Arok “Vosadii” Pronda

Tiberius Semper

The Lord of the Hutts
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On the night it all began, he had not had any name at all. Inmate 37. Like most of the prisoners at the brutal Desolation Alley Prison outside of asteroid Oovo IV, Inmate 37 was here because of drugs. Oh, and being framed by his enemies for a crime he - ironically - didn't commit. He had been lying on his bunk in a cement cell, hungry and cold in the darkness, wondering how long he would be incarcerated. His new cellmate, whom he’d met only twenty–four hours ago, was sleeping in the bunk above him.

The prison administrator, an obese alcoholic who hated his job and took it out on the inmates, had just killed all the lights for the night. It was almost ten o’clock when Inmate 37 heard the conversation filtering in through the ventilation shaft. The first voice was unmistakably clear — the piercing, belligerent accent of the prison administrator, who clearly did not appreciate being woken up by a late–night visitor. “Yes, yes, you’ve come a long way,” he was saying,

but there are no visitors for the first month. State regulations. No exceptions.

The voice that replied was soft and refined, filled with pain. “Is my son safe?” “He is a drug addict.

Is he being treated well?

Well enough,” the administrator said. “This is not a hotel.

There was a pained pause. “You do realize that The Vosadii Kajidiic will request extradition.

Yes, yes, they always do. It will be granted, although the paperwork might take us a couple of weeks … or even a month … depending.

Depending on what?

Well,” the administrator said, “we are understaffed.” He paused. “Of course, sometimes concerned parties like yourself make donations to the prison staff to help us push things through more quickly.

The visitor did not reply. “Mr. Pronda,” the administrator continued, lowering his voice, “for a Hutt like yourself, for whom money is no object, there are always options. I know people in government. If you and I work together, we may be able to get your son out of here … tomorrow, with all the charges dropped. He would not even have to face prosecution at home.

The response was immediate. “Forgetting the legal ramifications of your suggestion, I refuse to teach my son that money solves all problems or that there is no accountability in life, especially in a serious matter like this.

You’d like to leave him here?

I’d like to speak to him. Right now.

As I said, we have rules. Your son is unavailable to you … unless you would like to negotiate his immediate release.

A cold silence hung for several moments. “The Vosadii Kajidiic will be contacting you. Keep Arok safe. I expect him on a ship home within the week. Good night.

The door slammed. Inmate 37 could not believe his ears. What kind of father leaves his son in this hellhole in order to teach him a lesson? Borga had even rejected an offer to clear Arok's record. It was later that night, lying awake in his bunk, that Inmate 37 had realized how he would free himself. If money was the only thing separating a prisoner from freedom, then Inmate 37 was as good as free. Borga the Hutt might not be willing to part with money, but as anyone who read the tabloids knew, his son, Arok,, had plenty of money, too. The next day, Inmate 37 spoke privately to the administrator and suggested a plan — a bold, ingenious scheme that would give them both exactly what they wanted.

Arok the Hutt would have to die for this to work,” explained Inmate 37. “But we could both disappear immediately. You could retire to the Rishi Islands. You would never see this place again.” After some discussion, the two men shook hands. Soon Arok Vosadii Pronda will be dead, Inmate 37 thought, smiling to think how easy it would be. It was two days later that the Prison administration contacted the Vosadii Kajidic with the horrific news. The prison snapshots showed their son’s brutally bludgeoned body, lying curled and lifeless on the floor of his prison cell. His head had been bashed in by a steel bar, and the rest of him was battered and twisted beyond what was humanly imaginable. He appeared to have been tortured and finally killed. The prime suspect was the prison administrator himself, who had disappeared, probably with all of the murdered Hutt's money. Arok had signed papers moving his vast fortune into a private numbered account, which had been emptied immediately following his death. There was no telling where the money was now.

Borga the Hutt flew to Desolation Alley on a private ship and returned with his son’s casket, which they buried in the Vosadii Kajidiic family cemetery. The prison administrator was never found. Nor would he be, Inmate 37 knew. The Human's rotund body was now resting at the bottom of the Sea of Gluss'elta, feeding the blue manna crabs that migrated in through the Gluss'elta Archipelago. The vast fortune belonging to Arok the Hutt had all been moved to an untraceable numbered account. Inmate 37 was a free man again — a free man with a massive fortune.


