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Wit

Beyond Measure
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Kalen Kev
Private Investigator

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Kalen Kev was a male human from Plexis who operated as a private investigator during the Force Eternal era. Having served for a few years as a beat cop on Plexis, he Once a member of the Jedi Order, one of the new line of Jedi knighted to face the threat of the newly revealed Sith, he was a promising Jedi rising through the ranks of the Order till he was captured by the Sith. Though the Jedi were able to rescue him, it wasn't before he had been tortured for days and left with a crippled connection to the Force. Now, a shadow of the man he once was, he works as a private investigator.

Biography

Hailing from a family of traders and merchants, Kal's Force sensitivity was discovered early on and he was accepted into the Jedi Order when he was only five years old. Growing up he proved himself to be a bright, intelligent child, always near the top of his class, and was among the first within his class to consciously use and control the Force. He excelled in almost all aspect of his training, and obviously it went to his head. He learned everything his masters tried teaching him, other than humility. Not only did he think his skill and strength in the Force made him better than those who couldn't keep up with him, instead of helping them he looked down on them and saw them as a burden who would stop him from being the best Jedi in the Galaxy.

Kal was fourteen when, along with a number of his peers, he was knighted and sent into the Galaxy to serve the Force. While a number of his friends and peers were injured, or killed, Kal grew from strength to strength and made a name for himself. While he felt for his fallen comrades, his eyes were very much aimed forwards and upwards. His actions earned him attention, and he loved it. All that really mattered to him was the next mission, the next success, and the next round of adoration and applause.

Years later, when the Sith revealed themselves Kal saw it as another opportunity for him to show his worth, another challenge for him to overcome. Participating in a raid on a potential Sith outpost, Kal was able to convince one of the Sith acolytes to lay down his arms and surrender. While Kal harbored hopes of redemption, realizing being the first Jedi to redeem a Sith since the time of the Skywalkers would do wonders for his reputation, the acolyte himself had others plans. Kal would later learn that his victory was nothing but a trap by the acolyte's master to capture a Jedi and torture them for information. Kal's ship was shot down by a Sith squadron and Kal was taken to an outer rim world where he was tortured for days. By the time a Jedi strike force managed to rescue him, he was physically and mentally broken. It took months for him to recover from the physical hardships he had been put through, but he was far from ready to recover from the mental trauma.

What had initially seemed like a mental block that was preventing him from tapping onto the Force like he once had, started seeming like a permanent part of him. The Sith had done something to him that had left him incapable of drawing upon the Force with any sort of strength, all but the simplest of tasks eluding him. In an ironic turn of events he had become the weak, "worthless" Jedi he had once fun off.

Realizing that he needed to rediscover his place in the Jedi Order, Kal took on a Barash vow and left for Corellia. Over the course of the next year he realized that he could still help the Jedi and with recommendations from CorSec officers he had worked with in the past, was able to join the CorSec academy. His plan was to serve the Jedi shadows by working as a detective and gathering information on the exile activity. Over the course of the next six years he graduated from the academy with flying colors and started rising up the ranks of the CorSec. Now, as a rookie detective, he is making an honest living for himself while trying to help the Jedi in his own little ways.

Personality & Traits

Dax is a free-spirited, strong-willed person with a happy-go-lucky approach to life. He is headstrong, cocky, stubborn and can be reckless and brash at times. He is a fun loving person who lives for the moment, doing things only because he believes it is the right thing to do and not because someone or something forces him to do so. Possessing a knack for getting things done by using unorthodox means, he has the ability to think outside the box and can often come up with solutions where those walking the beaten track would have faced failure. The relative freedom from external interference that living in isolation on Tatooine provided him resulted in him developing a disregard for rules, trusting his own gut and beliefs over anything else. He also bears a strong hatred for the Tuken Raiders for killing his parents.

Powers & Abilities

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Dax is an extremely intelligent and determined young man, quick on the uptake and sharp as a knife. While he grew up working on a moisture farm, he was home schooled by his parents, both of whom instructed him in a wide range of subjects. Living in an isolated homestead, his parents and he had to fend for themselves against wild animals, bandits and Tusken Raiders, because of which his father trained him with weapons from a young age. He is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges. He is also good at tracking and moving without attracting too much attention to himself. A rebellious teenage spent frequenting Anchorhead taught him how to brawl and his father's later training further improved his hand-to-hand combat capabilities. Living far from most other settlements also meant that they had to take care of themselves in case of injuries, as a result of which Dax was trained by his mother to be skilled with first aid and he is a decent field medic. Responsible for keeping the vaporators, droids, landspeeder and other farm equipment in working order, he is a more than capable mechanic and good with his hands. He is also a very good pilot and knows enough about starship repair and maintenance to have been able to fix his father's old rundown shuttle and fly it all the way to Mandalorian space from Tatooine.

Weapons Proficiency — Like all Mandalorians he was trained to use weapons such as hold-out blasters and vibroblades, along with more exotic ones such as swords, knives and spears. But what he is most skilled at is close quarters combat with a blade in his hand. Preferring his slightly unorthodox looking mandalorian sword to vibroblades, Dax is deadly with the blade, but also competent with a spear.

Physical Abilities — Dax is in peak physical condition, possessing the speed, strength, and dexterity that comes with years of training. He is very nimble on his feet, possesses very quick reflexes, and years of training have made him exceedingly flexible, graceful in his movements and capable of pulling off feats of acrobatics that can only come with years of practice. He is a practitioner of the movement disciple known as parkour. One of the most important aspects of his training was close-quarters combat, trained in a number of different martial arts, including the Echani arts from his parents.

Technological Aptitude — Growing up fixing things on Tatooine, Dax is a capable mechanic, and good with computers. He was able to fix his father's shuttle and limp it all the way to Concord Dawn from Tatooine, forced to continually patch up one thing after another that broke down in the ship. He is also good with computers, and a decent slicer.

Force Abilities — While rediculared by most in the Sith Academy because of his exceedingly weak connection to the Force, over time Flynn has come to consider his weakened connection to be his greatest gift. Instead of treating the Force as a tool to allow him to perform pointless acrobatics or run faster, or use it in randomly destructive ways as most Sith are wont to, he learnt to use the Force as a guide. By not attempting to enforce his own will on the Force he has opened himself to better listen to the will of the Force, relying on a more subtle approach which has served him well.

Force Sense — Probably his most refined skill, Flynn has a very keep sense of awareness with the Force. He is very skilled at sensing others around him, particularly other Force users. He is also able to sense when he is being lied to, a talent that proved to be very handy in his line of work with CorSec. His skills with a blaster are also greatly enhanced by his ability to not only see but feel where he needs to shoot.

Danger Sense — Incapable of the more flamboyant applications of the Force, such as Force enhanced acrobatics or waves of telekinetic destruction, Flynn was forced develop a more refined connection to the Force to survive his tenure at the Sith Academy. As per his own understanding, closing off all the loud noises allows him to better hear the whispers of the Force. These whispers have kept him alive him on more than one occasion, giving him warnings about impending danger. This "luck", as his fellow officers at CorSec called it, is probably the single greatest gift at his disposal. (Purely for story purposes, not to be used in PvP or without approval from RP partners.)

