Geir's Garage

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
Last edited by a moderator:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
sith_by_nefar007-d5qlgkc.jpg


Rp ideas for Geir Ambros



1: Hunting Trip Gone Awry
Geir has taken time off from normal duties to hunt some game either at a preserve or in wildlands (type of game he's hunting may vary) but things take a turn for the worst when a group of slavers arrive to not only poach the same game that Geir is hunting, but as well as anything that isn’t a part of their crew.


2: Gutsy Gangsters Gutted (Sith Space)
When Geir hears about a group of lowlifes making trouble on a Sith based planet he takes the initiative to snuff out any opposition that threatens to harm the Brotherhood’s interests.


3: Cartridges as Cover
Geir is in the market, the black market, for some new arms and weaponry. When in a shady environment in the lawless area of the galaxy (take your pick there are a lot) two groups end up having a shootout in a place of trade. A third party hires Geir to make an example of the two parties to send a message so that nobody does so in neutral ground again.


4: High Price for Herbs and Spice
A client has hired Geir to acquire a fresh shipment of Tauira, a delicacy. The only problem to get it one has to infiltrate a heavily guarded pirate base that also houses a great deal of other drugs.


5: Drifting in Darkness(multiple parts)
Rumors of a large ghost ship have been circulating through the spaceports and Geir decides to check it out. Characters must find it and once they find it, they must deal with whatever surprises lay in wait.


6: Purgatory’s Vault
Part 1: there are rumors of an item, something of such great wealth and mystery that it rivals any other.
Part 2: a ghost ship in wild space, recover it’s logs and as much intel on what happened to it.
Part 3: An abandoned research station on the outer rim was analyzing the artifact. The artifact was removed from the location and moved to a disposal facility.
Part 4: the facility is located and the group then finds it
Part 5: if the group decides to interact with it (I.E. move it, sell it, use it) it transports them to a purgatory world with an evil entity that makes them spread out, testig them as individuals.
Related Files: item 1 item 2 item 3 Iem 4


7: End of Asylum
A political leader is wanted by the people of his own planet for past crimes involving corruption and genocide. The republic have given him asylum despite the controversy. A price is on his head as well as favor by the planet and neighboring systems. Your objective is to find him and kill him.


8: Upon a White Steed
(This is broken into multiple parts and is the start of a grander scheme.)
There is money to be made in the chaos of war. Many people live in isolated conditions, areas yet to pick sides or be taken by any.



    • There is a scientist specializing in Epidemiology. We need to convince him to join us preferably, if this can’t be done then take him by force and bring him to sith space.
    • Response mission (only if he doesn’t come along willingly) bounty hunters come, as can try to recover him.
    • He makes a virus that causes coughing, sore throat, and a fever until the person burns out on their own fever. Distribute this through _insertmethodhere_ without being discovered.
    • Wait for a few weeks and then announce we have a cure/vaccine, start selling it t
9: Startup’s Stirrups
Geir has decided to make a few investments in business and even starting a few of his own. There might be a few organizations that oppose this and diplomacy might switch to aggressive negotiations.
 
Last edited by a moderator:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
starwars_lightsaber_designs_by_robotpencil-d88rgnq.jpg


~Geir Ambros Acquisitions~

Vehicles

Edge of Temptation (Icarus-class Star Courier) customized
JR-4 swoop customized (inside Edge of Temptation)
Equinox Speeder bike customized (inside Edge of Temptation)

X-57 Ziost Hunter Starfighter (located at Ambros Estate)
X-57b Ziost hunter fighter-bomber (located at Ambros Estate)


Weapons


Vagabond
Phrik sword

Phrik 2x short swords
Drakcya's dual-phaseLightsabers
2x dual-phase shoto Lightsabers
.48 Enforcer Pistol 2 x reload
R-8R battle rifle 1 x reload
Mk 3 PMDs
thermal detonators
SA-21 heavy blaster pistol 1 x reload
2x GN-808 carbines 4x reloads
1x light repeater 2 x reloads

2x Gratia Blaster Pistols 2x reloads each
TS-15 (2) 2x reloads each
knives Ref 1, Ref 2,
MDZ-69 "Battle Forge" bowcaster.

Equipment

AFM ear buds

Droid

B-343-GE3 (Bartender/Lacky)
4x Krath War Droid
6x "modified" heavy Sith War Droid ( image ) nicknamed "Crabtops"

Armor/clothes

Customized Arbitrator P.A.K. (some aesthetic changes w/ phrik leg armor)
Casual Civilian party clothes

Casual clothes w/ jacket, w/ coat 1, long hair w/ gloves 1,
Light Combat Outfit Red 1, Red 2, White Ref 1, Black 1, Mixed 1,
Robes = short & black 1




Trophies
all trophies are on Serenno unless stated otherwise
Wuffa Worm Teeth
Jungle Rancor Skull
Acklay upper skull

Other

40 acres of land on Concord Dawn
the Ambros Estate
A casino, penthouse apartment, and a dozen warehouses and safe houses on Lianna
1,000,000,000 credits worth in assorted currency. (does not include amount if he sold property and valuables)
 
Last edited by a moderator:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
nebuloillumini_exchange__by_hybridgothica-d5rjo22.jpg


War Chest and Assets of Moff Ambros



MOFF AMBROS WARCHEST
note: this is post Fyonna Kira's dimise and is a wip. until further notice (aka until this message is removed) the information above is the valid reference.
Terrestrial Composition

Vehicles

[tr2][td]H Tanks[/td][td]M Tanks[/td][td]L Tanks[/td][td] Haulers[/td][/tr2]
[tr1][td]0[/td][td]100[/td][td]0[/td][td]0[/td][/tr1]
[tr2][td]A speeders[/td][td]L Speeders[/td][td]Speeder Bikes[/td][td]Other[/td][/tr2]
[tr1][td]5[/td][td]1,300[/td][td]2,000[/td][td]500[/td][/tr1]
  • 100x MR-100 Assualt Tank
  • 5x Various Civilian Airspeeders
  • 1,000x Viper Land Speeder
  • 300x PT-01 IFV
  • 2,000x Equinox swoop bike
  • 500x WA-12 Attack Walkers
Personnel
[tr2][td]Sith[/td][td]Sacred Band[/td][td]Combat Droids[/td][td]Mercenaries[/td][/tr2]
[tr1][td]100[/td][td]100,000[/td][td]100,000[/td][td]15,000[/td][/tr1]
[tr2][td]Civilians[/td][td]Operators[/td][td]other1[/td][td]Other2[/td][/tr2]
[tr1][td]10,000[/td][td]15,000[/td][td]0[/td][td]0[/td][/tr1]


Fleet Composition

Capital Craft

[tr2][td]Star Destroyers[/td][td]Frigates[/td][td]Corvettes[/td][td]Other[/td][/tr2]
[tr1][td]1[/td][td]1[/td][td]5[/td][td]2[/td][/tr1]
  • 1x Emperyeal Star Destroyer - Nightfall
  • 1x Marauder Frigate - Berserker
  • 5x Leviathan Corvette - Abyss's Endeavor, Wyrm, Shadow Stalker, Tongue Taker, Howling Harpoon
  • 2x Ogre Light Carrier - Fiendish, Brutal

Non-Capital Craft - does not include capital craft compliment

[tr2][td]H Freighter[/td][td]M Freighter[/td][td] L Freighter[/td][td]Yachts[/td][/tr2]
[tr1][td]3[/td][td]6[/td][td]4[/td][td]3[/td][/tr1]
[tr2][td]Starfighters[/td][td]Interceptors[/td][td]Gunboats[/td][td]Patrol Craft[/td][/tr2]
[tr1][td]144[/td][td]0[/td][td]0[/td][td]12[/td][/tr1]
[tr2][td]Bombers[/td][td]Shuttles[/td][td]Courriers[/td][td]Landing Craft[/td][/tr2]
[tr1][td]72[/td][td]5[/td][td]4[/td][td]36[/td][/tr1]
  • 3x Voruda Heavy Freighter
  • 4x Alabaster Escort Freighter
  • 1x CN-130g Freighter
  • 1x CZ-MT01 Luxury Freighter
  • 4x CZ-TV1 Light Freighter
  • 3x Icarus Star Yacht
  • 144x Ziost Hunter Starfighter
  • 72x Ziost Hunter Bomber
  • 2x CZ-ES01 Luxury Shuttle
  • 3x T022A Tensor Shuttle
  • 4x Nimbus Courier
  • 30x Spine LAHD
  • 4x Shadebelly
  • 2x Shade-skimmer
  • 12x DRV-12 Patrol Craft


