Armor Djin Baurrs Mandalorian Armour

Nor'baal

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DJIN BAURRS MANDALORIAN ARMOR

Reworked from his original suit of armour, forged as a young man, Djin has adapted his second skin as a devotion to the Way of the Mandalore. His armour is made of both durasteel and beskar.

LEGALITY

Legal. Though Mandalorian armour draws attention to its wearer, it is not illegal and is in fact protected by religious freedom laws throughout the galaxy due to the importance of the armour to the Way of the Mandalore cult.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5)
  • Head: Durasteel Mandalorian helmet.
  • Torso: Durasteel Mandalorian brestplate.
  • Back: Durasteel Mandalorian backplate.
  • Lower Arms: Beskar Mandalorian vambraces.
  • Lower Legs: Beskar knee plates.


Functions



Function 1: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 2: Whipcord Thrower
  • The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.
Function 3: Wrist Flamethrower (Right)
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 4: Wrist Flamethrower (Left)
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 5: Whistling birds (Right)
  • Whistling birds are an extremely rare and powerful device for dealing with multiple assailants. Requires an enclosed helmet or visor for use. Can target up to four visible enemies within a 15 meter radius of the wielder and fires miniature seeking rockets at each. Each rocket deals light explosive damage and additionally causes a light concussion grenade effect (half effectiveness) within half a meter of detonation point. A whistling bird magazine typically carries 12 rounds before having to be replaced.

 
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