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Alhon

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Alhon

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PIETR ZIRFAN


TITLE: Exile SPECIES: Human (Rhinnalian) AGE: 24 HEIGHT: 1.75 m WEIGHT: 72 kg


PIETR ZIRFAN is a Human male and Jedi Exile, born on the planet Rhinnal. The son of traditional landowners, he is a prominent secessionist and member of the conservative Zirfan Clan, with strong ties to anti-establishment factions across the Darpa Sector.

Originally a student of the Rhire State Medical Academy, Zirfan transferred to the capital's Jedi Chapter House on discovering his force sensitivity. Vain, prideful and grasping, he completed his foundation training but became disillusioned with the Order and the wider Republic in the waning years of the Hundred-Year Darkness, resigning his position to join the Jedi Exiles.



BIOGRAPHY



  • Born in the Rhinnalian capital Rhire, Pieter Zirfan is a scion of the Zirfan Clan, which takes its name from the nearby glacier. Formerly a dominant faction in Rhinnalian society, the Zirfan Clan has seen its fortunes wane in recent centuries, with the thawing of its glacial lands diminishing its proud heritage. Holding fast to the old ways in the face of an increasingly modern, multicultural Rhinnal, sons and daughters of Zirfan descent feel increasingly at odds with their peers, raised and educated for a world that no longer exists.

    Pietr Zirfan was no different. Spending his childhood within the confines of his clan's insular reservation, he was taught the histories and legends of the Rhinnalians of old, their majestic snowswept landscape a backdrop to their great deeds. He embraced the traditions and long-held rivalries, joining gabal hunts across the icefields and elaborate annual dinners with neighbouring clans. Revelling in the sense of privilege and belonging that all Zirfan felt, he enjoyed every minute of his adolescence, confident his future would be his for the taking.

    But the ice of Pietr's world was retreating. With it, the beauty and timelessness of the old Rhinnal was beginning to disappear, replaced by the urban sprawl of a capital city that no longer knew itself. Hundreds of thousands of off-worlders came through Rhire each month, with many and more of them staying to snatch up new fertile lands. Not even the Esselian occupation had threatened the Clans so; for the Esselians had been Humans, at least. Many of the newcomers were not. Instead, Pietr and his peers watched with dismay as Herglics, Bothans, Twi'leks and a dozen more began to found their own communities, with their backs turned on the native Rhinnalians even as they began to encircle them.


    The Zirfan and their allies fought against the unwelcome change, but they were outvoted in every case by the more numerous modernisers. Soon enough, Pietr's family reservation was under pressure on all sides, forced to fall back and redraw its borders on an almost yearly basis. The Clan couldn't support itself anymore off the land alone - Pietr and his contemporaries had little choice but to find work. With a half-decent mind and no small amount of confidence, he enrolled with the State Medical Academy to train as a surgeon; a profession respected in both the old world and the new.


    But the Academy proved oppressive for Pietr. Always he had decided his own way, but here was an institution with a rule for every breath. They told him what to do, and how to do it, all the damn time. The Zirfan name meant nothing to them, as it should have done. Instead they treated him like every other serf, making him grind through basic biology no matter what he already knew. He hated it. Truly.


    Their practical training was a welcome break, and the only part that proved mildly interesting to the young man. Consisting of hospital visits and laboratory workshops, the students were able to put their learning into practice. It was during one such visit that Pietr's apparent insight was noticed by a Jedi healer, and called out for what it was; a connection to the Force.


    Though initially reticent to have anything to do with a religious Order like the Jedi, Pietr was persuaded on seeing the Force in action. Witnessing the Jedi heal a deep wound, without machinery or medicine, astounded the young boy. His desire for greatness led him to overcome his reluctance, for he had to know the power the Jedi commanded, see what it could do, feel what it could do.


    Pietr knew enough to keep his desires secret, at least in the beginning. Joining the Jedi Chapter House as a novice, he undertook a period of foundation training under the watchful eye of mentors sent from Coruscant. Working first with them and then with the healers, he was eager to leap ahead but felt constrained by the cramped sanctuary's confines and ethos. The Jedi wasted their great powers on the old and sick of today, while all the time the modernisers outside continued to steal Rhinnal's tomorrow. Pietr was sure he could bring his new skills to the aid of the his Clan and its cause, but political action was discouraged by his Jedi teachers, as were active family ties.


