Dawn of the Republic: Jedi Knights

Reya Starlyght

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Okay, I just looked at the territory map, and the Jedi only have 3 squares. Heh that might be a problem.
 

Marcus

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Added a @StandbyRanger and @Reya Starlyght

Also, I like that we don't have a lot of territory. We have Tython (non-canon anymore, but who knows right?), a great sector with Lothal, Ilum for our crystals, and mayhaps a temple on Coruscant. I think we have a lot to go on, if you ask me. As was mentioned above, we also likely have some (a few?) cruisers/frigates that keep us stationed in other areas of the galaxy. So for a group of crusaders in action, that's what we need if you ask me. :)
 

StandbyRanger

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If we're going to be active crusaders, as Marcus puts it, then yes, a fleet (or several) is what we need. Maybe a large central one for large campaigns and shows of force, and perhaps a smaller one for roaming recruiting and training.

And hell, nothing's stopping us from forming squads for smaller scale stuff. Maybe groups of three or four PCs who go into a sector, sweep the area of Sith and malcontents, and move onto the next one would be effective.
 

Lamper

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If we're going to be active crusaders, as Marcus puts it, then yes, a fleet (or several) is what we need. Maybe a large central one for large campaigns and shows of force, and perhaps a smaller one for roaming recruiting and training.

And hell, nothing's stopping us from forming squads for smaller scale stuff. Maybe groups of three or four PCs who go into a sector, sweep the area of Sith and malcontents, and move onto the next one would be effective.

Would totally be down for this.
 

Painus

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If we're going to be active crusaders, as Marcus puts it, then yes, a fleet (or several) is what we need. Maybe a large central one for large campaigns and shows of force, and perhaps a smaller one for roaming recruiting and training.

And hell, nothing's stopping us from forming squads for smaller scale stuff. Maybe groups of three or four PCs who go into a sector, sweep the area of Sith and malcontents, and move onto the next one would be effective.

A strike team of zealots going ahead of the main fleets to soften up targets for the crusaders?

Sounds fun.
 

Reya Starlyght

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Are there any older Knights that could of been my character's master? I think it would be nice to have Semira's master be an actual player instead of NPC. She just got knighted (or whatever)
 

Warmonger

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I'd like to join the Order.
 

Korvo

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A strike team of zealots going ahead of the main fleets to soften up targets for the crusaders?

Sounds fun.
What you said instantly made me think of something like this;
 

Tsunami

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What you said instantly made me think of something like this;

After seeing that again I want to play SC2.
It also kind of makes me wish you'd start a mini group of elite Jedi to do just that all with Saber gauntlets haha.
 

Korvo

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After seeing that again I want to play SC2.
It also kind of makes me wish you'd start a mini group of elite Jedi to do just that all with Saber gauntlets haha.
I know, right? I have a collection of saber gauntlets because I keep visualizing NPC characters I could whip up
 

Tsunami

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I know, right? I have a collection of saber gauntlets because I keep visualizing NPC characters I could whip up

dark_templar_by_jasontn-d8bx3k9.jpg
 

StormWolf

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I don't know why someone would take saber gauntlets over a tonfa or standard saber. With the gauntlets, you have such a restricted range of movement. Something like a katar would make more sense, or a gauntlet-saber with a shorter blade and a standard saber like the Indians did way back when.

Hell, with blaster-resistant shields now canon thanks to TFA, go full knight with a shield and cross-guard saber. Sword-and-board is a bitch to fight.
 

Reya Starlyght

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I have to agree with @StormWolf. I don't really get the point of having gauntlets. They don't have a lot of range and I feel like that could backfire. Unless the character is going to be primarily hand to hand, a typical saber would be much more useful. The full armor thing sounds cool, but honestly I always picture Jedi as being nimble and doing flips and such.
 

Korvo

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I don't know why someone would take saber gauntlets over a tonfa or standard saber. With the gauntlets, you have such a restricted range of movement. Something like a katar would make more sense, or a gauntlet-saber with a shorter blade and a standard saber like the Indians did way back when.

Hell, with blaster-resistant shields now canon thanks to TFA, go full knight with a shield and cross-guard saber. Sword-and-board is a bitch to fight.

I don't like the Tonfa style, or its minimal shoto-esque range, personally, and the standard saber has some inherant disadvantages that the gauntlet doesn't. For one, you cannot be disarmed in the conventional sense. In addition, the strength from your attacks aren't alternated between the wrists and hands, but from the forearms, so blows carry more weight.

What you consider restrictive movement, I see as an adherance to the basic and effective. No blade twirling, swirling or saber throwing. Movements are also not as encumbered as you might assume. The only real restriction is the lack of extravagant maneuvering, the effects of which can already be achieved through more straightforward motions.

I dig that classical knight idea, tho

I have to agree with @StormWolf. I don't really get the point of having gauntlets. They don't have a lot of range and I feel like that could backfire. Unless the character is going to be primarily hand to hand, a typical saber would be much more useful. The full armor thing sounds cool, but honestly I always picture Jedi as being nimble and doing flips and such.

They're mounted at the wrists, so their range wouldn't really suffer. And they're still very much capable of finessed combat. Acrobatics would also have minimal, if any, impact on them. They could still do flips, somersaults or whatever.
 

Miz

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What if they had blasters on them?
97360_2.jpg
 

StormWolf

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I don't like the Tonfa style, or its minimal shoto-esque range, personally, and the standard saber has some inherant disadvantages that the gauntlet doesn't. For one, you cannot be disarmed in the conventional sense. In addition, the strength from your attacks aren't alternated between the wrists and hands, but from the forearms, so blows carry more weight.

What you consider restrictive movement, I see as an adherance to the basic and effective. No blade twirling, swirling or saber throwing. Movements are also not as encumbered as you might assume. The only real restriction is the lack of extravagant maneuvering, the effects of which can already be achieved through more straightforward motions.

I dig that classical knight idea, tho

They're mounted at the wrists, so their range wouldn't really suffer. And they're still very much capable of finessed combat. Acrobatics would also have minimal, if any, impact on them. They could still do flips, somersaults or whatever.
It actually boils down to very real swordmanship techniques and their applications. The Indian gauntlet blade is really the only non-fantasy application that worked because of its balance, but relied heavily on the person using it Primarily because it wasn't strapped onto the wearer's arm. What you are describing is "movie swordsmanship", which is not something to be taken into account when discussing actual combat effectiveness. Being mounted on your forearms, you lose the versatility of actually holding the weapon, including but not limited to: effective guards, guard changes, and general combat momentum. The movement of the wrist in swordsmanship is extremely important, from Epee to Meisterhue, to kenjitsu. It allows for those shifts of guard and the flow of combat momentum

Imagine fighting like a pugilist, but you have broomsticks taped to your arms. You'll be getting in your own way more often than not, and with that fulcrum extending from your arms, your guard can be swept away with a flick of the wrist. Your blocks are limited to the movie classic "X block", which is really only effective in hand-to-hand, and doesn't really do much for you in terms of swordplay. Finesse is one of the most important aspect of swordplay. If you lack finesse, you are going to overswing and leave yourself open to attack. Contrary to the asinine works of George R.R. Martin, Knights are not the "hacking and hammering" brutes people think they were. One could argue that finesse is even more important for lightsaber-based weapons, since they are completely devoid of the balance point our physical weapons have.

Sure, the gauntlet may be harder to remove from the person using it, but the weaknesses of the gauntlet far outweigh that of canon saber styles. So, congrats. The only way your enemy will disarm you will be over your dead body, which will likely happen with saber-gauntlets.
 
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