Cold is the Void OOC Fleet Tracking

Topher

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If it were 48 hours after each post every fight could last weeks

That might be accurate timing if there were Jedi vs Sith battles fought using just sloths
 

Nefieslab

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Housecleaning!

It has been confirmed to me that it is supposed to be 48 hours between people unless otherwise agreed upon. If you wish to change this thread, starting now, to be 48 hours per person, please let me know.

My bad for not clarifying at the beginning of the thread but we all seemed to understand the timing earlier in this thread and the battle thread!

@Xorism @Plebometer @Seaburn and Lights
 

Nefieslab

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Alright so a couple of things I want to address with your posts so far guys. Before that though... yes, I am aware that it's long XD

@Xorism

1) Corvette to corvette combat? Fine with all of the actions.
2) Fighters to freighter combat all makes sense as well - fine with all of that.
3) The Freighter attacking the Carrier has already passed the length of the carrier. The fact that you didn't use your tractor beam before, doesn't mean you can now catch a ship that has already passed the carrier - the ship has already passed you.
4) Using the Hunter and Drexl turbolasers against the frigate is fine. You have not, however, breached the shielding of a ship a class above yours, currently resting at 98% effectiveness, with your first volley, especially seeing as neither corvette are massively close to the frigate so would be currently resting on the edge of their effective accurate firing range, which does weaken turbolaser fire and would cause some shots to not hit precisely where you want
5) Linked to point four, please do not auto-hit. You have written into your post 6 cases of auto-hits and damage calculation;

1) Auto-hits to destroy the shields with turbolasers from limit of effective accurate range
2) Auto-hits to destroy weapon emplacements with turbolasers
3) Auto-hit of first torpedo
4) Declaring the first torpedo, essentially, guts the frigate wide open
5) Auto-hit of second torpedo into the hole made by the first for critical damage
6) Auto-hit of turbolasers that put holes in the frigate, ignoring armour even if the shields were down​

By all means, take your shots, but please do not assume auto-hits and declare how much damage has been done. IMO, this should be like pvp; You intend to strike with the lightsaber - you don't swing and hit and dismember someone all in the same post.

Request that you remove the part where you assume the shielding is gone and request you remove the instances of auto-hitting and damage calculation mentioned above.


@Plebometer

1) Your shielding has already gone from the first volley, redirecting energy now shouldn't make a difference to that. Your ship does not have a back up shield generator so your shields are gone until repairs can be made (i.e. not in combat).
2) The damage to the frigate is to the engines, not to the armour.
3) Not disputing that you can find weak points in ships with the Force but I am certain that it would not be as quick as you have presented it here, which is almost instantly.
4) For clarification, Shatterpoint, as per canon and the force primer, appears to be the identification of a pivotal moment, not the ability to destroy something with the force by knowing it's weak point. Wookiepedia link here.
5) After consulting with the Tech Team I feel confident in saying that you cannot increase weapon power or effectiveness by re-routing power from non-essential systems.
6) Your ship has a light ion cannon turret, it does not have a weapon capable of creating an "ion burst".
7) Light ion cannon turrets cannot disrupt the shielding of a capital ship.
8) Linked to the above, even with weak points, the armour of a frigate-class ship should not be easily pierced by your weaponry. Potentially by the heavy laser cannot turret, if all shielding is gone (which is in dispute), but certainly not by the dual medium laser cannon turret. See point five.
9) Please do not calculate damage within the same post. As with Xorism above, you have fired your attacks (which are in dispute) and that is fine - then advising that the shots have hit and precisely how much damage they have done is, however, not.

Request that you remove the auto-hitting wording within your post, request that you remove the mentions of powering up weapons and request that you remove mentions of bolstering a shield that has already failed.
 

Topher

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Hi Nefi, comments against yours below

1) Your shielding has already gone from the first volley, redirecting energy now shouldn't make a difference to that. Your ship does not have a back up shield generator so your shields are gone until repairs can be made (i.e. not in combat).
My understanding of the SW shielding is that it is formed of two parts Ray and Particle, ray for energy blasts and particle for debris and the likes. May be how read the tech rules on shielding with the "In emergencies, power can be diverted from one half of the ship's shielding to another half. This practice puts considerable strain on the emitters and they will need to be serviced after." The understanding that got from this was that the loss of ray shielding could be temporarily subsidized by burning out the particle shields to compensate?

