Constantine Arvo

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Name :Constantine Arvo

Age: 76

Species: Morellian

Height: 2 meters

Weight: 110 Kg

Hair: Black

Eye: Bright Blue

Skin: Tanned

Force Sensitive: Yes

Conn is a young, athletic Morellian male yet to reach his physical prime, with a heavily tanned skin tone; he is generally ectomorphic in body-shape, tall and lean, with broad shoulders and long powerful limbs. He is rather handsome looking, with a slight ruggedness to him. His most striking feature however is his bright blue eyes. He also has a small scar under his left eye, from a sparring accident when he was younger he is proud of the fact that his nose has never been broken


Well read and highly analytic, another key aspect to Conn’s personality would be his logical approach in life. His ability to remain calm and assess a situation thoroughly allows him to keep a cool head at all times, even through stressful, high pressure situations; his patience and calculating mind defines him in many ways, influencing even his way of fighting. He is more than accustomed to the great violence associated with battle and is rather nonchalant about it; this is unnerving to some He also has quite the thirst for knowledge, seeking it out wherever possible’ it isn't unusual to find him in the archives conversing with others who are more intellectually inclined.This thirst does not stop at pursuits of the mind. His first love, after all, was the way of the Blade. Despite what many would consider prodigious prowess in swordplay, Conn believes he is not even close to truly mastering his weapon of choice. His connection to the martial arts is deep, bordering on spiritual. He is often raring to test his skills, always looking for opponents from whom he can glean new insight. Because of this, he can most often be found training, be it alone or with others.

Fiercely loyal to those that he considers family, those who do not repay him in kind are sure to incur Conn’s wrath. Conn suffers no traitors. This sense of justice is strong and the brand that he chooses to deliver is often harsh and decisive


As is the nature of most Morellian Law Bringers His father’s life and therefore his family’s life was very Nomadic. His father was a force user as well as two of his older brothers and also younger sister. He lived with a blade from the time he hold onto it and was given slug thrower pistols by the age of seven. His ability to use both hands equally well allowed him to quickly outpace his brothers with the sword. His speed and accuracy with a pistol developed as he aged getting faster and faster. There came a day he learned to augment his natural physical abilities with the Force.

His father did not stint on training his children 5 to 6 hours a day was spent on learning and martial training. Conn would spend hours more every day improving his abilities, and would put into practical application the things he learned in books and archived data. He would on occasion go on jobs with his father. On one of those missions he saw his first man die. There came a day when a disagreement with one of his brothers left a scar below his left eye. The resulting argument with his father wound up with the Statement “Do you want me to leave you on the next planet we come to,” Taking it to heart the next planet they reached he left with the only thing he had that was truly his, a salvaged protocol droid that had it's operating system replaced and converted to a medical droid. At age 50 he was on his own for the first time. He picked up 2) 100 caliber slug thrower pistols
That he practices with every chance he gets. He knows exactly what distance he needs to be before the pattern gets too big to strike a target effectively. His forearms and wrists have become massively powerful from his constant sword play and pistol use.

It was the droid that got him his first job on an outbound freighter they were going to a harsh planet where injuries were expected his payment was a used blaster pistol and a 36 inch vibro blade. They were collecting crystal for a holo net and data Storage Company. When they were jumped by pirates attempting to steal their cargo Conn’s skills became evident. one had a blade through his throat and three others had taken blaster bolts to the head before the threat had been completely delivered. His share from the sale of the pirate ship and their equipment got Conn a paid lifetime access to the Data Storage Companies archives and a small house with a large garage on the edge of town. Jobs came easily after that as Conn built a name for himself in the outer rim. Viewing and analyzing duels with light sabers became his focus. Three years later he found an instructor to teach him how to use one.

The lack of weight surprised him and cost him the very tip of his left ear and some hair. He then began looking for teachers to show and instruct him in the basics of the different forms. After becoming competent with each form he moved to the next and would search out his next instructor. He has yet to find or capture a light sabre to call his own and may never.

Conn’s own style is highly control based, spending a good majority of the battle manipulating the movements of his opponent, analyzing, and adapting to their style. He works deliberately and meticulously, taking care to identify and exploit any opening that presents itself. Efficiency is the key, not making any unnecessary movements whilst ensuring that any retaliations are as decisive as possible. He tends not to use acrobatics, during battle, only really using them to disengage. He can quite easily make an abrupt switch however, suddenly unleashing an overwhelming barrage of attacks should the opponent leave themselves open to it. Conn has learned initially from holo vids then from practitioners of each of the classic forms of light saber combat. However, because of this, he has never specialized, and has never truly displayed mastery over one form or the other. This is mainly due to the fact that he simply incorporates what he needs into his own style, believing that it doesn't make sense to master only one or two and end up with glaring weaknesses, that other experienced swordsmen could exploit. Since he uses a vibro blade instead of a light sabre, most people fail to expect such a high level of competence. He keeps three cases of pulse wave ammunition in his residence and one case on his ship.

*****Skills******
Blaster 7/10
Vibro Blade 7/10
Pilot Ship 5/10
Repair ship 5/10
Repair and Program droid 5/10


***** Equipment****
PB Protocol Droid reprogrammed to Medical
1) Outrider Scout armor
4) SP-20 Blaster Pistol
4) ammunition magazines
2) 36 inch Vibro Blades
2) power packs
1) DVG-1 Custom Target Rifle
2) ammunition magazines
1) Data Vault
2) Thunder Slug pulse wave pistols
2) ammunition magazines
 
Last edited:

Vosrik

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Hey there, I'm gonna echo what I said on your other profile in that the skills and attributes are way too high for a Level 1 character. You'll need to bring them down on this profile as well. Again, 12 ammo packs is really unnecessary and only one or two is reasonable to carry around. Also, Repulsor boots are advanced tech — you won't be able to use them unless you complete a tech plot for them.

Make these changes and I'll review it again!
 

Wayrider

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Hey there, I'm gonna echo what I said on your other profile in that the skills and attributes are way too high for a Level 1 character. You'll need to bring them down on this profile as well. Again, 12 ammo packs is really unnecessary and only one or two is reasonable to carry around. Also, Repulsor boots are advanced tech — you won't be able to use them unless you complete a tech plot for them.

Make these changes and I'll review it again!
****changes made****
 

Vosrik

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****changes made****
Again, minimal changes were made. Remember that Level 1 characters are basically nobodies — few skills, some specializations, but not a majority of abilities as high as what's listed here. I would rather see maybe 1 or 2 skills and abilities at 7 while the rest at around 5. And again, 12 ammo packs is too many to carry at once and you cannot use Repulsor Boots. Please make more changes.
 

Wayrider

Loyalty above all else except Honor
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Again, minimal changes were made. Remember that Level 1 characters are basically nobodies — few skills, some specializations, but not a majority of abilities as high as what's listed here. I would rather see maybe 1 or 2 skills and abilities at 7 while the rest at around 5. And again, 12 ammo packs is too many to carry at once and you cannot use Repulsor Boots. Please make more changes.
rrrgh was making the changes in the wrong area
 

Vosrik

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