Eccle's Exchange

Eccles

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Next Timeline Stuff

Darmus' jaw was locked tight and his facial expression was a mixture of constipation and outmost exertion until -finally- the bolt gave way and he managed to push the wrench round again. Eventually he managed to remove all sixteen bolts and opened the panel to reveal a mixture of brightly colored wires all twisted up to prove that this shuttle has a piss poor mechanic.

"Hmm-" the sweaty human looked deep in thought while the flashlight he strapped to his head flickered and for a moment returned him to pitch black darkness. "-last time I switched those red and green wires and put them in those ports, so what if I-" He put his hands into the wiry mess and rummaged for a moment and then suddenly the main lights came alive, just like the loud hum of an ancient refridgerator and the smooth tones of Shaddaa Jatz. "-Splendid!"

Darmus had no idea what he had done, but it worked. Misplaced pride overwhelmed him as he let the heavy panel lay on the floor and rose up to full height, giving him the view of the shoddy hangar he rented on the Smuggler's Moon, complete with bright neon signs trying to convince him to gamble his remaining credits in fixed Hutt-sponsored games. Darmus simply shook his head and grinned. He knew of a much better way to celebrate his succesfull repairs and turned to the liquor cabinet where he dusted off a two-decade-old Commenor brandy.

"That's best enjoyed when you share it with friends." A heavily accented voice said from the doorway. It startled Darmus, who painfully realized he had left his blaster in another room, but when he turned and saw the familiar Quarren in the doorway visibly relaxed. "Visquis! Grab the glasses from that cabinet over there and let's celebrate." the joyful human exclaimed beamingly. "No way I'm passing on Commenor brandy! Where did you get it? The Quarren moved and talked comfortably despite the pair of heavy blaster pistols on his hips and seemed to have completely dropped his guard towards Darmus, although even the latter noticed that the Quarren kept a wary eye looking out into the hangar every few seconds. Darmus pretended not to notice because he knew too well with what kind of people Visquis made his living. "It was a gift from an Abednedo who hired me to smuggle some artefact out of Tirahnn three weeks ago. Bought that Shaddaa Jatz record with the credits I had left after expenses." For Darmus, that was a pretty sweet deal and up until he saw Visquis shake his head he had been really happy about it, too. "This is why you should do more work for me, buddy-" the Quarren's eyes shifted outside into the hangar again and this time Darmus' followed to find a scrawny Twi'lek boy dragging a too-large-for-his-frame suitcase towards the shuttle. "Is he?"

Visquis nodded and then shrugged, "We get him to where he needs to go and you can buy a whole case of Commenor brandy." Darmus wasn't too keen on the offer, perhaps because Visquis didn't seem to excited either, so his eyes narrowed and a silence fell that was long enough to make it seem they were simply enjoying the Shaddaa Jatz. "What is it he needs to do?" Darmus finally asked and Visquis' shoulders dropped into a sigh, "Just something for a Hutt, Darmus. Better you don't know. Now, let me introduce the two of you."

The scrawny Twi'lek looked no older than fifteen and yet Darmus thought his eyes already had a lifetime of pain behind them. "Hey there, Captain." his smile was somewhat cocky and yet the presence of Visquis seemed to innerve him deeply. "My name is Tilo Vahn, and this-" he motioned to the large suitcase and popped it open to reveal a wide range of slicing equipment, "-is Andraste."

Darmus first looked at Visquis and then back to the kid. "So you got me smuggling a slicer somewhere. Name's Darmus, kid. I'm not one for formalities." The young Twi'lek nodded and grinned slightly, still somewhat on his guard due to Visquis, but comfortable with Darmus nonetheless. "My shuttle ain't big, so you get the couch."

"Actually," Visquis interjected, much to the surpise of both the Twi'lek youth as the smuggler. "There is another who will be joining us on this trip."



