“Grounded” (Role Play Thread Recruitment)

Kur Harwutma

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Grounded; Open, Possible PvP Conflict, Death-Disabled

I.C. Details

The mission was simple: take an undercover agent from Velmor to Hox. Almost too simple but fitting of an acolyte. “Take on some passengers, maybe enlist a co-pilot to assist. Don’t mess up!” Paraphrased perhaps but accurate in the meaning behind what words were imparted. Uwaamu did just that, taking in three additional passengers and an accomplice. Surfing through empty space and systems between. They were stopped in their tracks by an Imperialist freighter. Taking shelter on Taanab was an exceptional, all be it only, option. Without another means of escape, it became a hinderance to continue onward.

Alas, the passengers and even the agent were upset. Making birth on Taanab was understandable for fueling but taking so long to continue their journey was unacceptable. It came to an agreement that alternative means must be sought after. Dire was their situation so eccentric must be their solution…

Goals

Successfully bartering with local mobsters to ensure an escort out of the Taanab system. Boss Frocklin will more than happily store our ship aboard an agricultural freighter heading course for Coruscant in exchange for some assistance.

First Objective-

Discover the hidden entrance leading into the Blood Brothers Gang hide-out. (Through intimidation or other means)

Details-

1: Enter unsolicited tavern and choose whether to isolate an individual from the Blood Brother or eliminate the company while leaving a sole survive for interrogation.
2: (Dice Roll) Discover through any means where and how to enter the Blood Brothers hideout.

Second Objective-

After entering the base located within a nicely formed mountain range. The group must disable their security systems and ensure a lockdown to prevent escapees. Then take care to find the rival gang’s boss, Toto-Afrik.

Details-

1: Enter Facility.
2: Disable security system and enable lockdown. (Dice Roll for turning security droids on Blood Brothers)
3: Locate Boss Toto-Afrik.
4: Kill or barter.
A. Kill then return to Boss Frocklin and prepare for Objective Three
B. Barter with Toto-Afrik for an alternative means of escape. (Dice Roll)

A) Objective Three-

After leaving, our character make way to escape through an escort vessel which hold agricultural goods. (Dice Roll)

B) Objective Three-

Blood brothers have payed off the Imperials to let a freighter pass without need of a dice roll for inspection.

Positions

Pilot- Uwaamu

Co-Pilot- Seth Varsan

Passenger One- Open (Any Faction)

Passenger Two- Open (Any Faction)

Passenger Three- Open (Any Faction)

Restrictions and Rules

1: Any opposing faction must hide their identity unless Independent
2: Dice rolls will be made by DM and institute a D20 roll with modifiers depending on characters Skills/Attributes
3: Unless a group joins together to specifically find the agent, the agents identity must be role played as unknown.
4: Dice rolls to discover whom is the agent will be implemented in a case of Detective work.
 
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René

Back in Black
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@Kur Harwutma, if I have Xanthe attempt to intimidate the bouncer from you post through a combination of Force Fear and her own physicality (6' 8" wolf humanoid) will you want me to do a dice roll? And if so we you familiar with how to do that?
 
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