A Meeting of Wrens Dice Rolls/OOC

Noctyr

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Using Standard dice rolling rules

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

Note that a natural 1 is "critical fail", not necessarily instant mission failure - a natural 1 should be something that makes the rest of the thread harder but it depends on the attempted action exactly how much by.

Likewise, rolling a natural 100 is not instant mission success - depending on what it was rolled for, this can give bonuses to other rolls or, at the judgement of the Plot team, include a surprise bonus reward from that thread.

You cannot roll until you succeed. You cannot have your team keep rolling for success to negate a bad roll either.

You do not have to roll for every menial and pointless action in a thread.

You are not expected to roll a d100 to determine how many enemies are in your thread or the like - for those kinds of rolls, a lower numbered dice remains perfectly fine.
 

Noctyr

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Brahe attempts to....tickle Song?!
 
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