  • Rebel-Profile.png


    Darmus Onn

    • NAME: Darmus Onn

      AGE: 36 G.S.Y.
      SPECIES: Human
      HOMEWORLD: N/A

      LEVEL: One
      FORCE SENSITIVITY: No
      FACTION: Independent
      RANK: Smuggler & Slicer

      SPOKEN LANGUAGES: Basic, Bocce

      HEIGHT: 182 cm
      WEIGHT: 87 kg

    • THREADS AS A LEVEL ONE

      Participated in Plot #1
      "Short Summary of the Plot through Darmus' POV as if presented in a Holo-log"
      N/A
    • You cannot be born to pirates on a pirate ship without having some natural disregard for other people's property and general well being. Darmus is a self-dealing kriffer who will always value his own hide above anyone else's and despite all his considerable character flaws he did aspire to join the Sector Rangers. It could be said that he's a hopeless romantic who shudders at the thought of staying at one place for too long and that despite the world he was born into, it was the rights and wrongs from the Lone Ranger HoloNet movies that made the biggest mark on him. But then, he never really got in, did he? If there's any description that really does him justice it's that he's a craven with strange interests.
    • Holo-log #1 'Prologue'
      Pirate crews are comprised of two distinct desires: 1) a reckless want for violence, and 2) the urge to live free from the restrictions of 'civilized' institutions. In most known cases the former is extremely dominant and is perhaps instrumental if we ask ourselves why it is these pirates whose names are known to us. Violence causes infamy. However, contrary to popular opinion, in most pirates the latter desire is determinant and sees to creation of safe havens held together not by the laws of oppressive institutions, but by a Code created and upheld by the brotherhood of all that call the haven their home. Piracy then becomes merely a means for survival and prosperity. More than often killing is not involved and violence, however paradoxically, is eschewed.

      It was in this world that I was born and I like to say it gave me an unconventional view on crime and punishment. I learned early in life to avoid the more infamous colleagues and when I was just ten-and-one I was initiated into the family business of low-violence piracy. Usually that meant boarding bulk cargo ships owned by smaller corporations that couldn't afford a security apparatus and we ditched out of there when another ship appeared on our sensors. The infamous pirates called us cowards, but we survived nonetheless and I've seen many a 'known pirate' die violently after a very short career.

      I think I was about fourteen when we captured a ship that had HoloNet movies of the 'Lone Ranger' among its cargo. This Sector Ranger lived our wandering lifestyle but instead of taking from the poor, he took down the corrupt and caught murderers and thieves. I was.. enthralled by the fantasy of being that Lone Ranger. Despite all our pirating success I had never seen my parents more proud of me than when I told them I was leaving. To my regret I never saw them again.

      First I joined up with a planetary security firm, protecting cargo from would-be robbers of magnetic trains and honest to -whomever- I really planned on staying on the straight and narrow. Thing is.. well, there were these robbers who offered quite a good sum of credits if I looked the other way and..

      Anyway, that whole ranger stuff wasn't for me anyway. Way too dangerous. Honestly I'm glad they fired me.. kicked me to the curb on Mos Eisley of all places.. literally kicked me into the sand and spat... did me a favor really. I bought a ship with a functioning hyperdrive and began my career smuggling for the galactic underworld. A bit over a decade of spice hidden in secret compartments, cages filled with Kowakian Monkey Lizards and blasters up to my ears. It's about time I finally get to see some of that promised fortune...
    • COMBAT GEAR*
      Generic Blaster Pistol **Not Adv.
      Generic Light ArmorNot Adv.
      OTHER GEAR
      Slicing EquipmentNot Adv.
      Tracking EquipmentNot Adv.
      PERSONAL SHIP
      Shuttle with HyperdriveNot Adv.
      RELIQUARY
      placeholder #1Not Adv.
      placeholder #2Not Adv.
      placeholder #3Not Adv.

      * this is his default gear.
      ** He carries [2] extra powerpacks.



Durza's gang

Overview
Durza Shadii was a Hutt Crimelord who ran his own gang from Nar Shaddaa. His headquarters was an old multi-floored casino for the riff-raffs called "Twice Boonta" where he maintained a HoloNet tapping operation and turned young streetkids into slicers.

Durza and his gang were able to remain neutral despite many gang wars in the lower levels as his policing of the network through his slicers kept any semblance of law enforcement away from the business the gangs fought over. His fee for all services on the net was steep, but always worth it considering that if you tried to slice networks under his protection..well, then you got his more than capable enforcers putting a blaster bolt in the back of your head.​


Organization
Durza limited much of his illegal actions to slicing, being a top-notch broker for heist crews that needed a skilled slicer on their team.

To protect his headquarters and his slicing streetkids, Durza employed enforcers from smaller gangs who had already distinguised themselves on the violent streets of the lower levels.