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~Arok "Vosadii" Pronda ~​
 
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Tiberius Semper

The Lord of the Hutts
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"Information is a commodity. It can be traded, sold, and purchased. And in the end, credits are only as valuable as the secrets they can buy."
―Arok “Vosadii” Pronda
Descriptoin
Arok is an immense slug-like creature with a thick body and a long muscular tail with small arms located on the upper body. His bulbous heads had two enormous reptilian eyes that were sometimes compared to those of a feline and protruded from the surface of their face. Beneath their wide nostrils and upturned nose was a broad lip-less mouth that spread from one earhole to the other. Similar to serpents, to which they were compared, Hutts were able to open their jaws to miraculous widths that allowed them to devour almost anything

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Alignment
Neutral Evil: A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes.

The neutral evil is an unscrupulous, self-serving character who is only out for himself. Power, glory, wealth, position, and anything that will make his life more comfortable is his goal. It matters not who gets caught in the middle, as long as he comes out smelling like a rose. This person will lie, cheat, and kill anyone to attain his personal goals.

These characters willingly cooperate with anyone who will further their own ends. They often seek the easy road to fame and fortune, with little concern for the people they trample along the way. They value strength and ability alone. If the neutral evil can use laws to weaken those who stand in the way of his success, he will use them. If he must resort to breaking the law, he will. He has no preference for either method. The only important thing is that he gets what he wants. Laws are tools to use against people, as well as their own sense of honor.

Beliefs
"Let them marvel at our splendor ... let them cringe in our power ... let them feel the weight of our chains as they serve their rightful masters."
―Borga “Vosadii” Pronda

Arok believes in money, power and family. In that order. He will do anything and everything to amass as much wealth, assets, power and influence that he can in the dark and shadowy underworld of the Hutt Kajidiic's. Nothing else matters to him, and he is little interested in other things - like causes or morality.


Abilities
Merits:
  • Eidetic Memory: Arok remembera what he sees and hears with perfect detail. Documents, events and conversations, can be committed to his prodigal memory with only minor concentration.
  • Mark of Pure Blood: Arok has a physical mark that emerged during your his birth. This mark is part of Arok's lineage and helped establish his credibility as an heir to the power and reputation of his sire's - Borga Vosadii Pronda, the Granee Lorda himself. Arok is more difficult to impersonate and his mark may carry status with Hutts who know its significance.
  • Iron Will: Arok's mind is as a castle, daring intruders with towers of ego and walls of raw will. Any attempt to affect him with Dominate or otherwise tamper with his mind using the Force is doomed to failure, due to both his force of personality as well as his species natural immunity to Mind-Tricks.
  • Prestigious Sire: Arok's sire has great status in the Hutt Cartel and in the Vosadii Kajidiic, and this has accorded Arok a certain amount of prestige. Although Borga may no longer have any dealings with him, the simple fact of Arok's ancestry has marked him forever. The prestige might aid him greatly in dealings with his elders or other Cartel members, or it might engender jealousy or contempt.
Flaws:
  • Disgrace to the Blood: Arok was born into the nobility of the Hutt Cartel. Arok was given power and prestige befitting his birthright — and he failed. Arok is now considered among the rabble of the Cartel, if he is considered at all. Arok may eventually return to grace, but redemption won’t be easy. Arok must work twice as hard to atone for his prior failure.
  • Noble Arrogance: Ark had never known an existence other than privilege and wealth. He fervently believes in his innate superiority over other Hutts and the riffraff of the inferior species, perhaps too much. Arok cannot believe that his inferiors could ever pose a real threat. As such, he is prone to underestimating adversaries of lesser station and his haughty bearing adds to the difficulty of all Social interactions with those he perceives as beneath himself.
  • Frail: Although Arok's mind and faith is strong, his body is frail. Still, Arok brings experience to the Hutt Cartel, which means that he never questions the wisdom of His leaders, even though he lacks the ability to stand side by side with his more active brethren.

