Danyel Anthrop

JDF

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BIOGRAPHY


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NAME: Danyel Anthrop
AGE: 21
SPECIES: Human

FACTION: Indie
RANK: Smuggler

HEIGHT: 6'2"
WEIGHT: 225lbs
HAIR COLOR: Brown
EYE COLOR: Brown

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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Danyel grew up and spent most of his childhood on the planet Nar Shaddaa. Born from parents, Jin and Anthony, a commercial pilot and a security officer. In school, he would usually act rebellious towards the authority of his instructors and do whatever he pleased, even if it was not moral. He tended to stick to himself during breaks and made minimal friends. At home, his life was not too different to those of his classmates however since both of his parents' jobs required a significant amount of flying, they were not together as much.

In his teen years, Danyel took after his father and committed petty crimes like pickpocketing and minor theft, all while keeping it a secret from his parents. He learned how to fly from his mother who took him out frequently to pilot her cargo shuttle. He did not learn how to fly an actual starighter until his father took him out to fly his interceptor. Danyel later used these skills for quick credits in low profile illegal smuggling jobs. He did this from age 17-19, evading police and escaping tricky situations often. Once he graduated from basic school his parents found out about doings and disowned him.

Now, at age 21 he's been living on his own on Nar Shaddaa still taking the illegal jobs to make a living. He is known as a trustworthy associate throughout the criminal underground. If you give him enough credits, he'll do anything. Whether it's espionage, contract kills, or smuggling runs, the whole nine yards. During his time in the crime ring, he's learned to become handy with various kinds of blasters and is now known as one of the best marksman on the planet.

Living by himself in a one-story apartment on Nar Shaddaa, he handles off his contracts at home and has become self-sufficient in providing what he needs to survive. He very rarely travels off-world, taking any job that fits his needs on the planet itself. Even at the age of 21, he still hasn't made any long-term friendships or relationships and he doesn't plan on it. Danyel is at the peak of productiveness as a lone operator, he has become rich in his own mind.



PERSONALITY




PRACTICAL SKILLS

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Slicing

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Survival

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Tracking

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Hunting

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Leadership

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Invest.

COMBAT SKILLS

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Blasters

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Rifles

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Stealth

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Demo.

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H2H

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Flying

EDUCATION

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Huttese

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Rodian

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Ryl

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Tactics

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Politics

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Espionage
Just like in his childhood, Danyel does not make many friends or keep connections with the crews he does jobs with. Even though he is a strong leader, once the mission is done he'll forget about you. Ironically, if there is ever a situation where it's either the crew or him, he'll choose the crew. He's quiet but humble and secretly cares how his crew holds together.

Being both a threat on the ground and in air, Danyel is a force to be reckoned with. He is a master at flying and using blasters.



He is fairly familiar with slicing terminals and basic survival skills thanks to his experience on jobs. He's also had to take on leadership roles during his contracts, so he knows how to handle a squad. Unfortunately he does lack in hunting in the means of tracking, killing, cooking, and eating wild animals and has minimal to no experience in investing his credits.

Moving on to combat skills, as stated earlier, he is an expert at flying and using smaller blasters. Danyel is also pretty handy with rifles and can provide sniper support for any mission. Also, he can get around places without anyone knowing he was there. On the other hand, he isn't as masterful with demolitions and bombs. He can hold his own in head-to-head situations and can put up a decent fight.

Since he wasn't such a model student in school, he doesn't know much of languages other than Basic. He is mediocre at Huttese after takingmost of his contracts from the Hutt Crime Ring. He is a little familiar with the Ryl language and can only understand, not speak, Rodian. Danyel tends to go with the flow instead of making a detailed strategic plan. He does excel in Espionage but doesn't pay too much attention to Politics.



LEGACY


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EQUIPMENT
Polymer Bodysuit
—Blue Color Scheme
—Wielded-on damage plates that produce some protection


MM-67 "Defender" Blaster Pistol
—2 Ammunition Cartridges

TZ-7 Stun Pistol

—2 Ammunition Cartridges

A-45 Blaster Rifle
—3 Ammunition Cartridges

IX-N Antipode
—Blue and Grey color scheme


JUST A KID (IN PROGRESS)
 
Last edited:

Raydo

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Hey there,

Just a couple of minor things, Please link the ship you are using to one listed on the tech boards. Thermal Detonators are advanced tech and will need to removed as plots are required to gain advanced tech. Lastly, he is carrying a little too much ammunition for his weapons.
 

The Good Doctor

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In addition to what @Raydo said, the weapons are not allowed to have any attachments on them unless the write-up specifies they are on there, or can be on there, in which cause they would warrent their own write ups. So, so none of those weapons are allowed to have those scopes.
 

JDF

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@Raydo @Faster Than Light alright I took both of your suggestions into account and edited my character according to them. Now, I have a proper link to the ship, less ammunition, and no attachments on the weapons. Quick question though, say I did want to put attachments on my weapons, I would just post a new thread onto the Generic Technology board?
 

The Good Doctor

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Weapons with attachments are going to have to be submitted through the unapproved section unless you make a reskin of something that has a scope. Generic Tech rules can tell you more.

If you need a scope, here is a scoped blaster rifle
 

Raydo

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