Ark Battle Armor

Flamjetxx

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Affiliation: Master Arkteleus Krayzen and Darth Maleficar constructed the Armor through the expertise of the High Archanist within workshop of his Mansion on Anaxes. Thread Link.


Ownership: Arkteleus Krayzen is the sole user of the armor, specifically fit to his unique size and shape.


Intent: Ark, being a Master now would like an armor that can protect him during the more vicious of his combat experiences. Ark intends to RP in multiple more combat situations, including death-enabled Faction Events. It would be nice to have an armor that can help to protect him throughout his services to the Sith.

Model: Ark Battle Armor
(I know... too simple)


Weight: I'm uncertain, but I feel like 20-25kg is accurate

Composition:
Sith Alchemically-enhanced Durasteel- This is not lightsaber resistant, but it is Much more durable than ordinary Durasteel - will be use for the entirety of the Armor: Torso plating, Arms, Legs.
ONLY the gauntlets will be lightsaber resistant, but to a certain extent.

Armorweave will be used in the undersuit.
Ballistic Gel used between the undersuit and the armor.

Transparisteel, with phototropic sensitivity- in the helmet.
Duraplast- in the helmet.

Various electronics composing the HUD and Sensor systems in the underbody.

Rating:
As a whole:
- The plated armor, being the outermost layer will be the main line of defense, and it will be the main line of defense when dealing with fire arms. When it is breached, the armorweave is meant only as a last line of defense against energy weapons. (1 Hit)
- The armor is resistant up to medium powered arms such as rifles of both Slug throwers and blasters, though repeated firing will penetrate as always. Blaster weapons that penetrate the outer armor will also be faced with the armorweave undersuit meant as a last line of defense. Carbines and Rifles are the extent of the armors' protection. (2 bursts of the weapon)
- The armor is weakest at the helmet, due to the fact it is made primarily of duraplast, and thus protecting the head is a primary objective in combat. The inner joints of the armor is also just as vulnerable, where the plating doesn't cover the body. Pistols will still have a hard time penetrating these areas though due to the armorweave undersuit and the visor on the helmet. (1-2 Hits)
- Against explosions and shrapnel, the armor plating can withstand explosions, but the shock of the blow is entirely up to the own wearer as well as the ballistics gel. Shrapnel is completely useless. (1 Hit)
- Kinetic strikes through unarmed strikes and blunt force weapons as well as Force strikes will be unable to break the plating due to its Sith Alchemization; But as always, repeated strikes of enough strength, or supernaturally powerful strikes of either nature will break the plating. (1-4 Hits)
- Lightsabers will be able to pierce and cut through the armor with ease. Glancing blows will cause shallow contact with the wearer that can be absorbed by the armorweave undersuit, although direct hits or repeated glancing hits will cut through the wearer easily. (1 Hit)
- The ONLY parts that are lightsaber resistant are the Gauntlets in which blocking and deflecting blows is extremely effective. Repeated strikes or prolonged contact with the Gauntlets, as always will eventually melt through the armor though. (3-4 Hits)

As Separate components:
The Sith Alchemically-Enhanced Durasteel plating is resistant to:
- Pistols (both slug throwers and blasters) completely (10-12 concentrated Shots)
- Carbines and Rifles (both) to a medium degree. Repeated targeting will penetrate (2 Burst Shots)
- Blaster Cannons and Snipers (both) to an EXTREMELY low degree. Snipers and heavy weaponry MAY require a second shot after penetrating the armor in order to hit the target. (1 Shot)
- Highly Resistant to shrapnel and high pressure forces. Light Grenades will be shrugged off, but heavier explosives will do its job. (1 Explosion)
- Lightsabers will penetrate with ease upon direct hits. Glancing blows will be able to minimize damages, but still hit the target. (1 Hit can kill)
- Kinetic energy attacks will also be broken by the strength of the alchemized armor. Force attacks and Kinetic strike (unarmed and armed) will most often be stopped in its place unless excessive forces are use- More excessive than is even achieved through most augmentations - though if repeatedly attacked in such a manner or previously weakened, the strike may penetrate the armor. (Depending on the strength or circumstance of the strike: 1-4 hits)

