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Tech Compendium: Seventh Timeline Edition
- I will mark tech that is owned by factions and therefore restricted. However, many unmarked pieces of tech have other limitations on their usage. If you are unsure if you can use it, ask its creator.
- If you want to use a piece of tech, please read that tech’s writeup. Do not rely on my short summaries, they are not always accurate or perfectly descriptive.
- Remember that you need to do plots to obtain high-level tech and restricted Functions. Do not just grab a bunch of cool stuff and slap it onto a Level 1 character.
- This compendium may not always be 100% up to date. I do updates in 15-20 tech submission bursts. If you see the tech you’ve submitted is not on here immediately, please don’t get your socks in a knot. I tend to be fairly busy, and I sometimes make mistakes and miss things as well.
- what a bunch of nerds
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Frigates Corvettes Barges Freighters Skiffs, Scout and Patrol Craft Shuttles and Couriers Bombers Starfighters Interceptors
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Broadside-class Frigate [RESTRICTED] - A heavily armed and armoured frigate owned exclusively by the Republic.
Deep Water-class Frigate - A Mon Calamari-designed frigate. Lacks firepower, but makes up for it in hangar space.
Dragonsnake-class Frigate [RESTRICTED] - A frigate design owned by the Hutts. Strong armour and weaponry, but has some older systems and tech. -
CR-10 Corvette - A versatile corvette, primarily used for escort and system defense.
Drexl-class Attack Corvette - A fast and well armed corvette, designed for hunting and destroying enemy ships.
Orivah-class Corvette [RESTRICTED] - An age-old design in the Hutt Armada. Good weaponry and cargo space but has low maneuverability. -
Kolier-class Drone Barge - A barge piloted by a droid. Very commonly seen along high-traffic, low-danger hyperlanes.
Xim-class War Barge [RESTRICTED] - A large armed barge developed in Hutt space. Very sturdy despite its haphazard manufacturing. -
A3 Heavy Freighter - Huge cargo capacity, but insanely slow.
A4 Heavy Transport - A luxury transporter, designed to carry many passengers and vehicles between heavily-patrolled systems.
Bendu Medium Freighter - A standard medium freighter. Spacious and comfortable, with a decent cargohold.
Bendu Freighter - Pirate Modifications - Looks the same as a Bendu freighter, except modified with torpedo launchers and extra bunks and some prison cages inside. Difficult to find mechanics that will modify it.
CZK Olympic Carrier - A fairly luxurious freighter used for public transport between Core worlds.
Fathier-class Light Freighter - A light freighter with enhanced speed and maneuverability at the cost of cargo space.
GCE-337 Light Freighter - An affordable light freighter with a very large and comfortable living area.
Lybeya-class Heavy Freighter - A heavy freighter with a massive cargo space.
Dewback “Nerf-Herder” Light Freighter - A common, robust light freighter.
KDY Enterprise Carrier - One of the most commonly seen public transportation vehicles in the galaxy.
T2 Thresher Freighter - A medium freighter with moderate defensive systems. Designed to carry a small fighter or interceptor in its hangar bay. -
Farsight Scout Ship - The best ship for exploration. Tons of high tech equipped, but very expensive.
LUS/E Light Utility Skiff - A small skiff used for inter-system travel. Lacks a hyperdrive and defensive systems.
Raider Patrol Boat [RESTRICTED] - A Republic-owned patrol primarily used for customs enforcement. Sturdy with good firepower, but lacks a hyperdrive.
Triskele Patrol Craft - A ship optimal for police forces and bounty hunters. Fairly expensive.
Vari Boarding Skiff [RESTRICTED] - Developed by the Hutts and primarily used for boarding other larger vessels. -
ASL-E Long Range Liner - A starliner designed to comfortably transport a large number of civilians between systems.
Boonta-class Shuttle [RESTRICTED] - Standard craft designed to transport Hutts and their entourage luxuriously.
Cloud Skimmer Luxury Shuttle - A lavish shuttle. Expensive but the best in luxury.
CR-1925 Armed Star Courier - A very expensive but well-armed courier.
Star Hopper - A light, unarmed, fast ship designed for planet hopping.
Y77 Simplexian - An odd mix between a starfighter, light freighter, and pinnace.
Z3D Armed Pinnace - The bridge between a starfighter and a light freighter. Very versatile, and also the smallest ship equipped with a hyperdrive. -
Manta Bomber - A cheap bomber, much more sluggish than others of its class.
STB-E Bomber [RESTRICTED] - The staple bomber of the Republic. Equipped with chaff launchers to make up for the lack of armour. -
Bi-Vane Starfighter - An older pattern of starfighter but still commonly seen today.
Rip-current Fighter - A durable Mon Calamari fighter. Very hard to acquire.
ST-9 Starfighter [RESTRICTED] - A versatile Republic-only starfighter.
