Restricted Ship BSV-03600 "Salis D'aar"-Class Bakuran Yacht

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BSV-03600 "SALIS D'AAR"-CLASS BAKURAN YACHT


AFFILIATION
Open Market

MANUFACTURER
Bakuran shipyards

CLASS
Star Yacht

ROLE
Luxury yacht
Diplomatic vessel

COMPOSITION
Doonium and transparisteel

DIMENSIONS
Length - 70 meters
Width - 35 meters
Height - 15 meters

Passenger section: 50m x 11m x 10m

CREW
5-15

PASSENGER CAPACITY
20

CARGO CAPACITY
40 standard tons (drive section)
10 standard tons (passenger section)

HANGAR CAPACITY
5x starfighter/starhopper (drive section)

CONSUMABLES
4 standard months

SPEED/MANEUVERABILITY
The Salis D'aar has a top speed of 70 MGLT and has average maneuvering characteristics. When separated, the drive section has a top speed of 80 MGLT and decent maneuvering characteristics. The passenger section has a top speed of 40 MGLT and has sluggish maneuvering characteristics.


ARMAMENT (all in the drive section)
  • 2x dual medium laser cannon turret: 1 rear dorsal, 1 front ventral
  • 1x tractor beam projector, rear dorsal

EQUIPMENT

Drive section

Passenger section


DESCRIPTION

The latest addition to the catalogue of designs from the Bakuran Shipyards is a luxury yacht designed and marketed to diplomats and other high-value clientele. As part of the overall marketing strategy being deployed by Bakuran Shipyards and the planet's government to bolster trade, the Salis D'aar has become the diplomatic ship model to be used by the Bakuran Defense Fleet, the planet's Governor, and other high-level Senate officials. This is the reason why the class bears the name of the capital city of Bakura.

Designed with aesthetics, quality, and performance in mind, the Salis D'aar class is a limited production luxury craft that competes with similar offerings from the likes of Nubia Star Drives, Latero Spaceworks, and New Alderaan Royal Engineers. To test the market, an initial run of two hundred have been produced, with ten being allocated for use by the Bakuran Defence Fleet for the transportation of the planet's dignitaries.

The Salis D'aar consists of 3 levels and 2 distinct sections. The drive section includes the 1st level and the entire aft of the ship. From front to back, it consists of: the bridge with flight controls; a central storage section for cargo; compact accommodation for the on-duty crew; two elevators leading to the passenger section above; the aft are with the armory, the ship's systems, and the hangar. Throughout the first level, there are also multiple ducts that lead to the upper levels, in case the elevators go offline.

The passenger section consists of the two upper transparisteel-covered levels at the front half of the ship. It offers luxury accommodation of 6 individual suites, and simple but comfortable accommodation for up to 14 personal support or security staff. Guests can enjoy all sorts of entertainment facilities, visit a spacious common lounge, or make use of the medical bay. These areas are covered by one-way "smart glass" transparisteel, providing either the view on the ship's surroundings, or offering the sense of privacy. The passenger section has anything you'd expect aboard a luxury liner, but also has some redundant systems that might come into play if the ship is under attack.

Whilst the ship is designed for civilian use, it's intended clientele required better-than-average defensive measures. A couple of laser cannon turrets can act as a deterrent from any opportunistic pirate or raider attack. Failing that, multiple escape pods give the passengers and the crew a chance to survive. However, there are two more precautions that serve as the yacht's selling points.

The first precaution is the aft hangar for a small squadron of escort fighters. They can be deployed to cover the ship's retreat. The second measure is the ability to separate the passenger section from the drive section and have them fly independently. For that reason, the top of the passenger section has independent controls and redundant systems (such as engines, thrusters, navicomputer, etc.) that only come into play during separation. They can be operated effectively by 1 or 2 crew members.

During emergencies, navicomputers synchronize the escape jump routes, unless configured otherwise. The separation usually occurs at high speed. That way, the passenger section can still retain the momentum given by the drive section for a while longer, without the need to use its own weaker engines for initial acceleration. Once the drive section slows down and uses its maneuvering thrusters to move away, both sections can reactivate their own deflector screens, which have to be powered down during separation.

The passenger section can then make the jump to hyperspace, while the drive section and its fighters engage the enemy. After the battle, the drive section would catch up with the passenger section (either by knowing the intended destination, or by contacting the other section through long-range communications). Thanks to its superior hyperdrive—10 times faster, to be precise—the drive section might even arrive to the destination before the passenger section. To make reconnection easy, the drive section has a rear dorsal tractor beam, even though it's not strictly required if the crew is skilled enough.

Being a relatively new design, the Salis D'aar hasn't had an opportunity to test the section separation in an emergency. However, it found a more frequent unexpected use. Thanks to the small living area and cargo space, the drive section sometimes serves as a shuttle that ferries passengers and cargo to and from the passenger section, while the majority of dignitaries still enjoy the view from orbit. Security protocols require the deployment of fighters while the drive section is away. Otherwise, the passenger section wouldn't be able to defend itself even from a space tug.


LEGALITY

Legal. Though well equipped, the Salis D'aar-class luxury yacht is classified as a civilian or diplomatic transport; its affiliation with the Bakuran Government or other elite might help it avoid some scrutiny from authorities. However, the fact that it can house starfighters may be a cause of concern and lead to the requirement of providing identification when arriving in certain systems.


RESTRICTIONS

Because of the need to connect two parts of the ship, the passenger section can't accept modifications that change its outward appearance on the aft or ventral side. The same restriction applies to the front dorsal side of the drive section. For example, fusial afterburners alter the engine casing. They wouldn't fit on the passenger section (because that affects the area where sections interlock), but could fit on the drive section.

Despite having two deflector screen generators, only one section's generator is used at a time while the ship's sections are connected (drive section's by default, unless otherwise specified in your posts). To disconnect or reconnect the sections, or to change the current active deflector on the connected ship, the crew must disable both deflector screens for one posting round. This extra downtime for deflector realignment is required even if the deflector of one section has already been knocked out.

These vessels also aren't cheap to obtain. They are typically faction assets, although they could also serve as the focal point of a player run business venture. Your character could always thread to steal one and gather a crew for it. But to own it from the start, your character would need to possess a fortune comparable to that of a corporate executive or high-profile politician.


INTENT

To create a ship with a unique mechanic. Also, to further flesh out Bakura's lore and technology, and to provide a ship that could serve as a curious setting for meetings or a target for heists.
 
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