Against All Dice

One For Sorrow

Two for Joy
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Alrighty.

Sorry for the delay, post coming later on.

Rolling a d20 for our hiding.

17+ = we're shadows in the night.

12 - 17 = half the group hangs back to investigate.

<12 = we're found.

+2 for Kane's force stealth
+2 for cover

[dice]d20[/dice]

Result: 21! We are shadows in the night.
 

One For Sorrow

Two for Joy
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Rolling d20 to see if we can sense the next patrol coming:

17+ = easily

12-17 = yes but not with much time (incurrimg penalty on next stealth roll)

<12 = completely blindsided

[dice]d20[/dice]

Well. Here we go.
 

One For Sorrow

Two for Joy
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Rolling a d8 to see how many are in the patrol.

[dice]d8[/dice]

Bump it up to 2 for challenge
 

One For Sorrow

Two for Joy
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I mean, with all the effort expended by climbing and focusing on not falling to our deaths i suppose missing a small patrol is understandable.

Honestly if it were 8 of em I'd be a little concerned about missing it.
 

Axym

Coffee!!
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Ya no kidding. Lol

After I posted I thought it would’ve been good to take their uniforms. But nope, not now
 

One For Sorrow

Two for Joy
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I mean, we could always use the force to bring the other guy up. Though I imagine the blood might raise questions :P
 

One For Sorrow

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Roll to see of we detect the next patrol.

17+ = plenty of time

12-17 = yes but with a penalty to stealth

<12 = why do we suck at this?

+2 for the fact that engines would echo
+5 for the commlink
-2 for having to split focus

[dice]d20[/dice]

Result: Plenty of time
 

One For Sorrow

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Rolling a d4 for the patrol size. (Smaller die because smaller space)

[dice]d4[/dice]
 

One For Sorrow

Two for Joy
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Rolling D20 for stealth

+2 for Kane's force cloak
+2 for Tynians force cloak
+1 for comlink being off and because bad guys never look up (once they're under us)

[dice]d20[/dice]

Well crap.
 
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