2) The damage to the frigate is to the engines, not to the armour.
Noted - from what took off from the initial description of the frigate was that it sustained damage that was still present, had believed from the description, for the engines systems to remain lifeless the damage sustained by the frigate overall would have been fairly extensive for the engines to still be rendered inoperable, given how the engines would typically be within the main body of the ship?

3) Not disputing that you can find weak points in ships with the Force but I am certain that it would not be as quick as you have presented it here, which is almost instantly.
Noted- Can adjust so its a bit more descriptive, tried to keep it succinct since know have a habit of rambling in posts

4) For clarification, Shatterpoint, as per canon and the force primer, appears to be the identification of a pivotal moment, not the ability to destroy something with the force by knowing it's weak point. Wookiepedia link here.
Had used the definition from the Legends entry, much in a similar case as Cade at the lower example where he used shatterpoint to destroy the case containing a light saber. I might be mistaken though believe that legends lore could also be referenced? Had done a sanity check with Malon regarding the range and effectiveness so was how Eisa was able to see the point but cos of the distance couldn't do anything with it?

5) After consulting with the Tech Team I feel confident in saying that you cannot increase weapon power or effectiveness by re-routing power from non-essential systems.
Fair enough, will amend so that the power is just being rerouted to keep the systems operating optimally rather than enhancing.

6) Your ship has a light ion cannon turret, it does not have a weapon capable of creating an "ion burst".
It wasn't intended as an alternative attack but more a description of the turrets fire, along the lines of a burst of ion energy etc can change it if you'd prefer

7) Light ion cannon turrets cannot disrupt the shielding of a capital ship.
Understanding was that it couldn't pose significant damage to a larger ships system, like taking it all out, but would be enough to create a localised disruption where the frigate's shields concentration was focused around the ion turret, so to create a small opening in the shields to allow for the turret laser fire to pass through whilst the frigate's shield resealed itself, which would be delayed by the focusing around the ion turret?

8) Linked to the above, even with weak points, the armour of a frigate-class ship should not be easily pierced by your weaponry. Potentially by the heavy laser cannot turret, if all shielding is gone (which is in dispute), but certainly not by the dual medium laser cannon turret. See point five.
With the above would agree with it being in a fresh state so to speak, the thought process was that because the frigate had taken damage that was still there, coupled with the targeting of a weak point, the weaker weaponry should be enough to penetrate an already damaged ship? Kinda in the lines of an already stressed / fatigued material would be significantly weaker and be more susceptible from damage by lesser impacts, with the cumulative impacts from the rounds of turret fire repeatedly striking at the same point would have an affect on the armor plating that had presumed had not been fully replaced / repaired?

9) Please do not calculate damage within the same post. As with Xorism above, you have fired your attacks (which are in dispute) and that is fine - then advising that the shots have hit and precisely how much damage they have done is, however, not.
Intent wasn't to calculate damage but to be as descriptive as possible what the intent for the outcome would be from the attack

Just also a quick clarification, from just flicking back to the tech rules just now for the shielding text, the tractor beam does the instant holding that the frigate achieves come as part of the hit?

HMU if you wanna chat it over discord ^_^
 

Nefieslab

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Nah I think we should discuss it here @Plebometer - not for any nefarious reason so much as it's easier for the tech team to look in on and make their case known if you get me? :D

And I'm quoting you on all points - even the points I'm happy we agree on, just to make sure we're on the same page and also to make sure I don't sound too doom and gloom >.<

1) My understanding of the SW shielding is that it is formed of two parts Ray and Particle, ray for energy blasts and particle for debris and the likes. May be how read the tech rules on shielding with the "In emergencies, power can be diverted from one half of the ship's shielding to another half. This practice puts considerable strain on the emitters and they will need to be serviced after." The understanding that got from this was that the loss of ray shielding could be temporarily subsidized by burning out the particle shields to compensate?

My argument against this is the level of fire you have endured - it is an order of magnitude higher than what you should be able to, essentially, ignore by re-routing power if you get me? Your shields have been hit by 3 turbolaser blasts, 14 heavy laser blasts (from 7 dual heavy laser turrets) and 4 single mount laser cannons. As your ship is not a capital ship, I would argue that your shielding would be in line with that of any other advanced tech ship under capital class - Corellian Armoured Freighter or Alecto Gunship for example - strong but not enough to shrug off such a volley with such an easy shift in power

2) Noted - from what took off from the initial description of the frigate was that it sustained damage that was still present, had believed from the description, for the engines systems to remain lifeless the damage sustained by the frigate overall would have been fairly extensive for the engines to still be rendered inoperable, given how the engines would typically be within the main body of the ship?

