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- Darman Solus || Imperial Knight--.
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ASSET(S)
Jedi Master Sylphrena (sil-FREN-na) was a Force-sensitive Firrerreon member of the Jedi Order during the Force Eternal era. Born on Ajan Kloss, she was a survivor of the Sith assault on the planet, evacuated as a child just as she was beginning her training to be a Jedi, was one of the first batch of students to begin their training on Yavin IV, and later served as an instructor on Brighthome when the Jedi rediscovered the lost spacestation. Following the fall of Yavin, she began taking a more active role in search for and establishment of new bases for the Order to house and teach the next generation of Jedi.

Sylphrena is as much a mystery to the Jedi, as she is to herself, her history mostly a blank slate that some mysterious figure in the sky seems to be filling in as time passes.

Sylphrena is a woman of many faces, and each is in some way the worst thing a Jedi can be, at least in the eyes of many of her students. She is calm and reflective, prefering patience to the impulsivity padawans crave. She bears an aversion to picking a fight, unlike the desire to jump in guns blazing that stirs the hearts of many a young Jedi. She is a proponent of logical deliberation, instead of the passionate surrender to misinformation and assumptions that often drives some to bouts of idiocy. In other words, she is more or less perfect. Though in reality she's likely a complete fool, cause who're we kidding.

As a Jedi Master, she has a lifetime of training to back up the authority and responsibility that comes with that role. She knows how to fly ships, can shoot blasters, and has the general skill set that most Jedi/Sith would have a long time ago, in a Galaxy far, far, away. She might have some allergies, who knows, threads and time will tell. If she does, then that's a weakness, or maybe a strength if she doesn't have to eat things like spider, and dung beetles. Not much else right now, padding in some words to make the nice image on the side fit. Much strong, such wow, doge!


THREADS
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- Verin Bashere || Jedi Imperial Knight--
























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Verin Bashere was a disgraced Jedi turned Imperial Knight who served as a pilot and advance scout for the Empire during the Force Eternal era.

BIOGRAPHY
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Born and raised a Jedi, Verin failed her trails and chose to leave the Order rather than change her beliefs. Operating as an independent agent, she still considered herself a Jedi, or rather what she hoped the Jedi ought to be. Following the expulsion of the Sith from their Empire and the creation of the Imperial Knights, she was approached by one of their number and given the opportunity to join their ranks. Curious, and seeing the opportunity that the Imperial Knights offered and tempted by the opportunity to help mould the Imperial Knights into something that could better serve the Galaxy than the Jedi of the Sith, she accepted.


ABILITIES
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Being part-Firrerreo, Verin has physical abilities which aren't entirely in line with her size, being stronger and faster than most expect her to be. As a former Jedi, she has a fairly good grasp on the Force, despite her relatively recent induction into the ranks of the Imperial Knights. She is decent with both the Force and with the blade, having a mostly balanced skill-set as opposed to being a master of either. She is a good pilot, having earned the Ace classification during the early days of the Jedi-Sith conflict.

Armor:
Jedi Robes Imperial Swag
Jedi Imperial Utility Belt

Primary Weapon:
Lightsaber, white blade (x1)

Secondary Weapon:
N/A

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)

Secondary Firearm:
N/A

Ship:
TBA

Others:
Personav
THREADS
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Valerie Valerion

Valerie "Val" Valerion was a force-sensitive female half-Firrerreon Noble from Bakura who was secretly a Champion in the Sith Order during the Force Eternal era.

BIOGRAPHY
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Valerie was born into a noble family on the Outer Rim world of Bakura, discovered to be Force Sensitive when she was nine, and spent the next decade training to be a Sith. She left Bakura around the same time as when the planet joined the Independent Systems, and though publicly she had left to attend the prestigious Coruscant College of Law, she was also completing her training to serve as an agent for the Sith Empire. One of many similar candidates who were recruited by the Sith to serve as sleeper agents among the Galactic aristocracy, she was to marry some high profile target in the Core and through them sow seeds of discord within the Republic. But a series of events resulted in that future no longer being a possibility. The fall of the Republic, the schism in the Empire, and the fall from grace of Bakura meant that when the Sith fled the Empire there was no one looking out for her. Left mostly to her own devices, and with nothing more to accomplish in the Core, she returned to Bakura upon soon after her graduation, prepared to rebuild everything she had been working towards for the past few years.

PERSONALITY
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Who needs a personality when you have swords.

ABILITIES
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Valerie is an experienced Sith, strong in the Force but with a particular preference for blades. She is a skilled duelist, and was a prize winning fencer during her time at the Coruscant College of Law. She developed a taste for holding real steel, and acquired an ancient Sith sword which she often uses on its own or in conjunction with her lightsaber. Having graduated from law school, she is also a trained lawyer, though she does not have much experience with litigation or governance.

