Aleksandr's Workshop

Aleksandr

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I'll just use this as a space to work on anything that I need to.



STAR CABAL
MISSION DIRECTORY

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This is the mission directory for the Star Cabal faction, where all of the available missions of our organization are listed for you. As of right now, the Cabal prefers to stay in the shadows and pull strings from afar, remaining secretive and deceptive. Keep this in mind as you carry out missions for our glorious cause.

As you already know, the primary purpose of the Star Cabal is to, ultimately, eradicate the Sith, the Jedi, and any other order of Force-sensitives that threatens galactic civilization.

Each mission is meant to advance the Cabal Council's goals in some way rather than be random and meaningless attacks, involving important elements. Whatever mission you end up being on, treat it as if the existence of the Cabal itself is dependent on it. You have a choice of carrying out the following operations, with general information being provided about each one. We will give you a briefing, an idea of the orientation of the mission (whether it is primarily anti-Sith, anti-Jedi, or Miscellaneous), and a list of every agent that will be taking part.

Right now our forces and reach are rather limited, but we are expecting you to fix that. Good luck, operative. Glory to the revolution!

Character Name:
Link to Profile:
Character Rank:

Mission Name:

MISSION PACK I
Making Ourselves Heard
Escape from Belsavis

Apparently some of our agents within the Imperium have been comprised and have recently been transported to the prison facility for political dissidents on Belsavis, an ice world in the Outer Rim. An interrogation and execution no doubt awaits them. In one of their last communications, however, the agents have said that they have managed to acquire information that will be of vital importance to the Cabal in a future mission. We need several men to go and bust our colleagues from this Imperial prison on Belsavis. It should be a fairly simple target, since the unrest currently going on throughout the Imperium has most of High Command's attention. However, if you are unable to retrieve them, then you are authorized to kill them―better for them to be dead and silent rather than alive and giving away information on the Cabal.

Orientation: Anti-Sith

Agents (2-3 needed): TBA


Link:

Gambler's Luck

Moff Darax Kellin, based on the infamous "Gambler's World," Vorzyd V, is a member of the Cabal Council and has been one of our most reliable informers within the Imperium, while his casinos and resorts have been a major source of our funding. Lately, it appears that the Sith have grown suspicious of him and have sent their agents to the planet, despite his attempts to cover up the investigations he does for us. Our friend also has reason to believe that much of his garrison has been infiltrated by Sith and their agents, which renders the majority of it unreliable. Moff Kellin is simply too important where he is to lose his position. Your objective is to go to Vorzyd V and to quietly eliminate the Sith investigators, but do so in a way that it cannot be traced back to the Moff. Sith or not, they are still bound by the Imperium's legal system. Just a couple of unfortunate accidents, and the Sith Order has much bigger problems to deal with right now anyway.

Orientation: Anti-Sith


Agents (2-3 needed): TBA


Link:

Regime Change

Balmorra is probably the largest manufacturer of small arms in the galaxy. But unfortunately, the planet currently being held under martial law by its sole customer, the New Sith Imperium. It is partly because of this that the Imperial governor of Balmorra, a Sith Lord by the name of Darth Melchiro, is quite unpopular. Go there and eliminate him, preferably in a quiet manner. Your secondary objectives are to intercept a weapons shipment that will be sent to the Imperial armed forces soon and to establish contact with the local Balmorran resistance leader. Remove the thorn in our side that is Darth Melchiro, "liberate" some weapons that we can use, and let the local freedom fighters know who it was that eliminated their nemesis―so we can call in a few favors from them in the future.

Orientation: Anti-Sith

Agents (2-3 needed): TBA


Link:

Cordis Die

A remote world in the Samix sector is home to a large space station that will soon host a strategy conference of many Sith Lords and Imperial officers from throughout the Outer Rim Territories, where they will discuss how to respond to recent Rebel and Jedi attacks. The space station is well defended on the outside from any direct assault, but we should be able to get a commando team inside with the information and equipment provided by our sources within the New Sith Imperium. You will be issued Imperial uniforms to use once aboard, as well as access codes. Some of their "gifts" include a copy of the schematics, which the commando team can use to find the station's power core and destroy it. Take down the station full of reasonably high-ranking Sith and Imperials from around the Rim, and a great deal of problems for the Cabal will be eliminated from the face of the galaxy.

