Bi-annual Werkshop

Shax

I will have my Clans
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Alastair Coven

AGE

► 28
SPECIES
► Human
HEIGHT
► 6'0
WEIGHT
► 210lbs
EYE COLOR
► Green
HAIR COLOR
► Dark Brown
HOMEWORLD
► Serenno
GENDER
► Male
FACTION
► Sith Empire
RANK
► Marauder
FORCE SENSITIVITY
► Yes
BIOGRAPHY
Coven was born to commoners on Serenno. His childhood was mundane, until an accident killed his mother. At the age of ten he was taken with his father on a journey around the galaxy, exploring worlds both inhabited and supposedly uninhabited. It was here that he picked up a love of learning, which he shared with his father as they explored different cultures and languages across the stars.

Accidents were common throughout his young life, often making it feel like some invisible force was out to kill him. Perhaps it was providence, or simply awful luck, but a total power failure on his fathers ship caused them to crash land on the planet Hoth, after finally finding the old rebel base that they had been looking for. They miraculously survived, taking shelter in that many years abandoned rebel base, huddling around a space heater for warmth. His father managed to create a short range distress beacon out of scrap from the ship, so they huddled together to wait for help.

Over the nights spent in the frozen tunnels of the base, more and more could Coven hear the voices that haunted him for a great deal of his life. Often just screams, or the ghost of a ghost of an imprint of emotion. Sometimes instruction, sometimes information. His father helped him maintain some semblance of sanity, even when images of dead warriors floated through his mind telling him of wars long since passed.

They were rescued by an errant Sith Eternal group, who took an interest in the latent force abilities Coven displayed, thinking that he was talking to the ghosts of Sith's past. The voices became clearer over the years, proclaiming him the mixed descendant of several ancient Sith, he was the progeny of willing lovers and victims both. The Sith Eternal separated him from his father, and brought him in for training. From their, he learned their ways but hid his true thoughts underneath a masterful veil of lies and delicate force manipulation. He was trained as an Assassin, though curiously managed to not kill anyone prior to being elevated to the rank of Marauder, and given relative autonomy in his movements and activity.
Personality
Coven is an extremely curious man, and often philosophical. He can be described as genial and polite, rarely raising his voice, as well as someone with an oddly kind demeanor with regards to his chosen religion. He doesn't know whether the voices he hears are true ghosts of the past, or some kind of mental illness induced hallucination, but has decided to maintain the possible fiction that they are real spirits, hoping to raise his prestige within the Sith.

He is curious about the Jedi though personally feels no animosity towards them, and finds the constant warfare between the Sith and Jedi to be largely wasteful. He wants to see whether their could be peace between them, if for no other reason than to satisfy his own curiosity. He has oddly enough, avoided killing anyone not part of the Sith order, and only killing other Sith to maintain his own life, and raise himself above his supposed peers. He does this with simple lies, as often no one takes the time to properly look at his activities.

Skills
He is primarily a force wielder, though not one of any particular note or talent, preferring to use his skills to hide his true intentions and conceal himself in the force. He is proficient in Lightsaber Form III, Soresu, and rarely chooses to deviate from the defensive form. He is well versed in several languages, and is well travelled, picking up a myriad of skills throughout his life though not mastering any.
Equipment
+ Red Lightsaber
+
+
+
Header

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Shax

I will have my Clans
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Katherine Stargazer
FACTION: Independent
RANK: N/A
SPECIES: Human Cyborg
HOMEWORLD: Unknown Wildspace World
AGE: 18
HEIGHT: 6'3
WEIGHT: 204 LBS
FORCE SENSITIVE: Yes

Biography: Katherine was born to a family of selectively bred slaves on a world the greater galaxy had never known about. It was ruled by a tyrannical force user convinced of his own divinity, who had sustained himself on the Force, living far past his species' natural lifespan. So greedy was he that he enslaved a significant portion of the planet's meager populace, ordering them to build great works in his name.