Mind Trick — Another skill that has benefited from his unorthodox outlook on the Force is his ability to influence others. The finer control he has over the Force has made it easier for him to influence others. Though he initially struggled with the morals of using the Force to influence someone's thoughts, by being selective about when he uses these powers he has made his peace with this aspect of his abilities. Flynn mostly uses these powers to calm people in the aftermath of traumatic experiences, or to prevent people from panicking in dangerous situations. While he sometimes also used these powers to draw a confession out of a guilty party, over the years he has backed away from such uses of the Force.

Telekinesis — His weakness in the Force, combined with a general lack of aptitude for the more physical applications of the Force has left Flynn with very little skill in the ways of telekinesis. Floating small fruits or cutlery to himself to amuse himself is more or less the extent of his abilities.​

Stats — 23yrs, 1.83m, 83kg, no Force sensitivity

Equipment:
Ships:
  • (1x) Modified VT-1100 Smuggling Freighter (The Womp-Rat)
Threads


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Introduction & Early Missions Arc
  1. Crashing the Party Crashing
  2. Wookiee-Mania
  3. Herding Wookiees
  4. Shoring Up: Depthfinding
  5. Spicy Places
  6. Do You Wanna Build a Treehouse?
  7. House Solus
  8. Mand'alor

Fighting for Mandalore
  1. Is That a Moon?
  2. The Dogged Posse Bites
  3. Thank You For the Venom
  4. Counter Terrorism
  5. Another Drop of Blood
  6. Wookiee Rising

 
Last edited:

Wit

Beyond Measure
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Flynn Dondarrion
Rogue, Plexis
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Flynn Dondarrion was a male human from Plexis who served as a rebel during the Fires of Rebellion era. Discovered to be Force Sensitive at a young age, he was taken to Coruscant for traning, though he was ultimately deemed to be too weak in the Force to actually complete his training to become a full Sith. He left the academy when most of his peers were ascending to higher and greater positions, making his way to Corellia, where the education he had received at the Academy helped him get a job with CorSec.

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|Biographical information
Homeworld
Age
Plexis
32

|Chronological and political information
Affiliation(s)



· Galactic Alliance
· CorSec
___· Detective
|Physical description
Species
Gender
Build
Height
Mass
Hair color
Eye color
Skin color
Force
Human
Male
Toned
1.78 meters
72 kilograms
Black
Brown
Dark
Yes

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  • Flambouyant, over-the-top, charming, and possessing a devil-may-care attitude, Flynn is a born risk-taker who has gambled his way through life. But that does not mean he is careless with his work or his life. He is very detail-oriented, highly observant of everything going on around him and taking a very hands-on approach to every job he participates in. This has allowed him to pick up a lot of disjointed knowledge and skills over the years. He is also an improviser, knowing that everything can't always go to plan he is quick to adapt and think on his feet, and his varied skill set allows him to improvise better than most.

    But what people remember most about him are the quirks. He has an almost unhealthy love for crisps, and is never seen without a bag in his hands or on his person. Though at times he might replace the crisps with something deep fried or something loaded with booze. He is also a natural charmer and a womanizer, and it is not uncommon for him to get distracted by the presence of a beautiful woman. Some even see this as a weakness and have used it against him in the past. His charm also allows him to manipulate people, and he can sweet talk his way out of most situations. He is also cursed by a chronic inability to get anywhere on time.

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    x
    Flynn is an extremely intelligent and determined young man, quick on the uptake and sharp as a knife. He is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges. He is also good at tracking and moving without attracting too much attention to himself, a result of the years spent avoiding bullies in the Sith academy. His life experiences have taught him a varied and highly disjointed set of skills. Fighting for survival as a child taught him brawling, while years of chasing criminals with CorSec honed his combat and investigative abilities. He is also an decent pilot, and a good mechanic, more than capable of keeping his ship flying. He is also a competent slicer. His tendency to try and understand how any particular heist was pulled off to properly solve it resulted in him picking up a lot of disjointed knowledge and skills over the years. Astrophysics, medicine, art, cooking are but some of the fields he has picked up some smattering of information in. But he is far from a expert in any of them, as he would always learn just enough to get by, and drop the subject when the case in question was solved. But he does retain what he has learned, if for no other reason than the simple fact that he can use the esoteric knowledge to pick up dates.

    Force Abilities — While ridiculed by most in the Sith Academy because of his exceedingly weak connection to the Force, over time Flynn has come to consider his weakened connection to be his greatest gift. Instead of treating the Force as a tool to allow him to perform pointless acrobatics or run faster, or use it in randomly destructive ways as most Sith are wont to, he learnt to use the Force as a guide. By not attempting to enforce his own will on the Force he has opened himself to better listen to the will of the Force, relying on a more subtle approach which has served him well.

    Force Sense — Probably his most refined skill, Flynn has a very keep sense of awareness with the Force. He is very skilled at sensing others around him, particularly other Force users. He is also able to sense when he is being lied to, a talent that proved to be very handy in his line of work with CorSec. His skills with a blaster are also greatly enhanced by his ability to not only see but feel where he needs to shoot.

    Danger Sense — Incapable of the more flamboyant applications of the Force, such as Force enhanced acrobatics or waves of telekinetic destruction, Flynn was forced develop a more refined connection to the Force to survive his tenure at the Sith Academy. As per his own understanding, closing off all the loud noises allows him to better hear the whispers of the Force. These whispers have kept him alive him on more than one occasion, giving him warnings about impending danger. This "luck", as his fellow officers at CorSec called it, is probably the single greatest gift at his disposal. (Purely for story purposes, not to be used in PvP or without approval from RP partners.)

    Mind Trick — Another skill that has benefited from his unorthodox outlook on the Force is his ability to influence others. The finer control he has over the Force has made it easier for him to influence others. Though he initially struggled with the morals of using the Force to influence someone's thoughts, by being selective about when he uses these powers he has made his peace with this aspect of his abilities. Flynn mostly uses these powers to calm people in the aftermath of traumatic experiences, or to prevent people from panicking in dangerous situations. While he sometimes also used these powers to draw a confession out of a guilty party, over the years he has backed away from such uses of the Force.

    Telekinesis — His weakness in the Force, combined with a general lack of aptitude for the more physical applications of the Force has left Flynn with very little skill in the ways of telekinesis. Floating small fruits or cutlery to himself to amuse himself is more or less the extent of his abilities.​
  • Weapons and Armor


    Transport

    • (1x) Modified VT-1100 Smuggling Freighter (The Lucky-Lady)


  • Introduction & Early Missions Arc
    1. Threads
 
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Wit

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Jai'galaar-class Starfighter

Affiliation
Owner: Alysanne Drast
Faction: Galactic Alliance

Manufacturer
MandalMotors

Class
Starfighter

Role
Snubfighter

Composition
Durasteel and transparisteel

Dimensions
Length - 13.5 meters
Crew
1 pilot
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Passenger Capacity
N/A

Cargo Capacity
20 kilograms

Hangar Capacity
N/A

Consumables
5 standard days

Speed/Maneuverability
Stock variant can reach 90 MGLT maximum acceleration,
and has decent maneuvering characteristics.
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Armamanet

Equipment

Upgrades

Description
With the emergence of ships like the cheaper to produce and better performing Malla-class starfighter and RX/5 starfighters, the engineers at MandalMotors got to work on a snubfighter that could fill a similar void in their product line. The result was the Jai'galaar, a fast, well armed, and most importantly cheap starfighter that could match it's peers in performance.