Talents; A Matter of Innate Ability
Alertness: ■■■■■■■■■
- Alertness is the ability to notice things that are going on in one's general vicinity, with or without actively searching for them.
Brawl: ■■■■■■■■■■
- Brawl is the ability to fight unarmed, whether with a specific system of techniques or simply flailing away and relying on one’s experience of where and how to strike a foe.
Dodge: ■■■■■■■■■
- Dodge is the ability to get out of harm’s way, whether in combat or in the face of other sorts of danger.
Empathy: ■■■■■■■■■
- You understand the emotions of others, and can sympathize with, feign sympathy for, or play on such emotions as you see fit. You are adept at discerning motive, and might be able to discern when someone’s lying to you. However, you may be so in tune with other people’s feelings that your own emotions are affected.
Expression: ■■■■■■■■■
- Expression is the ability to communicate clearly and appropriately with words, be they spoken or written.
Intimidation: ■■■■■■■■■
- Intimidation is the ability to make others do what you want, not out of respect or conviction but out of fear of the consequences if they were to disobey.
Leadership: ■■■■■■■■■
- Leadership is the ability to make others carry out your orders.
Streetwise: ■■■■■■■■■
- The streets can provide a lot of information or money to those who know the language. Streetwise allows you to blend in unobtrusively with the local scene, pick up gossip, understand slang, or even dabble in criminal doings.
Subterfuge: ■■■■■■■■■
- You know how to conceal your own motives and project what you wish. Furthermore, if you can root out other people’s motives, you can then use those motives against them. This Talent defines your talent for intrigue, secrets, and double-dealing.
Skills; A Matter of Instructed Ability
Animal Ken: ■■■■■■■■■
- Animal Ken is an understanding of beasts’ actions and desires, from the feral animals of the forests and mountains to the beasts of burden that toil in the fields and populate stables, barns and sties.
Crafts: ■■■■■■■■■
- Crafts is yet another catch-all ability covering skills at making and fixing things with your hands and evaluating such work by others.
Drive: ■■■■■■■■
- You can drive a speeder, and maybe other vehicles as well. This Skill does not automatically entail familiarity with complicated vehicles such as tanks or 18-wheelers, and difficulties may vary depending on your experience with individual automobiles. After all, helming a station wagon doesn’t prepare you for double-clutching a Maserati at 100 miles per hour.
Firearms: ■■■■■■■■■
- This Skill represents familiarity with a range of firearms, from holdout pistols to heavy machine guns. Further, someone skilled in Firearms can clean, repair, recognize, and accurately fire most forms of small arms.
Melee: ■■■■■■■■■
- Melee is the ability to fight with hand-to-hand weapons, from sticks and clubs to swords and more exotic weaponry, depending on the details of the character’s training.
Ride: ■■■■■■■■■
- Ride is the ability to travel astride a horse or other riding animal, keeping it under control in varying circumstances.
Stealth: ■■■■■■■■■
- Stealth is the ability to move without alerting others to your presence.
Survival: ■■■■■■■■
- This is the ability to cope with the challenges of harsh environments


AROK THE "HUTT"
Hutt Gangnster
379px-Kabbura_the_Hutt.png
120px-Emblem_hutt_trident.png

The Hutt Cartel
Rank
Enforcer

[tr]

Name:Arok “Vosadii” Pronda
Species:Hutt
Age:204 Galactic Standard Years (Born in 819 ABY)
Gender:Hermaphrodite (Male personality)
Height:3.0 Imperial Standard Meters
Weight:500.00 kg (1,102.3lb)
Eyes:Red/Cyborg Prosthetic Eye
Hair:-N/A-
Skin:Brown
Force Sensitive:Yes
Click above to see description
Strength:■■■■■■■■■■
Dexterity:■■■■■■■■■■
Constitution:■■■■■■■■■■
Intelligence:■■■■■■■■■■
Wisdom:■■■■■■■■■■
Charisma:■■■■■■■■■■