Armor:
Sith Robes

Primary Weapon:
Lightsaber, red blade (1x)

Secondary Weapon:
Sith Blade

Ship:
TBA

Others:
Personav
Utility Belt
Threads
FSvkW0v.png

 
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MUGDUL HALFORCEN
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Mugdul Halforcen, preferring to go by simply "Mugdul" or "Mug", was the male half-Orc proprietor of the dhaaba known as Bar Bar Biriyani during the Force Eternal era.

Operating mostly in the Outer Rim, the badgers prefer operating away from the Free Worlds and their Rangers, though they will follow where the credits lead. Though not a believer of the old ways, Reshi has never been seen without her helmet by any other than her siblings, leaving her true identity a mystery.

BIOGRAPHY
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Culture: Mandalorian
House: Kryze
Clan: Kryze
Homeworld: Kalevala
Species: Human
Gender: Female
Age: 27 standard years
Height: 1.65 meters
Weight: 58 kilograms
Prof.: Bounty hunter
Force: No
Little is known of Reshelle before she was adopted by Marla Solus and given the name she now carries. Marla gave her a new life, a new family, and a purpose. Protecting your family, no matter the cost, was at the core of who Marla was, and the young Reshi inherited her mother's will. As such her mother and three siblings became the center of her world. Though weak and entirely incompetent when she was first brought into the family, she grew to be a warrior strong enough to protect her family by sheer will and putting in the effort for years and years.

One by one the four Solus children came of age, and became mandalorian warriors in their own right. They started by accompanying Marla on hunts, though as time passed they started operating on their own. It was during one such trip that Daxton, the youngest and brightest of the Solus siblings, was killed while hunting a bounty. Marla, blinded by her anger, went after the bounty herself. Not to finish the job, but to kill the one who killed her son. But Daxton had not fallen to some run of the mill thug, and the ordeal proved too much for even Marla. She was captured, and held to ransom. The remaining badgers did not have the funds or the means to pay off the ransom the pirates demanded. So they did the only thing they could, they fought. And where Daxton and Marla had failed, the three siblings working together succeeded. They wiped out the pirates, to the last man, and rescued their mother.

Left broken by the ordeal, Marla retired to a more quiet life on Concord Dawn, but the three Solus siblings decided to stick together from that point on. They mostly took jobs as a group, trusting no one but each other, fighting the good fight.

Personality
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Reshi is driven, her desire to protect her family, and the determination to push beyond her limits making her a dangerous and unpredictable individual to deal with.


Abilities
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Reshi was nowhere near gifted enough to be a mandalorian, what she is now is a result of years of effort. She has put blood and sweat into slowly becoming a warrior who can hold her own against the dangers of the Galaxy.

Sous Chef:
BB-Q - COO-series cook droid

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)
DE-10 Blaster Pistol

Secondary Firearm:
EE-3 Blaster Carbine

Ship:
TBA

Others:
Vibroblade
SB-17 Combat Fusioncutter
Personav
Utility Belt
Threads
foc44Zn.jpg

 
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Wit

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Valerie Valerion
Lady Valerie "Val" Valerion of the Witchblood Clan was an Annfyn Nightsister member of the Sith Order during the Force Eternal era.

BIOGRAPHY
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Born on Dathomir, Katara was thirteen when she was sent to Korriban to receive training as a Sith. She returned ten years later, a fully trained champion and with a mastery of the Force that none in her clan could match. She spent the next five years acting as a liaison between the Empire's regent of Dathomir, the now deceased Darth Draugr, and the witches of her clan. Ultimately she replaced the previous Witchblood Clan Mother to take the position for herself.

With the Sith's expulsion from their Empire, Katara lost much of the influence her link to the Empire and the Sith Order provided, which lead to her having to face challenges to her position as Clan Mother. It took her a while to reassert her position, but she ultimately managed to reestablish her control over the clan, allowing her to finally turn her eye outward to see how the dust had settled in a rapidly evolving Galaxy.

PERSONALITY
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She has a great personality.

ABILITIES
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Katara is a fully trained Nightsister, proficient in their magicks and strong enough to keep the rest of her clan in check. Having received training as a Sith she has theoretical knowledge of the more conventional uses of the Force, but that is not where her talents lie. She has trained with lightsabers, preferring a dual-blade style similar to what was preferred by a storied Nightsister from the past.

Armor:
Nightsister Robes

Primary Firearm:
Lightsaber, curved hilt, red blade (x2)

Secondary Firearm:
N/A

Ship:
TBA

Others:
Personav

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Threads
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Name : .............Vee
Allegiance : ......Sith Empire
Homeworld : .o-.Unknown
Species : .....o....Human
Gender : .....o....Female
Age : .....o.........27 standard years
Height : .....o.....1.65 meters
Weight : .....o....58 kilograms
Prof. : .....o.......Bounty hunter
Force : .....o......Yes, trained
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Rhaenys Galfridian, operating under the alias V, was a Sith Inquisitor operating as an Agent in the Imperial Security Bureau. Officially appointed to the ISB to act as a liason between the Sith Intelligence Network and the Sith Order, her identity as an Inquisitor and her true motives are known to none but the higher ranks of the Inquisitorius itself.