  • Lvl 1 Slicers
    Lvl 2 Enforcers

Durza was, like every Hutt, also extremely focused on his own survival and was known to get rid of enforcers who got too infamous or too skilled for the Hutt to sit comfortably on his throne. The same often happened with the young slicers as Durza treated them like one-job talent and cared little whether they came back from a job or not. They were just to easy and much cheaper to simply replace. As long as he got the credit transfer with his cut, the Hutt didn't give a kriff.

According to an estimate made by combining streetgossip and Sector Ranger intel, the gang appears to be comprised of roughly 20 slicers and 10 enforcers at any time.​


Roster
All known members of the gang are listed here. If you created a PC or NPC that is part of Durza's gang, please PM me so I can add it to the write-up.
  • Talo Vahn [NPC] - Slicer
  • Visquis [NPC] - Enforcer
  • Durza Shadii [NPC] - Boss

Featured in
Below is an updated list of threads featuring members of the Durza Gang. If you want your thread included in this list, please PM me.
  • Thread #1
  • Thread #2

Intent
To provide a low-level Hutt gang on Nar Shaddaa for background use in plots.​


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Sector Rangers

Overview
Since their inception in 300 ABC, the Sector Rangers have endured multiple iterations if the Republic, were on the frontlines when the Mand'Alor the Chosen united the Mandalorian clans and wielded their blasters on both sides when Andraste's once mighty Empire finally fell. Since then they have managed to survive as a service due to generous donations and rewards from bringing in wanted outlaws.

Sector Rangers have been responsible for investigating and bringing to justice the worst of the worst- slavers and kidnappers, high profile smugglers, inter-galactic organized crime members, and murderers and serial killers of all kinds. Generally working alone or in pairs as they chase criminals all across the galaxy, their exploits have lead to the Rangers becoming an almost mythical organization in the public eye, and the "Lone Ranger" has been the subject of dozens of holo-dramas.

While the HoloNet popularity certainly helped in giving the Sector Ranger an honorable reputation, the Outer Rim still sees them as a different shade of bounty hunter and not everyone there will have enough access to these movies to recognize a ranger when they see one.​


Organization
To become a ranger is relatively easy as all they do is a background check, but then the pay is horrible, your life most certainly only short-lived and the only promotion you’d see is in the assignment to more Coreward or otherwise noteworthy sectors. Only those of true renown and selfless devotion can become a ‘Marshal’ as a sign of respect for their accomplishments, yet a real benefit to this title there is not and since the start of the ranger service only few have earned that distinction. Their funding allows only for a personnel ceiling of 400, which means there's never more than 300 active rangers in the field.

One can become a Marshal only after they reach level 3 and have brought at least 10 player characters to justice (PvP wins).

  • Lvl 1 - Lvl 4 Ranger
    Lvl 3 - Lvl 4 Marshal

Rangers come from all walks of life, all species, all backgrounds, and they all have different styles. But the Ranger more often than not has to figure it out on his own, do the right thing, and he has to bring his quarry to court. Rangers pride themselves on bringing in most criminals alive, upholding the law and holding themselves to a higer standard matched by few. They follow their own investigations through from start to finish, never leaving business unfinished or a score unsettled. They are the shining example of Law Enforcement, untouched by corruption or politics and existing for one purpose and one purpose only - Justice.

What can a Ranger do?
While cheap holo-flicks show Rangers commandeering entire local fleets in search of their enemies, the reality is that bureaucratic red tape limits their acquisition powers or slows the process down so much as to be nearly useless, and a Ranger is often assigned only a lowly liaison or escort to guide him about. So while Rangers can always request the assistance, military or police, of whatever system they're working in, more often than not a Ranger is on his own.​

Roster
  • OOC Player - Character Name - Rank

Intent
We've always had dubious bounty hunters and Staff SWAT as response to our site's criminal characters. Last timeline the Sector Rangers were added and I'd like to expand on their story. This NPC Organization is meant to give the community back its defenders of the law (whichever law that will be), where a Sector Ranger can plot investigations and give the perps a real sense of dread for the rangers are coming for you! In addition I think it's a nice extra story reason to use the bounty system besides being a notorious credit-hoarding Mandalorian.