While it's armament stayed more or less the same as their earlier offering, the MM5 Cycad, the Jai'galaar was smaller, more streamlined, and as such able to reach speeds of 90 MGLT while putting less strain on its engines. This allowed the engineers to fit a better hyperdrive into the ship, reducing the rating to a 4, from the 5 on the Cycad.


Legality
Restricted. In civilized systems, pilots must be properly licensed or be members of recognized armed groups.

Intent
This will list the modifications made by Alys to her Jai'galaar-class Starfighter.

Advanced Tech
No. Similar to the Malla-class starfighters, these are readily availalbe for purchase.

 

Wit

Beyond Measure
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Annileen Fel's Imperial Knight Uniform

A mix of Imperial, Corellian, and even some Jedi influence, this piece of clothing was designed by Annie for use when she needed to be in uniform but not in need of wearing armor. Fashionable, comfortable, and not restrictive in battle, it ticks all the boxes that matter for use in and out of combat.

LEGALITY
Legal
Legal where-ever Imperial influence holds.

INTENT
To serve as the write-up for the uniform worn by Annileen Fel when on official Imperial Knight Business.

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TYPE & COVERAGE
Type
Light---Medium---Heavy
(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

Coverage
  • Torso: Duraplast plating
  • Back: Duraplast plating covering upper back
  • Upper arms: Duraplast pauldrons on shoulders


FUNCTIONS
Function 1: Armorweave Accessory - Cape
  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
 
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Wit

Beyond Measure
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Dres-sell them on the ISC
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The mostly isolationist world of Dressel has suffered greatly at the hands of the AMS virus, with the numerous democratic governments scattered across the planet ill-prepared to deal with the threat of the virus. The ISC has offered what aid it can to the world, and it seemed like the planet was on its way to joining the ISC. But where there is progress, there are those who will stand in its way. It seems there are dissenters on Dressel who are opposed to the planet's involvement in wider Galactic discourse. A strike by one of these groups resulted in the death of the ISC ambassador to Dressel and also scared many of the local leaders.

The ISC has sent a team of diplomats and Rangers to catch those responsible for the attack, and to convince the leaders of the benefits of joining the ISC.

Missions
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  • Have no Fear (Ask/self-DM) — Two diplomats are sent to meet with the coalition of local governments from Dressel. Meet with them, allay their fears, and show them why joining the ISC would be to their advantage.
    Signed-up: ??, ??
  • Talk Dirty to Me (Ask/self-DM) — Two Rangers or Diplomats must meet with local unions and find out if the dissenters came from within their ranks. The team can chose to speak with them and win them over, or try and identify the dissenters and gather intel that can be used to convince them to stop opposing the move to join the ISC.
    Signed-up: ??, ??
  • Catch me if you Can (Ask/self-DM) — A team of two Rangers investigates the attack that killed the ISC ambassador, with the intent of identifying and arresting those responsible. They are given full authority by both the ISC and the Dressel council to use any means possible. Capturing the dissenters will show the council what the ISC has to offer in the forms of a swift and effective justice system.
    Signed-up: ??, ??

While not a strict requirement, a 48 hour posting period would be appreciated to prevent the plot from stalling.

Please sign-up below with a link to your character profile, ranks, and sub-account.









There was a time when the uniform she was dressed in would have made her more uncomfortable than anything in the world, yet today all it gave her was a sense of comfort, of belonging. And that would have been the least of her worries, the man seated before them, and his actions Korda Six would have worried her even more.

But she wasn't that child anymore, sometimes you had to get your hands dirty, and she rather if be her doing that than someone else. If you wanted something done, you had to do it yourself. She had trusted others once, the Jedi, the Republic, the Rangers, they had all failed to save what had mattered most to her. Left her with nothing. So life had brought her to a simple decision. Do what needed to be done, and make sure no one else had to endure what had happened to her.

"They're opportunists," she said as the Knight-Captain finished, "and cowards. They saw weakness and tried to take advantage, which we let them. Korda Six will make them question that assumption, but reassurance is always welcome. If you so command the Knights are ready to strike against the Hutts and support any maneuver to repel them from the Empire."

The Jedi frowned upon emotion, anger, hate, revenge, ambition. But she wasn't a Jedi, and there were things she wanted to accomplish that she could not where she was at present. She was not going to miss an opportunity to stand out from the sea of Knights running around the Empire, she wanted more. She briefly eyed Kalique, seated besides the Grand Marshall. She wanted that.

 
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Wit

Beyond Measure
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KARINA DAVAR

Karina Davar was a female Tiefling Jedi Master from Bandomeer during the Force Eternal era who served as an academy instructor aboard the mobile Jedi base of Brigthome.

A survivor of the fall of the Temple on Yavin, she helped a group of padawans escape the Temple and ultimately lead them to Brioghthome. Upon their return to Brighthome she took one of the them as her student, though herself a fresh Knight at the time, and her interactions with her new padawan helped her realize a passion for teaching that lead to her becoming a permanent instructor aboard the Brighthome. And though she would often give in to her innate wanderlust and wander the Galaxy for weeks at a time, she never avoided her duties as an instructor and always found her way back to Brighthome in time for a new semester. In the aftermath of Ithor, what remained of the Council saw it fit to promote her to the rank of Master, both to help fill the void from the losses suffered by the Order and as acknowledgement of her efforts on Brighthome.


ABILITIES
Despite her generally goofy and carefree nature, Karina is a trained Jedi with years of experience and a strength of body and mind that one would expect from the Jedi Master. Though known to have a very casual approach to training, so much so that many students sign up for her class on the expectations of an easy A, she is an engaging teacher and does manage to help most who pass under her teutelage. Hailing from a Tiefling community on Bandomeer, she was trained in the ways of the Matukai and thus prefers hand to hand combat rather than relying on the Force or a lightsaber, though she has trained with both. She is a decent pilot, though one with an unfortunate proclivity for crashing.


THREADS
  1. Thread
  2. Thread
  3. Thread
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KARINA DAVAR

Karina Davar was a female Tiefling Jedi Padawan from Bandomeer during the Force Eternal era who served as an academy instructor for younglings aboard the mobile Jedi base of Brigthome.

A survivor of the fall of Yavin IV, she was part of a group of Jedi who were relocated to Brighthome, and the space station has been her home ever since. Having lost her Master during the conflict on Yavin, she has jumped around between different teachers, unable to stick with any one mentor for any length of time. And though many of her peers have been Knighted, she has yet to take the trials.

ABILITIES
Despite her generally goofy and carefree nature, Karina is a well trained Jedi who is held back more by her nature than her skills. Known to have a very casual approach to training, be it as a student or an instructor, most younglings taking her combat classes consider it to be one of the easiest to pass. But even if lax in her approach, she is nonetheless a capable teacher, skilled as she is in the Matukai arts. Driven by her innate wanderlust she has learned how to sneak away from Brighthome when she needs to, and is a decent pilot as more often than not she has to borrow a ship on her own to get away.

GEAR

THREADS
  1. Thread
  2. Thread
  3. Thread
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Wit

Beyond Measure
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Bantha-Series Light Freighter

Affiliation
Free use

Manufacturer
Corellian Engineering Corporation

Class
Light freighter

Role
Cargo transport

Composition
Durasteel and transparisteel

Dimensions
36m x 22m x 11m
Crew
1 minimum, 2 optimum

Passenger Capacity
4

Cargo Capacity
20 standard tons

Hangar Capacity
N/A

Consumables
1 standard month

Speed/Maneuverability
Stock variant can reach 70 MGLT maximum acceleration,
and has decent maneuvering characteristics.
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Armamanet
  • 1x port-mount light dual laser turret
  • 1x starboard-mount light dual laser turret

Equipment


Description
Having once dominated the market in small and mid-sized cargo transports, the Corellian Engineering Corporation started losing its market share after the Sith Empire took control of the Galaxy. With the EMpire clamping down on smuggling and piracy, CEC was indirectly impacted as a large, albeit indirect, customer base vanished. Over the past five hundred years it has seen its market share plummet, and has turned its focus to larger ships.

