Desert Lightning Dice

AfroBandit20

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

@Darius

(Just setting up this thread for when we start dice rolling.)
 

AfroBandit20

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Amount of enemies attacking the convoy before first checkpoint.

[dice]d6[/dice]
 
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AfroBandit20

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Status of the convoy as of the end of Round 1.

[dice]d100[/dice]
 
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AfroBandit20

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Damn, you're right, my mistake!
I'll edit it to round 1.
 

Topher

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Yeah disregard that post, what you would roll for at this point is the effectiveness of your attack on the enemy

Then when you start the next round roll for the convoys condition
 

AfroBandit20

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The success of Kyi's first attack

[dice]d100[/dice]
 

Darius

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Rolling to destroy the remaining pirate speeders.

[dice]1d100[/dice]
 

AfroBandit20

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Rolling for amount of enemy ships in the second wave and success of Kyi's first attack.

[dice]d6; d100[/dice]
 
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Darius

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rolling to intercept the three fighters before they can do any real damage to the payload.

[dice]1d100[/dice]
 

AfroBandit20

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Rolling on success of Kyi's follow-up attack against the starfighter leader

[dice]d100[/dice]
 

Darius

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Rolling to take down the two wingmen of the head pirate starfighter.

[dice]1d100[/dice]
 

Darius

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giphy.gif
 

Darius

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roll for Tanks and hasty blockades

[dice]1d6[/dice] Tanks

[dice]1d6[/dice] Blockades
 

Darius

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Rolling to take down the first tank with blaster fire!

[dice]1d100[/dice]
 

AfroBandit20

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Rolling to use his missile to take out the second tank

[dice]d100[/dice]
 

Darius

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Rolling to weaken the first blockade so the convoy can smash through all disrespectful like.

[dice]1d100[/dice]
 
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