- Joined
- Apr 24, 2016
- Messages
- 93
- Reaction score
- 40
Brekis Rath's Sith Robes
The personal attire of Brekis Rath. A set of clothing that Brekis has put together himself, an outfit that very much denotes him as a sith but still pays homage to his heritage as a Kaleesh, in particular the wrappings around his arms and legs and the traditional Erkush mask to cover his face.
It's only lightly armored, that being mostly his arms (with "reclaimed" phrik vambracers and armored pauldrons) and a reinforcement to his Erkush mask that was made back in his Kolkpravis days.
LEGALITY
Perfectly legal, can't think of any reason anyone would give this a second glance.
INTENT
Giving some more flavor to my Sith and wanted to provide a basic reference for his attire.
Type and Coverage
Type: Light
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
The personal attire of Brekis Rath. A set of clothing that Brekis has put together himself, an outfit that very much denotes him as a sith but still pays homage to his heritage as a Kaleesh, in particular the wrappings around his arms and legs and the traditional Erkush mask to cover his face.
It's only lightly armored, that being mostly his arms (with "reclaimed" phrik vambracers and armored pauldrons) and a reinforcement to his Erkush mask that was made back in his Kolkpravis days.
LEGALITY
Perfectly legal, can't think of any reason anyone would give this a second glance.
INTENT
Giving some more flavor to my Sith and wanted to provide a basic reference for his attire.
Type and Coverage
Type: Light
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
- Head: Reinforced Erkush Mask
- Upper Arms: Duraplast overlaid with durasteel pauldrons
- Lower Arms: Worn Phrik Bracers underlaid with duraplast
Functions
Function 1: Armorweave Accessory (Hooded Cloak)
- Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
- Scout HUD - Contains a 4x magnifier and Compass.