I'll admit it was left rather open ended in my wording so I will apologise for that at this time. However, it is rather vague about any kind of damage and rather just lists what the ship can't do anymore - use pretty much anything but coms, shields and weapons. For clarity, I was setting it up like a beached ship, almost like pirates did in the carribean (or at least how they did in Assassin's Creed 4) where the ship is rendered stationary (engines not working) but still capable as a defensive feature.

Honestly if everyone pushes for it, I'll add in that the armour is weakened (say 75% armour integrity) but engines from what I've seen tend to be mostly outside of the body of the ship with only the controlling sections inside.

3) Noted- Can adjust so its a bit more descriptive, tried to keep it succinct since know have a habit of rambling in posts

Sounds good - just make sure it's clear it's not immediate and I'm fine :D

4) Had used the definition from the Legends entry, much in a similar case as Cade at the lower example where he used shatterpoint to destroy the case containing a light saber. I might be mistaken though believe that legends lore could also be referenced? Had done a sanity check with Malon regarding the range and effectiveness so was how Eisa was able to see the point but cos of the distance couldn't do anything with it?

Sounds good! :D

5) Fair enough, will amend so that the power is just being rerouted to keep the systems operating optimally rather than enhancing.

I mean nothing has targeted your weapons directly so shouldn't really need optimising imo but sounds good xD

6) It wasn't intended as an alternative attack but more a description of the turrets fire, along the lines of a burst of ion energy etc can change it if you'd prefer

Ah my bad!
When I read burst I read it as a burst (like a wider shot) rather than a contained blast - so long as we're clear it's just a regular shot, I'm good with it :D

7) Understanding was that it couldn't pose significant damage to a larger ships system, like taking it all out, but would be enough to create a localised disruption where the frigate's shields concentration was focused around the ion turret, so to create a small opening in the shields to allow for the turret laser fire to pass through whilst the frigate's shield resealed itself, which would be delayed by the focusing around the ion turret?

From my research with the tech team, they advised me that light ion cannons would do similar damage to a capital ship's shields as a heavy laser cannon. So they would harm the shields but not that they would part the shielding to allow other fire to hit directly if you get me? It would, essentially, just be another heavy laser cannon worth of damage.

Which I kind of get cus otherwise the Orivah, with a trio of turrets made of two heavy laser cannons and a light ion cannon, would be able to get six shots in on the bridge of a star destroyer, by creating holes in the shields for the heavy laser cannons to fly through and destroy the bridge because it wouldn't have shielding.

8) With the above would agree with it being in a fresh state so to speak, the thought process was that because the frigate had taken damage that was still there, coupled with the targeting of a weak point, the weaker weaponry should be enough to penetrate an already damaged ship? Kinda in the lines of an already stressed / fatigued material would be significantly weaker and be more susceptible from damage by lesser impacts, with the cumulative impacts from the rounds of turret fire repeatedly striking at the same point would have an affect on the armor plating that had presumed had not been fully replaced / repaired?

Yeah no I get you but with the above points I think it's a moot point right now - it might not be forever, but for right now I feel like it is since the shielding is still in place.

9) Intent wasn't to calculate damage but to be as descriptive as possible what the intent for the outcome would be from the attack

Aye, I figured as much and I'll admit to being a bit harsh with my wording so I apologise for that - but would appreciate it an edit like how Xorism has done if you don't mind, just for the clarity :D

Just also a quick clarification, from just flicking back to the tech rules just now for the shielding text, the tractor beam does the instant holding that the frigate achieves come as part of the hit?

You've lost me with this wording XD
Are you asking me if the ship is instantly being stopped because the tractor beam has connected? Because if so, I'd say that it has due to the size and class difference between the ships, personally but I'm not 100% clear on the tech side of it. Perhaps we should ask? :D
 

Topher

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Make it difficult don't you with the multi quotes! Apologies for the likely ensuing mess
Edit yep mutiquoting and me don't mix, just gonna respond to each point the old fashioned way.