    He came to despise the Jedi. They had shown him his power, but would not let him use it.


    When rumours of their far off conflict first began to circulate, he heard much that piqued his interest. Reports of a splinter group, championing a strident, ambitious use of the Force, seemed almost too good to be true. The news that there were others in the galaxy, who believed the same as him, excited him no end. The Exiles had it right, they would understand.


    He would find them. He would learn from them.


    He would save Rhinnal.


CHARACTERISTICS

  • Pietr is the product of privilege. Raised among the deeply traditional Clans, he is typically polite and well-mannered, with a strong sense of personal honour. His fortunate upbringing has fostered his ambitious nature and given him a natural confidence bordering on arrogance. Though he is able to keep his own counsel, he occasionally lacks an older man's caution, allowing his passion for politics or people to overpower his otherwise calm and collected demeanour.

    Highly educated, but sheltered, he has a somewhat narrow view of the galaxy and little life experience. A politically active secessionist on his homeworld, he is deeply distrustful of non-Human species and generally underestimates their intelligence and capabilities. These xenophobic tendencies, together with his cut glass accent, mark him out as a Core Worlder and risk conflict and animosity outside his own social circle.

    Though sometimes strident and guarded in equal measure, Pietr can prove a firm friend, or fierce lover, if his respect can be won.



CAPABILITIES


  • Pietr's understanding of and skill with the Force is broadly consistent with a practitioner of his age and experience. His foundation training as a Jedi has given him a firm grounding in the fundamental Force applications, in which he has shown considerable skill.

    He has a natural aptitude for energy manipulation, in particular using the Force to change and influence physical processes or his surrounding environment; a talent that was honed further during his time as an apprentice healer. Charged with triaging the sick and maintaining their base level of heath, he developed his senses and a noticeably tactile use of the Force, regulating a patient's body temperature through touch and concentration.

    Now aligned with the Exiles, the former healer intends to strengthen his powers and use his talents for an entirely different end. His affinity for influencing temperature and the physical world has become a fascination with the ice and cold of his homeland, both for what he views as its offensive power and its ability to conserve Rhinnal against unwelcome change.

    Cold is therefore a force of nature that Pietr seeks to harness and control. Already able to channel a freezing energy through his hands, he uses this power as a weapon against his enemies, blackening their skin and draining their resolve. Though most deadly when he is able to touch his foes, his ability to strike further afield is growing day by day. Passionate and determined, he dreams of mastering Winter itself, and returning Rhinnal to the ice age of the past.
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MISCELLANEOUS


  • Like many young men, family, friends and lovers play a significant role in Pietr's world. Significant figures include:

    - Magnus Jas Zirfan & Deanna Zirfan - Parents
    - Jasper Zirfan, Freya Zirfan, William Zirfan - Sibilngs
    - Want to go here? Let's RP together!

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  • Having left both the Jedi and his familial Clan under a cloud, Pietr has little to his name beyond his lightsaber and staple possessions. The few outfits he carries with him reflect traditional Rhinnalian dress, with fine silks, woven doublets and a high degree of detail and sophistication evident.



ROLEPLAYS

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Alhon

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Aliash Imbraani

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NAME: Aliash Imbraani
PRONUNCIATION: Ali-ASH Im-brar-ney
ALIAS: Al
AGE: 19
SPECIES: Gurlanin

HOMEWORLD: Quiilura
LEVEL: 1
FACTION: The Hutt Cartel
RANK: None
AFFILIATION(S):
None

HEIGHT: 5'7
WEIGHT: 162 lbs
HAIR COLOUR: Black
EYE COLOUR: Orange
ORIENTATION: Bisexual
FORCE SENSITIVE: Positive



STRENGTH:

Canine Form ██████████
Human Form ██████████

DEXTERITY:


Canine Form ██████████

Human Form ██████████

CONSTITUTION:

Canine Form █████████
Human Form ██████████


INTELLIGENCE:

Canine Form ██████████
Human Form ██████████

WISDOM:

Canine Form ██████████
Human Form ██████████

CHARISMA:

Canine Form ██████████
Human Form ██████████


Summary

Aliash Imbraani is a young Gurlanin male from the planet Qiilura. Kidnapped, trafficked and sold into slavery at a very early age, his polymorphic abilities are extremely limited compared with most of his species. Nevertheless prized for his powerful canine form and rare racial heritage, he has served as a captive bodyguard and henchman to many Cartel criminals.