Born into a family of Sith, her parents being members of the Sith Eternal and later the reborn Sith Empire, Rhaenys was trained to be a Sith from the moment she was old enough to walk. Deeply indoctrinated in the ways of the Sith, her unwavering loyalty and her skills made her an ideal candidate to be recruited into the ranks of the Inquisitors.

She began training as one before she had even finished her training as a Sith, and though her records show that she graduated from an academy on Makem Te she finished her training under the guidance of members of the Inquisitorius. Upon graduation she joined the ranks of the Sith Intelligence Network, where she has worked ever since as a deep cover agent for the Inquisitorius.

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Primary Weapon:
Lightsaber - Crimson Blade (1x)

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)
DE-10 Blaster Pistol

Secondary Firearm:
EE-3 Blaster Carbine

Ship:
TBA

Others:
Vibroblade
SB-17 Combat Fusioncutter
Personav
Utility Belt
Threads
foc44Zn.jpg

 
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- Lanfear || Sith Inquisitor--
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ASSET(S)

--Armor
------Sass

--Weapon(s)
------The Force

--Transport
------Personal Yacht

--Misc
------Expansive Wardrobe

Lanfear (LAN-feer), was a female native of Korriban and practitioner of the Dark Arts who served as a Sith during the Force Eternal era. Once an Inquisitor and member of the ISB, she spent much of her time working in the shadows, serving the Empire behind the scenes and outside the public eye. But following the fall of the Sith Empire, she took up the name Lanfear, and stepped out of the shadows to take a more active role among the Sith.

Born and raised on Korriban, she was trained and stationed on the Sith homeworld for much of her childhood, only leaving the planet when her training as an Inquisitor was complete and she was elevated to the rank of full Sith. She spent years operating in the far reaches of the Sith Empire, a faceless agent of the Empire helping consolidate Sith power on newly conquered worlds. As an inquisitor she was also tasked with keeping an eye on the lower dredges of the Sith Order who were exiled to distant worlds and often sought to use their limited power to further their individual goals rather than serving the Sith.

When the Sith were exiled from their own Empire she opted to leave the Empire behind, erasing all traces of her true past from ISB records and going into hiding. She chose to take her time to plan her next steps, intent on finding a path that would allow her to best serve the Dark Side and her own ambitions.

Staying away from the Sith gathering on Junction, she instead opted to observe from a distance, trying to figure out who she could trust and whom to avoid among the Sith. Strongly believing that many among the current roster were not deserving of the title, she saw the dissolution of the Sith Empire as an opportunity to weed out the unworthy and rebuild the Order.

THREADS

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Introduction Arc
  1. Thread
  2. Thread
  3. Thread
  4. Thread
  5. Thread
  6. Thread
  7. Thread
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Wit

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KIRA
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The operative known as Kira was a firrereon female serving as an acolyte in the Sith Order during the Force Eternal era.

Operating mostly in the Outer Rim, the badgers prefer operating away from the Free Worlds and their Rangers, though they will follow where the credits lead. Though not a believer of the old ways, Reshi has never been seen without her helmet by any other than her siblings, leaving her true identity a mystery.

BIOGRAPHY
foc44Zn.jpg
Little is known of Reshelle before she was adopted by Marla Solus and given the name she now carries. Marla gave her a new life, a new family, and a purpose. Protecting your family, no matter the cost, was at the core of who Marla was, and the young Reshi inherited her mother's will. As such her mother and three siblings became the center of her world. Though weak and entirely incompetent when she was first brought into the family, she grew to be a warrior strong enough to protect her family by sheer will and putting in the effort for years and years.

One by one the four Solus children came of age, and became mandalorian warriors in their own right. They started by accompanying Marla on hunts, though as time passed they started operating on their own. It was during one such trip that Daxton, the youngest and brightest of the Solus siblings, was killed while hunting a bounty. Marla, blinded by her anger, went after the bounty herself. Not to finish the job, but to kill the one who killed her son. But Daxton had not fallen to some run of the mill thug, and the ordeal proved too much for even Marla. She was captured, and held to ransom. The remaining badgers did not have the funds or the means to pay off the ransom the pirates demanded. So they did the only thing they could, they fought. And where Daxton and Marla had failed, the three siblings working together succeeded. They wiped out the pirates, to the last man, and rescued their mother.

Left broken by the ordeal, Marla retired to a more quiet life on Concord Dawn, but the three Solus siblings decided to stick together from that point on. They mostly took jobs as a group, trusting no one but each other, fighting the good fight.

Personality
foc44Zn.jpg
Reshi is driven, her desire to protect her family, and the determination to push beyond her limits making her a dangerous and unpredictable individual to deal with.


Abilities
foc44Zn.jpg
drbgw1j.jpg
Reshi was nowhere near gifted enough to be a mandalorian, what she is now is a result of years of effort. She has put blood and sweat into slowly becoming a warrior who can hold her own against the dangers of the Galaxy.

