Armor Duran's Corsair Armor

Mr. Teatime

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CORSAIR'S ENSEMBLE

Made up of bits and pieces passed down from his former crew and captain, Duran's armor certainly fits the bill of a criminal corsair and bounty hunter. The helmet's the nicest-looking piece, made from titanium and glasteel. A layer of bonded gunmetal agrinium coats the outside, originally designed to protect against radiation in space. It can easily switch between an internal rebreather, filter, or other life-support system. The visor is wide and tall, granting significant visibility over full protection. Previously worn by his mentor, the ship's Captain.

Given to him by the ship's Clawdite quartermaster, the torso protection beneath a pocketed coat is slim, form-fitting Mabari steelweave. Light, flexible, comfortable, and maneuverable. Both vambraces are primarily light duraplast and just barely as armor. Their primary purpose is to carry various functions, built originally with help from the ship's Wookiee engineer for Zhaan's use.

Everything else, from the hat to the boots, was given to him by his former crewmates. Although together it's a signature working look, the armor itself can be worn with anything, with or without the helmet.



LEGALITY

Technically legal, and the actual armour can even be worn separately from the outfit to blend in better. Otherwise it may draw attention in more civilized systems.

INTENT

Custom one-of-a-kind armor for Zhaan Duran with some history behind it.

RESTRICTIONS
Unique to Zhaan Duran.

Type and Coverage

Type: Medium

Coverage:


  • Head: Full sealed helm, titanium
  • Torso: Blast vest
  • Back: Blast vest
  • Lower Arms: Vambraces, wrist to elbow.





Functions



Function 1: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes
Function 2: Right Wrist Whipcord Thrower

  • The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.
  • Force User Compatible?: No
Function 3: Emergency Vac-Suit
  • It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.
  • Force User Compatible?: Yes
Function 4: Mag-Boots

  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: No
Function 5: Jetboots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thruster's modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No

 
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