But in recent years, with unrest spreading throughout the Galaxy, ship producers have seen a resurgence in the small cargo transport segment. The Bantha-series Light Freighter was the CEC's first attempt to exploit this revitalized market. Successful due to its approval by courier services, and many a smuggler, the Bantha has been a successful return for the CEC. 38 meters in length, with a cargo capacity of up to 20 standard tons, the Bantha can reach a stock top speed of an impressive 70 MGLT. With an ideal crew of pilot and co-pilot suggested by the CEC, it can be flown by the pilot alone in a pinch. The ship possess two light laser turrets for defense, and can carry up to 4 passengers in addition to the crew.


Legality
Legal. Bantha-series freighters are a common sight across the Galaxy, and they are considered innocuous enough in most systems. Customized examples may draw slightly more scrutiny from authorities, however.

Intent
This was meant to be a reskin of the Mynock-series Freighter. But as the image in use has two laser turrets as opposed to one on the Mynock, submitting this as new tech.

Advanced Tech
No. Bantha-series freighters are fairly common, and would be simple to buy, steal or otherwise acquire.

 

Wit

Beyond Measure
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Jace Darklighter

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ASSET(S)
Rhaenys Galfridian, operating under the alias V, was a Sith Inquisitor operating as an Agent in the Imperial Security Bureau. Officially appointed to the ISB to act as a liason between the Sith Intelligence Network and the Sith Order, her identity as an Inquisitor and her true motives are known to none but the higher ranks of the Inquisitorius itself.

Born into a family of Sith, her parents being members of the Sith Eternal and later the reborn Sith Empire, Rhaenys was trained to be a Sith from the moment she was old enough to walk. Deeply indoctrinated in the ways of the Sith, her unwavering loyalty and her skills made her an ideal candidate to be recruited into the ranks of the Inquisitors.

She began training as one before she had even finished her training as a Sith, and though her records show that she graduated from an academy on Makem Te she finished her training under the guidance of members of the Inquisitorius. Upon graduation she joined the ranks of the Sith Intelligence Network, where she has worked ever since as a deep cover agent for the Inquisitorius.

Rhaenys Galfridian, operating under the alias V, was a Sith Inquisitor operating as an Agent in the Imperial Security Bureau. Officially appointed to the ISB to act as a liason between the Sith Intelligence Network and the Sith Order, her identity as an Inquisitor and her true motives are known to none but the higher ranks of the Inquisitorius itself.

Born into a family of Sith, her parents being members of the Sith Eternal and later the reborn Sith Empire, Rhaenys was trained to be a Sith from the moment she was old enough to walk. Deeply indoctrinated in the ways of the Sith, her unwavering loyalty and her skills made her an ideal candidate to be recruited into the ranks of the Inquisitors.

She began training as one before she had even finished her training as a Sith, and though her records show that she graduated from an academy on Makem Te she finished her training under the guidance of members of the Inquisitorius. Upon graduation she joined the ranks of the Sith Intelligence Network, where she has worked ever since as a deep cover agent for the Inquisitorius.


Profile Layout Credit: @Zay


T H R E A D S

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Scion (Rise to Power)

1. TBA​

H O L O N E T

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HoloNet Appearances/Interferences

TBA​
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Bantha-Series Light Freighter

Affiliation
Free use

Manufacturer
Corellian Engineering Corporation

Class
Corvette

Role
Heavy gunship

Composition
Durasteel and transparisteel

Dimensions
Length - 150 meters.
Crew
10 minimum, 70 optimum.

Passenger Capacity
30

Cargo Capacity
175 standard tons.

Hangar Capacity
1x shuttle, 4x starfighter.

Consumables
4 standard months.

Speed/Maneuverability
Stock variant can reach 60 MGLT maximum acceleration,
and has average maneuvering characteristics.
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Armamanet
  • 4x heavy quad-laser turret, 1x dorsal, 1x port, 1x starboard, 1x ventral.
  • 7x dual autoblaster turret, 2x port, 2x starboard, 2x dorsal, 1x ventral.
  • 2x tractor beam emitter.
Equipment


Description
Having once dominated the market in small and mid-sized cargo transports, the Corellian Engineering Corporation started losing its market share after the Sith Empire took control of the Galaxy. With the EMpire clamping down on smuggling and piracy, CEC was indirectly impacted as a large, albeit indirect, customer base vanished. Over the past five hundred years it has seen its market share plummet, and has turned its focus to larger ships.

But in recent years, with unrest spreading throughout the Galaxy, ship producers have seen a resurgence in the small cargo transport segment. The Bantha-series Light Freighter was the CEC's first attempt to exploit this revitalized market. Successful due to its approval by courier services, and many a smuggler, the Bantha has been a successful return for the CEC. 38 meters in length, with a cargo capacity of up to 20 standard tons, the Bantha can reach a stock top speed of an impressive 70 MGLT. With an ideal crew of pilot and co-pilot suggested by the CEC, it can be flown by the pilot alone in a pinch. The ship possess two light laser turrets for defense, and can carry up to 4 passengers in addition to the crew.


Legality
Legal. Bantha-series freighters are a common sight across the Galaxy, and they are considered innocuous enough in most systems. Customized examples may draw slightly more scrutiny from authorities, however.

Intent
This was meant to be a reskin of the Mynock-series Freighter. But as the image in use has two laser turrets as opposed to one on the Mynock, submitting this as new tech.

Advanced Tech
No. Bantha-series freighters are fairly common, and would be simple to buy, steal or otherwise acquire.

 

Wit

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Rey Skywalker's Lightsaber

Affiliation
Rey Skywalker

Manufacturer
Rey Skywalker

Hilt Size
28 cm

Composition
Cloth Handgrip, Kyber Crystal
Weapon Type
Lightsaber

Damage Type
Melee

Blade Color
Yellow

Max Range
Melee

Description
Built by Rey Skywalker after the battle of Exegol, the hilt was made from materials salvaged from her quarterstaff, and featured a cloth handgrip. It featured a unique emmiter matrix design which involved the a rotating gear-like mechanism that opened up to allow the yellow plasma blade to emerge.

Built over a century ago, the current whereabouts of the blade are unknown, with even its survival in question.


Legality
Legal where lightsabers are legal.

Intent
A weapon/lore write-up for a canon artifact that will serve as a goal for a future plot.

 
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KItwarr
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Zef Darklighter was a lieutenant in the Imperial Defense Force . Hailing from Tatooine,

Operating as a Watchman out of the Jedi Monastery on the river moon of Al'doleem, Wax took it upon himself to protect the surrounding sector, helping people and doing his best to serve the will of the Force.

