Here they are
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 3, 2018 #1 Here they are
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 3, 2018 #2 Rolling 1d10 to determine whether or not there are pirates that spooked the workers in Can We Fix It? 3-10 is yes [Dice]d10[/Dice]
Rolling 1d10 to determine whether or not there are pirates that spooked the workers in Can We Fix It? 3-10 is yes [Dice]d10[/Dice]
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 3, 2018 #3 Rolling 1d10 to spot pirates in Can We Fix It? 6-10 is success [Dice]d10[/Dice] +1 for high alert
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 18, 2018 #4 Roll for a wall of telekinesis in Can We Fix It? [Dice]d10[/Dice] +2 for time to gather the Force
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 27, 2018 #5 Botajef: Lock Down roll for maximum distance (in meters) of cone-shaped Force Fear Rolling 1d20 [Dice]d20[/Dice] +4 for level and Gauntlet power
Botajef: Lock Down roll for maximum distance (in meters) of cone-shaped Force Fear Rolling 1d20 [Dice]d20[/Dice] +4 for level and Gauntlet power
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 30, 2018 #6 Rolling 2d10 for counterassault troops in Botajef: Lock Down: [dice]2xd10[/dice]
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 30, 2018 #7 Roll for Kalladrrl to redirect blaster fire lethally, 1d10 7 and up lethal deflect: [dice]d10[/dice]
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Sep 30, 2018 #8 Are there alarms sounding? 4+ for no alarms [dice]d10[/dice]
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 1, 2018 #9 Roll for a grenade 'n' Force maneuver in Botajef: Lock Down: [Dice]d10[/Dice] +3 for level, Gauntlet and deception
Roll for a grenade 'n' Force maneuver in Botajef: Lock Down: [Dice]d10[/Dice] +3 for level, Gauntlet and deception
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 1, 2018 #10 Do they surrender on Botajef? Total of 19-20 on a d20 will decide [Dice]d20[/Dice] +1 for terror tactics
Do they surrender on Botajef? Total of 19-20 on a d20 will decide [Dice]d20[/Dice] +1 for terror tactics
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 8, 2018 #11 Scared troops in B:LD? [Dice]d10[/Dice] +2 continued terror tactics
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 8, 2018 #12 Number of troopers: [Dice]d20[/Dice] +2 for two rounds to reinforce
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 8, 2018 #13 How many Kalladrrl can hit: [Dice]d10[/Dice] +4 for csustained channeling of Force power through the Gauntlet
How many Kalladrrl can hit: [Dice]d10[/Dice] +4 for csustained channeling of Force power through the Gauntlet
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 20, 2018 #14 Telekinetic finishers in Botajef: Lock Down: [Dice]d10[/Dice] +3 for level and gathered Force
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Oct 20, 2018 #15 Blaster fire redirects: [Dice]d10[/Dice]
Rexx Rex Imperialis SWRP Writer Joined Apr 26, 2018 Messages 215 Reaction score 86 Dec 13, 2018 #16 Roll for Kalladrrl's Choice: 1-5 -- Ending 1 6-10 -- Ending 2 [Dice]d10[/Dice]