[fancybox2][/fancybox2]
[fancybox2]
General Information
Grid coordinates: R-5
Region: Outer Rim
Sector: Sertar
System: Elom
Rotation period: 406
Orbital period: 26
Climate: Cold - Dry
Gravity: Standard
Primary terrain:

    • Frozen Desert
    • Plains
    • Tundra
    • Mountains
Population: 150 Million
Primary language: Galactic Elom, Elomin
Inhabitants:

    • Human (immigrant)
    • Elom
    • Elomin
Major imports:

    • Food
    • Weapons
    • Starships
Major Exports:

Major cities and places of interest:

[/fancybox2]

[fancybox2]
Description

blahblahblah i just put this in here to fill up space. there is not actually anything of substance in this discription but if you are still reading this then you are a moron. seriously who the heck cares what it actually says in this. it's a bloody template. instead of reading this you should be deleting this and putting your own mediocre substance into this part of the template. meatbags, the lot of you.

[/fancybox2]
[fancybox2]
History[/fancybox2][fancybox2]

blah blah bllahhisidjfsakkldjfaskdfjsklfjsdj tbd here' i'm just putting random words askgjadl ooa;g awefa agardjfidfboi eere holn ekfjw lfjnv flkngkjvnjskj arlgn .kdfj afflkjng kdffkjdgla.lltryioolkjhg drgerrkjdbgkb argkvjvj erddrgrkgjjekjjbrg rrkfkkgrgojde.bi arijgakrg lkajrggkrgerg rggr d;l,.a rg argihakjh .a i literally just hit a bunch of ranom keys to do all of that.

[/fancybox2]
[fancybox2]
Composition[/fancybox2][fancybox2]

blah blah blah again and again this will be done later. this is where all the ranking system would be if you care about all of that. perhaps military specialty like jungle combat or paratroopers. maybe you have a large number of exceptional pilots or even just combat engineers that don't fight but are great at being support roles in combat. i don't know, be unique if you want to. i'm just going to keep writing my thoughts in this template as i sip on this ocean saltwater.

[/fancybox2]

[fancybox2]Fang Base[/fancybox2][fancybox2]

latest


located on the highest mountain of the A'driannamieq Mountain range is Fang Base. difficult to arrive upon and even more difficult to besiege. there are fortifications on the surface making aerial attack almost impossible and also the harsh conditions forcing craft to have regular maintenance or be specifically designed to handle the harsh climate. rocky terrain limits ground travel though it is possible for large troop movements it does slow things down. the inside of the mountain can host nearly a hundred thousand troops for several months and are safe from bombardment.
[/fancybox2]
[fancybox2]Thingy 2[/fancybox2][fancybox2][/fancybox2][fancybox2]

giphy.gif


Sith flagship or whatever. if you have a cool star destroyer or fleet or flotilla (or whatever) talk about it here or just add another location on the planet or something. it doesn't really matter to me what you do. you're the one choosing to spend your time doing trivial writeups of your fictional characters instead of having having a gf/bf.
[/fancybox2]

[fancybox2]Thingthingthing[/fancybox2][fancybox2][/fancybox2][fancybox2]
NSxU6zi.gif


inflate your ego even more by talking about an ostentacious throne room if you want. again these are all stock photos so be lazy and use them or be like everyone else and try to be unique thereby defeating the purpose. have a nice day.
[/fancybox2]





this is a Work In Progress, please reference me when you use this so i can see how it is received(even though it's not done yet). thank you. more detail of how things should be calculated will be added later. I will also provide an example as well with this. you can choose to use some of this template or all of it if you want. it's up to you.



*note: this information is only known to those with need to know within the Brotherhood. these are not to be used or referenced except by authorized personnel.
 
Last edited by a moderator:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
thank_you_for_smoking_by_adammidd-d5uo7xl.jpg

ROLEPLAY TRACKER

inspired by RedneckLoves' rp journal
URL || thread type || faction || Summary


IN PROGRESS:
self explanitory


Beyond Infinity || Ask || Purgatory Storyline || Geir and Clara wake up in an unknown location after being swallowed up on Varn.

Moff Council E3 || Open || Moff Meeting || another sumit of the moffs coming together.

A Night On The Town || ASK || Indie/Co-op || Geir meets with Nor'baal to discuss what possabilities the two of them could provide with one another.

Prison Party || OPEN || Sith-Social || Geir goes to Bishnu's party for the opening of her prison on her planet of Lola Sayu.

Bombing Of New Adasta || OPEN || Bombing Of Ziost || Geir engages in a dogfight above New Adasta.

What Does the Pale Fox Say || OPEN || Indie || Geir is ambushed by two jedi and a fellow sith. however other sith fail to assist leading to Geir's death at the hands of three perpetrators.

COMPLETED:
thread that are over and done with whether it was an accomplished/failed mission or just a finished side thread with people.

Contractual Obligations || Ask || Tion Cluster Pack || All mission objectives complete - Geir Ambros and Castor Midwan travel to Lianna where the HQ of Seinar Fleet Systems is located. the two sith sit down with the CEO and convince him to have the brotherhood be their exclusive trade partner. Geir gains information, plans and secrets from the personal computer the CEO uses. after leaving they survey the product line of the company only to be ambushed by unhappy ex-trade partners of SFS. they are eliminated and Geir gains the Edge of Temptation.

On the Shoulders of Giants || Ask || Rime of the Ancient Conquerors Pack || All mission objectives complete - with Rosalin Jareme the two sith go to Rodia and acquire a force sensitive child from the orphanage. Geir takes information from the local law enforcement agency as well for future use. the two leave without being discovered and take the child to the brotherhood.

Murder on Chandrila || Ask/conflict || Grand-Hunt || All mission objectives complete - Geir goes to Chandrilla given the mission to kill Senator Horkos, who had been causing problems for other republic allies. Geir infiltrates the building but is slowed by security which he eliminates. eventually he corners the senator and kills him before leaving without being captured.

Partnership of Darkness || Open>Ask || Indie || Geir and numerous dark siders enter a tomb on Yavin IV at the behest of a mysterious individual. Geir goes along for awhile but comes across a few old war droids and decides to take them for his own collection. he departs the rest of the party.

Delving Deep || Ask/Conflict || Heart of Darkness Pack || All mission objectives complete - two other sith and an exchange member join Geir in exploring an old sith tomb on Yavin IV. one sith and the exchange member stay behind to make sure they have a good exit after fighting of a beast guarding the tomb. further down the second sith stayed put to further fortify their presence. Geir continues on alone and takes the king's share of the treasure and makes sure the contents also is secured for the brotherhood.

A Night Out || Ask || Taming of the Junction Pack || All mission objecctives complete - Grik Vohari and Geir Ambros infiltrate a party for the wealthy on Feriae Junction with the assistance of the exchange. they arm themselves and massacre the guests without hinderance and leave a message for any who would find it.

I Thought This Would Be Easy || Open || Indie || Geir comes across a disagreement between two jedi and a bounty hunter who are fighting over a ship mechanic. the mechanic works for the jedi but is corrupt and all Geir wants is to customize his ship. the bounty hunter lets the jedi leave with the mechanic but Geir digs up some dirt on the mechanic for future use.

Beginning of Legends || Open>Ask || Indie || Geir and numerous darksiders meet on Serenno. there they discuss coming together to form a unit of elite individuals for their own benefit and become more efficient in their respective fields. they all agree and depart, now founding the Dark Knights of Sin.

Sink or Swim || Ask || Operation Aries Pack | All mission objectives complete - three sith, Radiant Dawn and Shayara Maldo as well as the Pale Fox himself go to Dellalt to diplomatically ally the planet with the brotherhood. the trio at first have a rough start and spend an extra day but Geir closes negotiations efficiently.

Poached Dregs || Ask || Indie || right after the meeting on Serenno for the Dark Knights of Sin, Geir and Clara Ra'kul go to Felucia with the intent of hunting. Geir wants to see what clara is capable of since he will be working together with her. but the two come across a trandoshan hunting camp where they are poaching rancor and other wild life. the two kill the trandoshan trappers but set free a captured jungle rancor. Geir slays it and then they decide to find its mate and let clara kill that one.