BIOGRAPHY
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Wax joined the Jedi Order as a precocious six year old, weighed down by a famous name, a princely title, and arrogance that had been nurtured by his ancestors for centuries. His parents wanted him to learn the ways of the Jedi, and leave the Order once he was ready to take over the family business. But the Jedi helped Wax discover something that many a Drast had possessed but never paid much attention to, a streak of decency. So when he was Knighted, he refused his family's request to return home, opting to stay a Jedi. But his parents were just as stubborn as him, and kept on trying to convince him to see the error of his ways. They would bribe government officials, business owners, and even some Jedi Councilors, to get him easy missions, or desk jobs, anything and everything that would keep him out of harms way and drive him back home.

Ultimately, sick and tired of the meddling hand of his family and the Council, he left the Core and made his way almost as far away from their influence as he could. For all intents and purposes taking a Barash Vow, as he cut all contact with the Council and started working on his own in the Mid-Rim. During his travels he came upon the ruined remains of the Jedi monastery on Al'doleem, which over time became his base of operation. Now he operates as the Watchman of the river moon of Al'doleem and the surrounding sector, helping the locals as mediator, healer, protector, and whatever else they might need.

PERSONALITY
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Wax is kind, idealistic, and sincere, in many ways an ideal Jedi. But he is not without flaw. He is blessed with more than his share of Drast arrogance, as evident by his decision to ignore the Council on the assumption that he could do better on his own. He does not trust the Jedi Council, and prefers to keep his own counsel. His years living in the Mid-Rim have also made him loath the opulence of the Core, and he prefers the simple, rustic life of the Rim-worlds.

ABILITIES
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As a fully trained Jedi Knight, Wax is a very capable practitioner of the Force. Operating on his own has forced him to develop a very well rounded set of skills with the Force, be it for combat, investigation, or healing. He is very skilled with a lightsaber, being particularly proficient at dealing with blaster fire, having had a lot of experience while dealing with pirates, bandits, and other vandals who plague the Galactic outlands.

Armor:
Jedi Robes

Primary Firearm:
Lightsaber, blue blade (1x)
Lightsaber shoto, green blade (1x)

Secondary Firearm:
N/A

Ship:
TBA

Others:
Personav
THREADS
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Red Squadron
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Operating out of the Rebel Base on Naboo, Red Squadron was a small settlement on the banks of the river Solleu, where members of the Galactic Alliance, led by Jedi Padawan Alysanne Drast, formed a base of operations after the successful expedition to discover the planet and the formation of an alliance with the native Gungans.

The settlement also served as a base of operations for Star Squadron, many of whose members were involved in the expedition that discovered Naboo and forged the alliance with the Gungans. The base also serves as a trading post between the rebels and the Gungans, and was at any givrn time home to an almost equal number of rebels and Gungan visitors.

Members
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Little more than a few modest huts, some prefabricated structures, tents, power generators and communications towers, the base is little more than a modest sized village, capable of housing a few dozen rebels at most. But it is slowly growing as more rebels and Gungans begin calling it home. Some Gungan structures are also beginning to pop up around the base as they frequent the base to trade with the rebels.

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Name

Perhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps things

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Name

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Name

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Name

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Name

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Dee-Dee

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Name

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Name

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Name

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Intent
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To serve as a hidden base for the Galactic Alliance and also serve as the end goal/reward for the Galactic Alliance faction plot to discover and colonize Naboo.

 

Wit

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KALADIN

Kaladin Davar was a male Mirialan Jedi Knight operating out of Brighthome during the Force Eternal era.

A survivor of the fall of Yavin IV, he was part of a group of Jedi who were relocated to Brighthome, the space station his home ever since. Having lost his Master during the conflict on Yavin, he was passed around between different teachers, the chaotic state of the Order in those early days after Yavin keeping him from being able to find a full time mentor. He ended up engaging in a reciprocal apprenticeship with another padawan, with the duo helping each other successfully pass their trials. Years have passed, and that individualistic streak and tendency to take matters into his own hands has helped him grow into the Knight he is today.

ABILITIES
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Despite his generally relaxed and carefree nature, Kaladin is a well trained Jedi who is reliable in a pinch and capable of holding his own in most situations. Despite possessing the natural reflexes of a Mirialan, he leans towards a more to a brute force approach in combat, favoring a swift and definite end to any conflict.

Details - 23 y.o., 6'3, 210lbs

GEAR

THREADS
  1. Thread
  2. Thread
  3. Thread
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Handing in one lightsaber (PvP Kill) in exchange for a Military-grade power core.


Normal Mission Name and Link: N/A
PvP Mission Name and Link:
  1. Another drop of Blood.. / Counter Terrorism
  2. Thank You For the Venom
  3. Shoring Up: Depthfinding
  4. Is that a moon?
Mission Pack Name and Link: N/A
Participants: @Dax Vizsla and others
Success or Failure: Success
Rewards Seeking:
  • After five (5) successful completed missions or two (2) PvP wins, Mandalorian warriors may claim a single advanced ship, a single advanced ship upgrade, or a single comparable piece of advanced tech.
  • After eight (8) successful completed missions or three (3) PvP wins, Mandalorian warriors warriors can be put in charge of twelve (12) Mandalorian Marauder NPCs in the form of ground troops or a starfighter squadron. These NPCs can be counted towards the number of the character's clan or organization, if they have one.
  • After ten (10) successful completed missions or four (4) PvP wins, Mandalorian warriors can select two (2) more advanced tech functions for their armor or a single (1) ship upgrade for their starship.
  • Slayer's Sigil: Similar to Jaig Eyes and vambraces, the Slayer's Sigil - or Kuryida b Aliik in Mando'a - serves as a badge of honor for warriors who have met their sworn enemy on the battlefield and emerged the victor. This badge of honor adorns the armor and features a shattered Sith Empire logo being overwhelmed by a Mandalorian icon, showing that the bearer is unafraid of their foe. Those who wear this sigil are afforded a level of respect for their prowess in battle and are the physical proof of a Mandalorian's skill over Force-sensitives. (Successfully defeat two (2) Force-sensitive Sith in an Open/PVP and display proof of victory.)

 
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Sylphrena
Jedi Master

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Alysanne Drast was a female human from Korriban who grew up to be a Jedi Knight and rebel soldier during the Fires of Rebellion era. She was a descendant of Andraste, the first Empress of the Sith Empire, and her husband Siris, secretly also the first Eternal to serve the Sith Empire. But putting aside her deep heritage and history with the Dark Side, she rejected the Dark Side from a young age and ran away from home as a teenager, ultimately joining the ranks of the assumed destroyed but still alive Jedi Order.

She was long considered missing by some and dead by most of her family, till she revealed herself years later. Appearing on Corellia in the presence of Mandalorians and another Jedi, she struck down the Imperial flag and declared herself a Jedi to the entire Galaxy. While her declaration of the continued existence of the Jedi Knights brought hope to the hearts of many, it also revealed the existence of the Jedi and the Rebellion to the Sith Empire. Now, as a Jedi Knight and a Commander in the Galactic Alliance and a member of Star Squadron, she serves the Force and hopes to free the Galaxy from the yolk of the Dark Side.

Biography

Almost every aspect of Alysanne's life was already planned out for her before she even born. As a Drast, she was expected to live up to certain expectations and do what was right for the family. Which school she attended, who her friends were, what she wore, where she ate, everything was decided for her. Though she did everything she was asked to, with each passing year the young Drast grew more and more frustrated with her life.

