Don't Rain On My Parade OOC

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Xan

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Yeah the OOC is probably a good call. Speaking of, there's something that I need to bring to y'all's attention, but mainly to Fyston's. In his most recent post, he detonated claymore mines in sewer, but he had already detonated them in his previous post. As evidence, I present:

"First, the baradium mines would explode. Their well defined diameter would vaporize anyone caught inside the blast but would spare any civilians by one meter on each side. This would result in the first unit and the last unit being destroyed in an instant. Next, the sonic mines would explode and would incapacitate the troops caught in their radius and, while it may incapacitate civilians, nobody would be killed. Finally, the plasma mines would take the ground out from underneath the troops in the middle, sending them approximately 10 feet into the sewers below, where they would be bombarded by claymore mines and waiting resistance fighters.

This process would happen in under a second and, in the confusion that would follow, Xene raised his comlink to his mouth. Speaking loud enough so that he could only just be heard over the commotion, he said a single sentence. "Wherever their god is, he seems to be fresh out of mercy. En route.""

That comes from Fyston's second post, meaning that there shouldn't be anymore claymores left for him to detonate in his third since the previous post did not specify that he was detonating certain groups and leaving the rest as traps of any sort. Also important to note is that Xene spoke directly after the detonations, which means that all of the explosions have gone off already by the time the Templars are jumping into the sewer.
 

Valen Pelora

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Unsurprisingly, we don't agree. The relevant mines were specifically arranged as follows:

"Next were plasma mines that were designed to superheat the material above them in a very specific fashion, similar to shaped charges. This would weaken the ground enough to cause the troops and any equipment to fall into the sewers. Once in the sewers, they would encounter traditional claymore mines as well as guerilla fighters to keep them busy. While these mines could be triggered in sequence via comlink, Xenefious had ensured that they could be activated one by one via the Force if need be."

The important line being "Once in the sewers, they would encounter traditional claymore mines as well as guerilla fighters to keep them busy. While these mines could be triggered in sequence via comlink, Xenefious had ensured that they could be activated one by one via the Force if need be." The claymores were for once the garrison fell into the sewers. They were not part of the initial blast.

The quoted portion "Finally, the plasma mines would take the ground out from underneath the troops in the middle, sending them approximately 10 feet into the sewers below, where they would be bombarded by claymore mines and waiting resistance fighters." Specifically means they would encounter the claymore mines mentioned in the above posts. This quoted portion "This process would happen in under a second and, in the confusion that would follow" refers to the garrison being dropped into the sewers.

This is all illustrated by @Alcmaeon's character surviving the fall into the sewers. If the claymores had gone off immediately after the garrison began to sink, @Alcmaeon would have been dead and we would have contested his surviving. As indicated in the first post, the bombs were designed to go off in succession to bring the garrison into the sewer. Once in the sewer they claymore could be triggered via comlink. This would have all happened very quickly, as it doesn't read that there is much space between the first explosion and when your characters jump into the sewer. If there was confusion about the timing or placement of the explosions it should be have been addressed before the last rounds of posts.

I'll just add a quick little edit it on the timing.

Explosion is triggered, garrison sinks into the sewers, your characters jump into the sewers, claymores explode. This all would have happened very quickly in rapid succession. There is almost no downtime between the first explosion and your character + @Gian Greydragon's character leaping into the sewer.
 
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Xan

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*nod* That's fair so it's back to the thread.
 

Alcmaeon

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Im also dead by another thread. So. Yyyyeah
 

Xan

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As far as I know, Alcmaeon phases out of this thread since he's dead in the other. In which case, Gian does go next.
 

Gian Greydragon

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I just got home from work. I'll have a post up shortly.
 

