Dice for "Come Fly With Me" First roll is for how many of the staff on the flight are armed; d10
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 7, 2018 Staff #1 Dice for "Come Fly With Me" First roll is for how many of the staff on the flight are armed; [dice]d10[/dice]
Dice for "Come Fly With Me" First roll is for how many of the staff on the flight are armed; [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 8, 2018 Staff #2 Rolling to see how successful Allard is in getting one of the stewards alone; +5 for capstone; [dice]d10[/dice]
Rolling to see how successful Allard is in getting one of the stewards alone; +5 for capstone; [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 10, 2018 Staff #3 Rolling to see how many of the remaining staff are in the enclosed area between the cockpit and the first class area (obscured from view by curtains); [dice]d6[/dice]
Rolling to see how many of the remaining staff are in the enclosed area between the cockpit and the first class area (obscured from view by curtains); [dice]d6[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 10, 2018 Staff #4 Rolling to see if the alarm is raised during Allard's takedown of the one separated staff member; 1 to 3 = Full Alarm (The entire ship is aware) 4 to 7 = Partial Alarm (Some of the ship is aware but they are uncertain) 8 to 10 = No Alarm [dice]d10[/dice]
Rolling to see if the alarm is raised during Allard's takedown of the one separated staff member; 1 to 3 = Full Alarm (The entire ship is aware) 4 to 7 = Partial Alarm (Some of the ship is aware but they are uncertain) 8 to 10 = No Alarm [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 15, 2018 Staff #5 Rolling to see if the alarm is now raised as over a third of the staff members are now out cold; 1-3 = Alarm is raised 4-6 = No Alarm is raised +1 for being stealthy [dice]d6[/dice]
Rolling to see if the alarm is now raised as over a third of the staff members are now out cold; 1-3 = Alarm is raised 4-6 = No Alarm is raised +1 for being stealthy [dice]d6[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 15, 2018 Staff #6 Rolling to see how many staff members Allard can take down by pushing the last amount of surprise; [dice]d6[/dice]
Rolling to see how many staff members Allard can take down by pushing the last amount of surprise; [dice]d6[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 17, 2018 Staff #7 Rolling to see if the first class passengers cause a fuss; 1-4 = Yes 5-10 = No [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 17, 2018 Staff #8 Rolling to see how reluctant the pilots are to help Eice contact Blackrow; 1-3 = Very, actively trying to subdue her 4-6 = Objecting but can be pushed to agree 7-10 = Very eager to assist [dice]d10[/dice]
Rolling to see how reluctant the pilots are to help Eice contact Blackrow; 1-3 = Very, actively trying to subdue her 4-6 = Objecting but can be pushed to agree 7-10 = Very eager to assist [dice]d10[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 25, 2018 Staff #9 Rolling to see how receptive Blackrow are to the demands; [dice]d20[/dice]
Nefieslab Story Mod Story Moderator Joined Dec 15, 2017 Messages 4,623 Reaction score 2,333 Sep 26, 2018 Staff #10 Rolling to see if the VIP struggles; [dice]d10[/dice]