Sous Chef:
BB-Q - COO-series cook droid

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)
DE-10 Blaster Pistol

Secondary Firearm:
EE-3 Blaster Carbine

Ship:
TBA

Others:
Vibroblade
SB-17 Combat Fusioncutter
Personav
Utility Belt
Threads
foc44Zn.jpg







tIY9yfC.jpg
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Naina Naberrie

Naina Naberrie was a human female from Naboo who served as an acolyte in the Sith Order during the Force Eternal era.

Information
  • Age - 16
  • Height - 5'10
  • Weight - 130lbs
  • Force Sensitive - Yes
  • Rank - Scrub Acolyte
  • x
  • Naina was born on Naboo, and spent the first six years of her life on Theed while her parents continued their assignment as undercover agents for the Empire within the ranks of the Naboo government. Acting as a sleeper agent family, there was no actual love among the family, despite all external signs pointing to them being the definition of the ideal family unit. Naina was six when her strength in the Force was discovered and she began receiving some Force training on an intermittent basis while continuing her training to be an imperial agent from her parents. She was twelve she was awarded a prestigious scholarship that allowed her to leave Naboo to attend school on Serenno, though in reality she began her proper education as a Sith. When the Empire cut ties with the Sith she sided with the Order, while her parents continued their assignment on Naboo as agents of the Empire, leaving the family dynamics even more strained than before.

  • • Force Stuff - Scrub
    • Tech Stuff - Not a scrub
    • Spy Stuff - Semi-scrub​
  • drbgw1j.jpg
    1. Thread
    2. Thread
    3. Thread


 
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MILLENIUM FALCON

The Millenium Falcon, known to the Jedi padawans who maintained and used the ship as simply Zed, was an old and decrepit YT-1300 light freighter that once belonged to legendary smuggler and rebel hero Han Solo. Rey Skywalker brought the ship to Ajan Kloss when she returned to the world to establish the new Jedi Order, and there the ship remained after her death, though somewhere along the line the ship's true identity was forgotten. By the time of the Sith attack on Ajan Kloss, almost a century later, the ship was a decrepit relic whose true identity was known to few and kept in barely functional state in honor of its past.

The ship flew once more during the evacuation of Ajan Kloss when a number of Jedi, including many younglings, were evacuated off planet aboard the ship. The ship was used by the Jedi in the years that followed, till the establishment of the Jedi Temple on Yavin IV, when the ship was finally deemed too old to be safe for operation. In a weird twist of fate the ship came to be in the possession of the padawans who lived at the Temple, many of whom had been rescued from Ajan Kloss aboard the freighter. Worked upon by the more mechanically adept among the current crop of padawans, it was often used by them for secret excursions off planet. The only information about the ship they could find was part of the original registration code, ending in 7ZED, which lead them to name the ship Zed.

P.S. The true identity of the ship is known to no one, and is being left as such so that it can be discovered over time as a quest for the Jedi.

INTENT
To bring the Falcon into site canon and make it part of the developing Jedi story.
 
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FINNICK GALFRIDIAN
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Finnick Galfridian, also known as "The Professor", was a human male Professor of Archaeology and part-time tomb-robber who worked for Association during the Force Eternal era.

A tenured professor at the University of Sanbra, with a number of papers on the Sith, the Jedi, and Force artifacts under his name, Finn uses his academic connections and celebrity within the world of academia to hunt artifacts, and provide the Association with additional intel.

ABILITIES
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Finn is smart, well educated, and highly informed in his field of experience. He is a fairly good with a blaster, a quick draw and pretty accurate with his shots. His survival instinct is very on point, and served him well in his tomb raiding endeavors, so much so that he claims that the famous Indupar Jones series were inspired by his exploits.

Armor:
Swashbuckler outfit

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)
DE-10 Blaster Pistol

Secondary Firearm:
N/A

Ship:
TBA

Others:
Vibroblade
Personav

THREADS
7ikHTry.png

 
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Katara's Nightsister Armor

Representative of her mixed Sith and Dathomiri upbringing, Katara's armor is an unique creation that fits her dual role as a Sith and a Nightsister.

LEGALITY
Legal
Legal where-ever Sith armor is legal.

INTENT
To serve as the write-up for the armor worn by Katara when in combat.

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TYPE & COVERAGE
Type
Light---Medium---Heavy
(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

Coverage
  • Torso: Duraplast plating
  • Back: Duraplast plating covering upper back
  • Upper arms: Duraplast pauldrons on shoulders


FUNCTIONS
Function 1: Armorweave Accessory - Cape
  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
 
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— Allana Rar ●
6n1DBXH.jpg
— Identity
Name. S'achi Tezu
Alias. Alias
Species. Neti
Gender. Female | she/her/hers
Faction. AHA | unaffiliated (?)
Force-sensitivity. Negative
— Loadout
Slugthrower rifle
Chainsword
Other stuff (I'm too lazy to do this rn)
"Quote here."
—​
S'achi Tezu is a female Neti and a member of the Arcane Hunter's Association. She often goes by Alias when dealing with the association. Though the Neti are shapeshifters, S'achi often chooses to stay around 6'0.