Orientation: Anti-Sith

Agents (3-4 needed): TBA


Link:





STAR CABAL
SIGN-UPS

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So you want to join the Star Cabal? We are a society of enlightened individuals who understand that Force-sensitives, the Sith and the Jedi in particular, are the cause of the majority of the galaxy's problems. We work to eradicate them both from behind the scenes in order to preserve galactic civilization.

Think carefully before joining. Secrecy and deception is one of our organization's most important weapons. Would you be ready to sacrifice everything, if need be, for the glorious revolution?

It may take a long time and much effort, but in the end, the people of the galaxy will finally be free of their Force-wielding oppressors. If you are willing to join the fight for your liberation, then sign up below:


Character Name:
Link to Profile:
Desired Rank:
(typically the first rank, Enforcer, but can be different depending on your character's status)
Explanation for Joining: (explain why your character wants to join and what their position currently is. If the character is in a position of high influence, and/or has an especially strong hatred of the Jedi and/or Sith, they may become a rank above Enforcer.)




STAR CABAL
NPC INFORMATION

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Here is a list of the different NPC characters related to the Star Cabal in some way, typically for mission purposes. Depending on the situation, I may sometimes take part in some missions as an NPC in order to provide a challenge or if there appears to be a problem. This is a list of those NPCs related to the Cabal. The section will be updated as missions are carried out and new ones are added.

Darth Melchiro

The acting Imperial governor of Balmorra, Darth Melchiro is currently the main target of the Star Cabal mission "Regime Change." He is a Gormak hailing from the world of Voss, a strong Sith and that appointed to be the acting governor of Balmorra upon the death of the previous one in an ambush by the Balmorran resistance. He hates them more than anything else for their continued evasion of his forces and the guerrilla war that they wage against the Empire. Though he is easily angered, the Gormak is not reckless or foolhardy as often as one might expect, and is dedicated to serving the Sith Order above all, making him a formidable opponent.


Current Status: Alive

Powers:
Force Jump
Force Push
Force Pull
Force Choke
Force Lightning





Darax Kellin

Originally a politician in the Galactic Alliance, Darax Kellin surrendered to the Imperials without a shot fired and became the Imperial Moff of Vorzyd V, the infamous "Gambler's World." He is currently an important figure in the Cabal Council, and is the overseer of the Cabal mission "Gambler's Luck." His three sons have all been conscripted into the Imperial Army and were killed in action, while his wife died in an attack by Rebel agents. He has hated the Sith strongly since then, blaming them for destroying his family and eroding his authority, so he ended up joining the Star Cabal. Kellin has become one of our most important informants while the revenue from his casinos and resorts on Vorzyd V provide much of our funding. However, Moff Kellin is suspected of treachery by the Sith, and is trying to lose their attention.


Current Status: Alive

 
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Aleksandr

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Nissk Velor
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Aleksandr

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TASPIR SYSTEM
OUTER RIM TERRITORIES


640


Although the crew of the Arrestor-class Patrol Frigate Stormbreaker are no strangers to combat, the ship itself is a new vessel showing no signs of having seen battle, recently built by Kuat Drive Yards. There is only one major difference between the Stormbreaker and other ships of the class: a small bay large enough for an assault lander or shuttle has been built in, while standard patrol frigates do not have any hangars. Its crew of more than seven hundred men has been put together from the survivors of vessels destroyed at the Battle of Manaan along with a few that were not involved in that engagement. With them are two escorting Dagger-class corvettes, the Rage and the Titan.

Recently, the commander of the sector fleet in the remote Dynali sector, Rear Admiral Shtaaden, has reported that an important Rebel agent has been captured by his men on one of the sector's planets, Taspir III. The man is severely wounded and cannot be transported. It is because of this that the rear admiral has asked for a Sith to be dispatched to the sector in order to interrogate their special Rebel prisoner. The admiralty and the Sith Order responded by sending a Sith to Taspir III aboard the Stormbreaker, being one of the few ships not otherwise occupied in the region at the moment, along with its two corvettes. A squad of elite 501st Legion stormtroopers has been sent along for security.


When the trio of ships entered the Taspir system, the frigate's captain initially did not think there was anything suspicious about the Monitor-class Star Destroyer and the two Censor-class Patrol Cruisers that seemed to be waiting for them. Their frigate's computers identified the Star Destroyer as Rear Admiral Shtaaden's flagship, the Indomitable, and the two cruisers as other ships of his sector fleet. It was when those vessels did not respond to the frigate crew's attempts to hail them that the captain thought something seemed odd.