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Early Life


Born and raised on the Gurlanin homeworld of Qiilura, Aliash began life in his mother's marsupial pouch, carried about the species' secretive community until he was old enough to leave its sanctuary.

Carving out his own place in a large family pack, he grew quickly, hunting with his brothers and playing with friends as those of his age were prone to do. Eager to seize the fruits of his seven hundred years of life, Aliash was a natural extrovert, with an energy and dynamism that marked him out from immediately. Quick to master the fundamentals of his natural canine form, he harried his more seasoned peers relentlessly, desperate for the opportunity to explore further and further afield.

Shortly after his eighteenth cycle, one of his brothers agreed to let Aliash join a hunt on the outskirts of the capital, Imbraani. Tragically, it would be the youth's last. Tracking their charge into the barn of an abandoned Barq farm, the pack found themselves surrounded by offworld poachers, weapons and nets in hand. Their prey had been a trap; a bold gambit by mercenaries paid to capture one of the legendary Gurlanin. The pack scattered, but the poachers had the numbers and the element of surprise, closing off their escape routes and burying a tranquiliser dart in Aliash's leg.

The young pup awoke to find Qiilura gone and himself a captive aboard an alien craft. He fought his confinement for three days, grinding his claws against steel in vain, before collapsing from exhaustion. He even tried to change shape, as he had seen others of his kind do, but he did not yet know how and the heavy collar around his neck seemed to tighten with every try.

Aliash was eventually taken to a backwater compound on Nar Shaddaa, where he was placed in the custody of Clawdite handler, Lek Vaz. Vaz had been paid a great many credits to capture one of Aliash's kind, and 'make them useful' to his undisclosed master. The collar, it transpired, was of his design; calibrated to contract and strangle the Gurlanin should he try to change form, or refuse to do so when commanded.


So began several months of hell for the young Aliash. He was tested, prodded and taunted night and day as Vaz sought to gain mastery over him, offering him food and pleasures for good behaviour and beatings for disobedience. The Clawdite was clever, tapping into Aliash's pride in his own abilities to massage his ego. He whispered words of greatness to young pup, promising him great rewards if only he might learn to take human form. It was a painful and gruelling process, in which Aliash abused his own nature, forcing himself to change before the natural time. His early attempts were stunted and misshapen, but with each Vaz would make him try again, the collar remote blinking in his gloved hand.

Grudgingly, Aliash's efforts bore fruit. With each passing month, his human form became clearer, sharper, closer to the real thing. Vaz and his associates began to believe they could succeed and pushed him further, demanding perfection. Finally, after nine months in that one locked room, Aliash stood tall as a Human male of nineteen, his orange eyes the only sign of his true nature. After everything, he could stand amongst those who had taken him. Perhaps, as an equal.

Aliash's relief was palpable, but his joy was to turn to ash in a moment. Presented to Vaz's overlord, he was told in no uncertain terms how little his achievement mattered. For though his new form offered many opportunities, plans had changed during his months of confinement. His new master no longer had need of a spy or shapeshifting informant, but instead wanted the prestige of a powerful canine predator at his feet.

He pressed the remote before Aliash could speak a word, contracting the collar and sending the boy back into his animal form, consigned to the life of a beast among men.



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Biography



Adventures to come.

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Characteristics




Appearance, Personality, Likes & Dislikes.

________________________________________________________


Capabilities




Skills, Training, Equipment and Force Powers.




________________________________________________________

 
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Alhon

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Matteusz Simeon

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NAME: Matteusz Simeon
PRONUNCIATION: Matt-ay-us Sim-ee-on
ALIAS: Matt, Matti, Brother Simeon
AGE: 28
SPECIES: Human

HOMEWORLD: Coruscant

LEVEL: 1
FACTION: None
RANK: None
AFFILIATION(S):
Pius Dea / 'Nova Dea'

HEIGHT: 5'10
WEIGHT: 158lbs
HAIR COLOUR: Brown
EYE COLOUR: Blue
FORCE SENSITIVE: Positive

STRENGTH:
██████
████
DEXTERITY:
██████████
CONSITUTION:
█████████
INTELLIGENCE:
██████████
WISDOM:
█████
█████
CHARISMA:

█████████



Summary

Mattheusz Simeon is a Human male from the planet Coruscant. A minor drug-dealer in the capital’s Galactic Market District, he was recently charged and convicted of manslaughter and sentenced to seventeen years imprisonment.