Dear Child of Mine || Ask | Indie | Clara called upon Geir to help her get to her younger sister with the intent of killing her. they end up enjoying one another's company very much and plan an ambush for Bellatrix. her sister is guarded by a droid that is all but invulnerable but Geir manages to take it out from the inside and they escape with Bellatrix.

Whispers of the Arcane || Ask || Purgatory Storyline || once again Clara and Geir team up. they head to Stewjon and meet up with Slev Galnner, an old pal of Geir's. Slev tells them about an artifact that multiple organizations are interested in acquiring make the two sith want to get to it first. with some information on the man who had stolen it from an old tomb the two leave Stewjon in search of the smuggler.

Into the Dark Skeleton | Ask | Purgatory Storyline | continuing on their pursuit of the artifact Geir and Clara heard about. they board a ship only to find it completely deserted. a lone man in the brig is the one they had heard about. they interrogate the man but find him only giving vague answers of horrors unspeakable. he wishes for death and geir kills him before the sith leave. it wasn't a fruitless trip as Geir acquired information from the ship's mainframe as well.

Gutsy Gangster's Gutted || Ask || Indie || with the help of Reyyos Graves Geir returns to Lianna to quell an uprising after the bombing on Korriban. organized crime has become more open in the local underworld and turned the city of Sesswe into a warzone. the Sacred Band Member and the Sith take the fight to the enemy and take out the leadership of each gang. in doing so Geir claims the property of each gang as his own while simultaniously neutralizing the organized crime in the area.

All in a Day's Work || Ask || Push the Limits Pack || All mission objectives complete - in Abhean space Geir and Eryn Callisto/Cipher head towards the space station known as the Cradle. they enter a neighboring space station and use the public transportation and steal uniforms off some employees to blend in. once there they keep the authorities distracted and hack into the mainframe. leaving without anyone noticing the two end up having time to spare, share a drink and then head back to sith space.

Imperial Majesty | Open/non-conflict | Sith | the Moffs come together to both officially announce their new status in the brotherhood as well as enjoy the Exar Kun festival on Ziost.

Surprises in the Shade || Ask | Indie | Geir and Cal go on a hunting trip together to Vendaxa. they get to know one another since they are DKoS members and track down an acklay, a particularly ferocious one. together they slay the beast and take trophies. but at this point Cal let's Geir know she is going on a separate path in life and so they say farewell to

With Us Ore Against Us | Ask | Gathering Resources Pack | All mission objectives complete - Geir, Shayara and Vash Condorro aka V are on a diplomatic mission to Jabiim to have talks with the head of the criminal underground. they begin on the Shield of Morriban, V's leviathan class corvette. they meet with the criminal king pin and after a brief discussion Geir tries to be diplomatic and use the least amount of force but Vash outright kills the man forcing them to replace the kingpin with a new one.

En Route | Ask | Sith |
Rescue mission successful Geir and Taran intercept the prisoner transfer of two sith (Hikaru & Tulos) and leave without injury and with both prisoners.

D-Day | Main Battle | Serenno |
Draw - Geir and Nitrogen are at the command center of the sith presence when two commandos drop pod into the heart of their territory. (rest assumed and not rped) the sith presence defends the complex long enough for Geir and Nitro to make a tactical retreat and prevent any valuable materials or resources to be used by the invading forces. (time limit ran out)

Jux Preidd R1 G3 | Ask | Sith | Jux Preidd Tournament | Won Round Geir and a handful of others compete across a volcanic obstacle course to reach a sith holocron. one by one Geir's oponents falter and he comes out on top attaining the holocron at the end of the tortuous path.

Jux Preidd: Round 2 Group 1 | Ask | Sith | Jux Preidd Tourment (R2) |
Won Round Geir faces off against Zephiis Ikurr in an open arena one v one. Geir emerged victorious.

Jux Priedd Final Round || Ask || Jux Priedd Tournament ||
Draw/Ayandri winning my default the last test between Geir and Ayandri as they duke it out one on one.

The Moff Council E1 | Open | Sith | Moff Council | the Moffs of the sith brotherhood come together to discuss strategy and other subjects of importance. it results in a great deal of bickering but three separate motions are carried. increase production, universal conscription, and invasion plans of Lothal.

Follow the Crimson Prints | Ask | Indie | Purgatory Storyline | Geir and Clara continue to the Varn system with the information they had collected previously on the ghost ship in search of more answer and the artifact in question.

Rebuilding: the Foundations of Castles | Open | Rebuilding story arc | Geir and a few sith come together in planning and directing repairs on Korriban. they work on returning things to working order after the bombings and also construct new buildings as well, better than before.

Pest Control | Ask | An Eye For An Eye | All mission objectives complete both the Supreme Leader (Darth Sigrun) and Moff Geir take on a small pirate fleet presence in some good old fashion dog fighting in space.

The Wretched Ones | Ask | The Blackened Edge | All mission objectives complete going to Malachor Jaster, Zephiis Ikur, and Geir search the surface for missing colonists.

Moff Council E2 || Open || Sith/Moff || another meeting amongst the moffs is taking place. they discuss the failed invasion of Lothal and Roen challanges Grand Moff Kira Elan to a duel.

Viewing Area: Darth Solum VS Roen Saruthi || Open || Sith/Duel || after the moff council Fyonna joins other sith in viewing the match between the Grand Moff and Roen Saruthi.

Cold Fangs || Open || DKoS Mission +CONFIDENTIAL+ || All mission objectives complete Geir and Arianna go to Hoth to hunt wampas so he can test her as a prospect for the Dark Knights of Sin.

Die Tired || OPEN || DKoS Mission +CONDIFENTIAL+ || All mission objectives complete Geir goes to Belsavis to finish of the remaining pirate slavers from the Uvena system as well as loot their compound. all the while he has flashbacks to his first kill as a youth.

Now In Mauve || ASK || CO-OP || Geir talks with and arranges business transactions on behalf of the DKoS and ends up seducing paya.



UNCOMPLETED/LIMBO:

for stuff that has been abandoned or hasn't seen activity despite poking in over a month.

Raiding Raiders || Ask/Conflict || Diverse RP || (pre-DotR timeline) Geir goes to Mimban to take out a pirate faction that relates to his past and in the process encounters a dark side shistavanen assassin.

Drying and Drinking || Open>Ask/non-conflict || Diverse RP || Geir and a ragtag group of people meet each other at a bar on Jabiim. some socialize others make drama.

Simulation Saturday | Ask | Sith | a group of sith and sacred band members join a training session. it's specifically aimed towards starfighter combat.

Echos of the Past | Open | Sith | Indie/Co-op | Geir joins a member of the Dark Knight of Sin in an independent action in neutral space.

Taking Back the Pack | Open | Sith | Scourge of the South | Taran and Geir have headed to take care of some pirates that are also slavers.

Breath Easy | Open | Sith | Scourge of the South | Emily and Geir go to Eriadu to trade water purifiers to gain favor with the local populace and also make a profit.

Crossing Anew | Ask | Indie | after the Exar Kun festival Geir contacts Taran. the two have a long history and there is a lot for the two to catch up on.


Bullets, Blades and Bastards, Oh My! | Ask | Indie | heading to Ord Radama Geir along with Tinrog look for weapons and armor on the blackmarket. the underworld is not a so predictable and violence is a regular occurrence.

Plenty of Both | Ask | Indie | Indie/Co-op | on Christophsis Geir spends some time at a bar where he meets none other than Bria Tsunai of the Accord but the two do not know one another's true identity...yet

Growing Pains | Open | Sith/DW | Indie/Co-op | Geir joins grand moff Kira at her palace on Ren Var as well as a Death Watch representative.

 
Last edited:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
lms_in_skull_and_shark_by_davidrapozaart-d5y5q06.jpg


RELATIONS

Friends

Taran - Alive- one of the few people that knew Geir before he joined the Sith Brotherhood. Taran also goes by the name Shadow-Mane, a title achieved while in the ranks of the Frontier Buccaneers. the Shistavanen was freed by Geir and his band of brigands in a raid and decided to join his outfit. there he learned the basics of combat and more. now Taran has found his way to the brotherhood just as Geir had and reunited with his old mentor though there is some friction between the two. Geir killed his own master and lover, Drakcya, which was also the sith that recruited Taran.