Entourage​
Shijo-Tyr Gam:
Bodyguard​
3D-4Z:​
Administration Droid​
Owned Assets​
Jah Moulee-Rah PeetHWK-290 Light Freighter
HoversledPersonal Transportation
Porkman Mouleeh-RahSail Barge
Monocle Ocular EnhancerCybernetic Implant
Hutt Cartel Assets​
~N/A~​
Knowledges; A Matter of Learned Ability
Academics: ■■■■■■■
- This catchall Knowledge covers the character’s erudition in the humanities: literature, history, art, philosophy, and other “liberal” arts and sciences.
Computers: ■■■■■■■■
-This Knowledge represents the ability to operate and program computers, including mobile devices. Most Computer use also imparts a degree of HoloNet awareness (if not savvy).
Finance: ■■■■■■■■■
- You know the ins and outs of commerce, from evaluating an item’s relative worth to keeping up with currency exchange rates. This Knowledge can be invaluable when brokering items, running numbers, or playing the stock market. Sufficiently high levels in Finance allow you to raise your standards of living to a very comfortable level.
Investigation: ■■■■■■■■■
- Investigation is the ability to systematically examine one’s environment and analyze the results.
Law (Criminal): ■■■■■■■■■
- The Law Knowledge represents a knowledge of both legal statutes and proper procedures for enforcing them. Law can be useful for filing suits, avoiding lawsuits, or getting out of jail. What’s more, the Hutt's keep their own laws, and more than one Hutt has saved his own unlife by deftly exploiting a loophole in one of the Traditions.
Medicine: ■■■■■■■■■
- Medicine is the rare lore of the body and how it functions.
Politics: ■■■■■■■■■
- You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing politicians, or even offer some insight to the local power structure.
Science: ■■■■■■■■
- You have at least a basic understanding of most of the physical sciences, such as chemistry, biology, physics, and geology.
I'd like to give credit to Saul, who developed this stunning template. If you would like to use it, go to this page and make sure you credit him for his amazing work!
[/td]


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Arok with the Desolation Alley Prison Warden​
Enforcer
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Personality
Arok methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Arok seeks to increase his power over others within the hierarchy of the Witches of Dathomir, with the strongest first and the weakest last. Naturally, Arok wishes to be first. Arok holds that strict order is of utmost importance, but he sees it as necessary to further the ends of the deserving (strong ) over the undeserving (weak and worthless). Usually Aroks own ends are to be promoted above all others, but he respects the will of the group and the power and authority of those above him--unless he believes his superiors are not deserving of that position. As a Nightbrother of the Stormstride Arok is seldom subject to the secular laws of Dathomir society in general, as he sees those laws as restrictive and unfair because they deny the worthy their proper place. The so-called "White Witches" are a means by which the undeserving are placed and maintained in positions of power, whereas each person should be allotted his place by his leaders according to personal merit. Life is valueless to Arok; those too weak to defend their possessions and positions don't deserve to have them in the first place.

Arok will keep his word if he gives it and will never lie, although he may mislead or withhold information. He will attack and kill an unarmed foe and will harm an innocent. He will use torture to extract information, but never for pleasure. He will kill only to advance himself, never for pleasure. He will not help those in need without a reward and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law.


CICsNdh.jpg
Holding court on Nar Shadda
Intents and Goals
-Arok is looking to expand his power, influence and wealth - in any order. He has created numerous schemes that have netted the Cartel millions in credits as well as running various cons and schemes that have advanced its cause. Arok has put a plan into motion that if successful will net him economic control, and essential control of the planet Ryloth in the name of the Cartel and once he had done such he intends to break into the Real Estate business and carve a niche for himself using any methods necessary to his success. Already negotiating various deals with his fellow Cartel members, Arok is primed for the hostile takeover of the planet. In addition, Arok is looking to advance the Vosadii cause and bring its failing prominence to the fore, as well as searching for his silent father and making sure that nothing has happened to him, and if so - then avenging him fully, as only a Hutt knows how to do so. Lastly, Arok is searching for an ancient suit of Hutt Armor that he can modernize and utilize for himself, as he is rapidly tiring of being helpless in the face of adversity as well as becoming a little more paranoid now that the Vosadii are falling from their throne of power.