”Uglies” - Any sort of homemade starfighter. Haphazard and flimsy, barely does the job.
Whirlbat Starfighter [RESTRICTED] - The Hutt Cartel’s standard starfighter. Very maneuverable. - Hawk-bat Interceptor - A standard interceptor. Fast and maneuverable, but flimsy.
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Broadside-class Frigate [RESTRICTED] - A heavily armed and armoured frigate owned exclusively by the Republic.
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Deliverer Troop Lander - An older but reliable troop lander. Heavily armoured but small and cramped.
DV-22 Assault Speeder - A light transport and assault craft.
T-44 Oswaft - An armoured and well-built troop lander. Capable of carrying several different loadouts for accompanying support craft. -
Bantha Land Skiff - A land speeder commonly used by Hutts.
CEC TITAN X2 - A luxurious speeder designed civilian city travel.
FX-630 SRB Turbo / FX-440 SB Sport - Two different kinds of swoops, one designed for racing and the other for civilian use.
FX-980 - A very fast landspeeder. Comes in either the Racer or Grand Tour models, the latter being less expensive and designed for civilians instead of racing teams.
Repulsor Board - Basically a hoverboard. Advanced “Skyboards” can ascend to much higher altitudes than the standard “Skimboards”.
Terrex Speeder Bike - A very fast and maneuverable speeder. -
ICT Wompa - A light hovertank commonly used in the Great War.
T-45 “Slug” Infantry Tank - Relics of a bygone age. Very old and rare tanks. Open-topped, slow, and equipped with a heavy Pulse Wave cannon.
UC-130 Rancor Medium Tank - Designed for anti-armour and anti-bunker engagements, but lacks in infantry support. - Borgas Banquet - A fully functional food cart that doubles as a covert listening device.
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Deliverer Troop Lander - An older but reliable troop lander. Heavily armoured but small and cramped.
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Pulse Wave Technology - Weapon technology that predates blasters. Does massive amounts of damage to very close-range targets.
Slugthrower Technology - Very old technology that fires solid bolts instead of energy. Generally ineffective in modern combat. -
2L Blaster Rifle - A slightly older model, but a mainstay across the galaxy. Your bread and butter semi-auto rifle.
A-45 Blaster Rifle - An unwieldy semi-automatic rifle. Good for hitting distant targets.
APR-11 Blaster Rifle [RESTRICTED] - The standard hard-hitting but heavy blaster rifle of Alderaan’s military.
Bowcaster - A unique crossbow weapon that energizes quarrels with devastating effect. Only Wookies can start with them.
Cycler Rifle - A common slugthrower used by bandits and Tusken Raiders. Illegal or heavily regulated in most of the galaxy.
D-7 Blaster Carbine - A very small carbine, optimal for smaller species and urban warfare.
Dart Rifle - A rifle that fires darts, typically used for hunting wild animals. Its standard darts contain a fast-acting sedative. Other liquids and venoms cannot be used with it.
DGV-1 Custom Targeting Rifle - A sniper rifle with a collapsible stock and barrel.
DS-2 “Doo Wop” Stun Rifle - A standard stun rifle.
H3-11 Medium Flamer - A standard flamethrower. Difficult to acquire.
Hunting Blaster Rifle - A light rifle that can recharge ammo. Best used for hunting.
Line Gun - A hefty harpoon rifle.
Marauder Pulse Wave Rifle - The last pulse wave rifle in production. Obtainable on the black market only, as it is illegal in most of the galaxy.
Outstrider Compound Bow - A compound bow. Good for people who want a weapon quieter than a blaster.
PIPE - A rocket launcher with reduced armour penetration but decent anti-personnel capabilities.
R-18 Blaster Rifle - A loud but sturdy blaster rifle favoured by criminals.
Satyr Blaster Carbine - The bridge between a blaster pistol and rifle. Lacks punch but has an extended ammo capacity. Good for urban warfare.
Senexian Gas Gun - Designed to fire gas grenades. Extremely hard to acquire.
SLR-34 [RESTRICTED] - A Republic-made light repeater. High rate of fire and accuracy.
STR-53 Carbine [RESTRICTED] - A short-range versatile carbine restricted to Serenno.
TS 2-Shot - A unique double-barrelled rifle, one side firing blaster bolts and the other stun rounds.
Z-11 Light Repeater [RESTRICTED] - A standard light repeater developed and owned by Serenno’s military. Requires a bipod for optimal accuracy. -
4C Blaster Pistol - Your bread and butter blaster pistol, despite its slightly aged design.
AP-15 Blaster Pistol [RESTRICTED] - A slower but stronger-hitting pistol used by Alderaan’s military and police.
B-10 “Door Knocker” Stun Pistol - A unique stun pistol that can charge up and expend its entire payload to create a concussive blast.