Gauntlets: Will additionally be able to shrug off direct hits from a lightsaber, but repeated blows or constant contact will eventually break through. Be wary of use. (3-4 Light saber strikes)

Armorweave under suit is resistant to:
- The remaining energy after penetrating the armor will be displaced by the armorweave, but to medium effect after more shots land. It is merely a precaution to the armor failing under pressure, giving the wearer breathing room. An extra shot or two from a blaster Carbine or Rifle, and the armor weave will give way completely. (1-2 Shots from a pistol)

Ballistic Gel is resistant to:
- Displacing the energy of kinetic blows, such as explosive forces, residual force attacks, residual kinetic strikes, and falls. Hardens upon impact, indicating single use per location under the armor. Falls up to 4.5 Meters will be eased, but not completely displaced. It will be up to the wearer's acrobatics to be able to survive much higher falls. (1 time use)

Transparisteel (Visor) is resistant to:
- Small arms like pistols will shatter the visor, making it very difficult to see, but everything stronger will penetrate it. (2 Shots from a pistol)
- Shrapnel will not harm it.

Duraplast is resistant to:
- Shrapnel.
- Small arms like pistols will likely penetrate it upon a second shot. Everything larger will easily penetrate it. (1-2 Shots)

Helmet HUD or sensors in the undersuit are NOT resistant to EMP effects.

Description:
Helmet:
- Consisting of duraplast, the helmet envelopes the entire head, allowing for the ears of the Kushari user to perk up and flatten at will. The helmet also has a durasteel rebreather/environmental filter attached at the mouth that also works against poinsons. Audio will go through this, and in the ear pockets, receiving audio will come in with audio dampeners for excessive volume. And the transparisteel visor has a basic HUD integrated where Ark can monitor vitals, oxygen levels, and internal environment. The visor is extra wide, allowing for a fuller range of view, where movements fade out the HUD to the back ground of movements. At the back of the helmet, an optional valve can connect to an oxygen tank that can be hooked up beneath the lower back plates, but must be done manually. The helmet will automatically seal within hazardous environments or a lack of an environment. The optionally attached oxygen tank will hold up to 40 minutes of breathable air. The HUD also connects, wirelessly, to the Comm Device in Ark' prosthetic, allowing him to speak into it upon the blink of an eye. Otherwise, the comm link acts independently if not activated through the HUD.

Undersuit:
- The full body undersuit will automatically seal in hazardous environments or without an atmosphere. It is worn underneath he protection of the armor plates, and they hold a number of electronic equipment including sensors for Ark's vitals and environmental controls that work to a medium degree, helping against extreme temperatures, but not completely diminishing the effects of them. The electronics will connect to the HUD when the helmet is worn, otherwise, they will lie dormant, saving power from the battery cell to the waist.

Armor:
- The armor is plated, and covers everything except for the insides of the joints: Arm pits, inner elbow, inner knee, and ankles. Wrists are completely covered by gauntlets, allowing surprising flexibility due to design. Plates are very thin and overlapping, but due to the nature of Sith Alchemy, this doesn't diminish the strength of the Durasteel, since thickness doesn't effect the Sith Alchemy. Join guards will also be used to protect the elbows, knees, and shoulders of the armor. Small barbing is added on these joint guards that will break the skin on unprotected, unarmed, strikes; And poison can be added to these barbs before battle in order to slow down or even kill an enemy combatant, though killing is unlikely since the doses inflicted will likely be minimal, unless repeatedly struck.

The lightness of the armor was designed to work with Ark's preference towards speed and maneuverability, which is why the plates are so thin and why they are exposed at the inner joints.

The armor also has a collar, wide enough not to hinder any movement of the neck, but high enough to protect the neck for the most part, except for the most extreme of angles. The armor plating in the back protect the oxygen tank and the hose running up his back to underneath the collar, but the hose still needs to e manually connected to the helmet.