  • "...I'm surprised you have not ended up in a Rancor Pit somewhere in Hutt Space."

Clara Ra'kul -Alive- also known as Clara Lighthawk or the Vampiric Princess is one of the more active prominent members in Geir's life. thought the two have not known one another for long they have grown closer than most individuals have in the brotherhood. multiple personal missions and endeavors have gained them personally and for the sake of both the Brotherhood and the Dark Knights of Sin great reward.
  • "...The Pale Fox. Well it fit his personality. She just wished he wasn't such an ass about it..."

Reyyos Graves -Alive- a fairly young but potentially capable member of the SBZ, Geir and Reyyos worked together to quell a gangster rebellion on Lianna. though their work together was brief Geir invited the soldier into the Dark Knights of Sin to which he accepted. the young man reminded Geir of the operators he used to work with in the Frontier Buccaneers.

Shayara Mal'do -Alive- as always Geir appreciates beauty and that is something Shayara has plenty of. the two have worked together on a few occasions and the personality of the female is something Geir likes on a personal level. the woman is a member of the Dark Knight of Sin and Geir appreciates her joining his unit of elite warriors and agents.

  • "...You can do whatever it is you want to, just don't attract attention, and don't get even more drunk than you already are..."

Slev Galnner - an old member of the Frontier Buccaneers Slev is a long time friend of Geir's. the two have known eachother for quite some time though they can be quite rough with one another. Gei often gets Slev into trouble and vis-versa but they often end up drinking and laughing about it later.

  • "if you steal, steal the heart of the one you love. if you fight, fight for the ones you love. if you cheat, cheat death."

Zeff Exach - a sadistic esquire is a way to describe the persona of the Eastern Incubus. the Nagai has a sense of honor which Geir appreciates as well as his attraction to excess. a member of the Dark Knights of Sin Zeff often does his own thing though more often than not it contributes particularly well towards the Dark Knights of Sin and the brotherhood as a whole. Geir has named him to be his successor for the DKoS if he were to die.

Acquaintances


Castor Midwan -Alive- Geir first met Castor when the two went on a mission to Lianna to secure Sienar Fleet Systems for the Sith Brotherhood. at first they worked well together, Geir using the unkempt emotions of Coruscanti-male to his advantage as he sat back and played the "good" negotiator. but the Geir's respect for him dropped when he gave the location to numerous individuals and told them to pilot the freshly made warship designs to Korriban. this was breach in security which forced Geir to search each vessel independently to make sure they were secure. Geir has not worked with him since.

Rosalin Jareme -Alive- the Coruscanti female was one of the first he had worked with after he had become a full fledged sith but this was not a positive experience. it was not dreadful but that was just from Geir's perspective. the two sith were sent to Rodia to more or less kidnap a force potential from an orphanage. the woman was distraught and unstable even though Geir found her mildly attractive. still the pair made good on their objectives. Geir has not worked with her since.

Grik Vohari -Alive- another work acquaintance though better than others, Grik and Geir worked together on a particularly violent mission together. the Barabel enjoyed himself in the killing of numerous Fariea Junction aristocrats while Geir made sure the mission was simply completed. the man wouldn't mind working with the Barabel again though he knew they could be quite wild in their tendencies.

Calthryssa Vek -Alive- though no longer a member of the Sith, Cal was once a member of the Dark Knights of Sin. Geir particularly like the outlook the trandoshan female had and enjoyed her company. they didn't spend much time together but Geir would almost consider her a friend.

  • "Don't kill off everything. Then you'd be left with no prey to hunt."

Hikaru Keita -Alive- AKA Ausar, Prince of the Dead by some, the Echani-Miraluka mix was one of the first to join the Dark Knights of Sin. Geir has since not worked with the young man and so does not have a particular opinion of him.

Arten Kalla -Alive- the Tortured Man some call him. a mysterious and morbid individual that Geir has not worked with though just as a handful of others is a member of the Dark Knight of Sin. there isn't much Geir has to say about the man since he keeps to himself.

Radiant Dawn -Alive- the Hapan's birth name is Nathin Jynthos but since he prefers to go by Radiant Dawn Geir calls him as such. the two worked together on a diplomatic mission on Dellalt along with Shayara Mal'do. now the man has since become a Moff and as such is a moderate peer of Geir's. the man has a positive opinion of the individual though they have only worked and interacted on a few occasions he sees him as better than the majority of the sith he has had to work with.

Darth Cipher -Alive- the true name of the dark lord is Eryn Callisto and is someone that Geir has worked with on only one occasion. he had originally been invited to the Dark Knights of Sin but turned it down since. Geir still keeps an open invitation since the Correllian man left a positive impression on the Pale Fox.

  • "Sorry Geir. I've heard of your team, I mean— who hasn't? But... I just don't think I can spare the effort, and I prefer to work alone."

Enemies

Shaukat -Alive- Not a true enemy to Geir but still an adversary the Herglic has encountered the Pale Fox on numerous occasions and come close to collecting bounties on the man. but Geir has escaped by the skin of his teeth every time. there is nothing personal against one another but the bounty hunter will not hesitate to take on Geir for the sake of profit.

Other



 
Last edited by a moderator:

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
EXTENDED BIOGRAPHY
Because some people were saying his character profile was too long here is where "The Long Version" of his profile is. Soundtrack at the bottom. enjoy
Avi: 17
Jord: 70 (age reference)

1: If It Wasn't For Greed


fuse_space_station_docking_port_by_meckanicalmind-d67psbq.jpg
Chapter 1 Theme
There was a remote research station in a hidden part of space not too far away from Arkania. It was here that a cabal of scientists and great minds researched the ever existing Arkanian pursuit of cloning and genetic manipulation. it is unknown for how long they had been persuing this and the few that know of its existance theorise it dates back even prior to the mandalorian wars. This particular group eventually made a break through and raised a group of beings they had formed from once forgotten techniques. The results were amazing and a few smaller circles within the organization had their own long running agendas though many were kept secret and never came to light due to a lack of opportunity.

A buccaneer known as the Autumn Fox or more commonly by the name of Jord Ambros was hired along with his crew of mercenaries for logistical and security reasons. this was only a small detatchment of the wider pirate fleet that they had originally belonged to though times were tough and this was a change of venue as they had been previously plying the void as bandits though now they were trying to look for more "legitimate" areas of work. A few years after the break through had occured there were some worries given voice by Jord's men regarding the station they had been hired to help. Usually it was just a lack of excitement or some small trivial matter, but this time it was vague reports of instability not within his own operations but his client's. This got his attention so he began supervising the arkanian research station personally and hopefully put minds at ease.

For a few months he kept an eye out and settled everything that seemed to have caused any issues with his own men. prviously they had answered to a higher authority within the feet of pirates they had originally belonged to but it seemed by the lack of communication from the other units they had prviously aligned to that they may have been scattered and unreachable. as such Jord took command of those that were still present dispite his young age. But it was when he continued direct contact with some of the station personnel that they actually took an interest in him. It was his morellian bloodline that had caught the eye of more than a few lab technicians. he was a handsome, and cunning individual and as such they made claims that he would be a good "subject" for some small fancies they had regarding him. Eventually his greed and curiousity got the better of him and he submited them to sample some of his genetic material though not without proper compensation. He was surprised to find he had some extent of force sensitivity though it was relativly meager and so he didn't care much for the fact either way. It was during one of the tissue experiments that he noticed a girl that was different from any that he had seen before. partially this was because she had ventured farther around the instiliation then she technically was allowed to and he was deeper in than he normally would have been.

----

2: The Deal Has Changed

from_the_ashes_by_tylercreatesworlds-d6u93wc.jpg
Chapter 2 Theme

Jord snuck around the station and the two met on multiple occasions. Through this he learned more about the secret sections and differing opinions of the scientists that worked there as well as learning more directly from the girl he had fallen in love with. She had not been given a name but rather a number like those that had not survived up to this point. she didn't even know if she had been on the same station her whole life though she claimed there was a time when there wasn't the subtle thrum that the sspace station gave off. Jord called her Avi, short for gravity since he was always drawn to her and to him she seemed like a law of nature. She wasn't a naive ditzy girl but liked his romantic attempts dispite the failure of initial intent. She found his charming attempts that much more indearing but not for the original purpose. the two of them were both fairly young and what Jord had learned through the hardships of living with bandits he shared with her and she told him of the extensive knoweldge she had abssorbed from all of the archives the scientists allowed her to access.