As her sixteenth birthday approached, her frustrations finally reached a point where she could not ignore them anymore. Her parents had declared that after her birthday she would be sent to the Academy to begin her training as a Sith, a decision that both scared and angered her to her very core. Willing to put up with everything her parents her thrown her way till then, this was a decision she was not able to agree with. Since childhood she had feared the Sith, and the type of monsters that had been born when those with the name of Drast took on the mantle of Sith. With no desire to become a monster like them, and fearing that she would have no way to refuse if she stayed, she took the only option left to her and ran away. She wondered the Galaxy with the little money she was able to take with her, enjoying the freedom that she had never known.

Ultimately her wandering brought her to Kashyyyk, to attend the famous Life Day celebration, which despite the best efforts of the Empire the Wookiees celebrated year after year. Wishing to witness the event with her own eyes, she participated in the pilgrimages of the Wookiees, where she was given a vision of her ancestors Alais and Siris. But just as importantly, she ran into a Jedi Master, one of only five Jedi left in the Galaxy. This fateful encounter changed her life, as she began her journey down the path of the Jedi. As a part of the rebellion, she soon had her first encounter with the Wookiee rebel named Greybok, who would in years to come rise to become a General in the Galactic Alliance. Striking a strong with the Wookiee, she was one of the first to join the elite starfighter squadron he put together, the fabled Star Squadron.

Over the course of the next few years she started to come out of her shell, beginning to put aside the insecurities that came with her name. She lead the effort to discover the world of Naboo, and set up a secret rebel base there. But her actions on Corellia, where she accompanied Jedi Master Valentine Rayth in a strike against the Empire, ended up revealing the presence of the Jedi and the rebels to the Sith and the Galaxy at large when the two Jedi were forced to draw their blades to protect their comrades. The actions taken on Corellia had deep ramifications across the Galaxy. Among them the exile of the very Jedi Master who had brought her to the Jedi years ago, the self-imposed exile of another, and the capture of a Jedi at the hands of the Sith. Considering herself responsible for what had happened, she went on a pilgrimage to seek out the holocron of Jedi Master Fennex Zeerda, who had at one time known Andraste herself.

She returned from her pilgrimage to find the Galaxy a changed place, with the Sith having attacked numerous rebel bases, and the disappearance of most of the Jedi Council. But she had come back a changed person, more in command of herself, and it wasn't long before she underwent the trials of knighthood. Now, a full fledged Jedi Knights, the future has never seemed darker to her, but neither has it ever felt so full of hope.

Personality & Traits

Raised in a strict and disciplinarian environment did nothing to curb Alysanne's cheerful and excitable nature. She is a free spirit, inquisitive, carefree, and adventurous. She is also very kind hearted and compassionate, traits that are not very common within the upper echelons of the Sith Empire, much less among those bearing the name of Drast. Having hidden who she was, partly out of fear and partly out of shame, she has grown past those insecurities and sees herself as her own person.

Powers & Abilities

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As a Drast, she was given the best education money could buy, and possesses a brilliant mind that allowed her to excel at all her lessons. She was taught how to fence, use firearms, and even fly. Over the years all those skills have improved and evolved with the real world experiences that have helped her grow since she ran away from home. Like most who bear the name of Drast, she was born with the Force, and though she ran away before she could be sent to the Sith Academy, she was given some basic training so that she could control her powers and keep them in check. As a Jedi she posses great strength and control, and is beginning to show the strength that comes with her blood.

Force Proficiency — As a fully trained Jedi Knight Alysanne has a degree of mastery over the Force that not many can match. While there is a great deal for her to learn, she has begun mastering and refining her control over the Force, showing both strength and refinement with her grasp of the Force. Be it using the Force to pull off the arcane, or simply strengthen and refine her own physical abilities, she has come a long way from the young girl who ran away from home all those years ago.

Weapons Proficiency — With the training she received growing up, and the practical knowledge she has acquired since joining the rebellion, Alys has become a good hand with a wide variety of weapons. A good shot with blasters or rifles, and more than competent with a blade in her hand, she continues to become more comfortable with fighting with a weapon in hand..

Physical Abilities — Alys is in peak physical condition, possessing the speed, strength, and dexterity that comes with years of training. Her training with the Jedi has made her nimble on her feet, graceful in her movements, and quick with her reactions.

Pilot — As evident by her position in Star Squadron and the various missions she has undertaken for the rebellion both with and without the squadron, Alys is a very skilled pilot. Having learnt a great deal by flying some of the rebellion's best pilots such as General Greybok, she is rarely as comfortable as when behind the controls of a ship. Be is speedy a fighter, a heavily armed freighter, or a bulky cargo hauler, she is confident in her ability to get the best out of whatever vessel she is flying. .

Equipment:
Ships:
Droids:
Threads

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Introduction & Early Missions Arc
  1. Taking Those First Steps
  2. Find Thyself
  3. Life Finds a Way
  4. Faith is not the clinging to a shrine but an endless pilgrimage of the heart.

Padawan Arc
  1. Paradise Lost
  2. Observe & Report
  3. Aggressive Negotiations (Wookiee Style)
  4. The Spark is Lit
  5. Lost Stars
  6. Hometown Feel
  7. Showbizz
  8. FC - Flying Straight
  9. Freedom for Coneheads
  10. A Meeting in the Clouds
  11. Role Call!
  12. Theed
  13. Assemble, Star Squadron!
  14. Augie's Great Municipal Band
Rebel Arc
  1. Trunk or Treat
  2. The Fires of Endor
  3. The Gathering Storm
  4. A (Hairy) Hive of Scum and Villainy
  5. The Strike
  6. Star Squadron: Endor's Gate
Discovery Arc
  1. Legends of the Hidden Temple
  2. The Force Itself
  3. Evocii-ation
  4. Makeb Tour
  5. People Just Ain't No Goodread
  6. Shall We Begin?
  7. Dialogue of Courage
  8. Broken Harp
  9. Hutta Drink Up
  10. Stars Over Mimban
  11. Going Bad
  12. Children of the Jedi
  13. Blade of Hope, Heart of Kyber
  14. The Voice of a Jedi
Jedi Knight Arc
 
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RANK: Jedi Knight SPECIES: Human AGE: 23 HEIGHT: 1.7 m WEIGHT: 54 kg
NAME: Idril Vizsla
AGE: 27
SPECIES: Human
HEIGHT: 1.6m
WEIGHT: 56kg
HAIR: Blond
EYE COLOR: Blue
FACTION:Mandalorian
RANK: Marauder
FORCE SENSITIVE: No
STRENGTH:
█████████
DEXTERITY:
██████████
CONSTITUTION:
█████████
INTELLIGENCE:
██████████
WILLPOWER:
██████████
STAMINA:
██████████

BIOGRAPHY
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Six years ago, as a newly knighted Jedi, Valin was an insignificant blip on the Sith Brotherhood's radar, just another Jedi fresh out of the academy. He might have had the talent, the famous name, the princely title, but there were far bigger threats for the Sith to be worried about. Fast forward to a week ago and Val amounted to much more than a blip. Leading a small team, a team that had made its name by specializing in killing Sith, he had gained notoriety that worried the Sith and Jedi alike. The Jedi worried he might be falling, the Sith welcomed his fall, but worried that he wasn't falling fast enough. The longer he skirted the edge, the more Sith he would go around killing. And today, today he was in a different situation all together. Left with a severed hand, a dead best friend, a crippled lover who hated his guts and a ruined, dysfunctional droid as his only remaining companion; this was most definitely not the way the young Jedi would have imagined his life panning out when he passed the trails.