Biography:

Birth of the Wyrm
- Arok was born into the Vosadii Kajidic, the son of Borga “Vosadii” Pronda the Kajidii of the Vosadii Kajidic in the year 819 ABY. Born into uncountable wealth, with the providential silver spoon in his mouth Arok lacked for nothing. During Arok’s time maturing in his progenitors pouch he was fed only the best food and as soon as he showed signs of intelligence he was given the best teachers that money could buy, teaching him everything he would need to know to further broaden his mind as preparation for his ascension into the Kajidics ranks and further entrance into the Hutt Cartel. His formative years were dominated by schooling, and preparation - learning Economics, Business Management, Mathematics and even Engineering Arok was forced to apply his mind by his father, throwing at him myriad situations that his Company or the Kajidic had faced before and expecting him to find the answer.

Until one fateful day on Coruscant, Coruscant Security Force agents seized the Vosadii assets and in a lightning fast raid arrested all of the Kajidics holdings on the planet including Borga the Hutt himself. Incarcerating Borga and sentencing him to a lengthy prison sentence the Vosadii Kajidic was left bereft of leadership and reeling with shock, and with the providential successor too young to rule. As the years grew by, finally free of his fathers yoke Arok the young adult Hutt lazed about enjoying the finer points in life and living a completely hedonistic lifestyle, while his fathers Majordomo struggled to keep the Kajidic’s assets solvent. Known throughout Nal Hutta as throwing the best parties, possessing the best drugs and alcohol his galas were legendary and drew sentients from across the galaxy. Everything was going great for Arok until the Sith invaded Coruscant and in the whole mess and confusion Borga was able to escape his prison.
Returning to his Kajidic and regaining control of the Clan, Borga was aghast at the state of the Kajidic and Arok’s indifference and in a fit of rage banished him from the Kajidic until he proved himself worthy of his father's attention.

Displaced and abandoned Arok set off with only his ship to his name and a small inheritance to help him start off he set off for the stars to make his name and prove to his father that he will one day better him. Bouncing from planet to planet and from the odd cartel to another Arok slowly learnt the back dealings of the underworld, slowly amassing a small group of his own and branching out in various forms business, always consolidating his strength before moving on to the next venue. As his fortunes grew so did his enemies and one fateful day, his enemies caught up to him - framing him for a massive heist and landing him in prison for a lengthy time period. As he languished in the prison he managed to contact his father and asked for him to spring him, but when Borga came to visit he turned down the wardens offer of a bribe for Arok’s freedom, instead opting to leave him there as a hard earned lesson to always be prepared and one step ahead of his enemies.

As Borga left the prison, Arok vowed that one day the tables would be turned and it would be Arok who would be holding the fate of his father in his hands. Spending the next couple of months ingratiating himself with the warden Arok finally managed to get a private moment with him, and after a lengthy talk struck a bargain where he would be let out in exchange for a hefty bribe. Amassing all his assets and collecting everything he owned Arok managed to pay the exorbitant price and was soon dropped off at Haruun Kal, where he started anew slowly rebuilding his wealth and his contacts. As the weeks went by, Arok was soon contacted by a shadowy figure promising him untold riches and their cooperation and aid in seizing control of Haruun Kal.

Using his new found windfall, Arok quickly set up business on the planet opening up a few small time companies, and slowly consolidating his power as he worked his way through the Exchanges ranks, working with the organisation to slowly corrupt and overwhelm the planets crime syndicates. After a few months of his small rebellion and attempts at self sufficiency, Arok was kidnapped by mysterious forces and then awoke to find himself on the planet of Nal Hutta - his homeworld. With a comlink message stating that he should contact the Cartel as soon as he is able.


Return of the Hutt
-You may subdivide your character's bio to focus on different parts of your charrie's life/past. This can coincidentally extend your bio even further. be sure to look up the Site's Timeline, because you could label one of these subsections as Pre and Post Fall of Coruscant.

Rise of the Dragon
- Now that you've been RPing this charrie a while, you have some events that need to be described as part of your charrie's history. Put that story here.



Status: Alive / Assumed Alive / Assumed Deceased / Deceased


Alive -Means that the character is alive and is and active character.
Assumed Alive -Means the character isn't active, either due to a lack of interest in the character by the user, or due to the user being inactive or leaving the Site.
Assumed Deceased -Means the character has been archived or the user is inactive, and the last time you saw the character it was likely the character is currently dead or unwanted by the user.
Deceased -Means the character has been killed in a duel or the user has left the site, confirmed not to return.
Kung
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Champios

Name
Status: ...

