the engines. Strikecraft defense is left up to the two squadrons of interceptors.

Intent
While before, capital ship combat would be largely left to a fleet of 5-6 Banehounds, our restructuring of the IAF has a Fleet be composed of 3 Battlegroups, each one being 1 SD with 4 Escorts. This showed a lack of true ship to ship combatants in the corvette-heavy cruiser lineup, which means anything not a Banehound or Skira would be severely underprotected. With the restructuring, we can bring in ships that before we normally wouldn't (why choose a Censor over a Banehound?). A competent heavy cruiser combat escort allows the IAF to field more adaptable fleets and to actually use the ships we have. The Enforcer is intended to be a ship that can provide protection to SDs from other cruisers, assist in the engagement of SDs if need be, and function as a Battlegroup's flagship if a SD cannot be spared.

@Green Ranger
 
Last edited:

Vencu

The Last Mandalore
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AdamKop gave me permission to use his artwork for MandalMotors products here on SWRP so long as he was given credit, so I think you're good to go on that end.

If you'd like to give it a bit more adaptability, I recommend switching out the standard proton torpedo/concussion missile tubes for fixed multi-launchers. As I'm sure you know, multi-launchers are essentially fixed mass drivers that can fire just about any type of munition (or any object, for that matter) and require no modification to do so. This would allow the Enforcer to carry a varied payload in its main magazine, which would effectively put more tools in a captain's pocket as far as combat capabilities go. The only downside would be an additional draw on power, but I don't imagine it would be all that significant and the ship has two backup generators anyway.

For what it's worth, as far as MandalMotors goes, it has my approval.
 
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