Valin's time in the academy wasn't particularly remarkable, no one could have suspected then that he would become what he was today. He had always been confident in himself, and his abilities, maybe a little too confident for his own good. But then many a young Jedi had the same weakness, hubris. Hailing from royalty might have given him a head start in the arrogance department, but it wasn't anything his masters found too worrying. Little is known of what drove an idealistic, albeit slightly arrogant, Jedi to fall as far as he did. Word is that he was captured by a Sith who thought it would be fun to try and break the young princeling, and the torture left him oh so slightly unhinged. If rumors are to be believed that was the first Sith he killed, and just took too much of a liking to it. He gathered others of a similar disposition, individuals who had reason to hate the Sith and were willing to put their life on the line fighting them. He built a team, though death squad would be a better word to describe them. He wasn't the strongest among them, or the smartest, but he was the most zealous of the lot, and had a way with words and an unmistakable gift with mental aspects of the Force that made it far too easy for him to find companions.

This group of six, Jedi, Antarian Ranger, Mercenary, a former butcher and two droids, came to be known as the Bridgeburners. The story goes that they burnt down a millennia old bridge to trap and kill a Sith they had been hunting, in the process destroying a treasure of the art world and possibly crippling a planet's economy. The young Jedi and his crusaders, in their bid to rid the Galaxy of the dread of the Sith, had in one fell act earned a reputation that made some address them with the same abhorrence that they themselves treated the Sith. They weren't champions of the people, far from it. They had moulded themselves into an efficient killing machine, willing to take steps that the Jedi or the Border Alliance were unwilling to take. If innocents were to get caught in the crossfire then that was a risk they were willing to take. To Val, the ends after all did justify the means.

The young Thorne was no swashbuckling hero out of a fairy tail, not any more. But he wasn't really a villain either. He walked a path in between those two extremes. A sometimes brooding, sometimes idiotically humorous anti-hero out of some poorly written story. A half-broken, battered remnant of the man that he was six years ago. Upon his return to the Jedi, he was given menial tasks while the leaders of the Army figured out what to do with the errant Knight. It was one of these tasks that ultimately changed his life forever. Assigned as Shae Vis' watcher, he formed a friendship with the former fallen-Jedi and through that friendship found his own path to redemption. It was because of this friendship that he followed Shae and her husband Corvo into the very heart of the Sith Brotherhood to capture the then Dark Lord of the Sith, Darth Solum.

It was during this mission that he and a Sith by the name of Malak Arpha were caught up in a powerful Force blast aimed at Corvo. Valin woke up a few days later in Malak's body, everyone believing that Valin Thorne had died days earlier. Realizing the unique opportunity that had been presented to him, he continued living among the Sith as one of their own, working towards making contact with his friends and finding some way back to his old life. He ultimately made contact with Corvo and with his help was able to set off a bomb during a meeting of the Moff Council which resulted in the death of eight Moffs and Dark Council members. He is now making his way back to the Jedi, where once more he knows not what kind of welcome awaits him.

PERSONALITY
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Valin is driven, more than anything else. A man who can identify what he wants and do almost anything to get what he wants. Maybe that is his problem, he just doesn't know when to stop. But this does not mean that he is rash, or foolhardy. Exceedingly smart, and equally patient, he is willing to take a step back in order to reach his target. He can be subtle when bluntness would offer no results, tactful when the need arises, but if brute force will stands a chance of being the quickest solution then that is the one he will pick. He is flexible enough to adapt to his situations, but his preference is always to take the direct path if possible.

In his crusade against the Sith, his personality has changed from what it was during his time in the academy. This is most evident in his sense of humor, which is much darker than it used to be. He also seems to have developed a certain amount of apathy towards the sufferings of others, losing some of the empathy that should be so vital to a Jedi. While upon his return to the Jedi some of his darker tendencies were suppressed, his time among the Sith has undone whatever he had gained from that time. The destruction of Tython and his own near death has convinced him that the Sith need to be stopped at all costs. He is more sure than ever that in this case the ends do justify the needs.


SKILLS + POSSESSIONS
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As a fully trained Jedi, trained since birth to be a warrior and receiving Jedi training since the age of six, Kal is very well versed with the usage of the Force. As a teenager he had an inclination towards the flashy, using the Force in a destructive, exuberant manner. Ironically enough, the time of his slow descent towards the Dark Side taught him to appreciate a more subtle usage of the Force. Where the loud manner in which he previously used the Force had made him deaf to the Force's whispers, he now let it guide him and rarely made use of any extravagant and flashy displays of the Force. That's not to say he isn't capable of it, being very skilled in the use of Telekinesis and enhancing his physical attributes with the Force. But his greatest talent in the Force lies in its mental aspects. He is very, very skilled as using the Force to influence those around him, capable of getting into another's mind and planting ideas or readings their thoughts without leaving any trace of his presence.

Because he now lives in the body that once belonged to Malak, he now lives with the same limitations and gifts that Malak did. As a result of the experiments that created Malak, Valin possesses near inhuman strength and speed, as well as a tremendous intellect. But a side effect of the same experiments is that his body is unable to keep up with his abilities and is deteriorating at a rapid rate. In an odd genetic mutation that granted him his heightened physical abilities, his body is only able to sustain them by burning energy at an accelerated him. As long as he does not exert himself above and beyond what would be considered normal, the effects are minimal, but as soon as he pushes himself to use an inhuman display of speed or strength, he quickly starts running out of steam. If he went all out in a battle, he would be dead on the floor within an hour. As such a sustained fight is to his disadvantage. Malak was aptly considered a "limp-berserker" by his instructors, for while his unique gifts made him a near unstoppable force, as soon as he ran out of steam he was near defenseless. Palin has to deal with these same limitations, and is slowly coming to terms with them. He is learning to compensate for these shortcomings by conserving his energy in a fight, moving around slowly and carefully before launching an attack in a short and deadly burst. Like a predator, he slowly and meticulously stalks his prey, before lunching a quick, deadly attack. At the same time he uses whatever technology he can to enhance his chances in a fight, from repulsorboots to enhance his maneuverability to blasters and grenades to improve his offensive ability.

As a duelist, Valin is working to develop a style that complements his physical advantages and compensates for his limitations. Adopting components of various styles, he has come up with a style that bears the greatest resembles to Soresu. An energy efficient defense that focuses on economy of motion, Valin bides his time by wasting as little energy as possible while maintaining a strong defense. But when the opportunity presents itself or he has studied his opponent enough to be able to adapt to their style, he switches into a more aggressive and expansive style inspired by Juyo, relying on quick, unpredictable movements and powerful parries and jabs. The aim is to make conserve his energy as much as possible and blitz his enemy in a few deadly attacks. The myriad combat styles he had picked up in his past life make him a very unpredictable and adaptable fighter, capable of using brute force just as easily as finesse.

Primary Saber Form:
Form VI, Niman

Secondary Saber From:
Form III, Soresu

Primary weapons:
Lightsaber - Green Blade
Lightsaber - Crimson Blade

Armor:
Modified MMCA - Aesthetic modifications

Primary Firearm:
Heavy Blaster Pistol

Sidearm:
TS-15 - 3 cartridges

Others:
Repulsorboots - Professional-grade


RELATIONSHIPS
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Name

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THREADS
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The Mof Council: E3 ▬ Complete
Like a Wraith in the Night ▬ Ongoing
As The Force Wills It ▬ Ongoing
 

Wit

Beyond Measure
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THE CANTONICA JOB

The Cantonica Job was a heist put together by Syndicate fixer Selene Trakand, to rob the Canto Casino and Racetrack.