Biography
“Quote here.”
—​
S'achi was born(?) in a small village of Neti diaspora far out in the Outer Rim. Though it was rare for the Neti of the village to ever leave for any reason, S'achi eventually became one of the few that did after she reached adulthood. She was possessed with a wanderlust not found in any of her family members, and it led her toward some interesting places. The young Neti eventually found herself fighting for her life alongside a mysterious individual after she was attacked by a monster of some sort, and when the stranger dispatched of the thing, they offered to take her under her wing. This led her straight to the Arcane Hunter's Association - or what was left of it. After just managing to survive her first couple of missions, S'achi was given the infamous serum and officially joined the organization's ranks.

Skills and attributes
“Quote here.”
—​
S'achi has been with the AHA for a few years now, and under the instruction of her mentor she's learned various skills relating to it, such as stealth, tracking, and marksmanship.

As a Neti, S'achi is a shapeshifter and has regenerative capabilities. Additionally, the serum she received from the AHA allows her a greater mental resistance to the Force and allows her to track Force monstrosities to some degree.

Assets

Slughthrower rifle
Chainsword
Comlink
+ more (again, too lazy to do this rn)

Threads

  • — thread name [link]
    short description here
    x

 
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- Rogue || Thrill Seeker--
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Rogue, identified in the Coruscant correctional database as former inmate X4-Z16734, was a young woman of Firrerreon descent who lived (till she joined a PvP) during the Force Eternal era. A small time slicer who would pull small jobs on Coruscant till she drew too much attention and had to move to another sector of the ecumenopolis, she somehow found herself in possession of a ship during the riots on Coruscant and managed to leave the planet for the first time in her life. But her stroke of luck didn't last as the ship happened to be property of the Black Hand, who ended up putting a minor bounty on her head to get back what was theirs.

BIOGRAPHY
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Tahiri was born on Corellia, to a rich and affluent family that weilded considerable inflrunce on the nearby world of Selonia. Living a happy and comfortable life on her family estate in Selonia till the age of six, a chance encounter with a Jedi revealed her strength with the Force and resulted in her recruitment into the Jedi Order. She was trained by said Jedi, who was the Watchman for the Corellian System, and his posting on Corellia allowed her to stay in touch with her family as they primarily operated within the confines of the Corellian system. It was only after the fall of Ajan Kloss and the emergence of the Sith as a growing threat that Tahiri's time in Corellia came to an end. With growing anti-Jedi sentiment in the Core, and her former mentor being forced to leave Corellia and head out into the Galaxy to face the threat of the Sith, Tahiri was left without a means to continue her training. She stayed on Corellia for long enough to complete her high school education, before traveling to Yavin to continue her training in the Jedi ways.

It has been three years since she left Corellia, and life has not been gentle to the young Jedi. She has lost a Master to the AMS virus, been part of a mission that had only two survivors, and almost fell victim to a Killik ambush.

PERSONALITY
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Wax is kind, idealistic, and sincere, in many ways an ideal Jedi. But he is not without flaw. He is blessed with more than his share of Drast arrogance, as evident by his decision to ignore the Council on the assumption that he could do better on his own. He does not trust the Jedi Council, and prefers to keep his own counsel. His years living in the Mid-Rim have also made him loath the opulence of the Core, and he prefers the simple, rustic life of the Rim-worlds.

ABILITIES
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Being part-Firrerreo, Tahiri has physical abilities which aren't entirely in line with her size, being stronger and faster than most expect. True to her Corellian heritage, she is a skilled pilot, and despite only recently having received her flying license, she has more flying experience than your average nineteen year old. As for her skills as a Jedi, she has the expected level of training for a padawan of her age, and her abilities with both Force and blade are satisfactory.

Outside the realms of Jedis and crack-pot Corellians, she is a fairly decent musician, and used to be a part of a punk-rock band on Corellia where she played the drums and wrote the occasional song. Having left Corellia, she is now the sole member of the band, and has taken on more responsibilities such as singing, recording, and editing songs, managing the band, and trying to recruit new members.

Primary Saber Form:
Form IV: Ataru

Secondary Saber From:
Form V: Shien

Primary Weapons:
Lightsaber - blue blade (x2)

Armour:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
Personav
Utility Belt

THREADS
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- Maya Shaan-Ti || Disgruntled Teen-
.

Maya Shaan-Ti was a force-sensitive Togruta female from Shili living during the Force Eternal era. The daughter of Sith Champion Ashla Ti, she was raised in relative isolation on Shilli, till she stole her mother's ship and ran away from home after her seventeenth birthday.

BIOGRAPHY
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Little is known about Maya till her mother arrived on Shilli fifteen years ago with the toddler in hand, and settled down on the planet to raise the child. She was never a constant figure in Maya's life, always pulled away from Shilli to either perform her duties or to avoid drawing attention her presence on a planet under Jedi protection. It was Ashla's own actions in protecting the people of the village she settled on that had earned her enough goodwill for the locals to keep their presence a secret.