The man's thinking was interrupted by a the sound of an explosion and a shudder that shook the entire ship, nearly sending everyone that was not sitting down onto the floor. Before he could ask what happened, one of the crewmen yelled, "It's the Star Destroyer, sir! They've opened fire!"


"Captain," another one spoke up. "Their three ships are moving towards us at top speed."

Rear Admiral Shtaaden, a traitor? The captain recovered from the shock and began shouting orders. "All hands to battle stations!"


He paused for a moment to consider something before turning to his adjutant. "Call our special passenger and tell him what's going on. They have the advantage in firepower, but if he and his troopers can board the mutineers' flagship and kill the rear admiral or whoever else may be leading this, we may have a fighting chance. Tell them to get to the shuttle."

——————
 
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Aleksandr

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Stars' End Prison
Mytus VII, Corporate Sector

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The infamous Stars' End has held the title of one of the best-known maximum security facilities in the galaxy over the centuries, since the days of Palpatine's original Galactic Empire. But it was not run by the Imperials entirely. The Corporate Sector Authority currently works with the New Sith Imperium to manage the facility, located in the remote Mytus system, on the edge of the galaxy.

The core of Stars’ End was a 40-story tower which could hold thousands of criminals and political dissidents stored in stasis booths. The subterranean levels were taken up by an enormous power generator that provided energy for the whole installation. Above came the main section of the tower with forty levels of detention cells. Each level had the height of three regular levels with industrial-grade energy power supply. The thousands of stasis tubes could easily be access by catwalks and walkways. Computer stations allowed quick access to system, maintenance, and repair parameters. The prisoner's life signs were constantly monitored from the administrative levels.

The top levels included medical facilities for the prisoners and interrogation rooms as well as an orbital skyhook for docking with larger dungeon vessels. The hangars could handle ships of up to 300 meters length with short-range shuttles servicing larger ships. Other facilities were hydroponic farms, along with housing and medical facilities for maintenance and technical personnel, Security Police enforcers, guards, and executives. Command stations for sensors and defense were also located underground, directly at the corresponding installations. All facilities of Stars’ End were connected by a complete monorail network, which also allowed a direct and quick transfer of prisoners directly to the starport to the tower.


It has now come to the attention of the Star Cabal due to the fact that the Imperial authorities have discovered some of the Cabal's agents within the Imperium, and have transported them to Stars' End for interrogation and, most likely, execution. The agents are aware of sensitive information that cannot be allowed to fall into the hands of the Imperial authorities, and they have sent communications before their capture claiming to be in possession of important Imperial files that could help the Cabal in future missions. That is why he, Rellis Elegin, the head of Cabal Council himself, is personally overseeing this operation to extract the agents. He is now on his way to the facility with two of his operatives, including his bodyguard and main lieutenant, who is a former Alliance Army commando, along with a new face to the Cabal -- a Trandoshan mercenary.

The plan is simple: enter Stars' End wearing Imperial uniforms, claim that the imprisoned agents need to be moved at the request of High Command, and get them back to the stolen Imperial shuttle provided to them by their other contacts in the Imperium. But the nobleman from the Senex-Juvex Kingdom has had enough experience to know that plans rarely survived when put into practice.

Rellis turned to his compatriots as they sat in the cockpit of the shuttle approaching Stars' End, asking them, "I assume you have read the briefing by now?"


He couldn't help but smile when seeing the Trandoshan in an Imperial uniform, which all three had to wear as a disguise for this mission. Now that's something I never thought I'd see, he thought.
 

Aleksandr

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Armurek
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Ssi-ruu Noble

BASIC INFORMATION

AFFILIATION
TEST

RANK
TEST

SPECIES
Ssi-ruu

HOMEWORLD
Lwhekk

GENDER
Male

HEIGHT
Nearly 2.3 meters

HAIR COLOR
None

EYE COLOR
Black

SKIN COLOR
Blue


BIOGRAPHY
Test


latest

PERSONALITY
Test

INVENTORY


WEAPONS

Panther M99
SFPM-23 Flechette Pistol


ROLEPLAYS
Will be posted here.
 
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