Alliance Reward System

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Minuteman75

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Alliance Faction Rewards

While the Galactic Alliance's rebellion against the Sith Empires does not have the funding nor the vast resources either Empire wields, it will recognize members for merit. As such ,the coalition is willing to reward such service by means deemed appropriate. Also given increased responsibilities means a high-standard will be imposed upon anyone given any amount of leadership.

At the beginning, Alliance members with initiative will be allowed to form their own cell once they’re approved by Alliance Command. If approved they will be granted permission to establish a small base/station/safe house for personal/cell use if successful through a small of series of missions (a plot).

(Note: Some of the items here cannot be obtained outside of this system or by taking them from a member who already has them.)


Typical Rewards



    • After three (3) successful completed missions or one (1) PvP win, members of the Alliance may claim a single advanced piece of tech for themselves. This does not include advanced ships. They also earn the Medal of Initiation.
    • After five (5) successful completed missions or two (2) PvP wins, members of the Alliance may claim a single advanced ship, a single advanced ship upgrade, or a single comparable piece of advanced tech.*
    • After eight (8) successful completed missions or three (3) PvP wins, members of the Alliance can be put in charge of twelve (12) Alliance member NPCs. These NPCs can be counted towards the number of the character's own cell or organization, if they have one.
    • After ten (10) successful completed missions or four (4) PvP wins, members of the Alliance can select two (2) more advanced ship upgrades for their starship or a single (1) armor function for their personal armor.
    • After twelve (12) completed missions or five (5) PvP wins, members of the Alliance receive the Medal of Honorable Service and can select a single (1) piece of advanced tech for their arsenal.
    • After fifteen (15) completed missions or six (6) PvP wins, members of the Alliance are able to serve aboard a single (1) capital class ship of corvette size OR within a single battalion of troops for use on official Alliance business only.** They may also choose to take on the rank of "Rebel Lieutenant" if they so choose.
    • After eighteen (18) successful completed missions or seven (7) PvP wins, members of the Alliance may claim a single advanced ship, a single advanced ship upgrade, or a single comparable piece of advanced tech.*
    • After twenty (20) completed missions or eight (8) PvP wins, members of the Alliance are granted the Medal of Rebel Glory, command over a small fleet of Alliance warships for official Alliance business only,** and the option of taking on the rank of "Rebel Admiral/General" if they already have first obtained he rank of Captain/Commander respectively.
*If you select a ship, it cannot be a capital class ship, nor can it be a ship that would not be available for purchase for Alliance. For example, faction-specific ships to the Mandalorians or the Sith would be disallowed.
**This ship still belongs to the entire faction; your character only has the command of it in battle or on missions.

Special Rewards



    • Rebel Commander/Captain: A special rank granted to those who have proven themselves leaders in the Galactic Alliance by leading rebel missions that benefit the whole of the faction. These rebels have seniority over ranks beneath them (please see the Alliance chain-of-command for more information). Rebel Commanders/Captains may also establish their own Alliance cells. (Create/lead a plot or mission pack that succeeds and benefits the Alliance)
    • Call Sign: Alliance call signs are unique names (i.e., Red Leader, Red One, Red Two) used in communications, most commonly during space missions, to identify special members of the Alliance—particularly pilots. The Alliance Commander, Jedi Masters, Rebel Commanders, and Rebel Captains all are able to automatically use a "Leader" call sign. Squadron creators can also claim the "Leader" sign. Other rebels can show their relation to these leaders by claiming a call sign and joining their squadron. (Create a PC starfighter squadron of at least 5 members OR obtain a ship for the Alliance OR upgrade an Alliance-affiliated ship with advanced tech)
    • Alliance Combat Harness: The Alliance Combat Harness was designed to give their most experienced and loyal troops more versatility on the battlefield. Can be earned once per character. Obtaining one consumes one (1) armor function in exchange for granting two (2) armor functions. They can only be earned once per soldier and are a sign of leadership and loyalty to the Rebel Cause (Given to Soldiers who have created and led 3 successful mission packs for the Rebellion that resulted in the gaining of territory or some kind of asset)
Please note: This section may receive updates at any time from Rebel leadership as they deem it necessary or create specialized tech.
 
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Coach

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Are Missions made on a wall by you or can we create them ourselves as long as they benefit the rebellion they are a mission?
 

Minuteman75

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As long as those missions benefit the GA yes they count. Read the OOC section again on the bottom part of the page to see specifics.
 

Coach

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Ive never done a Dice or DM before. Is there a minimum rolls per Dice thread? And how do I use a DM here?
 

Minuteman75

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Don’t worry you’ll figure it out. Feel free to ask the main staff about these questions. They can give better explanations than I can.
 

Great Jamie

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What about when you complete more than 20 missions?
 

Andrewza

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I am sure once we get to that point something can be though of. But no one is there yet.
 

Minuteman75

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Exactly. Some-point we’ve figure it out don’t worry.
 
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