Armor Crow's Gear

Zay

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Crow's Gear

"A man's gotta be what he is."

Experience is wisdom earned and Crow's gear reflects that sentiment. He wears an Ubese-style helmet equipped with a scout HUD, dual vision modes, and, the Ubese special, a voice scrambler. Continuing down, his chest is covered in a jacket that has composite duraplast plating over his vitals. The jacket is well worn and fits the smuggler like a glove making it easy for him to hide a knife or two as he sees fit. One can never have too many knives as they say.

His typical loadout is a reverse shoulder holster hidden behind his jacket with a DH-17 Carbine. On his hip, he wares the first of two dueling DE-10 blasters. The second is kept on his thigh.

Finally, Crow has added a pair of wings as if to go along with his new name in the form of a pair of high-quality Jet boots.

Crow's gear is fluid and constantly changing to meet each job's requirements; however, this loadout is his favorite and should be considered his standard loadout unless otherwise stated.

LEGALITY

All of the gear Crix wears is legal

Type and Coverage

Type: Light

Coverage:
  • Head: A full-coverage Durasteel helmet with transparisteel visor.
  • Torso: Light, tailored blast vest with molded composite duraplast plating.
  • Back: Light, tailored blast vest with molded composite duraplast plating.


Functions

Function 1: Utility HUD
  • Scout HUD - Reads atmosphere composition and detects toxins, has also 4x magnifier, rangefinder and compass..
  • Force User Compatible?: Yes

Function 2: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes

Function 3: Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. Must be disassembled to be reloaded.
  • Force User Compatible?: No

Function 4: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
  • Force User Compatible?: No

Function 5: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: Yes
 
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