Common Interests

shinobi_no_mono

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  • What is going to happen in your plot?
    Two Sith have been cheated by a smug Cartell merchant. Wanting revenge they send their students, Chi Sio and Sythe, to kill the merchant. The two students will travel to the merchants home, observe the guards routine, and then enter to kill the merchant.
  • What other players will be a part of this?
    @Axym will be a part with his Sith character Sythe
  • Where are all the places (if more than one) that your plot will be taking place?
    The shuttle on the way to the planet.
    the outside of the merchant's manor
    the merchant's manor
    the shuttle on the way back from the planet
  • Please provide a basic in-character timeline of what you expect to happen.
    On the shuttle, my character will encounter Sythe for the first time. the plan will be discussed and I expect to turn into a discussion, as both characters want to impress their master and will try to take the glory out of this
    outside of the house we will look at guard patterns and so forth. Here other players could potentially run into us, but it shouldn't change much
  • What do you or your character hope to achieve with this plot? What is the "end-game"?
    She wants to impress her master, and maybe steal something of worth in the progress
    I want an opportunity for her to be forced to work with someone else, as she is quite a loner and it would be interesting for char development to be forced into working closely with another
  • Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
    Not really. the Merchant could be played by staff... but we could do it ourselves. Using dice to see how effective we are
 

Deviant

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Hi there, @shinobi_no_mono!

Can you please clarify how many threads you want here? Or what you might steal when it comes to "something of worth?" That may factor in how much effort you should put into this plot.

Thanks!
 

shinobi_no_mono

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4 threads, one for each location. Since the biggest goal in the plot will be to gain experience the item will not be anything too special. Maybe a piece of art or a bit of money. My character just doesn't possess much and wants to get a bit of money, but that is a secondary objective.
 

Deviant

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Just looking for some experience? Then opposition is not needed, and so is the amount of threads. As I see this as a purely character plot, you don't have to be so hard on yourself! But if you do want a tangible reward, maybe enough credits to purchase a piece of advanced tech (like an advanced blaster), then you are welcome to maintain the thread count and only have one dice-rolled.

In the meantime: Approved!
 
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