Maya grew to resent her mother for not letting her see the Galaxy but at the same time not being there for her. Finally, when Ashla failed to show up for her seventeenth birthday, Maya had had enough and ran away from Shilli, hoping to cut all contact with her mother and go see the Galaxy for herself.

PERSONALITY
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Unlike her mother, Maya is outgoing and flamboyant, enjoying every moment to the max. She also hates spiders and as a child would constantly get in trouble for not eating her webbies.

THREADS
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Act 1
  1. Thread 1
  2. Thread 2
  3. Thread 3
 
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Jon's Scoundrel Outfit

In his role as a mostly undercover Jedi operative, Jedi Knight Jon Antilles was known to wear outfits that let him fit in as just another pilot from Corellia. Consisting of pants with Corellian Bloodstripes, comfortable shirts, and various combinations of vests and jackets, the outfits lacked any visible armor plating. Not only did this allow Jon to move about freely without the weight of armor slowing him down, but also allowed him to stay mostly inconspicuous.

LEGALITY
Legal
Legal, totally inconspicuous because of it being simple clothing of the sort worn all over the Galaxy.

INTENT
To serve as the write-up for the clothing worn by Jon while out in the Galaxy.




TYPE & COVERAGE
Type
Light---Medium---Heavy
(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

Coverage
  • Lower Legs: Armored Boots with duraplast shin plating


FUNCTIONS
N/A
 
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m8OJx6m.jpg

YX-940 Space Transport


Affiliation
Open Market

Manufacturer
Corellian Engineering Corporation

Class
Light freighter

Role
Transport

Composition
Durasteel and transparisteel

Dimensions
24m x 35m x 11m

Crew
1-3

Passenger Capacity
6

Cargo Capacity
150 standard tons

Hangar Capacity
N/A

Consumables
2 standard months

Speed/Maneuverability
65 MGLT with average maneuverability


Armamanet
  • 2x dual medium laser cannon turret

Equipment


Description
Corellian Engineering Corporation's attempt to widen the aesthetic diversity of their light transport line, the YX-940 was supposed to provide the same ease of maintenance and customization of the venerable YT lines in a slightly more modern package. Like the YT line the YX-940 was designed with upkeep, customization, and reliability in mind, though because it was designed on a different platform as compared to the YT line it is slightly less modular in design. Boasting of a class 2 hyperdrive, a top speed of 65 MGLT, and a cargo capacity of 150 tons, the ship can be piloted by a crew of 3, and carry 6 passengers along with 2 months worth of consumables.

Legality
Legal. YX-940 freighters are a common sight across the Galaxy, and they are considered innocuous enough in most systems. Customized examples may draw slightly more scrutiny from authorities, however.

Intent
A reskin of the YT-2400 Light Freighter, intended to provide another aesthetic option for characters to use as personal transports.

 
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m4DZsoG.png

KItwarr
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Zef Darklighter was a lieutenant in the Imperial Defense Force . Hailing from Tatooine,

Operating as a Watchman out of the Jedi Monastery on the river moon of Al'doleem, Wax took it upon himself to protect the surrounding sector, helping people and doing his best to serve the will of the Force.

BIOGRAPHY
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Wax joined the Jedi Order as a precocious six year old, weighed down by a famous name, a princely title, and arrogance that had been nurtured by his ancestors for centuries. His parents wanted him to learn the ways of the Jedi, and leave the Order once he was ready to take over the family business. But the Jedi helped Wax discover something that many a Drast had possessed but never paid much attention to, a streak of decency. So when he was Knighted, he refused his family's request to return home, opting to stay a Jedi. But his parents were just as stubborn as him, and kept on trying to convince him to see the error of his ways. They would bribe government officials, business owners, and even some Jedi Councilors, to get him easy missions, or desk jobs, anything and everything that would keep him out of harms way and drive him back home.

Ultimately, sick and tired of the meddling hand of his family and the Council, he left the Core and made his way almost as far away from their influence as he could. For all intents and purposes taking a Barash Vow, as he cut all contact with the Council and started working on his own in the Mid-Rim. During his travels he came upon the ruined remains of the Jedi monastery on Al'doleem, which over time became his base of operation. Now he operates as the Watchman of the river moon of Al'doleem and the surrounding sector, helping the locals as mediator, healer, protector, and whatever else they might need.

PERSONALITY
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Wax is kind, idealistic, and sincere, in many ways an ideal Jedi. But he is not without flaw. He is blessed with more than his share of Drast arrogance, as evident by his decision to ignore the Council on the assumption that he could do better on his own. He does not trust the Jedi Council, and prefers to keep his own counsel. His years living in the Mid-Rim have also made him loath the opulence of the Core, and he prefers the simple, rustic life of the Rim-worlds.

