A New Plot for the SWRP

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Eudemonia

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I don't mean RP mechanics, that's not an issue here as you are all frankly spot on a sfar as RPing goes.

What I mean are things like troop levels, fleet sizes, economic restraints, infrastructure, and logistics. These don't need any rules if you don't want them, but they need some careful consideraton.

IE: A nation with excellent production ability and logistics but with low manpower will very rarely, if ever go undersupplied but may experience shortages of manpower.

That's all I'm curious about.
 

Ser Yorick

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OK, if and when there is a mistake made, you may PM the battle mods and make your complaints, there is no need to continue this discussion if you're going to openly debate their competence.
 

Brandon Rhea

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Fleet sizes and such will be determined by the faction leaders in the near future.
 

Eudemonia

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<div class='quotetop'>QUOTE(adroit @ Apr 13 2007, 09:01 PM) [snapback]158925[/snapback]</div>
OK, if and when there is a mistake made, you may PM the battle mods and make your complaints, there is no need to continue this discussion if you're going to openly debate their competence.[/b]

You're awfully antagonistic, I'm not debating anyone's competence, but how the decisions are made. I was wondering if these things are considered, so cool off.
 

Brandon Rhea

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Everything has been considered. And, again, there is no need to mince words.
 

Eudemonia

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<div class='quotetop'>QUOTE(The Consort @ Apr 13 2007, 09:03 PM) [snapback]158928[/snapback]</div>
Everything has been considered. And, again, there is no need to mince words.[/b]

Alright then.
 

Green Ranger

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Perhaps we should set up 'fortress' worlds that are considered unattackable for each faction? RPs could partake on the world, and small conflicts could occur, but all in all the ownership of these worlds would remain under their original owner. I think too much the RPs wars that have occured are to focused on invasion and conquering, and it doesn't touch on smaller things - crash landings on uncharted worlds, fleets engaging in combat on an interdicted hyperspace route etc. Also, an attack on a planet and taking out the government shouldn't really mean that the world is instantly under the other faction's control.Resistance and loyal groups would strike out at opportune moments, workers would go on strike, there would be riots, mass damage to infrastructure etc.

Another thing we need to look into is to put the Jedi and the Sith on an equal playing field. I've found that i've walked away several times due to the fact that, despite the civil wars that occur etc. the Sith are completely and totally untouchable, which is probably osmething that needs to change. I'm not suggesting anything like making the timeline after the enactment of the Rule of Two, but I do think that the Sith need to be, for lack of a better word, nerfed somewhat to make fighting against them and winning a more reasonable option.

Personally, I prefered the LA days when (cheapness aside) the wars weren't so focused on conquering, and the conflict focused on the tug-of-war aspect, where one faction would gain a little, but then a counter attack would cause them to lose a little, and so on.


But then, i've only just returned, so this is probably all misinformed BS :thumbsup:
 

Ser Gregor

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Well, in terms of the Sith being overpowered, I'll be killing Nexus off at some point through the war, so we could do something to be like, "shits, Sith are skrewed" because he dies doing something crucial to Sith or something. I dunno. I'll post once again when I'm thinking more efficiently.
 

Ser Yorick

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Well, I personally do not see the Sith as "overpowered", as IMO there is only one good Sith. And that is Sin. I don't think he could do any other type of character justice, not after being a Sith for so long.
 

Green Ranger

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Ah, Sin - the only RPer i've ever met who is type-cast. Still, he does good at what he does, but his overpoweredness still comes into play in things such as major battles, especially with his deliciously vague writing style. ;)
 

Brandon Rhea

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Not to mention he writes like he lives in 1460.
 

Green Ranger

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Maybe we should write like we live in 0 - Latin RP, anyone?
 

Captain Kara

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<div class='quotetop'>QUOTE(Grim Ace @ Apr 13 2007, 09:46 PM) [snapback]158986[/snapback]</div>
Maybe we should write like we live in 0 - Latin RP, anyone?[/b]

Etiam, permissum nos operor ut. Is vadum partum ultum tripudium.

I think that's right...but whatever. I like what I have read so far...concerning the ideas for the rps, seeing that I am now back in action.
 

Green Ranger

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I was joking... *runs and hides*
 

Eudemonia

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Without getting jumped on, I would like to pitch the concept of homelands for this system.

I was playing a mod for Rome: Total War called Europa Barbarorum (Excellent mod btw, very realistic) and it introduced a new way to look at a concept I've seen other places: Homelands and conquered territories.

I would like to propose four levels of territories that nations can own, each level being more subject to ill effects and rebellions as they decrease in ability to govern their territories. An optional add-on would shift the numbers for each level depending on government, with democratic, pacifistic governments having inherently smaller empires than highly authoritarian militaristic nations.

Level 1: Homeland, probably restricted to 5-10 systems tops. The core of the nation, best infrastructure and whatnot.

Level 2: Annexed territories, 10 additional systems with lowered levels of infrastructure and happiness among the population.

Level 3: Subjugated territories, 10 additional systems, lowered levels of everything.

Level 4: Client States: Any number past 25-30 systems. Populace hates the occupying power, below standard infrastructure unless the nation really works at it, low security.

This rule would prevent steam-rolling of huge powers like the Sith and make gigantic empires have the appropriate costs of manpower, economy, and political will.


Once again, I could personally make a very simple government scaling chart for this with each type of government having different max numbers for each level of control. Easy and no complicated rules.
 

Green Ranger

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Considering this site is free-form RP oriented, implementing such a system is counter-productive against the type of RP that we use, imo.
 

Eudemonia

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Well, it's just a suggestion that would stop mega empires from being invincible, that's all.
 

Green Ranger

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Theoretically it would work, in a perfect world, but I think it just might not mesh well with Freeform.
 

lakorish

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Hear, hear!

I know my idea's flawed. Our RP was set after the Trilogy, so obviously a lot of stuff has happened since now. New raced do produce a hassle and a possibility of lameness, but they do offer other stuff, like missions were we begin to understand them and stuff like that, but we can work to get that in in any situation. And the fighting back is good, so long as it happen sorta "secret ops" style. If its obvious or large scale, what kind of explanation can we make for why the outer rim planets still stay "free". Also, getting the Hutts involved would be interesting.

All in all, we would need to designate 5-10 people to temporally NPC the invading Army and consistently do so. The las thing we need it to give it to someone who all of a sudden cant be on and puts the whole RP on a stand still. 5-10 would allow us flexibility.
 
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