Bubák
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  • The minimum age requirement for Crusader is 18, to my knowledge, though we'd rather most Crusaders either be in their mid to late twenties.

    Thread count often has little to do with promotions, promotions to Crusader depends on whether or not you have proved your character both worthy and strong enough to earn the namesake 'Crusader.' So, if your 15 completed threads consist of at least 3 completed missions, 5-6 training threads, and 2-3 dueling threads, then yes that's enough.
    The message of a revolution isn't to defy the citizens, never before has it ever been so. It's always formed by the citizens for the citizens, against the government. They don't target the resident population. They target military posts.

    Crushing a rebellion makes an example of them. Fear, a mocking insult to any who would dare defy the Empire. The Empire, by definition, isn't made up of citizens. It is made up of those who rule them.
    Which is implementation of fear, not making the people believe they are doing the best for them.
    Y'know what'd be great? If Sato and Avreet had a real good, serious fight that settled their rivalry XD
    I never once mentioned combat proficiency nor lightsaber dueling, I am simply saying that negotiation isn't the Sith way. Manipulation, control, superiority. It isn't right to confer with the trash of the galaxy.

    And yet, the entire destruction of a planet never looks necessary. The same is as if executing a bunch of men in the town square. The emphasis isn't on the idea of peace and prosperity. The idea is that the Empire is held by fear and tyranny.

    Obviously, though, we have two very conflicting ideas of the Sith and I suppose we can agree to disagree.
    No, not so. I see the Sith, like the Jedi, as idealists, yet simply on the other side of the spectrum. Idealists that embrace their passions rather than become wary of them. Palpatine indeed mastered an incognito state as the Chancellor, but only because he had the threat of the Jedi. As the Emperor, he did not care for the desires of the people. He devoted his time to his own projects of the Sith, such as luring out rebels and building a Death Star. He destroyed the entire planet Alderaan, was that then causing people to 'believe that he is doing what is best for them'? Thus I see the Sith as a people that do not care for the desire of others, with no need for things such as empathy. And this is why I believe such a mission is blasphemous of the theme.
    Your ideas of persuasion and reason are perfectly sound, and would be a good choice to pursue if not a Sith.

    But I say that doing such a thing defeats the essence of the Sith, and degrades the themes that so often attract people to making characters of the Dark Side.
    Imperials care. Why Sith? If you are going to do some sort of peacekeeping, the proper way is to bend and coerce them, or rather crush them, not negotiate.
    I might make that girl an Imperial-associated Bounty Hunter, since they'll have bigger funds, but she has her own Agenda.
    Honestly, don't know. I have two in mind. Supporting characters for different factions. One's a Mandallian Giant, but a bit of a wuss by Mandallian Giant standards, but he's a great fighter, just kind of more of a hippie, haha, a softie at heart. The other is actually kind of like Sandy, but bit more refined, and a lot more "evil" by most standards, but she just lacks morality, and does what needs to be done. She's a spy/infiltrator and demolitions expert. But her armor I can't post yet because the submissions are closed, so I'm having a tough time deciding. I have to update Aeon, too.
    Well, we can do somewhere else, anywhere on Coruscant. I'm writing a biography for another character right now. >.<
    Sounds good. Arkantos would more than likely be in the underlevels though. You want to write the first post?
    How about Mykrk? I'd be hunting for a Vornskr, and you might be on the planet for (whatever reason you might find suitable). Near the end, a pack of Vornskr find us, and we'll have to fight them off at half our strength (because we tire ourselves out), and as we are about to lose, you escape, leaving arkantos to deal with the pack, and I'll somehow survive because I'm a ood guy and have plot armor, and I'll finish up the thread by taking the pup of the vornskr so that I can have a pet, luls. OR, we could get stranded on a planet together somewhere and I'll not reveal my Jedi-ness to him. Maybe on a ship or something? Then near the end you find out I'm a Jedi, but it's too late. it's post time-skip, right?
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