On the hip, the items ordinarily carried on his belt can be hooked to the outside of the armor at various places, even maintaining the many pouches Ark would normally carry around. Ark's lightsabers have specifically designated locations, up to 3 places, 2 places for his lightsabers, and a third place for a spare he may encounter or need.

Ark's Pre-existing gauntlet:
- Ark's gauntlet underwent no significant changes apart from the metal it was made of being enhanced by Sith Alchemy (and removal of phrik), like the gauntlet on his left arm, also making it resistant to light sabers. However, both gauntlets being resistant to lightsabers is to an extent, where repeated blows (or constant pressure over time) will get through it.

Features:
- Due to the Sith Alchemization of the Durasteel used in forging the armor, the armor is infused with the Dark side of the Force, leaving the wearer greater connection in the Dark side of the Force- as if lightly meditating. It doesn't strengthen the power of Force-based powers nor does it enhance the endurance of Force abilities. It is the connection to the Dark side that acts as a needle that directs the user through the Dark side in combat and present for morale. It will also increase the dark side presence in the Force when in contact with another Forceful.
 
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Outlander

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Could you also list the total resistance of the armor, and not just the components?
 

Flamjetxx

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Could you also list the total resistance of the armor, and not just the components?
Thank you for the advice and tips; I hope that helped to clear up the armor's total resistant capabilities! If you notice anything else even the slightest awry, please don't hesitate to let me know so that I can try to explain my own thoughts/intentions, or change it.
 

Grim

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Just a bit of wording that is off, general Small Arms is everything up to and including rifles. Its a catch all term, its best to describe it against Pistols, then carbines, then rifles, then if applicable blaster cannons, then light laser cannons and so on. The way it seems is that the armor is protected against cannons (heavy Arms).
 

Flamjetxx

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Just a bit of wording that is off, general Small Arms is everything up to and including rifles. Its a catch all term, its best to describe it against Pistols, then carbines, then rifles, then if applicable blaster cannons, then light laser cannons and so on. The way it seems is that the armor is protected against cannons (heavy Arms).
Nah- def didn't meant to get up to cannons- I'm trying it keep it from being too OP- More fun to RP that way; That's my bad though, I think it's obvious at this point that my SW tech vocab is severely lacking ;)

edit: I think my edits will be more pleasing for a tech enthusiast to read. Thank you @Grim

Again, if I missed anything, please yell at me!
 
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Krajin

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For a light armour it's pretty strong in terms of resistances and manoeuvrability. Is this fully powered or just the helmet?
 

Flamjetxx

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For a light armour it's pretty strong in terms of resistances and manoeuvrability. Is this fully powered or just the helmet?
It's strong and light because of the Sith-Alchemized Durasteel used. It's not fully powered, Will have a battery pack under the back plating that will power the helmet when it's worn, but otherwise conserve energy when not in use, because powering the sensors is useless when there is no HUD to send the info to.
 

Outlander

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I'm not sure about that Sith Alchemized Durasteel. Especially when it's otherwise not powered.
 

Flamjetxx

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I'm not sure about that Sith Alchemized Durasteel. Especially when it's otherwise not powered.
The Sith-Alchemized Durasteel is supposed to be nigh indestructible, and it's supposed to be irrelevant to the thickness of the metal as to how strong it is, because of the mystical properties; And I[m actually kinda surprised you guys don't know more about this than I do, but I suppose it would be something specific to the faction (shrug)?

Either way, I thought that nigh indestructible wouldn't be very fun, nor fair to RP, and so I made it slightly more appreciable by being able to defend against medium strength weaponry as opposed to everything below a lightsaber or star ship weaponry. I specifically aimed for the armor to be lighter, as to not hinder the maneuverability or speed of the user as much (hence the lack of coverage); BUT if you think that it should be heavier, even with thinner plating, I certainly have no experience in judging the weight of metals, in or out of this RP, and am fully open to others' expertise on the subject.

As for being a fully powered suit, I don't want any more electronics in the suit than the sensors and HUD; In fact, I'm still hesitant on the HUD.
 
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