And lets be honest: We need a Chuck Norris in space.​

 
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Eccles

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Republic Faction Stuff (on hold)

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The Republic

We the People of the Galactic Government, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common Security, promote the foundations of Freedom, and secure the Blessings of Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the Galactic Government. Therefore this document establishes the controls on government and not on the citizenry due to our belief that the government which governs least governs best and that rugged individualism and self reliance are inseparable to the attainment of life, liberty, and the pursuit of happiness which are core to human ingenuity, creativity, and drive for exploration, expansion and expression of human life.
― Preamble of the Galactic Constitution


The Republic was a galactic government and democratic union of sovereign systems in control of mostly the Core Worlds and Inner Rims. The capital of the Republic was located on the city planet of Coruscant and is governed by the Supreme Chancellor. Following the resignation of Mori Valorum, the de facto leader of the Republic is Vice Chancellor Sul Rusk.












|HISTORY|

The Republic stands as the largest governmental entity spanning the galaxy. Little more than a weaving of trade deals and political alliances, it has stood for over four millennia. Starting off as a union between systems in the Core Worlds, its influence spread as hyper-routes began to replace the antiquating hypergates, more and more breaking down over the centuries. The Republic reached a recognizable state as it spread into nearby regions, encompassing the Inner Rim and bleeding into the Expansion Region.

The Hundred-Year Darkness

Excluding minor skirmishes with the Hutt Cartel and other entities in the galaxy, the Republic has largely operated in peace, using trade deals and annexation as their weapons of war. When conflict arises, typically defending star systems are left to their own devices, resulting in most systems having their own defense forces; with the disparity of resources, the Core has been able to wield superior fleets over their expansionary counterparts.

The façade of peace was broken when the darkened exiles of the Jedi Order began enslaving worlds south of the Republic. After a few years, the exiles’ campaign breached toward Republic space, attacking bordering worlds. The Senate was slow at first, the Core worlds insulated from the conflict and believing intervention was unnecessary, hypothesizing the conflict would end on its own. However, even with the Jedi leading the charge to thwart their heretical foes, the exiles continued to fight through the Republic. With elections that year for chancellorship, the incumbent Chancellor was hesitant to enter a war that could jeopardize re-election.

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During the year of inaction, Senator Thallis of Yag'Dhul campaigned against the Chancellor in support of the war. Thallis won the election, and her first attack was to pass legislation to create a mobilized defense in the Emergency Republic Defense Act. The member-states through military forces and funds coalesced into an amalgamation of defense forces to form the propaganda-titled "Grand Army of the Republic". However, the Core pushed for fortification around the Inner Rim, leaving border words like Thallis' own Yag'Dhul to defend for itself, little of the Grand Army allowed to operate in the Expansion Region. In a desperate move after the First Battle of Allanteen, the Supreme Commander forms an alliance with the militant Jedi Guardians. However, by 6987 BBY, the exiles had breached into the Inner Rim.

The Grand Army of the Republic fought the exiles for decades. Corellia and several other powerful Core Worlds managed to propel invasion, suffering little in the war. The Grand Army focused on defending the capital of Coruscant, and by extension Tython. However, the effort ended during the "Bloody Run" campaign that brought the exiles to Tython. In a fight that lasted two years, the war saw its bloodiest conflict. With the exiles defeat during the end of the Battle of Tython, the Republic spent the next 15 years pushing out the remnants of the exiles. A Republic fleet chased after exiles' remnants, hunting their adversaries for the good part of a decade through the Mid Rim, aiding the Jedi on occasion. However, the excursion outside Republic space was taxing on an already exhausted Republic, dissent for the continued conflict spreading across the systems. Mori Valorum ascended to chancellorship on the momentum of not chasing after the exiles, and within the year the Grand Army of the Republic was dissolved.

However, the near-century-long war scarred much of the Republic South. Shipyards and manufacturing capabilities had been damaged over the years, allowing several Core corporations poaching manufacturing niches, such as Kuat courting formerly Fondor clientele. With the Republic picking up the pieces of the war, resources trickling in to aid the wartorn planets began to dwindle. As poverty grew, so did the Hutts’ ability to entice planet.