The two wanted to leave the station but the lab technicians had come one day to liquidate any living subjects and strip the station to move to a new location. It was unclear why, perhaps a law enforcement agency or rival organization had learned of their whereabouts. But Jord would not let his significant other be killed like inconvenient disposable material. Along with the rest of his men the buccaneers stole and looted the station they had previously been hired to protect. The arkanian organization had changed the deal so the corsairs responded in kind.
Avi: 18
Jord: 71
---

3: Death Of A Fox

white_sith_by_fantasyace.jpg

Chapter 3 Theme

The brigands returned to their ways of life in the void and made a profit off of what they could in the aftermath. Some thought they had been getting a good consistent profit from the arkanians and didn't like the way it had ended. but that as gone now and they had to return to a life of piracy or other criminal activity. The Fox Fleet ,as it soon became known, had their hands in a number of profiteering and in the aftermath with their leader happy to have his new wife with him they increased productivity even more.

Jord and Avi became the king and queen of the bandits, learning to keep a low enough profile but still live happily. It was almost perfect, so great was it that Avi learned better how to not only live in the normal galaxy she persued force-weilding teachings from various sources and it even rubbed off on Jord who practiced at first to entertain his wife though became more serious as time went on. It was a decade before Avi became pregnant with their future son. Jord began focusing a little bit more on family and a little less on buisness. by this time the Fox Fleet had shied away from piracy and nifarious activitty and aimed more towards private military contracting. Some of the crew still had resonant feelings of the arkanian deal and were part of the Fox Fleet in a meaner, more cutthroat time, before their leader had fallen in love and when they had a wider range of profitable gain. They wanted more, some left for other exploits while many stayed and a few plotted and sowed seeds of dissent.

The Autumn Fox was not ignorant of the schism that was occurring so he and his dearly beloved who had become pregnant made a break for it the night a mutiny occurred. Those still loyal to Jord and his wife were killed as was the pirate king himself but not before taking many of his would be usurpers with him and giving his wife and unborn son what they needed to escape. the mutineers had also allied with those that had vendettaas against the Fox Fleet and had made under the table deals and were quickly absorbed into various pirate bands or criminal guilds.
Avi: 28
Jord: 81
---

4: A Mother's Job

coffeepainting__remote_space_port_by_macrebisz-d5eg6lw.jpg

Chapter 3 Theme

Avi evaded any possible hunters that wished to finsh the job using every skill she had learned only to stop momentarily and give birth in deep space before she found her way to an uninhabited world of Dxun where she raised her son Geir amongst the harsh jungle and inhabiting beasts. Avi was relativly unskilled in the ways of the force though she was discribed by a specialist that she had great potential, something she figured was one of the intents of the experiments the arkanians had in mind when creating her and developing her. they had done tests on her in her old life though they were not the primary focus of her creation or at least there was a greater persuit then a force sensitive specimen.

the widow had learned a great deal from traveling with Jord as well as a plethora of knowledge that she had gathered from her days amongst the arkanians. She stayed on Dxun for a year before traveling around the galaxy, changing identities and using caches and safe houses only she and her dead lover knew about. she knew her son was also strong in the force and she did not want the jedi order to take her child away from her and so hid not only from those that would seek the Autumn Fox's legacy destroyed but also add Geir to the ranks of the Jedi and deprive Avi of the thing she cared for the most.
Avi: 38
Geir: 10
---

5: Abnormal Youth

white_hair_boy_by_evaty.jpg
mother and son traveled the galaxy together. they had run long enough that nobody was actively persuing them and so Avi Ambros became a private contractor. she didn't want a more pedestrian way of life, it didn't suit her. she had no applicable skills nor were there any viable options in the civilian market. if that wasn't hard enough they still had to avoid obvious possibilites of being dicovered by jedi. Avi was a single mother of artificial creation, the widow of a pirate king and the mother of a prodigial son all of which she had to deal with relating to the current situation of galactic economy and political turmoil.

because of this Geir was raised though lovingly by his mother she had a droid or a friend take care of him while she was working a job. there wasn't a lott she could do so she took the lower risk job though they weren't as well paying she also looked into local security where ever they stopped. more often than not she would actually bring Geir along with her as long as the job wasn't too risky and he'd stay out of trouble. she wasn't afraid of teaching him the basics of self sufficiency. when Geir was by himself he would often research any number of subjects that caught his eye.

depending on the area he'd sometimes sneak off the ship or out of the rooms they were staying in and explore the local area without his mother knowing just to explore other people even when it was something that had to do with everyday life. since he had Morellian blood in his veins he aged much slower than other species and was often treated as a child when he had the experience of an adult. Geir and his mother did this rutine for over two more decades. Geir learned bits and peices of the violent life in which his mother worked in and this multiplied exponentially thanks to his own persuit and not just what his mother told him.

----

6: Starting Young And Ahead

hunt_by_byzwa_dher-d7ctcjt.png


Once reaching fifty years of age Geir began big game hunting on various worlds. his mother had settled down on Concord Dawn and worked on a farm now that she had a sizeable retirement fund she had accumulated for herself as well as thanks to her son's contribution. from time to time she would still teach journeymen protectors a thing or to or go on big game hunts in exotic environments. but because Geir had spent most of his early life in the background now he was ready to get into the field despite his still relative youthfullness. He learned variious ways to track his prey, how to camoflage himself against the most perceptive of quarry, and how to use a plethora of weapons in game hunting. this was his persuit and would be for another thirty years with periods of both being a hunter, capturing specific beasts for the exotic collector or being a guide for other hunters. this had allowed him to hone his skills in the field when tested in nature, allowing him to feel the primal side of him come closer to the surface and recognize it for what it was.

it was on one of these persuits that he tracked a man who had collected a number of rare artifacts of ancient origins and meats and pelts of origins unknown. Geir had followed and tracked him and his acquantences for a number of months until he grew closer and closer still but just out of reach. it wasn't until Geir found his way to Dxun that he recognized a somewhat familiar feeling he had. his mother had breifly spoken of this place and the beasts it held. the familiarity was in the back of his mind the whole time he was there. Geir had not come across this planet in any star chart he would later reference and so he sumarized it had been erased from most records and hidden for a great deal of time. he captured and killed the smuggler who had led him there so as to keep it a secret.

venturing deeper into the environment he understood that despite his skill and training he could still very much fall prey to a number of things on this planet. he decided to stay and test himself here, he felt a calling of sorts and as such told his mother of his persuit in the wild and she'd feel him in the force. he kept his specific location hidden and in the case of his death or becoming stranded a message would be sent in the following years from a remote location giving her his location. but Geir would brave the elements and discover vast ruins and caches of weapons from the mandalorian wars. there was too much for him to horde all to himself so he took a great deal of time finding a hidden bunker amongst ancient technology and stored what he could before hiding its location.

But mandalorain and republic millenia old junk weren't the only things he discovered. he found a tomb of a sith lord. it was heavy with the dark side of the force and he learned from various artifacts and markings about the ancient sith along with a holocron that belonged to a sith warrior of old. it did not bear the grand teachings or cult-ish beliefs the dark jedi once believed in instead it was more of a training holocron on utilizing the force through one's own body. He trained on Dxun by himself for over three years years before deciding to return the rest of the galaxy, leaving behind all that he had stored away.

Geir: 83
---

7: Curiosity Enlightened The Fox

space_explorer_by_tsonline-d5s7nqw.jpg


the man was now skilled in the basics of the force though they were slightly geared towards the more malicious side of the force and he knew full well this was the case. he understood from tales his mother told him of how ghastly and terrible the sith had been millenia ago and knew that the jedi were on the oposite side of the spectrum and weren't much better. as a result he persued teachings inbetween, almost becoming something along the lines of an archeoologist. he even spent five years at a university studying science and history that was aimed towards the way of the jedi and the sith as well as various factions inbetween.