An inmate of the Centax-1 Maximum Correctional for the last five months, he is rumoured to have been radicalised by religious extremists within the prison populace.

________________________________________________________

Early Life

Born to high class parents with careers in galactic government and a prominent trade consortium, Matteusz was born into wealth but never happiness. Placed in the care of a nanny before he could walk, he was surrounded by a life of excess, never wanting for anything save the warmth of a close, loving family. His mother and father were bright, well intentioned young people, but their glittering professional lives left little time for their infant son and they squandered his early years, sowing rewards to be reaped in a distant future.

When that future arrived, it was far from the gentler harmony Matteusz' parents had envisaged. Instead, war beckoned. A war amongst a strange and distant people, with glowing swords and powers that neither the teenage Matteusz or his parents understood.

The Jedi.

Their squabbles brought the galaxy to its knees and destroyed what little family time the Simeons enjoyed, shackling the boy's parents to their desks as never before. Their frayed bonds broke and, by the time the conflict subsided, Matteusz' family was beyond repair. Wrenched apart, exhausted and utterly spent, his parents had given their all to the war effort, and had nothing left for each other. They divorced some months later, after a bitter court battle that obliterated the family's wealth.

Matteuz and his mother found themselves penniless and moved to a converted refinery on the outskirts of The Works. Forced to live in one room, the proximity failed to bring them closer, instead acting as a pressure cooker for years of pent up anger and resentment. Their relationship deteriorated further and Matteusz spent most nights out on the streets to be free of his mother's ravings. Falling into drink and drugs before he was even a man grown, he found a solace in the escape they provided and was soon prepared to do anything for the credits to buy them.

More often than not drunk, drugged and debased, he acted as a runner for a gang of Kryotin dealers that knew how to treat him well. Encouraged and exploited at every turn, he lost many of his best years to the haze that his life with them became. However, his easiest job was to prove his last, when he agreed to take a new shipment to a wealthy client in the Senate District; Jane Winborn, daughter of the Coruscant Security Force Chief and a teenager as spoiled as Matteusz himself. She was to share in his fall too, for the augmented Kryotin he supplied her left the girl dead in her palatial apartment.

The boy went to ground, but the security Chief gave no quarter in his search for his daughter's killer. Turning over rock after rock throughout the capital, he uncovered more than one snake, all of whom were more than willing to sacrifice a drug-addled Matteusz to the full force of the law. He was arrested, charged and convicted in a matter of days, with the judge handing down a sentence three times the standard length. Consigned to imprisonment on one of Coruscant's moons, Matteusz collapsed into withdrawl and all but declared his life over.

But he did not die.


He came close. Ravaged by the cold emptiness of Kryotin withdrawal, he wished himself dead more than once. But he went on. He went to bed on the cold hard floor, woke and ate the tasteless soup they gave him, and dragged himself through the menial work of the prison, all under the watch of the guards. And, in that cold, dark, desperate place, he began to find himself again. The haze of the last few years retreated and he saw himself for the first time.

His disgust and self-pity might have consumed him there and then, if not for Mozzar. A softly spoken, elderly inmate, he became Matteusz' cellmate in his third week. Though they appeared to have little in common, Mozzar too carried a great deal of regret and had lost more that most in his eighty years. Unlike Matteusz, however, he had lost himself to a battle of his choosing, rather than that of others. He had fought for his faith; an ancient religion that had once ruled the Republic, one that valued order, loyalty and deep bonds of fellowship.


Pius Dea.

Matteusz had never heard of it. Nor had he ever held a faith, for he had never had anything to believe in, not even his parents. But slowly, surely, he came to believe in his newfound friend Mozzar, and the power that he served. He did so because he wanted to. Desperately so. He longed for the closeness and communion that Pius Dea offered and yearned for the redemption that only the Goddess could provide.

In the seclusion of their cell, Mozzar imparted the teachings of his ancient faith, together with the lessons that he had learnt along the way. Cutting through Matteusz' drug-addled youth, he helped the young man discover the power that he had held all along, deep inside, suppressed beneath his hurt and pain.

