Begin Your Landing ROLLS

Rexx

Rex Imperialis
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Population of anti-air complex:

[Dice]d100; d100; d100[/Dice]
 

Rexx

Rex Imperialis
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Two more rolls for it since I now understand dice code >.>

[Dice]2xd100[/Dice]
 

Rexx

Rex Imperialis
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Roll three d20 for number of soldiers drawn out of the complex by the surprise attack:

[Dice]3xd20[/Dice]

Equals 110 troops total within the facility
 

Rexx

Rex Imperialis
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Rolling 1d10 for presence of troopers in the first corridor entered

1-6 troops
7-10 no troops

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Roll 1d4 for number of troops present:

[Dice]d4[/Dice]
 

Rexx

Rex Imperialis
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Rolling 1d10 to attack a soldier with a dropkick:

[Dice]d10[/Dice]

+2 for Kalladrrl's level
+1 for Wookiee strength
 

Rexx

Rex Imperialis
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Rolling 1d10 for size of Verpine formation

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Roll to redirect fire:

[Dice]d10[/Dice]

+2 for Kalladrrl's level
 

Xorism

Tick tock
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Roll 5x d10 - attack roll

[dice]5d10[/dice]
 

Rexx

Rex Imperialis
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Roll for a charge attack:

[Dice]d10[/Dice]

+2 for Kalladrrl's level
+1 for wounded enemy
 

Rexx

Rex Imperialis
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Roll for a scary maneuver:

[Dice]d10[/Dice]

+2 for level
+1 for previous success
 

Rexx

Rex Imperialis
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Roll to strike:

[Dice]d10[/Dice]

+2 for level
 

Xorism

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Roll to succeed in clearing the room on the first attempt + 2 for level

[dice]d10[/dice]
 

Rexx

Rex Imperialis
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Rolling to clear a room:

[Dice]d10[/Dice]

+2 for level
 

Xorism

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Information quality: +2 for level/skill

[dice]d10[/dice]
 

Rexx

Rex Imperialis
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Roll to charge and engage lethally:

[Dice]d10[/Dice]

+2 for level
 

Xorism

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Roll for attack +2 level

[dice]d10[/dice]
 

Xorism

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roll 1 - the number of Verpine left in the command room prior to Xornoth's post
roll 2 - Colonel's level (max 3)

[dice]d4[/dice]

edit - deleted the first dice roll because I borked the dice code but it was a 7 for roll 1
 

Rexx

Rex Imperialis
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Roll for deception: success grants a +1 to next roll

[Dice]d10[/Dice]

+2 for level
 
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