Boarding Party Dice

Korvo

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Aaaand, here we go with our dice rolls, @Minuteman75 !

Rolling for enemy encounter

1-2 = Orixon Raiders (low tier pirates)
3-4 = White Maw (mid tier pirates)
5-6 = Blazing Chain (high tier pirates)​

[dice]d6[/dice]
 

Korvo

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Number of pirates, max of 20, min of 10

[dice]d20[/dice]
 

Korvo

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Wow... (lol?)

Since there's a flat number of 10, we'll have have them be divided into two groups when they attack.

Rolling for the number of pirate leaders (level 2) participating in the attack, 1-3 is 1, 4-6 is 2

[dice]d6[/dice]
 

Korvo

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And now, objectives.

1-2 = Stealing supplies
3-4 = Stealing supplies + taking hostages
5-6 = Stealing supplies + taking hostages + sabotaging the ship to blow​

[dice]d6[/dice]
 

Korvo

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Okay, so we're dealing with 10 low tier pirates (the Orixon Raiders) led by two level 2 pirate leaders, split into two groups. Solely after the supplies. Sound good @Minuteman75 ?
 

Minuteman75

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Fine with me. Let’s get this show on the road.
 

Korvo

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Rolling for odds of Telunaris and Talos being noticed first (first roll), and how many rounds until the second group gets the supplies (second roll)

1-3 = Talos and Telunaris are unnoticed, giving us the element of surprise
4-6 = Talos and Telunaris are noticed and attacked first​

+1 for the pirates being on high-alert for enemies

If 6 or higher on first roll, pirates successfully lob a grenade at both Telunaris and Talos while firing at them

[dice]2d6[/dice]
 

Korvo

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Rolling dice to see if Telunaris manages a successful counterattack before taking cover, and a second to see who the pirate boss (level 2) focuses on

1-4 = Deflection // Pirate Boss 1 is gunning for Talos
5-8 = Redirection // Pirate Boss 1 is gunning for Telunaris​

+2 attention toward Telunaris for his use of a lightsaber

[dice]2d8[/dice]

EDIT: Dang on both x(
 

Korvo

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And final roll for Telunaris's attack

1-3 = Telunaris misses everyone
4-6 = Telunaris hits one of his assailants
7-9 = Telunaris hits two of his assailants
10-12 = Telunaris hits all three of his assailants​

[dice]d12[/dice]

EDIT: Yeaaaaaaaa
 

Minuteman75

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Rolling for Talos’ actions.

1-3 Takes cover from enemy fire but fails hit a single hostile in return.
4-6 Kills one hostile.
7-9 Two hostiles down.
10 A trio of them are taken down.

[dice]1d10[/dice]
 

Korvo

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Current pirate situation:

Group One: 2/6
Pirate Leader: Alive​

Group Two: 6/6
Pirate Leader: Alive​

Rounds left until the supplies are seized: 5/6​
 

Korvo

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Rolling for Telunaris' diversion tactic and the pirate leader's armor

1-4 = Blaster bolts deflected
5-8 = Blaster bolts redirected toward the pirate
9-12 = Blaster bolts redirected toward the pirate + pirate leader​

+2 for Shien mastery and application on first roll. If roll totals higher than 12, two blaster bolts are applied toward both the pirate and the pirate leader

1-4 = Pirate leader is wearing light armor
5-8 = Pirate leader is wearing medium armor
9-12 = Pirate leader is wearing heavy armor​

+1 for pirate leader on second roll due to preparedness

[dice]2d12[/dice]
 

Korvo

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And now location
1-2 = blaster bolts are redirected toward the chest
3-4 = blaster bolts are redirected toward the leg
5-6 = blaster bolts are redirected toward the head​

[dice]2d6[/dice]
 

Korvo

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And because I'm a dunderhead and forgot to roll two dice for each...

[dice]d6[/dice]
 

Minuteman75

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Rolling for how Talos handles against the first pirate leader.

A) He tosses a frag grenade that kills his target. (1-5)

B) Guns down the foe but is slightly wounded in the process. (6-10)

[dice]1d10[/dice]
 

Korvo

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Current pirate situation:

Group One: 0/6
Pirate Leader: Dead​

Group Two: 6/6
Pirate Leader: Alive​

Rounds until the supplies are seized: 4/6​
 

Korvo

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Rolling to see if Telunaris' entrance advantageously takes the pirate group off guard

1-2 = Pirate group 2 adapts perfectly and attacks
3-4 = Pirate group 2 is taken by surprise, with the exception of pirate leader 2, who attacks
5-6 = Pirate group 2 is fully taken by surprise​

Rolling to see how effective Telunaris' opening attack is against the pirate group

+1 if first roll = 3-4
+2 if first roll = 5-6

If first roll is 1-2, but second roll is 3-4, the pirate group's attack is interrupted (including the leader only if roll is 5-6)

1-2 = Pirate group 2 has taken cover after attacking and is momentarily forced to remain so, but are otherwise unaffected
3-4 = Pirate group 2 sees all five pirates affected, barring pirate leader 2, who takes cover after attacking
5-6 = Pirate group 2 are affected as a whole​

Final roll for determining the lethality

+1 if second roll = 3-4
+2 if second roll = 5-6

If final roll totals over 6, pirate leader 2 is knocked unconscious, but alive
If first roll = 1-2, effects of final roll is negated

1-2 = affected pirates are knocked back, but only superficially harmed
3-4 = affected pirates are blasted with lethal force, but the pirate leader is only superficially harmed
5-6 = affected pirates are blasted with lethal force with the pirate leader moderately harmed​

[dice]3d6[/dice]

EDIT: WEEEEEEE
 
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Minuteman75

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Rolling for how Talos assists Telunaris against the final enemy.

A) Greatly wounds the pirate leader with blaster shots. (1-5)

B) Talos is wounded while only able to slightly injure the pirate but manages to distract him for Telunaris. (6-10)

[dice]1d10[/dice]
 

Korvo

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Current pirate situation:

Group One: 0/6
Pirate Leader: Dead​

Group Two: 1/6
Pirate Leader: Alive​

Rounds until the supplies are seized: 3/6​
 

Korvo

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Rolling for the final attack where Telunaris engages the pirate leader in cqc

1-2 = Telunaris charges, but is noticed and attacked by the pirate leader, receiving an injury
3-4 = Telunaris charges, but is noticed and the pirate leader evades
5-6 = Telunaris charges and is unnoticed, killing the pirate leader instantly​

+2 for the distraction of Talos attacking
If roll totals above 6, Telunaris manages a non-lethal 'takedown' in the situation

Second roll takes effect if first roll does not exceed a total of 4

1-2 = Telunaris is forced to cease his attack and evade the pirate leader's counterattack
3-4 = Telunaris stands his ground and forces the pirate leader into retreat
5-6 = Telunaris kills the pirate leader​

+2 for melee close-quarters advantage
If roll totals above 6, Telunaris manages a non-lethal 'takedown' in the situation

[dice]2d6[/dice]

EDIT: Woohoo! True Jedi takedown!
 
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