My argument against this is the level of fire you have endured - it is an order of magnitude higher than what you should be able to, essentially, ignore by re-routing power if you get me? Your shields have been hit by 3 turbolaser blasts, 14 heavy laser blasts (from 7 dual heavy laser turrets) and 4 single mount laser cannons. As your ship is not a capital ship, I would argue that your shielding would be in line with that of any other advanced tech ship under capital class - Corellian Armoured Freighter or Alecto Gunship for example - strong but not enough to shrug off such a volley with such an easy shift in power
Like as discussed was on the belief that as the ship is a military ship of 100m in length from the anaxes war college reference had considered it to be a capital ship equiv to a corvette category ship, but obviously with a lighter weaponry set up to suit the exploritory nature.
Though with the shielding its not to easily shrug it off by switching power from one to the other its being used to soften the damage from further fire, noting that bleedthrough would still occur, its intent is to soften the blow of any additional attacks being levied at it, more to reduce the damage inflicted on the hull, an emergency last ditch measure



I'll admit it was left rather open ended in my wording so I will apologise for that at this time. However, it is rather vague about any kind of damage and rather just lists what the ship can't do anymore - use pretty much anything but coms, shields and weapons. For clarity, I was setting it up like a beached ship, almost like pirates did in the carribean (or at least how they did in Assassin's Creed 4) where the ship is rendered stationary (engines not working) but still capable as a defensive feature.

Honestly if everyone pushes for it, I'll add in that the armour is weakened (say 75% armour integrity) but engines from what I've seen tend to be mostly outside of the body of the ship with only the controlling sections inside.
Might be a reasonable option to go with if every one is happy?
Think as a whole complete system they extend outside of the main body of the ship, but usually it would be the exhaust elements that were exposed, with the main engines that generate the thrust being buried within the hull.


From my research with the tech team, they advised me that light ion cannons would do similar damage to a capital ship's shields as a heavy laser cannon. So they would harm the shields but not that they would part the shielding to allow other fire to hit directly if you get me? It would, essentially, just be another heavy laser cannon worth of damage.

Which I kind of get cus otherwise the Orivah, with a trio of turrets made of two heavy laser cannons and a light ion cannon, would be able to get six shots in on the bridge of a star destroyer, by creating holes in the shields for the heavy laser cannons to fly through and destroy the bridge because it wouldn't have shielding.

Think that might be the better option, I suppose its just to throw all its got at the single targeted point

You've lost me with this wording XD
Are you asking me if the ship is instantly being stopped because the tractor beam has connected? Because if so, I'd say that it has due to the size and class difference between the ships, personally but I'm not 100% clear on the tech side of it. Perhaps we should ask? :D
If its down to the scale then be reasonable, was just going by the description it seemed that a hit needs to occur before a beam lock or holding the ship in place could occur? Just looking to check whether since this is loosely PvP type gameplay, would it mean it needs 1 turn to hit /target lock then the second turn its held if not countered?
Might be an idea to perhaps ask for some clarification? given how dire the situation reads with the tractor beam hitting and holding before a full deluge of the frigates broadside hitting the corsair all in the one post, with no means of escape or countering. Not sure if that can become an insta kill sort of situation that could get potentially exploited in fleet pvps?
 

Nefieslab

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Make it difficult don't you with the multi quotes! Apologies for the likely ensuing mess
Edit yep mutiquoting and me don't mix, just gonna respond to each point the old fashioned way.

My argument against this is the level of fire you have endured - it is an order of magnitude higher than what you should be able to, essentially, ignore by re-routing power if you get me? Your shields have been hit by 3 turbolaser blasts, 14 heavy laser blasts (from 7 dual heavy laser turrets) and 4 single mount laser cannons. As your ship is not a capital ship, I would argue that your shielding would be in line with that of any other advanced tech ship under capital class - Corellian Armoured Freighter or Alecto Gunship for example - strong but not enough to shrug off such a volley with such an easy shift in power
Like as discussed was on the belief that as the ship is a military ship of 100m in length from the anaxes war college reference had considered it to be a capital ship equiv to a corvette category ship, but obviously with a lighter weaponry set up to suit the exploritory nature.
Though with the shielding its not to easily shrug it off by switching power from one to the other its being used to soften the damage from further fire, noting that bleedthrough would still occur, its intent is to soften the blow of any additional attacks being levied at it, more to reduce the damage inflicted on the hull, an emergency last ditch measure



I'll admit it was left rather open ended in my wording so I will apologise for that at this time. However, it is rather vague about any kind of damage and rather just lists what the ship can't do anymore - use pretty much anything but coms, shields and weapons. For clarity, I was setting it up like a beached ship, almost like pirates did in the carribean (or at least how they did in Assassin's Creed 4) where the ship is rendered stationary (engines not working) but still capable as a defensive feature.

Honestly if everyone pushes for it, I'll add in that the armour is weakened (say 75% armour integrity) but engines from what I've seen tend to be mostly outside of the body of the ship with only the controlling sections inside.
Might be a reasonable option to go with if every one is happy?
Think as a whole complete system they extend outside of the main body of the ship, but usually it would be the exhaust elements that were exposed, with the main engines that generate the thrust being buried within the hull.