For Matteusz Simeon had the Force; the gift of the Goddess herself.

When it was time, Mozzar, last scion of the Church of Pius Dea, commanded that he use it, to bring about the restoration whose name was foretold:

Nova Dea.



___________________________________________________________________________________

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Personality

Test.



___________________________________________________________________________________


Characteristics




Appearance, Personality, Likes & Dislikes.

________________________________________________________


Capabilities




Skills, Training, Equipment and Force Powers.




________________________________________________________

 
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Alhon

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Nova Dea

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The Goddess, the primary deity of the monotheistic Nova Dea.
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Nova Dea


POLITY: Congregational

GOVERNANCE: Locally elected

HEAD: None / Unknown

HEADQUARTERS: None

SEPARATED FROM: Pius Dea

MEMBERS: Unknown

...


...


...


...









Summary

Nova Dea (No-Va Day-A), meaning new goddess, is a Pius Dea revivalist movement active in the Outer Rim, followers of which are known as Dealics (Day-liks). Possessed of knowledge and traditions passed down from the traditional cult, Daelics seek to recapture the glory of the Pius Dea Era, when adherents of the faith ruled the Old Republic.

Retaining the core religious precepts of its predecessor, Nova Dea is a monotheistic faith centred around worship of a deity known as the
Goddess. Its followers adhere to a strict moral code, emphasising civil order and spiritual purity.

The new movement is distinguished from earlier iterations by an openness to all races, backgrounds and creeds, together with a newfound hostility towards Force users, including Jedi and Exile alike. Sworn to bring the Force under the control of the Faith and order to the galaxy, followers of Nova Dea are committed to the destruction of these 'unnatural' power groups wherever they might be found.


________________________________________________________

Doctrine and Beliefs


All Daelics worship the Goddess; an omnipotent deity who represents, or is, a personification of nature, motherhood, fertility, creation and destruction, embodying in herself the bounty of the known universe. The nature of the Goddess and the principles by which she commands all to live are contained in the Goddessa, which serves as the faith's holy text.


The Goddessa is an anthology of teachings, parables and accounts of the Goddess's power as witnessed by the faithful. It establishes the Goddess as creator of all things, with men and women of all worlds her sons and daughters. Daelics have adopted a broad interpretation of this aspect in recent decades, expanding 'men and women' to include all the races of the galaxy.

Recurrent themes of moral restraint, civil order and spiritual purity are reflected in Daelics' daily practices, which include obedience to law, regular worship and maintaining a high standard of cleanliness.

Commanded to spread the Faith wherever possible, followers of Nova Dea are generally embracing of others and often engage in charitable efforts to assist the downtrodden and worst affected by the chaos in the galaxy. However, they reserve scorn and hostility for Force users outside the Faith's bounds.




_________________________________________________________________________________

Membership


Official Republic estimates do not recognise Nova Dea as a significant religion, either regionally or across the galaxy. Daelics are understood to be comparatively few, perhaps only a few hundred, scattered across various worlds throughout the Outer Rim.


Recent reporting indicates the movement may be gathering pace, however, and Force users in particular should be aware of the risk posed by its members.

_________________________________________________________________________________

Intent


To provide an introductory backdrop to the movement in the new timeline, providing a framework for my character and any others with an interest to work to transform it into an interesting group and eventually powerful faction.

_________________________________________________________________________________

 
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Alhon

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Founding the Faith

Nova Dea Plot Pack

...


latest


ASK Sermons in the Square // 2 participants

Yolahn Square is the central thoroughfare and marketplace in Onderon's capital city of Iziz. Find a way to secure an area for the Faith, from which disciples might preach its truth and brothers might sell our wares.


latest


ASK // Faithful Sentry // 2 participants

If the Faith is to thrive on Onderon, it must remain safe from its enemies. The Goddess needs mortal eyes to watch the port of Iziz, keeping watch for allies and foes alike. Make contact with the Port Authority and help them see the light of Nova Dea.


latest


ASK // Heresy and Harlots // 2 participants

Iziz must be purged of those who reject the Goddess' light. Pay a visit to the central Cantina and deal with the drunks and delinquents who would threaten the Faith's goals.
 
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