TBA



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The Republic Senate

The Republic is governed by the Senate, comprised of representatives of the numerous member-states. Though in theory all member-states hold equal power, the realities of politics leave it anything but fair. Corruption plagues many institutions in the Senate, both internally and outside forces, most impactfully the Hutt Cartel. As the founding body in the Republic, the Core worlds have kept an impressive influence in the Senate, many laws favoring the Core worlds over the outer extremities. This has led to a disparity of lawfulness and technological advancement favoring the core over the far-reaching worlds. Few Chancellors, the Senate-elected leader of the Republic, have hailed from worlds outside the Core.


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The Grand Army of the Republic
In times of great tension or war, the Republic commissions the Grand Army of the Republic. This army comes from the Republic Diplomatic Fleet, Republic Judicial Forces, and many waiting in reserve to serve the Republic itself. Leaders from these combined forces are selected by the Senate to command a joint effort to organize, train, and utilize the unified army. Soldiers, pilots, and other support members for the Grand Army come from all over the Republic. Their diverse backgrounds and skills all can play a role as long as they are loyal to the Republic. While the Senate is often split between outer rim and core worlds, the GAR is a place where that bias hardly exists. Generals, Admirals, and Commanders of all types often hail from even the far reaches of Republic space.


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The War Council

TBA











Unlike other factions, the Republic requires active participation in missions, in addition to level requirements ➊ ➋ ➌ ➍, in order for your character to advance through the ranks. Until a leader emerges amongst members, missions will be posted by administrator on a regular basis to coordinate the Republic's military efforts. Members may also submit mission packs for approval to an administrator.

The Grand Army of the Republic and Military Operations

Military missions are divided into five categories: Law enforcement; Intelligence; Humanitarian; Defence and Strikes. As identified on the rank chart above, a specific set of missions may need to be completed in order for your character to advance to a particular rank. It is the players' responsibility to plan ahead in those cases. Colorless diamonds signify that the completion of any mission will be considered for that requirement to be fulfilled.

In addition to the influence and resources conferred by promotions (see the chart for details), players can also "redeem" any set of three completed missions for a piece of the advanced tech of their choosing. Just warn an administrator, for the progress tracker can be updated: hollow diamonds will be used to identify missions that have already been redeemed.

The Galactic Senate and Public Approval

In order for their mandate to be reconducted or accede to higher functions, members of the Senate must garner sufficient public approval . Public approval can be earned one of three ways: via specific missions, generally diplomatic in nature; by having their motion supported by a majority of representatives during a senatorial hearing; by completing a plot that serves to advance the Republic's interests or those of their homeworld. The later will need to be approved by an administrator following completion.

It is important to note that Senators whose conduct does not befit the office they hold (e.i.: tomfoolery) may lose the public's favour.



Supreme Chancellor

Vincent Deryck (NPC)


The Galactic Senate
Vice Chancellor

Sul Rusk (NPC)

Senior Senators

Numenius Pax (Corulag) (@Nefieslab)
Moor Todan (Nubia) (@Aberforth)

Junior Senators

Akane Shirukomo (Atrisia) (@Arclight)
Aurora Adasca (Arkania) (@Malon)
Mikael H. Aster (Anaxes) (@Flying Dutchman)
Kurt Greyson (Balmorra) (@The Matt)
Nicolás Cormond (Brentaal) (@Deviant)
Trenton Kaizer (Chandrila) (@Insalius)
Oyotr Sokolov (Coruscant) (@Black Noise)
Mira Arlo (Hosnian Prime) (@christhebarker)
Primula Peyvand (Taanab) (@anzat17)






The Grand Army of the Republic
Director of Intelligence

Ravena (NPC)

Cipher Agents

Araku Gradaci (@Cpt.Jack_Geary)
Davik Lorso (@Ecclessey)
Rook

Lieutenants

Bishop Cain (@Orbit)
Casius Furius Malpais (@Shax)
Connor Hanner (@Versok)
James Flamingo (@Shax)
Kelly Leafburn (@Xorism)
Kyp Durant (@Wit)
Lex Kyrst (@Sreeya)
Misha Errat (@Luster)
Odin Uriksbane (@Korvo)
Ruby Thero (@ActualRaptors)
Sarah Caspare (@Billbo Swaggins)
Talos Barrenfist (@Minuteman75)
Teran Kash (@Phoenix)


Field Agent

Kerra Blackwell (@Tunnel Rat)

The Republic

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The Republic is a newly formed galactic government and democratic union of sovereign systems in control of mostly the Core Worlds and Inner Rims formed from the United Protectorate in wake of very high tensions between the Mandalorians and the Sith Empire and outrage about it. The capital of the Republic is located on Alderaan in it's capital city of Aldera and is governed by the Supreme Chancellor, with Keira Zale taking the role as Acting Supreme Chancellor.