From my research with the tech team, they advised me that light ion cannons would do similar damage to a capital ship's shields as a heavy laser cannon. So they would harm the shields but not that they would part the shielding to allow other fire to hit directly if you get me? It would, essentially, just be another heavy laser cannon worth of damage.

Which I kind of get cus otherwise the Orivah, with a trio of turrets made of two heavy laser cannons and a light ion cannon, would be able to get six shots in on the bridge of a star destroyer, by creating holes in the shields for the heavy laser cannons to fly through and destroy the bridge because it wouldn't have shielding.

Think that might be the better option, I suppose its just to throw all its got at the single targeted point

You've lost me with this wording XD
Are you asking me if the ship is instantly being stopped because the tractor beam has connected? Because if so, I'd say that it has due to the size and class difference between the ships, personally but I'm not 100% clear on the tech side of it. Perhaps we should ask? :D
If its down to the scale then be reasonable, was just going by the description it seemed that a hit needs to occur before a beam lock or holding the ship in place could occur? Just looking to check whether since this is loosely PvP type gameplay, would it mean it needs 1 turn to hit /target lock then the second turn its held if not countered?
Might be an idea to perhaps ask for some clarification? given how dire the situation reads with the tractor beam hitting and holding before a full deluge of the frigates broadside hitting the corsair all in the one post, with no means of escape or countering. Not sure if that can become an insta kill sort of situation that could get potentially exploited in fleet pvps?


Alright so;

- You edit your post to make it clearer that the shielding is more of a desperation tactic and I'm cool with it
- From this point on we will all consider the Broadside Frigate to have an armour integrity of 75%
- As for the tractor beam hitting? I honestly think it might be too late here - it wasn't disputed before you guys posted so I think it's locked in? I think it does need to be something confirmed and clarified for future space combat however

@Plebometer
 

Topher

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Okie dokes, edits have been made as discussed and noted in italic text

With regards for the tractor beam hitting, probably may well be too late unfortunately having locked it in with the post. Would be down to my part for not realising what the write up said on the tractor beams until i was referencing the the shielding bit and clocked it whilst was scrolling through, which lead to the 'out of the box' post being the outlined intent in attempting to try and avoid and counter the tractor beam hold and the continued onslaught of fire. Otherwise would have been left with pretty much no chance of countering or surviving the attack(s)

But it would still be an idea to get someone to have a look in and advise their opinion on the scenario, so a judgement can be made for how the usage of tractor beams are treated ^_^
 

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Tractor beams, like any other weapon, still have to hit- like it says in the write up.
 

Nefieslab

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Okay so @Plebometer , I thought we agreed that the light ion cannons would damage the shields to the same degree as the heavy laser cannons. Not that they would create localised disruptions that mean the shielding in those areas is basically non-functioning. Please change the wording
 

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Addition;

Giving it 24 hours to make the change before I post just taking the hits as we discussed, despite the wording @Plebometer
 

Topher

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@Nefieslab, have left it that way as it was the In character's intent for the attack, but the understanding was that as agreed the ooc reality / damage calculation would be what was discussed?

@Loco thanks for the clarification, so it is a case of an unfortunate automatic hit getting written into the thread and overlooked
 
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Nefieslab

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@Nefieslab, have left it that way as it was the In character's intent for the attack, but the understanding was that as agreed the ooc reality / damage calculation would be what was discussed?

@Loco thanks for the clarification, so it is a case of an unfortunate automatic hit getting written into the thread and overlooked


Ah okay then- made the post :)
 

Topher

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Just to confirm the Corsair is now destroyed ?
 

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feasibly enough time to try and make it to escape pods? or realistically speaking is Eisa a write off now?
 
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Nefieslab

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feasibly enough time to try and make it to escape pods? or realistically speaking is Eisa a write off now?

I'd say not considering she's been at the helm mentally not accepting the possibility of retreat... sorry man
 

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Thats fine, thought i would double check before write that she goes down fighting to the bitter end rather than posting that and locking it in whilst there was an opportunity to survive since have already made the lock in mistake already in this thread
 

Nefieslab

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Thats fine, thought i would double check before write that she goes down fighting to the bitter end rather than posting that and locking it in whilst there was an opportunity to survive since have already made the lock in mistake already in this thread
Nah I get you man it's all good :)
 

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time to kill the crazy kid and fire up the paintship software
 
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