For ten generations the people toiled under harsh suns, cruel whips, and chains. They built statues and palaces, paved roads, and cleared land. Katherine was born on the day of the tyrant's apocalyptic force vision. He claimed that the planet would face a great catastrophe, and to avert its destruction a tremendous tower would be raised so that he could speak to the heavens. The illiterate and uneducated populace, fearful of destruction did as he commanded. They gave up their children to the tyrant's barbers, who then conducted experiments in genetics and cybernetics on the new generation.

Katherine worked from dawn to dusk almost every day of her life, helping construct the tyrant's tower. Finally, on the day of its completion, the Tyrant ascended to its peak and the people gathered to watch in exultation. At the peak of their rapture, a flaming meteor struck the tower, sending it toppling into the crowd, killing the tyrant and many of his people.

Despite her panic, Katherine took the opportunity to stage an escape, gathering like-minded slaves who rushed down the shocked slave-masters, killing them and deactivating the explosive collars around their necks. They then ran, day and night, to the tyrant's palace, stealing one of his legendary sky-ships. They kidnapped a vaunted pilot and forced them to help the slaves flee the system.

Regardless of the man's reluctance to do so, he complied and brought them to space, however instead of taking them elsewhere, he attempted to murder the escaped slaves. Though killed in the attempt, this did strand the surviving slaves in space. Though technologically illiterate, Katherine foolishly took the controls and made an almost impossible hyperspace jump, which only ended when the ship entered the mass shadow of Tatooine, causing them to crash.

Katherine was the only survivor.

Personality: Katherine, in spite of being a terribly traumatized young woman, maintains boundless optimism and curiosity about life and the galaxy. She is ever on the quest for knowledge and new experiences, flitting from one interesting thing to the next in a reckless quest for new things. Regardless, she is often embarrassed about her lack of knowledge and education and can become violent when she feels like she doesn't understand something. This leads to a penchant for piracy, as she doesn't understand basic galactic norms, so if she sees something she wants, she'll fight to get it.

Abilities: A lifetime of manual labor and fighting for survival has left her incredibly fit, and well-muscled. She is strong, experienced with many different aspects of construction, and has a rather basic fist-fighting style, making up for skill with raw muscle power.

Possessions:

Threads:
 
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Shax

I will have my Clans
SWRP Writer
Joined
Apr 21, 2017
Messages
580
Reaction score
415
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Ultimate Hunter


AFFILIATION
Mandalorian's

MANUFACTURER
Mandalorian Armorer's

SIZE
Half again as long as a human's forearm

WEIGHT
9.9 kg

COMPOSITION
Durasteel/Plastoids
WEAPON TYPE
Energy Projector

DAMAGE TYPE
Heavy

AMMUNITION CAPACITY
30 Shots per power pack (Can use external power packs)

FIRE SELECTOR
Semi Automatic

MAX RANGE
100 Meters


DESCRIPTION
Describe your weapon in more detail here. What features does it have? Does it have a scope, a folding stock, or a grenade launcher? Is it modular or have self-repair features? Who was it designed for? What's your weapon's purpose? If it's a melee weapon, is it lightsaber resistant, and does it have any unusual properties? You can only use features you've written down and had approved, so include everything you intend to use. What makes this different from other, similar tech?

LEGALITY
Legal? Illegal? Restricted? Describe any nuances on the legality of your weapon to own and carry in different places around the galaxy. Pulse Wave and most Slugthrower weapons are banned in many places, just like disruptors would be in the future, whereas simple stun pistols would be legal on all but the most extremely pacifistic worlds. Portable missile launchers and such are likely illegal in much of the Core, but whipcord launchers and other non lethal devices would be considered humane and legal. Basically, what happens if you get caught by the authorities with this?