History

Centuries before the Hundred-Years of Darkness five-hundred years ago, the Republic was a democratic government, encompassing many worlds, mainly in the Core Worlds and the Inner Rim with billions of people under it's banner and had a prosperous economy. The Republic had it's challenges and rough times, but during the Hundred-Years of Darkness the Republic fought against the Jedi Exiles alongside the Jedi. The war brought devastation to Republic worlds and suffering war fatigue the Republic pulled out in the later stages of the war, but would not forget it's scars, as many of it's citizens would become very distrustful of Force users as a result.

Years after the Hundred-Years Darkness and during the shadow war between the Exiles and the Jedi following it, the Exiles under Alais Drast, better known as Andraste became the Sith Empire with Andraste as Empress. Eventually the Sith through clever politics, manipulating events, and superior forces; turned the Republic against the Jedi, in the after Jedi's last stand at the Battle of Coruscant after the Jedi Order was defeated, the Republic submited to the Sith Empire, and would then become Imperial Republica, a prefecture of in the greater Sith Empire with the throne on Courscant with a mockery of a senate that was only for show as the Republic ceased to exist.

Five-hundred years later the Imperial Republica (who championed Rule of Drast Blood) and the Old Empire (who championed Rule of the Strong), two Sith Empires declared civil war upon each other. The Mandalorians were revolting and the Jedi were rebuilding themselves in the shadows embedded in the Galactic Alliance. The Imperial Republica suffered defeat after defeat, and after a Kaggath (Sith rite of challenge, duel to the death) between Empress Lyanna Drast and the Dark Lord of the Sith Darth Vrael which ended in Lyanna Drast dead and Vrael the victor, the empire would soon be united, although Vrael would not live long enough to enjoy his victory as he was vaporized by explosion by an assasination attempt by the Mand'alor Raz Solus herself.

Varyn Rask became Sith Emperor after Vrael's death. Although united, the Sith Empire still could not halt the Mandalorians growth, who's holdings breached even the Core Worlds. With this, Emperor Varyn was forced to the negotiation table with Mand'alor Raz, who agreed to form the United Protectorate in the former Republica worlds, a joint government maintained by the two to give freedom and safety to the people, although it was still in both faction's shadow.

The United Protectorate was ineffective as an entity for years, until new Sith Empress Aadya Drast came to the planet Mandalore with an armada at her hand, she would bombard the planet and have soldiers purge the planet of Mandalorians indiscriminately, launching huge outcry and sparking Mandalorian retaliation in the form of a Crusade spearheaded by the new Manda'lor Leandros Solous even in United Protectorate worlds that are Sith-aligned. And after Aadya's scandal on planet Atlas, there was major outcry and lost a lot of support.

One Protectorate senator, Keria Zale of Tirahnn, called for the dissolving of the United Protectorate and replacing it with a new and reborn Republic in an emergency meeting to get away from the Mandalorian and Sith influence. With an overwhelming majority of other senators behind her, the vote passed in favor of it, although the Senators of Coruscant and Anaxes, still Imperial-aligned worlds voted nay and wouldn't join. With the vote passed, Senator Zale taking the role of Acting Chancellor of the new Republic with the blessing of the other senators. Now the Republic aims resolves to be a free, democratic union and prosper.

Structure, Map & Ranks


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All areas overlaid in purple make up the Republic

Republic Senate

The Republic is governed by the Senate, comprised of representatives of the numerous member-states. Bills are brought up in the senate (approved by plot) and are then discussed in the chambers and then voted on, and whatever it is decided on the effects of the vote will be apparent.

Rank Ladder

Supreme Chancellor
The elected head of state and government in the Republic. A household name in it's own right, they also serve as Commander-in-Chief of the Republic military forces and President of the Galactic Senate.

^

Vice-Chancellor
The Vice Chancellor serves as deputy head of the Republic. Also serves as Speaker of the Senate and has the task of maintaining order and exerts a tremendous amount of influence.

^

Senior Senator
These senators are veterans and are well-known compared to the average senator. Senior Senators know the ropes are influential politicians and have a certain amount of sway on public opinion over the world they represent.

