Artemis Morbus

Sellikus

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NAME: Artemis Syrus Morbus
FACTION: Hutt Cartel Prospective
RANK: N/A
SPECIES: Anzati
AGE: 133
GENDER: Male
HEIGHT: 5'10"
WEIGHT: 155lbs
EYES: Light Green
HAIR: Black
SKIN: Pale
CREDITS: 1,000
DISTINGUISHING MARKS: His lack of distinguishing marks almost distinguishes him, his profile appearing very much to be that of your average young human Adult.
FORCE SENSITIVE: Yes, but hardly trained

STRENGTH: 5 (Long years of training have left Artemis fit and lean, though hardly the strongest)
DEXTERITY: 8 (A natural talent with Agility, honed through 113 years of aggressive training)
CONSTITUTION: 7 (Traditional of the Anzati, concerning their increased regeneration rate, enhanced by a long, difficult, dangerous life)
INTELLIGENCE: 4 (Though 133 years has to count for something, Artemis' schooling was sufficiently lacking in many things)
WISDOM: 6 (a century of stalking and reading the nature of things has left Artemis with a fair bit of wisdom)
CHARISMA: 6 (A reasonably handsome boy to begin with, Artemis was also encouraged to develop his skills in the reading and Manipulating of any he could)

PERSONALITY:
Artemis is often innitially seen as a soft spoken, but arrogant man. Slow to act violently, and slower to Anger, the Anzati has a steep social disorder, likely based from most sentient creatures being his food. None the less, He has a deep need to be socially tolerated by the 'lower' species, finding his own far too cunning to make good company. because of the conflicts he faces between how he was raised, and what he feels, Artemis has a severe identity issue, making him unpredictable at the best of times. Due to his childhood teachings, Artemis has a high love for cruel acts, and a disdain for merciful, though he does not see this as evil, only strength. Even in times of great pain, Artemis was instructed to never show weakness, for weakness leads to your death. However, He HAS been known to commit an act of mercy, so long as he can come up with a reason why it is logical to do so. And all of this covers an inner fire that few can see, a commitment to one day own his own crew, to carving his name into the galaxy so it will be remembered forever.

BIOGRAPHY:
Unlike many of his race, Artemis was not born to Anzat, but rather, in the back alleys of Nar Shadaa, in a sad excuse for a clinic. With no father, and his mother dying in the process, the Anzati infant was sold to the Cartel as a Slave. Yet as he grew, the creature showed a remarkable take to the shadows, and luck seemed to follow him. By the age of 20, quite young still for his race, his status did not change, but his services did, Artemis finding himself under the orders of Various Enforcers and Assassins. Though he showed no real pleasure in it all, The boy showed both a knack for the business, as well as a tenacity that he could apply to nothing else.
In later years, he recieved his freedom from the collar, though his time freed up none. By age 47, it was determined Artemis had the potential to wield the Force, and it was arranged for him to be granted hours a day to train in this way, though he had none willing to teach him. The process was slow, but not in vein as Artemis reached a new height with his innate Mezmerisation skills, influencing the minds of those around him even more. But his loyalty to his masters, the only home he had ever known, was unwavering, and though it was greatly recommended that the boy be shunned out, and destroyed, Artemis was allowed to continue his training, both in the force, and in the art of the shadows. For years after, Artemis' life could be traced completely int he Hutt Cartel's shadow, an Assassin driven by no detectable Ambitions.

FORCE POWERS:
Force Telepathy -
Force Telekinesis -

SKILLS:
Sm. Melee Weapons, Knife Focus
Sm. Projectile, Sm. Pistol Focus
Stealth
Subterfuge
Bluffing
Throwing
Barter
Intimidation
Endurance
Speeder Bike Piloting

LIGHTSABER/SWORD FORMS:
Shadow Dance - (Assassin Style) Form for hand to hand, or with knives and vibro-blades

STRENGTHS AND WEAKNESSES:
Strength - Slow to Anger, Artemis is a hard one to taunt, generally unphased by things said.
Strength - Racial - When an Anzati feeds, they gain some memories of their victim, the older, or more powerful Anzati can better forcus this ability, and decipher what they see.
Strength - racial Ability - Increased Regeneration Rate, Anzati healing can be measured in days rather than weeks. Though unable to regenerate fatal wounds, or recover before say, a battle ends, it increases their survivability, and decreases the need for Bacta in most cases.
Strength - Resourceful, Artemis holds little value on credits, and can easily survive without them

Weakness - Cold, Regardless of how dashing he can choose to appear, anyone that spends more than a week with the Anzati can usually end up seeing through it.
Weakness - Racial - The need to Feed, Artemis must feed from a living creature at least once a week
Weakness - Fear of Mirrors, through the devouring of Cerebral fluids, and the innate memory transfer that comes with it, Artemis has seen him killing him far too many times, and cannot stant the sight of himself.
Weakness - Identity Disorder, Artemis often doesn't know who he is, or who he wants to be, and this causes his personality to change here and there, making him unpredictable, even to himself.

GEAR:
Artemis dresses only in classy wear after his release from Slavory, his usual consisting of either a fine corellian suit, inlaid with a fine duramesh, and large enough to fit over a Flak Jacket, or a robe, similer to those worn by the jedi or Sith, and lined with pockets.
Wrath and Ruin, Artemis's twin longknives
Relby K-23 Blaster Pistol Set
Black Clothes, including gloves, padded shoes, and hooded shirt



-- The Content Below is Optional, but Encouraged!--

SHIP:
None of his own yet

DROIDS:
None yet

PETS:
None Yet

KILLS:
None

BOUNTIES COLLECTED:
None

DUELING RING MATCHES:
None

GRAND TOURNAMENT MATCHES:
None

ROLE-PLAYS:
None Yet
 
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