Armor Xol's Combat Armor

Charles

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Xol's Combat Armor

Xol's armor is not fancy looking but that doesn't mean it can't work like a charm. It mainly comprises of a blast vest with simple duraplast shin plating so he can stay light on his feet. Usually, his droid arm is covered by a poncho he'll decide to wear (he has many) but the main point of the armor is to draw as little attention as possible. The poncho, itself, is made from armorweave and can easily be torn from the shoulders if Xol needs to lose it. Because his droid, Punchee, is able to slice just fine, Xol doesn't use a security spike unlike most other criminals in his line of work. The whole get up makes the Tognath look like a space cowboy without the hat.

LEGALITY

With his poncho on, Xol's armor appears to be legal. The droid arm and wrist rocket might draw unwanted scrutiny from local law officials, however.

INTENT

So Xol can have something to murder people in.

RESTRICTIONS
Probably too small for a Wampa.

Type and Coverage

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Torso: Blast Vest
  • Back: Blast Vest
  • Lower Legs: Duraplast wrap-around shin guards





Functions



Function 1: Droid Blaster Arm (Flash Pistol)

  • This mod comes as a small box that attaches to the back of a chest piece and has a folding droid arm on the left or right side. The arm has a 24 hour battery and an extremely primitive combat droid brain that can pivot and fire in any direction, but has only basic accuracy. The arm can operate independent of the user, but has to be manually activated and deactivated.
Function 2: Bola Launcher

  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
Function 3: Armorweave Poncho

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 4: Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 5: Jet Boots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.

 
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