^

Senator
The entry level rank for senators, these people represent their world or sector, although they do not have any control of it, as they are merely representatives of it. Starting out, Senators are small fry in the sea that is the Republic and are not known beyond their homeworld.

The Army of the Republic

Although a new government, it's not lacking in protection as the planetary defense forces from the member worlds combined can make a sizable force as well as some leftover equipment from dissolution of the Sith Empire; still they don't have the forces that the Sith Empire had in it's prime and lack the inherent military prowess the Mandalorians have, still many citizens are being enlisted to keep their newfound democracy safe. The Republic has an Army and Navy, as well as an intelligence agency, retaining some of the Imperial Republica's considerable intelligence apparatus.

Rank Ladder

Admiral / General / Director
The Republic Admiral and General are the highest ranking members of their respective military branches. General has command over the land forces and the Admiral has control over the navy, with only out-ranked by the Supreme Chancellor. The Republic Director of Intelligence similarly oversees the Republic intelligence apparatus and advises and answers straight to the Supreme Chancellor.

^

Colonel / Commodores
The next step up for military leaders who have shown exemplary military leadership prowess, the Colonel and Commodore can command more sizable assets within their respective branches.

^

Major / Commander / Section Chief
Majors and Commanders are higher tier officers in the Army and Navy respectively, these officers are recongized for demonstrating leadership qualities and initiative. Section Chiefs are intellgience officers who are generally assigned to certain sectors in and out of Republic space, leading other agents to root out potential threads in and out of Republic Space.

^

Republic Lieutenant / Field Operative
Republic Lieutenants are junior officers that serve in either the Republic land and navy forces. Field Operatives are an intelligence oriented role and come in the form of spies, investigators, .etc


 
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Eccles

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snip
 
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Eccles

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Kotor Eng


Name: Kotor Eng
Age: 21 Commenor Orbital Rotations
Height: 184 centimeres
Weight: 82 kilograms
Faction: Independent
Force Sensitive: Yes
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Biography
Heavily dependent on TL's setting

Personality
Coming Soon

Thread Tracker

Chapter I:
Coming Soon​

Possessions
Vibro-swordNot Adv.
Generic Light ArmorNot Adv.
Shuttle w HyperdriveNot Adv.


 
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Eccles

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Preef Callo


Name: Preef Callo
Age: 21 Nar Shadaa Orbital Rotations
Height: 175 centimeres
Weight: 70 kilograms
Faction: Independent
Force Sensitive: No
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Biography
Preef was orphaned in a home robbery when he was just eight years old. The Nar Shaddaa orphanage was a living hell and it wasn't a coincidence a lot of those kids ended up working for the Hutts. So too did Preef get an early education in pickpocketing and it almost got him killed trying to steal from a Twi'lek bounty hunter.

The hunter admired the young Rodian's reckless courage and took him under his wing. For the next five years they wandered the galaxy in search of bounties, where he taught Preef the way of the blaster and for a few credits at a time brought him along to acquisitions.

It was a rough life and not without dangers. The Twi'lek trusted more in his own skills than in the protection of a guild and that proved to be his downfall. What was supposed to be an easy acquisition turned into a hellish blasterfight between hunters. Preef found the Twi'lek two days later on the plains, his Lekku's torn off and his corpse baking in the sun.

He never really managed to recover from that loss and filled with grief, loneliness and a desire to shoot something, robbed his first homestead. Six years later and he still hasn't moved on as he travels the Outer Rim, one small robbery at a time.

Personality
Preef Callo is a Rodian of below average intellect who has only ever known a violent lifestyle. He knows of no other way of conflict resolution than blaster violence and cares little for the lives of others. That doesn't mean he prefers solitude, however, and he is known to burn surplus credits at Pazaak, Sabacc and to female companionship. Likewise, he prefers to bring other outlaws on robberies and is known to have been a member of several posses in the past years.

Thread Tracker
Prologue:
Tarisian Showdown [Pre-Timeline]
Tarisian Express [Pre-Timeline]
The Last Master [Pre-Timeline]
A Night Off [Pre-Timeline]​
Chapter I:
Coming Soon​

Possessions
Generic Blaster PistolNot Adv.
Generic Light ArmorNot Adv.
Shuttle w HyperdriveNot Adv.


 
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