ABILITIES
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As a fully trained Jedi Knight, Wax is a very capable practitioner of the Force. Operating on his own has forced him to develop a very well rounded set of skills with the Force, be it for combat, investigation, or healing. He is very skilled with a lightsaber, being particularly proficient at dealing with blaster fire, having had a lot of experience while dealing with pirates, bandits, and other vandals who plague the Galactic outlands.

Armor:
Jedi Robes

Primary Firearm:
Lightsaber, blue blade (1x)
Lightsaber shoto, green blade (1x)

Secondary Firearm:
N/A

Ship:
TBA

Others:
Personav
THREADS
0oCqpoW.png

 
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43htLie.png

The Wheel


AFFILIATION
Free Use

MANUFACTURER
Bolzi Design & Transmogrification

CLASS
Mobile space station

ROLE
Casino; Hotel

COMPOSITION
Durasteel and transparisteel

DIMENSIONS
Height - 2km

CREW
10,000 including employees

PASSENGER CAPACITY
15,000 passengers

CARGO CAPACITY
150,000 tons

HANGAR CAPACITY
48 starfighters and 10 patrol craft

CONSUMABLES
5 years

SPEED/MANEUVERABILITY
The Wheel has a top speed of 10 MGLT and has sluggish maneuvering characteristics.

ARMAMENT
  • 10x dual light turbolaser turret.
  • 8x point defense laser cannon batteries.
  • 10x tractor beam projector.

EQUIPMENT

DESCRIPTION
The Wheel was a large space station located in the Besh Gorgon system of the Mid Rim along the Perlemian Trade Route. The station comprises a wheel like ring, with four spokes meeting at a tower-like section in the middle. Divided into numerous levels, the space-station's various levels contain many casinos, cantinas, sporting arenas, and shopping malls and is home to merchants, traders, and shipwrights. A small planet unto itself, it is an overgrown pleasure town, a criminal haven with a thinly veiled face of legitimacy, with drug dens, brothels, and all manner of illegal establishments scattered across its levels.

Built during the waning years of the Galactic Republic, the Wheel has stayed neutral and survived through numerous conflicts that have plagued the Galaxy. Over the years its administrators have used various means to keep the station neutral, be it through bribes, treaties, and even military force. By the time of the Force Eternal era the station was mostly in disrepair, with only sections functional and habitable. After the devastation of Nal Hutta and Nar Shaddaa by the AMS virus, a number of refugees ended up on the station.

The full crew complement of the station amounts to 10,000 beings, with a cargo capacity of 150,000 tons, and capable of hosting upto 150,000 guests.

LEGALITY
Legal. This space station is one of a kind, and operates with legal permissions.

INTENT
To create a write-up for a space station from canon and legends to be used in RP.

RESTRICTIONS
The Wheel is one of a kind, and not cheap to run or own. It can serve as a faction asset, although a player run business venture can operate out of the station.

 
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- Lucerys Galfridian || Mustachioed Sith--
.

Alia Naberrie, infamous in some remote parts of the Galaxy as Bloody Rose, was a persona built by Zaa Fenn fixer Selene Trakand to operate as a mercenary and independent agent who could interact with other Syndicate members without letting Durga the Hutt gain any knowledge of her operations and schemes outside the realm of her responsibilities as his majordomo.

While Selene was a known, albeit low level, operator within the Zaa Fenn family as Durga's subordinate, Rose was who took on jobs that Selene could not take on without blowing her cover. Rose had the freedom to go to places, take on jobs, and meet with contacts that Selene the majordomo did not, and as such was invaluable to Selene's ambitions and plans for the future.

BIOGRAPHY
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Rose is an enigmatic figure, with little known about her outside of her reputation as a reliable fighter and a mercenary willing to take on jobs most might refuse. The only connection between Selene and Rose is that the two are known to work together on occasion. Selene has made use of holograms and other means of misdirection to have the two make the odd appearance together to keep up the subterfuge.

OOC: Selene is the fixer, a secretive one at that, and Rose is the mercenary alias for when she needs to get her hands dirty (for when she needs to make sure something gets done right).

ALIAS
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Born out of makeup, prosthetics, and a number of cybernetic modifications, Rose was a second life that Selene had created for herself. Cybernetic implants on her face, which acted as communication devices and also changed the modulation of her voice, a top of the line dermal implant that allowed her to change her hair style, color, and length at short notice, and some well applied make-up allowed Selene to become an entirely different person. On top of the physical changes, Rose was known to be a competent fighter whereas Selene herself has shown no combat ability whatsoever.