He gleaned from these more than the obvious historical facts and spent another dozen years traveling from location to location as a member from an archelogical dig team or research group. He then practiced the things he had learned in this time and gained insight on how to do things such as meditation, healing and other techniques that were more common for those that grew up in a setting of force weilders but Geir had to learn on his own.

it was also during all of these persuits of ancient artifacts that he came across more than just that which had to do with force weilders but also it opened up his eyes to all of the possabilities of technology, arcane knowledge and how important it all was as well as how it could shape and effect things on a galactic scale. the more obscure something was the more he became intrigued by it.

Geir: 95
---

8: Humble Break

rusty_ship_2_by_vonmurder.jpg


things took an inevitable turn as Geir had heard from his mother and went to go back to her as she was growing older. nearly a hundred and twenty four years old she had aged well though nature was taking its course and she was not as strong as she once was. Geir returned for another few years before Avi finally passed away. Geir greived dispite knowing it was a long time coming and most people did not have the luxury of having such a long living parent especially considering all of the trials their family had gone through. he took over his mother's farm on Concord Dawn and ceased his persuit of artifacts for the time being and led a simple life for three years after his mother's death.

He worked as a handyman to the local area, working on farm equipment as a mechanic and raising crops on his mother's farm. as well he often took long trips of solitude out into the wilderness to focus his force powers and train. it wasn't until that a group of mandalorian mercenaries stopped in town since one of their members had been raised in the area as a child though now they were just making a stop to see some distant relatives. one of them remarked remembering Geir's mother and her departing was one he felt as well.

Geir was somewhat inspired by the mercenaries and appriciated their company as they stayed for a few days before heading out. the male decided to return to the life of excitment since he felt he no longer had a place on Concord Dawn. the male would still have his mother's property and before he left he planted a number of trees with the intention of potentially returning and seeing them fully grown.

it was not unfamiliar to him, the life of a mercenary. before it hadn't been so direct in its combat orientation though he had never really stopped training and it came back quickly. but that being said he did not know of everything one could learn and so he joined a relativly small group of private military contractors and worked closely with various planetary defense forces. his skill was exceptional and most recognized in open warfare and not so much in private security. he enjoyed both and even was hired by the Hutt Cartel and other organizations on a number of occasions.

this was all much more gritty and cut throat than any hunting game in a reserve ever had been and he liked it. he traveled farther than he had with any of his other past interests and met a greater number of people seeing grand sites some could only see or hear about in holo-vids or in their own dreams. he spent a several years working for the pmc but it was too constrained with rules and began becoming too beurocratic for his tastes. he began enjoying the excitment of being in the field and always wanted to be doing something, persueing a foe or being entertained by an adrenaline rush with sporadic times of self reflection and enjoying the simple pleasures.

He began stealing from various small time nifarious gangsters across the galaxy. nothing too large or impacting but Geir was not after money, he never had money for long as he spent in on rediculous endeavors and always found a way to get his sticky hands on credits or profit if need be. he was intent on living life to its fullest until the day he died. because the assets he had stolen were often related to illegal activity nobody put them on a wanted list unless it was already on a law enforcment watch list. most often they were ships or other peices of tech a drug dealer or slaver had accquired through the black market.

Geir even thought about going into gun running on his own behalf but there was no point and he'd just as likely be a buyer or a security detail assigned to protect such items. but now with what he had acquired he recruited a few of his closest acquantences that were infact as close to family as he had possessed besides his mother and her friends. few were still alive but many had recommendations of their own operators that would be a good match for what Geir was looking for.

Geir: 104

---

9: The Pale Fox

frontier_buccaneers_by_johnsonting-d9bbdma.jpg


the Pale Fox took up a name not unlike his father's title over a century before. now Geir had his own outfit and though it started with only a small group of friends it became a very lucrative and prosperous group. they were not a strict nor a fully legal group of mercenaries and often took on jobs of high risk and difficulty assisting in the demand for their expertise. it was a brotherhood of sorts and they became known as the Frontier Buccaneers. they weren't cheap and became known as one of the deadliest and most efficient group of mercenaries in the galaxy. they didn't expand like many other mercenary groups often did. they were both privateers as well bounty hunters, soldiers of fortune and assassins.

they stayed well within their means and were sought after, only taking on jobs they were confident they could accomplish. but these weren't risk free jobs, quite the contrary. the Frontier Buccaneers simply knew how to deal with higher risk situations and come out on top but they never got in over their heads, taking care of their own before their client's potential vanity.

it was during this period of time that Geir was hire solely by Internecion to help him clear out a number of instillations from various "upstanding" citizens. Geir also learned that Internecion was a force wielder like him and kept him in mind for potential future business ventures as he was well connected and also might hold information if Geir wished to pursue more in the ways of the force.

Internecion was not the only person of note in Geir's past that he encountered in this time. Geir and his outfit attacked a slaver instillation, not unlike many others he had thwarted. but it was after he had neutralized the slavers that he noticed a shistavanen that he let take revenge on the remaining captured tyrants. the young black wolf peeked Geir's interests and so along with the other slaves were set free. but the shistavanen who was known as Taran, wished to stay with the Frontier Buccaneers and learn their ways. the Pale Fox took Taran under his wing and mentored him, taught him about all that was deprived of him as a slave.

Geir: 124
----

but it was perhaps because of the Frontier Buccaneer's own success that was their ultimate downfall. over twenty years after their inception they had fought in numerous military engagements, countless rivalries and performed unspeakable deeds for one reason or another. this had drawn the attention from enemies as well rivals and any potential future adversaries that did not wish to see themselves pitted against any organization that would hire the Frontier Buccaneers. so a series of attacks on any and all that were on known friendly relations occurred. most failed and underestimated the Frontier Buccaneers but a small handful of Geir's comrades he never heard from again and a few he personally knew were dead.

the Pale Fox as well as his comrades went into hiding. Taran saw this as an opportunity to search himself and explore in complete solitude. Geir's comrades all knew that together they would bring more attention to themselves and so they also disbanded. most organizations lost interest in the individuals that the Frontier Buccaneers had formerly consisted of and now saw them as little to no threat to their own endeavors. the wrath of the Pale Fox was not sated and he made sure that those who had hired guns to kill his friends would pay. he made sure that those who had actually killed members of the former mercenary band paid with more than their life, their organizations and livelihood suffered dearly for it and left those that Geir hadn't targeted but who had still tried to harm his friends in fear and on alert for any future attack.


10: Intro to Darkness

smoking_snow_by_nanfe-dakk32u.jpg

Chapter 10 Theme
Geir remembered Internecion from the last days of the frontier Buccaneers and made contact, letting him know he wanted to learn more of how to master the force and perhaps even master more than area of the force. on and off he gave him some information as well as Geir utilizing his own skills and wits to pursue it though far from his former academic way of pursuit. now he used aggressive acquisitions, black market deals and his skills in combat to gain the things he wanted.

the practice of ancient sith and jedi arts only increased his deadliness and combat efficiency. he had a thirst of experience and self betterment and not so much overall power. Geir became adept and on the same level as a jedi knight despite not having a particular master save for what Internecion taught him and what he gained from occasional visits to Dxun and other Sith imbued locations.

time passed and he came into contact with more dark-side wielders and at first he thought it was a coincidence but he began realizing that the sith of old perhaps were not as gone from existence as everyone once thought. utilizing the force to augment and effect his own body more than the surrounding environment was something he had attained great skill in doing as when he first began using it he had not consciously thought off doing it and now with a great deal of experience under his belt he had learned how to master it effectively in a conscious and intentional manner.


11: Work And Love

say_are_we_human_or_monsters__by_nanfe-d5dbkcc.jpg


it was when Geir was hired by a gangster to kill a rival crime boss that he was forced to work with another assassin. he noticed almost right away that this other assassin was force sensitive and was in fact much more skilled and almost supernatural in her activities. she appeared to be relatively young but was exceptionally mature and ethereal in more ways than one. for some reason Geir was entranced by her presence. she kept to herself and the two carried on with their job with little interaction and the male wouldn't get a good chance to speak with her. Geir only really got her name, Drakcya as she called herself, but things on the job went sour and the client had changed the deal before it was even complete as well as the fact that he had a mole in his own organization which gave the target knowledge they were going to be ambushed.

