Electro-Magnetic Pulse Disabling Grenade

Fyremage

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Affiliation: General Use. Widely used by the Grand Army of the Republic and Planetary Police Forces.

Ownership: N/A - Prices are rather hefty compared to most grenades.

Intent: Due to the volatile nature and dangerous situations surrounding bomb and IED situations, this grenade was created with the average soldier or riot police agent in mind, namely to quickly and efficiently disable a wide range of explosive devices, and render them as little more than a paper weight in situations where normally a bomb squad would need longer periods of time to deal with the problem.

Model: EMP Disabling Grenade, or simply "EMP Grenade."

Type: Grenade

Size: Slightly larger than a Fragmentation Grenade

Composition: A hard outer shell to protect the internal makeup of the device.

Range: As far as you can throw it. The device becomes more effective when directly applied to the target explosive, or if the explosive is within a 5 meter radius of the emp.

Description: Compact, easy to use, and effective, the EMP Bomb Disabling Grenade, or simply rendered 'EMP Grenade' is not your typical grenade, or more accurately described "device." Most people associate EMP technology with wiping out power grids and permanently damaging equipment, resulting in collateral damage due to the instantaneous disabling effect this technology has when it comes to speeders, flight craft, etc. This particular device however, has the potential to save countless lives.

Weapons designers under contract with the Republic military have developed a way to measure the output of the pulse emitted from this 'explosive,' for lack of a better term, to be concentrated into a fairly small bubble. The pulse this device is capable of emitting is most effective with the device directly applied to the explosive to be disabled. If the explosive is within a five meter radius of the device, tests have shown the pulse to be strong enough to disable more common variants of explosives, such as those used for breaching, mining, and lower grade military explosives. The higher grade the explosive, such as military grade explosives designed for leveling buildings, or those with more complicated internal systems, the closer the device should be as a general rule of thumb as the pulse grows weaker as it reaches the extents of its 5 meter range.

While the grenade was designed with disabling explosives safely and quickly in mind, the EMP charge is also effective in disabling weaponry, namely in frying the powerpack or 'clip' of the weapon itself, and electronic/mechanical equipment on a person if they fall within that blast radius. This is really only effective in smaller pieces of equipment as described above, namely small arms, explosives, even against droids. Larger electronics/devices/machines such as speeders, control consoles for turrets, etc., would experience a level of temporary disruption, but would otherwise remain undamaged.

Ion charges are considerably more effective when used against military machinery and droids, considering the more lethal blast Ion charges emit, whereas these grenades are not lethal by any means.

The overall enclosure of the device is larger than your average grenade, and is not suited to being fired from grenade launchers, as they cause all known launchers to jam and even overload in extreme cases.
 
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Outlander

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I believe this is in response to a similar device causing the detonation of an explosive device.

However, I believe this goes through the Main Faction Tech procedures as opposed to being here.
 

Fyremage

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I believe this is in response to a similar device causing the detonation of an explosive device.

However, I believe this goes through the Main Faction Tech procedures as opposed to being here.

I have not been made aware of any main faction tech procedures. Perhaps that is something only norbs can do.
 

The Kyzer

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I have not been made aware of any main faction tech procedures. Perhaps that is something only norbs can do.
Well I know it's switched back and forth a number of times.

@Nor'baal might be the one to have to post it or maybe he's supposed to only post it in the Hall of Leaders. I'd recommend checking with him. Still, it's not really anything special nor would it really need to be FACTION TECH. The name's length makes me laugh though, so continue on, FyreBender.
 

Nor'baal

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As AFL, I'm pretty sure you're allowed to post this.
 

Outlander

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As AFL, I'm pretty sure you're allowed to post this.

The confusion was over whether this needed to be here or in the Hall of Leaders since this was Main Faction Tech, and we've heard a couple times that it went through its own process.
 

Eccles

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Isn't this more of a "detonator-destroyer" than a bomb-disabler? The bomb could still be set off by various methods, but this thing might make remote detonation impossible..
 

Fyremage

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Keep in mind i did check with kiro and shd implied it would be generic tech. However, if yall feel the name needs to be revised, i'd be more than willing to do so @Ecclessey.
 

Clayton

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Put in some language that limits it to disabling minor electronic devices only, and I'll approve it.
 

Fyremage

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While the grenade was designed with disabling explosives safely and quickly in mind, the EMP charge is also effective in disabling weaponry and electronic/mechanical equipment on a person if they fall within that blast radius, though primarily effective against smaller pieces of equipment. Larger electronics/devices/machines would experience a level of temporary disruption, but would otherwise remain undamaged

Put in some language that limits it to disabling minor electronic devices only, and I'll approve it.

Edited. Good enough? :)
 

Fyremage

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@Clayton any status update on this? I made some corrections as per your critique. Is it good enough? Or do you want it more plainly stated?
 

Clayton

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I'll talk to Kiro and see what she thinks about disabling weapons with it.
 

Kiro

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Disabling weapons... not really. Draining their current energy clip, yes.
 

Fyremage

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While the grenade was designed with disabling explosives safely and quickly in mind, the EMP charge is also effective in disabling weaponry, namely in frying the powerpack or 'clip' of the weapon itself, and electronic/mechanical equipment on a person if they fall within that blast radius. This is really only effective in smaller pieces of equipment. Larger electronics/devices/machines would experience a level of temporary disruption, but would otherwise remain undamaged.

@Kiro edit made. How does that look?
 

Korvo

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This is really only effective in smaller pieces of equipment. Larger electronics/devices/machines would experience a level of temporary disruption, but would otherwise remain undamaged.

"Small" and "large" are somewhat open to interpretation, and from there can potentially be abused. Could you provide examples of what constitutes "small equipment" and what counts toward "large"? This will help establish a standard. Without that, anyone could (for instance) interpret "large" to mean "repulsor tank" or "artillery walker". We need a precedence
 

Fyremage

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"Small" and "large" are somewhat open to interpretation, and from there can potentially be abused. Could you provide examples of what constitutes "small equipment" and what counts toward "large"? This will help establish a standard. Without that, anyone could (for instance) interpret "large" to mean "repulsor tank" or "artillery walker". We need a precedence

Small would be something along the lines of an explosive trigger, hand held weapon, even the circuits within a droid. A 'large' piece of equipment would be something along the lines of a control console for a turret, a speeder bike, a speeder, etc.
 
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