Blood on the Water OOC

Retroboy

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@Zaphod Norblebrox @Mad Dog @LordOfShadows

Hey, guys, it's Retroboy, the FL for the Void Serpents. Just setting up an OOC for our thread since some issues were noticed. Mad Dog's first post has some auto-hits, which are a no-no. Next, how did you guys receive a signal and react so quickly? This one's more tolerable because of narrative convenience, but this isn't THAT close to Protectorate space. That said, I hope to work things out with you guys. Just some things that need to be settled.
 

Mad Dog

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@Retroboy @Zaphod Norblebrox is not listed on your factions roster. And after rereading his character bio I did just see a small paragraph where your organization is mentioned(This meaning our engagement was not a intended assault on the Serpents. And I'll admit ADD probably played a role here, but since his faction was not clearly displayed like most characters, I missed it.)

Also, the 'Auto hits' were solely against NPCs. Which I do believe are not covered under the auto hit clause.

Then, Bespin is located roughly a square and a half away from our territory. Referenced to this map, which is the only one I've ever found that shows distance, it is roughly 2,000 parsecs from our jurisdiction. And Here narrative convenience played a large role, whereas we entered the part where conflict would ensue, forgoing the need to use an entire round or two as we entered our ship, buckled our seat belts then casually made our way.(The Monty python scene of the guy running towards the guard for several minutes popping in my head at that.)
 

Retroboy

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Well, if you want, we can turn this into negotiations instead of it turning into an all out battle, should you like. Also, yeah, I need to make some updates to the sheet now that I look at it.

@Mad Dog
 

Retroboy

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@Mad Dog Alright, so this is just for future reference, but I'm getting from admins that yeah, even the NPCs under Norbs' control would've been able to dodge since it was meant to be like, a tactical battle.
 
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