”Guardian” Holdout Blaster - An elegant, compact blaster. Commonly used by politicians and other elite.
Mark III Slugthrower - A slugthrower of aging design. Reliable, albeit weak.
OSA-10 Blaster Pistol [RESTRICTED] - An Onderon-only pistol that trades ammo for stopping power.
SKR Sporting Revolver - A pistol that can fire either slugs or blaster bolts. Must be disassembled out of combat in order to do so.
SP-20 Blaster Pistol [RESTRICTED] - A pistol developed by Serenno, designed with high rate of fire in mind.
Stinger Stun Blaster - A standard stun blaster.
Thunderslug Pulse Pistol - The last pulse wave pistol to be mass produced. Illegal in most of the galaxy.
VZ-1 Steadyshot Pistol - A blaster pistol with a collapsible stock. -
Collapsible Vibro-Sword - A moderately short vibrosword, but very easy to carry.
Electroblade Training Saber [RESTRICTED] - An electroblade used for training by Jedi and Exiles.
Model 1-48 Stun Baton - A standard stun baton.
Shock Boxing Gloves - Gloves that apply a shock upon contact. Often used for sporting events or self defence.
Zygerrian Shock Whip - Whips used by the Zygerrian slave empire. Fairly difficult to obtain outside of Zygerrian space. -
M0553 Incendiary Grenade - A standard incendiary grenade. Difficult to acquire.
Smoke Grenade - A grenade that makes smoke. -
Cruxseed Extract - A painful poison, lethal at high doses. Must be ingested. Antidote is available at standard hospitals and medbays.
Jedi Juice - A truth poison.
Lindsay’s Nightcap - A slow-acting sleep poison.
Zolarworm Solution - A slow-acting paralysis poison. -
Data Vault - Designed to carry a large amount of information instead of transferring over the Holonet. Basically a Star Wars-y memory stick.
Personal Universal Translator - A handheld translator for people who don’t want protocol droids. Can only translate one language at a time.
Security Tunneller - A Star Wars-y lockpick.
Spoofer - A highly prized slicer device that can copy and imitate any sort of data set, like an ID or digital credit chit.
Vindler Sight Reader - A HUD you can wear as glasses instead of a full-face helmet. Does not stack with armour.
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Pulse Wave Technology - Weapon technology that predates blasters. Does massive amounts of damage to very close-range targets.
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Jedi Dueling Armour - Arm plates designed to cover Jedi robes.
Pilots Flight Suit - A standard flight suit. Allows for survival in the vacuum of space.
Slave Trooper Armour - The armour Exiles forced their slave armies to wear. Comes standard with a slave collar and stim injector. Illegal everywhere. -
Clovoc Armour - A customizable suit of armour that mimics those worn by Kyuzo Clovoc Warriors. Popular among bounty hunters.
Enforcer Armour - Typical armour worn by police forces across the galaxy.
Outrider Scout Armour - A suit commonly found in the rougher parts of the galaxy. Very useful for traversing dangerous or unexplored terrain. -
Bulwark Armour - The most expensive armour in existence, but also the most protective. Typically worn by guards of the galaxy’s most elite.
Senexian Slaver Armour - Filters out dangerous toxins and protects the wearer from them. -
EVA Suit - A suit designed to protect its wearer from the vacuum and dangers of space. Tear and impact resistant, but completely useless against conventional weaponry.
Terra-Pak “Hardcase” - An armoured backpack. Can withstand one blaster shot.
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Jedi Dueling Armour - Arm plates designed to cover Jedi robes.
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ACC Command Podium [RESTRICTED] - A very old autonomous droid control system also capable of brainwashing sentient beings into slaves.
Automatic Conqueror [RESTRICTED] - An old but powerful line of battle droids. For use in admin-approved plots as opposition.
GR8-series Battle Droid - Haphazardly put together battle droids. Crude but effective. Possession of battle droids is restricted in most of the galaxy.
RT-BD-001 “Storm Hydra” [RESTRICTED] - A very sturdy and well-built battle droid. Must be purchased from Isabella Drake (@Braden Drake). - PB-series Protocol Droid - A standard protocol droid.
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MC-series Utility Astromech [RESTRICTED]- A slightly modified version of the MR-series, made and sold only by Gellart Creed (@Shalken).
MR-series Utility Astromech - A cheap, low quality astromech droid. -
DR-series Diagnosis Droid - A companion observation droid with quirky personalities. Basically an astromech without the utility tools.
RTD-01 - A scout droid designed to infiltrate and observe. -
Binary Auto Servitor - A heavy workforce droid.
Elensalites - A near-extinct race of highly intelligent robots.
Locust-series Scavenger Droid - A common scavenger droid.
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ACC Command Podium [RESTRICTED] - A very old autonomous droid control system also capable of brainwashing sentient beings into slaves.