Valen Pelora

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@Gian Greydragon @Xan

Hey fellas,

I'm going to tackle this two ways. If you guy are going to dip from the thread as @Xan's post indicates I have no issue with that and it will pretty much be the end of the thread (we are at 13 total posts anyways). However, if we are going to stay and hash this out I will have to contest how the claymores were dealt with. You essentially used a Force premonition to avoid the claymores. I am 99% sure this is an impressible use of the Force: "It was then that the Echani felt yet another looming danger within the Force, and as the Miralukan began to speak, he cut him off, mid-sentence, by shouting, "Jump!" telekinetically, and leaping upward." I don't want anyones character to die but if the thread is going to continue, I think you need to find another way to handle to claymores.
 

Xan

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I would have gone with Xanthis seeing the mines through the ground with Force Sight, but I was going second in the posting order and didn't want to mess that up. Would it be better if we go back and use that now though? Or maybe use a different stimulus for our characters jumping? Maybe we jumped to escape from blaster fire, without actually meaning to get away from the claymores and the claymores just exploded as we were escaping another threat?
 

Wit

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I would have gone with Xanthis seeing the mines through the ground with Force Sight, but I was going second in the posting order and didn't want to mess that up. Would it be better if we go back and use that now though? Or maybe use a different stimulus for our characters jumping? Maybe we jumped to escape from blaster fire, without actually meaning to get away from the claymores and the claymores just exploded as we were escaping another threat?
What you're asking is suggestions on how to get away with metagaming. If you can't come up with a way to avoid the claymores then write them hitting, simple as that.
 

Gian Greydragon

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Debris still likely covered most of the Claymores. As Claymores are shrapnel based explosives, they wouldn't do much under a ton of rubble. We'll go with that, I think.
 

Fyston

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While there might be some rubble, the shaped plasma charges would have simply sunk the street as one cut out piece as opposed to exploding it all bit by bit. In my mind, the entire section would just fall directly down rather than resulting in a ton of rubble blocking the claymores.
 

Xan

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What you're asking is suggestions on how to get away with metagaming. If you can't come up with a way to avoid the claymores then write them hitting, simple as that.

Believe me when I say that wasn't the intent. I was going more for collaboration than metagaming. On another note, @Fyston wouldn't a solid chunk of street landing on the claymore's area be worse than broken-up pieces of rubble? (This is assuming the claymores are underground in the sewer of course)
 

Gian Greydragon

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While there might be some rubble, the shaped plasma charges would have simply sunk the street as one cut out piece as opposed to exploding it all bit by bit. In my mind, the entire section would just fall directly down rather than resulting in a ton of rubble blocking the claymores.

I figured that, too, but that'd mean there's that whole road on top of the mines in the sewer.

EDIT: There would also be some misshaping, with the shape of your average sewer. If it has two walkways, or what have you, along the sewage stream, the street would break up when it hit the uneven dip in the middle.
 

Valen Pelora

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Fyston knows this better than I do. However, I don't think every mine would be covered by some form of debris and the force of the blast would likely penetrate through the debris in many circumstances (aka send the debris flying and still send out shrapnel). You guys jumped into an area filled with claymore mines. If they are all detonated at the same time (as was done in this case) I think it's highly improbable you escape without taking some serious form of damage. For clarification my points are as follows:
  • There are LOTS of claymore mines
  • A good percentage of them are likely not covered by debris
  • Even if they were covered by debris the debris would not make the mines wholly ineffective.
I understand you thought the claymores had detonated when you jumped into the sewers or that the mines should have not been placed in the OP. Unfortunately, we are past contesting any of these issues. As it stands now, there needs to be a way to address the claymores without much notice.
 

Xan

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While there may be lots of claymores, that doesn't exactly help the situation much considering the fact that it isn't stated:
1) How many there are exactly
2) How far apart they are from one another
3) How many are underneath the specific portion where we are

I'm not saying that we're getting out without a scratch, but simultaneously it's hard to state the cumulative penetrating power (and the overall damage potential) of the claymores without any information aside from "there are a lot of claymores."
 

Valen Pelora

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If you want @Fyston to put an exact number on it in the OOC I'm sure he would be happy to do so.
 
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