INTENT
Why? Why did you create this? No, seriously. Weapons are judged with greater scrutiny than other tech. Guns in Star Wars go "pew pew" and burn your opponent, that's pretty much all you need to know. If you're submitting a weapon for approval, it needs to be pretty exotic or special. This will influence any ruling made on your technology, so please explain at length what your intentions are.

RESTRICTIONS
If any, explain what the relevant restrictions are. This could be anything from being restricted to faction use (like capital ships), NPC/PvE use only for certain overpowered weapons, limited to use during approved plots, only available via event rewards, or whatever else seems appropriate. If none, omit this section.

 

Shax

I will have my Clans
SWRP Writer
Joined
Apr 21, 2017
Messages
580
Reaction score
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STAR ADDER

Star Adder's are giant space-faring reptiles, typically extending sixty feet in length, though they never stop growing over their life, and a height of twelve to twenty feet in height as an adult. They are relatively slow, mainly acting as an ambush hunter with four sharp fangs and a snake-like tongue adapted to assist in locating food in space by locating life-bearing planetoids. How this is done is unknown.

The snake's body is covered in soft scales that range from black to dark blue and always dotted with white specks. The scales are not armor, as the Star Adder faces very little competition for food but are instead designed to keep heat inside the creature's body during long space voyages.


  • Planet: Moon of Rattatak.
  • Lifespan: A Star Adder, provided they consume enough food prior, can enter a form of Torpor that essentially provides false immortality. It uses this to travel between star systems though this journey typically takes millions of years considering the distances involved. A Star Adder will never die of old age through this method, but if no food is present and it cannot enter Torpor, it will likely perish within two years.
  • Diet: A Star Adder will consume whatever it can fit within its mouth. As long as they can be consumed, meat, plants, and minor asteroids seem to give the creature some nutrition. If nothing can be found, it will postpone its death with photosynthesis while slowly withering away, waiting for appropriate food to cross its path.
  • Behavior: The Star adder prefers to act as an ambush predator because of its immense size. It cannot burrow through stone but can crawl into soft dirt to lay in wait and so prefers flatland and grass while on a planet. In space, it acts in much the same way; however, because of the comparative sparsity of food, it will move more often to find new sources of nutrition.
  • Breeding: Star Adder's breeding cycle is prolonged. The breeding season lasts for a Rattataki year, but the solitary nature of the creatures makes it hard to find a mate. They lay clutches of eggs by the thousands, but only a few will survive birth, eating their siblings before moving on.
  • Strengths: It boasts an immense size and strength, with massive fangs more comparable to giant swords than teeth. Despite not being a sentient creature, the snakes possess a particular cleverness, knowing the exact moment to strike at and kill their target. On top of this, as long as food can be found, a Star Adder can survive in any environment.
  • Weaknesses: Having evolved in space with little competition, the Star Adder has fragile natural armor more suited to keeping energy in during travel than protecting its hide.

HISTORY
Star Adders are feared predators native to the Rattatak system. They evolved on a moon orbiting the planet of Rattatak as space-dwelling creatures, sporting dark blue and black scales spotted with white dots.

It has been the dominant predator on its moon for millions of years, forcing all other life to hide or be eaten by its forever hungering maw. When the population of Star Adders grows too great, they begin to fight and feast on one another before leaving their moon in a great exodus, leaving only clutches of eggs behind.

Many fall to Rattatak, striking great fear into the native Rattataki, who initially hid in their homes or sought shelter in caves, only venturing out in great groups to hunt the creatures, keeping the population on the planet low. Other's found new homes on other planets of the solar system, but due to the sparsity of food on other worlds, only the most efficient cannibals survive. Others still enter a form of Torpor, shooting themselves off into the void of space, hoping to one day find a new star system to feast upon.

INTENT
I want to hunt it with a spear and perhaps use it as a symbol in some RP's. Also, I thought a space-faring snake would be an interesting addition, especially since a particularly successful creature will never stop growing and would give people with ships a leviathan to shoot at.


(Thanks to Rebel Trooper for the template.)
 
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