Geir and Drakcya worked on finishing their job so that they would not have to worry about personal retaliation as well as keep their reputation and did a decent job working together. Drakcya had been studying Geir as well and noted he had potential to be a great asset to the organization she belonged to and suggested she might introduce him if they completed the unfinished business they had with their client. the Pale Fox was fine with that and the two took their issues to their former employer and got their payment in exchange for letting the gangster live though not without suffering a bit first.

Drakcya did as she said and brought Geir to Korriban where he learned that Drakcya was in fact an agent of the Sith. it wasn't long before Geir was inducted into the dark side organization with Drakcya as his mentor. it didn't take long for Geir to adapt to the various skills though he did not see eye to eye with a great deal of the views the sith had and so focused on his training so that his lack of actual belief in their system would be overlooked and given freedom to be more of an agent than a zealot on behalf of the sith. His hunger for power and greed, coveting things and experiences was an aspect that the Sith could accommodate. his ambition was seen as a strength and not a weakness or even as an obstacle for their work but he often kept things professional when dealing with other members of the order.

all the while Drakcya and Geir became closer and it wasn't long before the two became lovers. they plied the galaxy as partners and took joy in their work, finding satisfaction from not only increasing their own strength and power but from the presence of one another. but Drakcya still knew that Geir was not wholly Sith in the way she was. she had killed her master and let the dark side fully take over her life where as Geir hadn't fully devoted himself yet. it was not a problem for her and she had hope he would change since he was still in training but as time went on she realized more and more he would not change.

Geir had learned extensive lightsaber combat in Juyo not unlike Drakcya and the two often honed their abilities on each other though it often was just foreplay before more passionate moments. they took on jobs against specifically difficult targets with great zeal to test themselves and push the edge of their abilities to force themselves to become stronger as well as feel the risk of failure further excite their senses. from his mentor Geir learned more in depth than he ever could have alone. he learned how to sense the presence of other force wielders, intentionally subdue wildlife and even instigate various actions. he specifically became adept at the control aspect of the force.

both he and Drakcya knew that before one could influence what was without one's self one must be able to control what is within. this focus allowed Geir to become very adept at tutaminis, currato salva, force body and more. though the two of them still utilized and honed the areas of sense and alter it was primarily focused on control and then alter for more applicable utilization in the feilds in which they worked together.

12: Building Pressure

haine_or_lisek_by_flaiil-d5ko50z.jpg

Chapter 12 Theme

nearly five years had passed as the two roamed the galaxy under the guise of soldiers of fortune and assassins. they grew stronger in both love as well as their skill. but Drakcya was scared by her past of her own apprentiship under he master that perhaps forced a course of action that Geir would remember for the rest of his life. Geir's lover was afraid that Geir would become shunned from the Sith order and the two would be seperated. she feared that dispite the two of them being great warriors that they were not a match for the Sith order and if they saw Geir as a threat to their operation and desired conquest then they would ellimenate both him and her without a second thought.

she tried again and again to come up with ways of bringing him closer to the dark side but he was a stubborn as he was greedy. a rift that they tried to ignore had risen between the two of them. Drakcya had heard wispers of individual dark siders and associates catching wind of Geir's own methods which weren't as harsh as a Sith may have done nor as cold hearted but the Order had not gotten wind of such action or inaction. Drakcya heard whispers of independent action by the more zealous memberss against Geir for what they saw as heresy.

13: What Now

our_last_resort_by_nanfe-d621za0.jpg


Drakcya confronted Geir, stating that she could not love him if he was not fully brought over to the dark side. she stated that she had just seduced him in the attempt to bring him to work for her and be her personal pet originally. Geir was utterly devastated and was initially in denial he knew and felt that what he had felt was mutual between the two of them. Drakcya stated that he was not wrong, she had indeed grown to love him more than that after awhile but now he had an ultimatum, to commit an atrocious act of poisoning the whole world of Concord Dawn himself or die and the act still be carried out by her.

Geir refused the offer immediately and drew his blade against her. the two fought and battled extensively for Drakcya had more experience with the force while Geir had more over all combat training. Geir eventually dealt a fatal blow to her chest using both of his blades with tears in his eyes even as she stabbed him. he did not flinch for it was nothing compared to the pain he felt in his heart. as the love of his life lay dying in his arms and he ignored his own injuries she told him that it was all a bluff. there was not plan to harm Concord Dawn. she admited lyiing about seeing him as her pet initially and she had loved him from the start. Drakcya wanted Geir to come to the dark side so that the Sith order which she both served and feared would not be watching him and the only way to do that would be to make him suffer great loss and it was best if it came from his own hands.

it proved effective and Geir became full of sadness as well as anger, more so than he had in decades. he continued working for the sith not being ignorant of its power and still utilizing its resources for his own ends but he did edge closer to the darkside of the force even though his hate was directed both within the Sith's ranks as well as without.


Character Theme: Golden Empire - Apashe
Chapter 1: If It Wasn’t For Greed A Short Change Hero - The Heavy
Chapter 2: The Deal Has Changed Battle Without Honor Or Humanity- Tomoyasu Hotei
Chapter 3: Death Of A Fox River - Bishop
Chapter 4: A Mother’s Job Always On The Run - No Wyld
Chapter 5: Abnormal Youth Arsonist's Lullaby - Hozier
Chapter 6: Starting Young And Ahead Voodoo Child - Brick + Mortar
Chapter 7: Curiousity Enlightened The Fox Renegade - The Qemists (Ft. Maxsta
Chapter 8: Humble Break Demons - The National
Chapter 9: The Pale Fox Heavy Is The Head - Zac Brown Band (Ft. Chris Cornell)
Chapter 10: Intro To Darkness No Grey - The Neighborhood
Chapter 11: Work And Love Rage And Romance - Bressie
Chapter 12: Building Pressure Our Demons - Glitch Mob (Ft. Pair Of Arrows Remix)
Chapter 13: What Now Bang Bang - Nancy Sinatra

*due to copyright issues some of these might lead to removed videos. i'll try to check on them every now and again to see if they still work.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864


punisher_by_rhinoting-d4cin7n.jpg

"We are all sinners. You do not have to worry about me trying to usurp you because I simply have no desire to. I am just a sinful animal in this chaotic kingdom of cannibalism making my way to enjoy the whims of a primitive beast. I’ve already been the leader of something great and I held it back from greater glory by choice because I was content. I've lived in simplicity, I've lived in complication. Just know I don’t want what you have because I’ve already had it, and I gave it up.”
NAME GEIR AMBROS
ALIAS THE PALE FOX, DARTH VULPUS
FACTION SITH EMPIRE
RANK SITH LORD - MOFF
FORCE SENSITIVE YES

936full-alexander-skarsgard.jpg

SPECIES MORELLIAN-ARKANIAN OFFSHOOT
AGE 130
GENDER MALE
HEIGHT 2 METERS (6.5 FEET)
WEIGHT 100 KG (220 LBS)
EYES GREY
HAIR WHITE
SKIN PALE
CREDITS 10,000,000



APPEARANCE

tumblr_inline_mskd0hjJmQ1qz4rgp.gif


Geir bears the obvious traits of his mother with regard to his white skin and similarly colored hair as is common with those from both Echani and Arkanian descent. his eyes are also what grab a great deal of attention and are in high contrast with his complexion. they are naturally a light grey but his iris change color when he channels the force and since delving into the dark side of the force somewhat they temporarily can become a yellowish tinge. this purely aesthetic characteristic is believed to be a residual effect hereditary in nature given to him by his mother. his face if it were topped with a dark-red head of hair and a sun kissed skin tone he has been told he would look not unlike his father, or so his mother tells him. his exceptional canines among his perfect white teeth have often characterised moments of laughter and his title as the pale fox but hint at his nature simultaniously.

Geir's overall form is one of peak physical strength as he enjoys keeping his body at its best and often even pushing it further than it normally should go. this has increased his physical attractiveness that is often the ire of others. standing at a surprisingly lengthy height of bareilly under two meters (often simply stated as two meters due to any foot-wear0 he is not overly muscular and is simply thoroughly toned in muscular definition. he bears very few scars despite his longevity and experience though it just keeps the secret of his age better and hides the true fact that he is skilled enough to avoid injury in most cases.