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Roleplays
HUTT CARTEL
KUNG
I. Municipal-Services
Completed
Mission
II. We need some stinkin’ badges.
Completed
Mission
III. A Grand Paradise
Abandoned
Social
IV. Hyper Intelligence
Completed
Mission
V. U.F.O
Completed
Mission
VI. Outfitting a Hutt
Completed
Social
VII. Can't Leave Things Behind
Completed
Social
VIII. It Was A Very Good Year
Completed
Social
IX. Three Card Monte
In Progress
Mission
X. The Rubber Glove
In Progress
Mission
XI. Counter Surveillance
Completed
Mission
HUTT CARTEL
ENFORCER
XII. The Three Families
Abandoned
Social
XIII. Fallen Angels; Ascendant Demons
In Progress
Mission
XIV. Slow the Competition
In Progress
Mission
XV. The Payout
In Progress
Mission
XVI. Scales of the Wyrm
In Progress
Mission
XVII. The Dragon's Armor
In Progress
Mission
XVIII. A Hutt's Justice
In Progress
Mission
XIX. Lightning a Match
In Progress
Mission
XX. Of Heirs And Hunters Vol. I
In Progress
Mission
XXI. Of Heirs And Hunters Vol. II
In Progress
Mission
~N/A~
~N/A~
~N/A~
]

 
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Tiberius Semper

The Lord of the Hutts
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If anyone has any comments, I'd love to hear them and work together to make this character come alive!
 

Gaja

ItsAGajaThing
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Yeah I have one. Would have been 30% cooler if he was part of the Cartel that one! lol
 

Nor'baal

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I do like what I see, however, try and make the pictures more ''central'' as they look a tad off to one side at present!

Other than that it looks pretty damn fine.
 

Butler

cast from paradise
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Hutts are so...ew. lol. Luv the daddy issues. The monocle = di best. Looking forward to seeing the rest.
 

Tiberius Semper

The Lord of the Hutts
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Thanks for all the comments so far, and Gaja - i'll be switching him to the Hutt Cartel, don't worry ;)
Nor'baal - I hear ya mate, just remember that this is a WIP and that I didn't have time to format it properly due to the Seder being last night...
 

Cassanova

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So in accordance with the Cartel's rules on 'assets' and the rank at which you can hold them (Enforcer), we're going to have to come to some solution where your character is not in control of VRED and VIL.

What we can do is earmark what you've written here, saving it somewhere, until such a time that your character has actively set up the groundwork for one of these businesses to begin. You are more than welcome to do the groundwork during your time as a Prospect, and once you are successfully promoted to the rank of Enforcer you may officially take control of the business you set up. During your time as an Enforcer you can then expand the influence of that company and build up the second, eventually contributing towards your overall "Vosadii Conglomerate" which will earn you brownie points for when/if you eventually apply for a promotion to Champios/Captain.

I'm certain that this may come as bad/unexpected news, but unfortunately events have forced us to take this approach and apply it to all members of the Cartel.

If you have any questions, you're more than welcome to PM me, chat on Skype (cassanova.89) or ask here and we'll talk it out.
 

Tiberius Semper

The Lord of the Hutts
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Mar 7, 2014
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No worries mate, all this is from over 6 months ago when I first created him...
I'll fix things up once I get home and get on a proper computer - iI'm sure we can come up with a proper story as to where everything fits
 

TWD26

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Awesome another hutt!
 

Zay

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I really like this guy. I can't wait to see what you do with him. :)
 

Tiberius Semper

The Lord of the Hutts
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Changed up a few things, added the damn literary post iv'e been promising (its about time...)
What do you think of the new and improved Arok?
 

Pygmy Sloth

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I like the bio and the whole riches to rags to riches thing. :P Also like the Gatsby parties.
 

Tiberius Semper

The Lord of the Hutts
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So I updated this to a new mix of Saul's and Flamejetx's templates; lemme know what you think!
Also overhauled the skill section, added in a proper personality section and switched the old one to alignment (thanks for the great advice Kyle). Will be adding in his relationships soon enough...
 
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