Phase 1: Preparation
The first step in the job is the setup, involving multiple missions to acquire the right equipment, personnel, and intelligence to pull off the heist.
  • Equipment: Crimson Dawn has developed a dataplague capable of temporarily disabling any security system it is uploaded into, forcing a reboot that can buy the crew a 15 minute window to enter the vault and escape with the day's earnings.
  • Reconnaissance: To successfully pull off the heist we need intel on the casino, including a detailed floorplan of the casino's sprawling structure. A team of two will break into the local municipal office and acquire the blueprints for the casino.
  • Reconnaissance: Alongside information on the layout of the casino, the team should be aware of the movements of the personnel working in the casino. A team will break into the apartment of a casino manager and steal his credentials, these will be used to gain access to the employee records and also forge identities to allow the crew to freely enter the casino.

Phase 2: Execution
The second phase was the actual execution of the heist.
  • Infiltration: With blueprints, employee schedules, and forged identities in their possession, a team will sneak into the casino's lower levels to gain access to the casino's computing hub. Once there they will upload the dataplague into the casino mainframe.
  • The Heist: With the casino security systems rebooting, a second team disguised as casino employees will break into the vault, grab as many credits as they can, and escape while the dataplague is in effect.

Phase 3: ???

Phase 4: Profit
Having successfully completed the job, the crew goes their separate ways, their lives enriched by the friends they made along the way and the credits they earned from the job.

INTENT
Listed above is a rough initial draft for a heist style plot, a framework to build a story around. As things develop things might play out differently from what is listed above, but the end goal is to try and have a fun heist story in the SW setting and have our criminals do what criminals do best, crime. If you're interested in any thread please sign up below with a link to your character profile, I will try to include as many as I can!
 
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Wit

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The Womp Rat
VT-1100
Smuggling Freighter

Affiliation
Owner: Dax Vizsla
Faction: Mandalorian

Manufacturer
CEC + third party upgrades

Class
Gunship

Role
Misc

Composition
Durasteel and transparisteel

Dimensions
36m x 22m x 11m
Crew
1 minimum
5 optimum

Passenger Capacity
5

Cargo Capacity
15 standard tons

Hangar Capacity
N/A

Consumables
1 standard month

Speed/Maneuverability
Upgraded to 80 MGLT maximum acceleration,
and has decent maneuvering characteristics.
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Armamanet
Equipment
Upgrades
Description
Following his role in the defeat or capture of a bunch of Sith, Dax received a VT-1100 smuggling freighter as a reward for his actions. Dax promptly named the ship the Womp Rat, as he hoped to make the ship as much of a nuisance to the Sith Empire as the little pests he was naming it after had been for him growing up on Tatooine.

But as good as the ship was, he wanted to improve it further, and got to work installing a number of upgrades on the ship, calling in favors and turning in bounties to finance his project. His first task was to add a Svaliin series shield booster to improve the ship's defensive capabilities, enabling to take its fair share of punishment. He then proceeded to upgrade the ship's engines with a SRB sublight engine, and install an upgraded hyperdrive to improve the ship's speed in and out of hyperspace.


Legality
Illegal on most worlds, though many of the upgrades are hidden and only revealed on an inspection.

Intent
This will list the modifications made by Dax to his VT-1100 smuggling freighter.

Advanced Tech
Yes, this is heavily modified with upgrades on top of an already advanced design.

 

Wit

Beyond Measure
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Baghra Desilijic Drooga

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ASSET(S)
Rhaenys Galfridian, operating under the alias V, was a Sith Inquisitor operating as an Agent in the Imperial Security Bureau. Officially appointed to the ISB to act as a liason between the Sith Intelligence Network and the Sith Order, her identity as an Inquisitor and her true motives are known to none but the higher ranks of the Inquisitorius itself.

Born into a family of Sith, her parents being members of the Sith Eternal and later the reborn Sith Empire, Rhaenys was trained to be a Sith from the moment she was old enough to walk. Deeply indoctrinated in the ways of the Sith, her unwavering loyalty and her skills made her an ideal candidate to be recruited into the ranks of the Inquisitors.

She began training as one before she had even finished her training as a Sith, and though her records show that she graduated from an academy on Makem Te she finished her training under the guidance of members of the Inquisitorius. Upon graduation she joined the ranks of the Sith Intelligence Network, where she has worked ever since as a deep cover agent for the Inquisitorius.

Rhaenys Galfridian, operating under the alias V, was a Sith Inquisitor operating as an Agent in the Imperial Security Bureau. Officially appointed to the ISB to act as a liason between the Sith Intelligence Network and the Sith Order, her identity as an Inquisitor and her true motives are known to none but the higher ranks of the Inquisitorius itself.

Born into a family of Sith, her parents being members of the Sith Eternal and later the reborn Sith Empire, Rhaenys was trained to be a Sith from the moment she was old enough to walk. Deeply indoctrinated in the ways of the Sith, her unwavering loyalty and her skills made her an ideal candidate to be recruited into the ranks of the Inquisitors.

She began training as one before she had even finished her training as a Sith, and though her records show that she graduated from an academy on Makem Te she finished her training under the guidance of members of the Inquisitorius. Upon graduation she joined the ranks of the Sith Intelligence Network, where she has worked ever since as a deep cover agent for the Inquisitorius.


Profile Layout Credit: @Zay


T H R E A D S

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Scion (Rise to Power)

1. TBA​

H O L O N E T

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HoloNet Appearances/Interferences

TBA​
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Wit

Beyond Measure
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BEAU KALAM
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Beau Kalam was a bounty hunter who worked for the Five Syndicates during the Force Eternal era. A former courier pilot, she used her life savings to purchase the Bar Bar Drinks cantina when the previous owner got infected with the AMS virus, went on a rampage, and nearly destroyed the cantina. Though he was stopped without any of the patrons getting injured or infected, the cantina fell on hard times and Katerine was able to purchase the cantina from his widow on a bargain. Now she faces the uphill task of making the near-decrepit and crumbling cantina into a profitable venture and recoup the life savings she sank into making the purchase.

BIOGRAPHY
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Born and raised on New Mandalore, Idril has known no way of life other than the peaceful ways of the New Mandalorians. She showed an interest in civics and governance from a somewhat young age, and it was no surprise when she ultimately worked her way up to get a job with the Ruling Council. She currently works as a representative and ambassador for the Ruling Council, visiting nearby planets to seek new contracts for Mandalore's engineering and tech sector.

PERSONALITY
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Idril is funny, patient, and charming, possessing all the tools to become a successful politician. While raised to be a pacifist, she is not as much of a hardliner as some, and knows that sometimes violence is unavoidable. Her belief is not in pacifism to the exclusion of all else, but rather avoiding violence unless absolutely necessary.


ABILITIES
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Reshi was nowhere near gifted enough to be a mandalorian, what she is now is a result of years of effort. She has put blood and sweat into slowly becoming a warrior who can hold her own against the dangers of the Galaxy.

Armor:
Medium Mandalorian Armor

Primary Firearm:
DL-44 Heavy Blaster Pistol (with ascension gun attachment)
DE-10 Blaster Pistol

Secondary Firearm:
EE-3 Blaster Carbine

Ship:
TBA

Others:
Vibroblade
Personav

THREADS
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