PERSONALITY

311061.jpg

Geir is an extremely passionate man though he rarely displays this feature. anything that takes his intrest he focuses on and makes it his mission to persue. He is very greedy and selfish though he can still his hand if given a good enough reason and is not a stranger to honor. He is aware of his selfish nature and doesn’t care much for other people’s opinions and has questionable morals because of it. Geir can become easily excited over the simpilist things whether it’s finding a discontinued soft-drink he used to drink as a kid or seeing something he thinks is cool or exciting like a flashy droid or blaster rifle. naturally an adrenaline junky he often puts himself into dangerous situations and is often seen as foolish and unpredictable.

over his lifetime he has exposed himself to a wide array of culutres and experiences but most often he is attracted to one involving danger. his longevity has allowed him time to reflect and think on his own behalf and existance. he doesn't much care for others and is selective in his personal company but makes strong bonds with those he deems worthy of his own company as well as the other way around. the idea that Geir has towards greed is different then what most might think when it comes to the term. his own verion of greed is closer associated to desire as a whole and not just something like money and power but one of knowledge, experience and the more arcane possesion or rare secrets and artifacts. it is because of his deep seated desire of the more natural and less malicious subjects that are what have guided him more than any simple hunger for money.


BIOGRAPHY

this is the "Short Version" of Geir's bio. to read the "Long Version" click here

Geir is the son of a genetically altered woman (she's part arkanian-offshoot, sephi, & echani) who was rescued from an Arkanian lab by Geir's father, a morellian pirate king known as the Autumn Fox. together they became leaders of a pirate fleet but Geir's father was betrayed and sacrificed himself for his wife and son. Geir was raised by his mother who became a mercenary/bounty hunter and taught him how to use some of the force (since she was also gifted as well) and taught him a great deal of mercenary work and being an independent person in the galaxy. he grew up to become a big game hunting guide for the most bizarre, dangerous and rare creatures in the galaxy before taking an interest in archeological artifacts that related to both the jedi and the sith more than anything. he learned through holocrons and self teaching the ways of the force (but only to a limited degree and simultaniously unorthodox as well)

he wanted to restart something that his father had done and so founded the Frontier Buccaneers, a group of brigands, criminals, cut throats and special ops para military contractors. together they took on jobs that were high risk and high paying and had an unprecedented efficiency at doing so. but they became too good at their job and various organizations saw this as a liability so they simultaniously targeted the FB and forced them to disband. Geir became a freelance mercenary again, doing anything he could find before coming across Drakcya, an assassin hired to kill the same target as him. they meet and talked, she saw he had potential in the force and so made him her apprentice.

this was when Geir became a sith and so he learned more about the force and unintentionally became romantically involved with Drakcya. but Geir didn't fully believe in the Dark side's teaching and the sith views. she was afraid more zealous members would kill him if they found out so she needed a way to turn him completely to the dark side. so she threatened to destroy Concord Dawn where his mother had lived and he had somewhat of a connection with as well as numerous other planets that she would bomb and infect. Geir fought her and killed Drakcya to keep her from doing this but it had been a bluff. she wanted him to kill her so that he would feel the loss and fall to the dark side for his own safety.

Geir was overcome with loss and has since become a Moff of the Sith Intelligence Network (aka SIN) and formed the Dark Knights of SIN, an elite group of warriors within SIN that are not unlike the Frontier Buccaneers.
[/JUSTIFY]

CHARACTERISTIC EVALUATION, SKILLS & ABILITIES

Geir is not short of physical strength.though there are stronger individuals in great numbers in the galaxy Geir can often surprise others with his whipcord toned body in its ability to perform exception athletic feats of strength and that is without the addition of force related enhancement. perhaps the most notable visible feature displayed is his mobility. Geir’s athletic physicality is especially quick and accurate in it’s movement. executing complex acrobatic movements and fast reaction time are his greatest assets often outmaneuvering or surprising his enemies with a flurry of blows as well as allow nimble stealth mobilisation. probably the unknown reason behind his strength is actually his physical pain and nerve control. His lack of feeling and ignorance of a “normal” boundary for pain has made him capable of pushing his muscles to push beyond their normal ability but causing internal self harm in the process. But over the years his body has adapted and learned to deal with the pain and injury to either heal faster or even to withstand greater damage all together than before not unlike what someone might experience when fuelled by a surge of adrenaline.

the man’s knowledge is a plethora of various subject collected over the decades from various whimsies Geir has pursued and endeavours endured. a wide array of tactical knowledge especially in strategic combat situations as well as scientific interests or psychological and even political fancies though these aren't pursued in the same manner as academic studies often are an as such sometimes lack a "complete" understanding of a subject and all of its nuances. not an ignorant blundering brute like some may think, his tactical genius is not just applied to combat but in life experience, methods and philosophy that would surprise most who speak with him personally though he often acts the close minded greedy and money hungry mercenary. witty, charming and boastful are all things that could describe Geir. he often has a devilish smile on his face and though his skills in espionage or combat are great he can often talk his way through any obstacle so long as he genuinely desires to do so. on a genuine scale he usually uses social engineering to get what he wants depending on the given situation and rarely shows a genuine social interest with regard to others and as such has few friends among his peers.


since Geir hasn’t had extensive traditional training with the force most of what he knows is just subconsciously unlocked from his experiences and the rest he has self taught through research and observation of others for the most part. He has learned from a Sith holocron he utilized on Dxun as well as some teachings from Internecion and Drakcya though both were not consistent mentors or masters towards his tutalige. it is because of this he does not have after he understood he was different than most he tried to learn on his own but it was very limited. telekinesis for example isn’t polished but can help with a rush of adrenaline and combat focus to draw a weapon just out of reach or to hinder fleeing prey. the abilities he has displayed and learned primarily over the decades are those that augment his own physical self and skill as well as over all survivability and most often relies on the more traditional skills than force related abilities.
othe skills and abilittieis consist of extensive combat training specifically in guerilla warfare and hit and run tactics. personal skills include but are not limited to hand to hand, marksmanship, espionage, limited chemistry and can speak fluent basic, Huttese, Concordian, Arkanian and Echani as well as understand a little bit of Shyriiwook though it is limited.




(capable -> advanced -> expert -> master]

Lightsaber Skills
Shii-cho - Advanced
Makashi - Capable
Soresu - Expert
Ataru - Advanced
Shien/Djem So - Capable
Niman - Advanced
Juyo/Vaapad - Master
Sokan/Trakata - Expert
Jar'Kai - Master

Force Abilities
Acrobatics - Advanced
Energy Manipulation - Master
Telekinesis - Advanced
Healing - Expert
Status Effects - Capable?
Trances - Capable
Sense - Advanced
Mental Manipulation - Capable
Skills/Training
Echani Art - Mastered
Thievery/Pickpocketing - Expert
Piloting/Mechanical Ops
- Advanced
Intelligence Acquisition - Expert
Black Operations/Espionage - Master
Firearms/Marksmanship - Expert
Primitive Weapons training - Advanced
EVA/Water Combat - Advanced

Knowledge/Skills
Military Tactics - Expert
Agriculture/Farming - Advanced
Tracking/Hunting/Survival - Master
Culinary Arts - Expert
Information Systems Technology - Advanced

STRENGTHS
Fast learner
independent
Tactical
Determined
WEAKNESSES

distrusting
Short attention span
Selfish
Apathy

MISCELLANEOUS


GEAR: Can be found here
Notable Kills
Senator Horkos
Oliver Vantas
Mabel Hellerd
Roleplay Tracker



Text color choices~

#EE6900
#FF3311 Droid Serif
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,903
Reaction score
4,864
Character Theme: Golden Empire - Apashe

Chapter 1: If It Wasn’t For Greed A Short Change Hero - The Heavy

Chapter 2: The Deal Has Changed Battle Without Honor Or Humanity- Tomoyasu Hotei

Chapter 3: Death Of A Fox River - Bishop

Chapter 4: A Mother’s Job Always On The Run - No Wyld

Chapter 5: Abnormal Youth Arsonist's Lullaby - Hozier

Chapter 6: Starting Young And Ahead Voodoo Child - Brick + Mortar

Chapter 7: Curiousity Enlightened The Fox Renegade - The Qemists (Ft. Maxsta

Chapter 8: Humble Break Demons - The National


Chapter 10: Intro To Darkness No Grey - The Neighborhood

Chapter 11: Work And Love Rage And Romance - Bressie


Chapter 13: What Now Bang Bang - Nancy Sinatra
 
Top