Daggoth, a Wookie

RugbyProp87

Cap't Quint
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NAME: Daggoth.
FACTION: Smugglers
RANK: None
SPECIES: Wookie
AGE: 342 yo
GENDER: Male
HEIGHT: 7.9 Ft
WEIGHT: 420 lbs
EYES: Brown
HAIR: Dark brown with orangish red swatches mix in with some green
SKIN: shaggy coat
CREDITS: 1,000
DISTINGUISHING MARKS: None
DOMINATE HAND: Right
FORCE SENSITIVE: No

STRENGTH: 10/10
DESTERITY: 1/10
CONSTITUTION: 7/10.
INTELLIGENCE: 8/10
WISDOM: 5/10
CHARISMA:4/10.

FORCE POWERS:

SKILLS:
Daggoth is very good with technology and handy with weapons particularly his Ryyk blade. He is also a pretty nifty flier.
LIGHTSABER/SWORD FORMS: None.

STRENGTHS AND WEAKNESSES:
Strengths: Daggoth besides being very strong is intelligent. These combined skills make him a very good pilot. Though he has trouble talking his way out of things, Daggoth has been a smuggler long enough he has a lot of IOU’s in his pocket.
Weakness: Daggoth loves three things, Money, Women and the challenge of smuggling.

GEAR:
A Ryyk, and a hand blaster,

SHIP:
A Corellian Engineering Corps made YG-4210 light freighter equipped with an autoblaster and a class 3 hyperdrive.
PETS:
None
PERSONALITY:
Daggoth has a very addictive personality. The only thing that takes precedent over his love of money and women is they thrill he gets from smuggling. The more difficult the travel or the hotter the item the more Daggoth has to take the challenge. IF beuatiful woman is in trouble Daggoth will stick his neck out to save her as long as she realizes he wants something in return. One of his main goals is to retire early, Daggoth does not believe in the sayinbg More Credits More Problems, he believes it tha opposite. Dggoth is constantly paranoid that there could be a bounty on his head, though he is owed a lot of favors, he has screwed mny a creature for his benefit.

HISTORY: Daggoth was a young pup born of two Wookies. His father was named Akim and was a simple trader, while Daggoth’s mother was named Jauhzmynn who was a jewelry maker. Daggoth lived a privileged life compared to many other pups. This may be why he has to rebel in just about every aspect of his life. When Daggoth turned 12 and completed his Hrrtayyk Ceremony, he left Kashyyyk and decided to make his own way. Daggoth for the next 300 years avoids all contact with his parents and homeland and starts to smuggle and gain a great reputation for taking on the toughest assignments. Daggoth for the most part has stayed out of the Alsakan Conflict, though if he is ever in Coruscant he will admit allegiance to the Republic, while if his is asked by an Alsakan, his allegiance to the Alsakans.
KILLS:
None
DUELING RING MATCHES:
None
GRAND TOURNAMENT MATCHES:
None
ROLE-PLAYS:
Currently in "Sweet Poison"
 
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Galykia

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I think you should add a lot more to his history and some more to personality. Everything else looks fine to me, good job.
 

Incubi Priest

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Few things:

I like the name, :P

Smugglers isn't a faction. You'd put N/A, or Independent until you join one of the existing factions, or make your own.

I am soooo glad you didn't uber up his stats, but I think you could add a few more points here and there. I respect the humility with stat distribution, but I say you could get away with giving him seven or eight constitution (seven preferably) and three dexterity.

More History and Personality. To me, Personality is the most important part about a profile, but most disagree and say history is. Anyway, make sure it all flows well with personality and history, make sure they affect eachother.

Lastly, can Wookiees be that old? If they did its new to me. I thought they had only slightly above average life spans so yea. However, I'm sure if they do or not will come clear, I was just confused.

Good profile for a newbie though, so congrats.
 

Dsar

Resident Schizofrinic
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Increase your dexterity a little. Even a Hermit Crab would have at least 3 dexterity.

Other then that I like it, nice work.
 

Dan.

DUDE!
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It's actually a 2, to be exact. Now, you owe me a cookie.
 
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