Armor:
TBA

Primary Weapon:
Vibroblade

Primary Firearm:
DL-44 Heavy Blaster Pistol

Ship:
TBA

Others:
Personav
Utility Belt


 
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A00JCvb.gif
x
x
HAL FARSTRIDER
Freelance Engineer, Mechanic for hire
|
Vin is a female Arkanian-offshoot scrapper turned mechanic working in the lawless worlds of the Hutt Cartel. Born on Jakku, Vin was sold into slavery at a young age and grew to be a scavenger, till she fled Jakku as a stowaway on a departing freighter. She made her way to War Shaddaa, where she used her skills as a mechanic to earn a living. Over the years she built up a reputation as someone capable of fixing almost everything, and ultimately used that reputation to start a business of her own. She has built a niche for herself in the Hutt worlds, be it building pod racers, illegal modifications, or her trademark Uglies.
x

|Biographical information
..Homeworld
..Age
Jakku
20

|Chronological and political information
..Affiliation(s)


· Hutt Cartel
___· Scrapper
___· Mechanic
|Physical description
..Species
..Gender
..Build
..Height
..Mass
..Hair color
..Eye color
..Skin color
Arkanian
Female
Lithe
1.68 meters
56 kilograms
White
White
Purple
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  • YIgq12z.jpg

    Slumlord Senator
    Even as a child Ham was larger, stronger, and faster than others his age. Born and raised in an orphanage, the young Ham caught the eye of a "trainer" whose job was to scout and train fighters for gladiator fights on various Hutt controlled planets. A few well placed bribes and Ham was sold off to be trained as a gladiator.

    Due to his abnormally large size, Ham was seen as a diamond in the rough and a prime candidate to become a successful fighter. The next few years of his life were taken over by training. Dedicated training, a specialized diet, and constant monitoring of almost every aspect of his life resulted in him growing to be a freak of a physical specimen. By the time he was out of his teens he was roughly the size of a small Wookiee, and capable of facing off against one in the fighting pits.

    Ultimately, when he had learned as much as he could from his various defeats, he started dominating the pits. He soon became the undisputed champion of the arena and maintained his undefeated status for a number of years. Finally, sensing that interest in his fights was dwindling due to no one expecting him to lose, the organizers allowed him to face a number of champions selected by them and win his freedom by defeating them. The organizers extracted one final large payday from him, and Ham finally earned his freedom.

    Soon after his freedom, Ham was approached by Nem'ro the Hutt with the prospect of employment under the Hutt Cartels. Though the arena he had fought in had been small and insignificant in the grand scale of things, his actions hadn't gone entirely unnoticed by everyone, and Nem'ro hoped to put his skills to good use.

    Since then Ham has been working for the Cartel, working mostly as muscle on various tasks, but at the same time learning from those around him and growing beyond just a grunt. This growth was ultimately rewarded by his promotion to the rank of Basadi.
  • Ham's defining trait is his greed. Having grown up with nothing, he was left with a burning desire to possess everything he could get his hands on. Women, riches, power, luxury, he wants it all. He possesses the ability to identify what he wants, and push himself till he gets it. As a child, newly arrived in the gladiator pits, he saw how the best fighters were given more food, better drinks, and other comforts, and trained harder than everyone around him till he occupied that position.

    But while he has gained a lot due to his driven nature, he also had a strong fear of losing everything he has gained.

  • QeLOFmN.jpg

    x
    Pash is an extreemly intelligent and determined young man, quick on the uptake and sharp as a knife. Growing up the streets imparted him with street smarts, and that above anything else has kept him alive over the years. He is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges. He is also good at tracking and moving without attracting too much attention to himself, a result of the years spent as a pickpocket on the streets of Nal Hutta. His life experiences have taught him a varied and highly disjointed set of skills. Fighting for survival as a child taught him brawling, while years of criminal life have honed his hand-to-hand combat abilities. He is also an ace pilot, and a good mechanic, more than capable of keeping his ship flying. He is also a competent slicer. His tendency to get involved in the various aspects of a con and learning what was needed to pull it off has resulted in him picking up a lot of disjointed knowledge and skills over the years. Astrophysics, medicine, art, cooking are but some of the fields he has picked up some smattering of information in. But he is far from a expert in any of them, as he tends to learn just enough to get by, and drops the subject as soon as the job is done.
  • Weapons and Armor
    Pash carries a CSA-2A blaster pistol as his primary firearm, though he also carries a Stinger stun blaster tucked away in his boots as a failsafe. A collapsible vibro-sword is his primary melee weapon. He is also in possession of a PB-Series protocol droid that has been loaded with piloting protocols and various legal protocols and serves as his personal chauffeur and aide.


    Aide


    Spaceships
    19dfltg.gif

    The Begger's Pride, YG-1313 Light Freighter
  • Familial friendships
    3tBKZC6.jpg
    x[NPC] Wayne Andrillian

    Wayne Andrillian is the leader of the criminal empire on Plexis and the mastermind behind getting Pash his seat on the Senate. Once a rising start within the ranks of the Hutt Cartel, he was thrown out after he slept with the wrong woman and angered the Vigo he served. The scars he bears on his face were a part of the punishment he received at the time of his banishment. With Pash's help, Wayne has since consolidated the various criminal organizations on Plexis, and even set up some legitimate fronts for his wealth. He is by far the most influential person on Plexis, and hopes to use Pash's position in the Senate to further his power. The relationship between Wayne and Pash is that a weird mix of mentor-mentee and fathers-son, with both of their pasts preventing them from being truly familial in the conventional sense.




  • PLACEHOLDER.


 
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