Protecting the Train and Goods Dice

Nommie

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@Great Jamie @Algarus

Okay here is the dice thread for the thread. I will plug in the dice roll chart in a moment. (:

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

Edit: Here it is. Remember only one attack roll per turn even if you get a bad roll.

Dice rolls we can use

D100 for attacks

D10 for number of oppositions / opposition actions

D6 decision making?
 

Nommie

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Hold on dice did not show on my end. Rolling again hopefully I do not break the dice this time. Lol

Using 2 d10 dice to see how much opposition they will have to deal with in the first round.

[Dice]2d10[/dice]

Edit: Sweet didn't break them this time.

Opposition total: 16 First wave
 
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Nommie

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Rolling to see if Tycho will prevent a couple of bikers from boarding the train.

Using d100

[Dice]d100[/dice]
 

Great Jamie

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Rolling to see whether Joran and his 2 companions succeed in preventing bikers from boarding the train

[dice]d100[/dice]

Edit: Ha ha! Great victory!
 

Algarus

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Ops, forgot to roll! Rolling to see how well Ash does to stop boarders
[Dice]1d100[/dice]
Edit: rip
 

Nommie

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Rolling to see if Tycho will take down the two boarders.

[Dice]d100[/dice]

Edit: What the hell dice gods? Lol
 

Great Jamie

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Just for the future
Rolling to see whether Joran and his allies are able to repel another assault

[dice]d100[/dice]

Edit: Well. Not catastrophic
 

Algarus

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Ashlyna's attempt to attack boarders
[Dice]1d100[/dice]
 

Nommie

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You still take them out but either you or one of your two crew take a minor consequence like an injury or something.
 

Nommie

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Using d10 to see if the gangsters in the first wave will retreat or continue their assault.

[Dice]d10[/dice]

1-5: The gangsters will fall back. Giving the rebels and train crew a moment to prepare for the next wave.

6-10: The gangsters will continue their assault.

Edit: Okay looks like we will not be getting a break.

Remaining Gangsters (First Wave): 9
 

Nommie

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Rolling to see if Tycho will take out the two gangsters that manage to board the train.
Using d100

[Dice]d100[/dice]

@Algarus @Great Jamie
 

NotSarcastic

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Rolling to see if, having entered the cart if Quolon will be able to defeat the two thugs who are by the entrance.

[dice]d100[/dice]

Edit: Some good luck for you all :)

Remaining gangsters, 1st wave: 7
 
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Eccles

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Rolling for whether or not Harkam's pistol shots hit their marks.

[dice]4d100[/dice]

EDIT: remaining gangster for the first wave = 4
 
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Eccles

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Rolling to see whether or not Harkam manages to dodge the two incoming bolts

+ 20 on the first one, due to the bolt coming from a dying hostile.

[dice]2d100[/dice]
 

Nommie

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Rolling to see if Tycho will successfully take down a boarder so he can open a door for Harkam to board.

[Dice]d100[/dice]

Enemy Left: 3
 

Eccles

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Rolling to see if Harkam managed to board the train

[dice]1d100[/dice]
 

Eccles

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Rolling to see how many bad guys jump in after him. 1d6 cap at 4.

[dice]1d6[/dice]
 

Eccles

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Rolling to see if Harkam remains conscious.

[dice]1d100[/dice]
 
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