Brecca Valengard

Gamov

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_____________Brecca Valengard

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BIOGRAPHICAL INFORMATION
Homeworld
Age
Faction
Clan
Rank
Helska III
30
Deucalians
Valengard
Plyndrer

PHYSICAL DESCRIPTION
Species
Gender
Height
Weight
Hair
Eyes
Human
Female
152 cm
59 kg
Black
Steel

ATTRIBUTES
Strength
Dexterity
Stamina
Intelligence
Wisdom
Charisma
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EQUIPMENT
Weapons
__ D-7 Blaster Carbine
__ TZ-7 Stun Revolver
__ Vibro Longsword
__ Vibro-Knife

Armor
__ Mercenary Armor

Ship
__ Z-13 Light Freighter
__Two for Flinching
_
Eldest born of Roderick and Hilde Valengard, Brecca is among the last new-blood in a withering line of successors to a fading legacy. Raised among the frozen steppes and wind swept tundras of Helska III, she was taught what it meant to be Deucalian alongside her younger sister, Petra. A harsh, often painful, lesson that could only be properly learnt with blood and broken bones... be they your own, or those of your enemies.

Trained with both blaster and blade, the latter of which she developed a particular fondness for, she learned how to track and hunt, but more importantly how to survive. Not only the wilds and its vicious beasts, but her fellow Deucalians - those of Clan Valkaria in particular. As with every child of Valengard heritage, Brecca was raised to beware the so-called Angels of Death, to mistrust their ilk and shun their shadowy ways. Honesty, courage, loyalty, these were the values of true Deucalians.

Like any burgeoning young Plyndrer though, she was brash and eager to prove herself. Yearning to sharpen her skills and test her mettle against an unforgiving galaxy just as her ancestors had. Brecca cut her teeth on real combat at seventeen, joining her father in a raid on a colony on Dubrillion where she proved herself a capable, if not headstrong, warrior. Even so, the experience taught her the value of pragmatism, and ultimately how to temper her zeal with equal parts cunning and shrewdness.

The next several years saw Brecca flourish into an independent and strong willed young woman with a lust for adventure. Setting her ambitions among the stars, her first foray took her half a galaxy away, to the far flung world of Nar Shaddaa, where she lent her sword to the White Wolves. Life among Clan Alemanii agreed with Brecca, as she quickly developed a knack for mercenary work, upon which she made a modest living.

Brecca would spend the lion's share of her youth building a reputation as a ruthlessly efficient hunter, and cultivating relationships with other clans; Clan Friscii chief among them. Where most shunned them for their pacifism, Brecca admired them for their curiosity and willingness to break with tradition. She would lend her skills to their cause for a time, serving as a scout for their expeditions into uncharted systems. The work was seldom dangerous, but what it lacked in excitement it made up for in credits.

Ever the wandering spirit of course, Brecca's path soon diverged from Friscii in search of more lucrative ventures. Traveling the Outer Rim, selling her skills to the highest bidder, she found herself in the dubious employ of the Hutt Cartel. Bound in pride by her Deucalian roots, however, her stint with the criminal organization was brief, though not without its benefits. For it was there she met a mysterious rogue named Ezra Kincaid.

A bounty hunter by trade, he briefly adopted Brecca as a protégé, mentoring the young Deucalian in the finer points of mercenary work. He taught her how to haggle with even the most stubborn clients, and how to speak a few common phrases in a handful of alien dialects. Under Ezra's tutelage, Brecca blossomed into a professional contract killer, though she still worked hard to remain true to the ethics and mores of her people.

Like most of those Brecca associated with in her travels though, Ezra was an impermanent fixture in her life. As quickly as he had come into it, he left. Undaunted by her isolation, Brecca once more resumed prowling the skies in search of those who might be wily, or foolish, enough to enlist her services. In more recent years, she has found herself vacillating between odd jobs. Though she has grown fond of the life she has built for herself, Becca still appreciates her roots, and has made a frequent habit of vising home to spend time with her family and stay connected to her clan.
 
Last edited:

Dread

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Hai Beskar'gamgam! Is "Two for Flinching" the ship name, or do you mean two ships? It's fine as a name, but if you meant two ships please lower it to one. New characters can only start off with one ship.

Other than that everything is fine, so once we have this straightened out I'll approve your character.
 
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