- Joined
- Jul 14, 2015
- Messages
- 97
- Reaction score
- 44
1. What is going to happen in your plot?
A Duros Bounty Hunting family are behind on their courtesy payments to the Cartel. The Hutt have let this slide more than once, but with rumours of them running smuggling operations on the side prove too much. Besadi are sent in to set things right and prove, once again, why you don't mess with Hutts.
2. What other players will be a part of this?
Victor Tanner
Jack Lawson (@Faster Than Light)
Valoc Nabano (@HospitalityUnkn0wn )
Preyt Jhess (@Versok )
Casta Mere (@Minuteman75 )
Kidd (@Painus )
3. Where are all the places (if more than one) that your plot will be taking place?
1) Nar Shaddaa - Safehouse, Streets and Spaceport. (Thread 1-3)
2) Space between Nal Hutta and Nar Shaddaa (Thread 4)
3) Nal Hutta (Thread 5)
4. Please provide a basic in-character timeline of what you expect to happen.
Thread One - The Call to Arms. The motley crew is gathered together and briefed on the situation. Drinks are shared, each gets to know one another, and the plan is hashed out.
Thread Two - The Hunt. A Slicer (@Faster Than Light) manages to locate their docking bay. The Besadi are sent out to a Cantina they are known to frequent with intentions of following them back to the Docking Bay. DM Required for the Duros.
Thread Three - Payment Due. The Besadi, with help from their Slicer, make entry into the Docking Bay. Their entrance goes unnoticed for all of about three seconds, before hell breaks loose. They have to either gun down the Duros, or cover their Slicer to get to the Docking Computer and lock their takeoff sequence. Once the Duros are made an example of, the Ship and it's contents are the Besadi's to keep.
Thread Four - After the not so subtle gunfight in the Docking Bay, the group receives word that they only killed a handful of the offending Duros Family. The Bounty Hunters are quickly gearing up and preparing their shuttles for launch from the Smugglers Moon. With no time to stop them, the group have a choice. Tail them through Space with their new-found ships and then engage them once they land, or take the fight to them in transit.
The Duros will have a pair of TR140 Light Freighters and a Nerf-herder Class Light Freighter.
(The group will take off, planning to tail the Duros Bounty Hunters to what they think is their hideout, when in fact they were on the way to a desperate attack on the Hutt Cartel Kajidic that put the bounty on them. The Duros realise they are being tailed on their way to Nal Hutta and engage. Space-battle will ensue. No matter the outcome, one of the Duros freighters will be damaged and caused to land on Nal Hutta.)
Thread Five - Chasing the stricken freighter to the swampy surface of Nal Hutta, the group have to act quick. The Hutt's like such business done far from their palaces and warehouses, and will not take kindly to a gunfight spilling into either. Faced with the final, prepared group of Duros, the group will have to dislodge them from the cover of their crashed ship and fight them to the bitter end if they want to earn their pay, and gain some favour in the eyes of the Cartel.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
A pair of Nerf-Herder Light Freighter with a five (empty) Data-Vaults.
Jack Lawson - Spoofer, five (empty) Data-Vaults.
Bounty of 20,000 Credits total for plot completion
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
DM Required for Duros NPC's in Thread Two, Three, Four and Five.
A Duros Bounty Hunting family are behind on their courtesy payments to the Cartel. The Hutt have let this slide more than once, but with rumours of them running smuggling operations on the side prove too much. Besadi are sent in to set things right and prove, once again, why you don't mess with Hutts.
2. What other players will be a part of this?
Victor Tanner
Jack Lawson (@Faster Than Light)
Valoc Nabano (@HospitalityUnkn0wn )
Preyt Jhess (@Versok )
Casta Mere (@Minuteman75 )
Kidd (@Painus )
3. Where are all the places (if more than one) that your plot will be taking place?
1) Nar Shaddaa - Safehouse, Streets and Spaceport. (Thread 1-3)
2) Space between Nal Hutta and Nar Shaddaa (Thread 4)
3) Nal Hutta (Thread 5)
4. Please provide a basic in-character timeline of what you expect to happen.
Thread One - The Call to Arms. The motley crew is gathered together and briefed on the situation. Drinks are shared, each gets to know one another, and the plan is hashed out.
Thread Two - The Hunt. A Slicer (@Faster Than Light) manages to locate their docking bay. The Besadi are sent out to a Cantina they are known to frequent with intentions of following them back to the Docking Bay. DM Required for the Duros.
Thread Three - Payment Due. The Besadi, with help from their Slicer, make entry into the Docking Bay. Their entrance goes unnoticed for all of about three seconds, before hell breaks loose. They have to either gun down the Duros, or cover their Slicer to get to the Docking Computer and lock their takeoff sequence. Once the Duros are made an example of, the Ship and it's contents are the Besadi's to keep.
Thread Four - After the not so subtle gunfight in the Docking Bay, the group receives word that they only killed a handful of the offending Duros Family. The Bounty Hunters are quickly gearing up and preparing their shuttles for launch from the Smugglers Moon. With no time to stop them, the group have a choice. Tail them through Space with their new-found ships and then engage them once they land, or take the fight to them in transit.
The Duros will have a pair of TR140 Light Freighters and a Nerf-herder Class Light Freighter.
(The group will take off, planning to tail the Duros Bounty Hunters to what they think is their hideout, when in fact they were on the way to a desperate attack on the Hutt Cartel Kajidic that put the bounty on them. The Duros realise they are being tailed on their way to Nal Hutta and engage. Space-battle will ensue. No matter the outcome, one of the Duros freighters will be damaged and caused to land on Nal Hutta.)
Thread Five - Chasing the stricken freighter to the swampy surface of Nal Hutta, the group have to act quick. The Hutt's like such business done far from their palaces and warehouses, and will not take kindly to a gunfight spilling into either. Faced with the final, prepared group of Duros, the group will have to dislodge them from the cover of their crashed ship and fight them to the bitter end if they want to earn their pay, and gain some favour in the eyes of the Cartel.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
A pair of Nerf-Herder Light Freighter with a five (empty) Data-Vaults.
Jack Lawson - Spoofer, five (empty) Data-Vaults.
Bounty of 20,000 Credits total for plot completion
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
DM Required for Duros NPC's in Thread Two, Three, Four and Five.
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