WIP : Frontier Stations, Feedback welcome.

Pippa

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History: During the last push for galactic expansion and colonial settlement before the 100 year saber war there was a great press of early attempts to bolster long distance galactic infrastructure. For the most part this took the form of distant mostly self-reliant space stations designed to act as way-stations at the end of known hyper routes or near significant and popular planets. These stations were mostly owned by individual companies looking to make money as a way-station or for exploratory sciences and even hubs for outer rim mining efforts. At their peak there were almost hundreds of such stations each able to service a cluster of small ships or even a single ship approaching the high end of frigate size. Many such stations even had a static populations in the thousands. However that was before the war.

Since the war many of these stations were completely destroyed or raided to the point of desolation and abandonment. Only those towards the border of the expansion and mid rim were afforded enough support from their parent companies to prevent being overrun. Now there are only a handful that operate as they were originally designed, now stocked with a small wing of localised fighters or small ships to act in defence. There are many more stations that lie completely abandoned and nonoperational or even little more than scrap to be picked apart by outer rim scavengers. Of the stations that still operate as they once did pre-war, only scant few can still boast similar static population above the hundreds. Most are shadows of what they once were.

Description:


There are three primary designs that were employed in Frontier stations. While they varied more than this, especially when designed for a more specific function, these three designs were the most common.

Ring and Pillar station: Typified by having a series of function rings around a central pillar where most of the station's crew roles were performed and where the stations critical systems are housed. Ring and Pillar stations were the most popular of the original station designs. This is mostly due to their inherent design flexibility. A station could easily be built to certain specifications depending on how many and what kind of rings the station housed. The default for these stations would be to have three rings, one habitation ring (allowing for a large potential on station population), one commerce ring (to allow for both internal and external trading) and one docking ring (both to house small ships and to store excess cargo, anything approaching corvette size would need to be externally docked).

Dome Stations: Often very close to a hemisphere shape they are normally a station built under a large internal dock space. The space below the dock would normally be designed to perform several roles from habitation to refinery if required. Less popular than other designs for stations due to being the most massive and least flexible in design however they saw fairly wide use due to the larger space allowing for internal docking of even Corvette class ships (albeit not many). By default the station area below the dock was split up as 30% critical systems and crew role space, 40% habitation, 20% market and 10% conveyance (corridors elevators etc).

Flower stations: The most specialised of the station designs and most often employed by mining companies or gas refinery companies. The station is comprised of a spherical control centre where the critical systems are housed. and from i there are long winding tubes that look like a flower's stem that normally tail into the atmosphere of a mineral rich planet or gas giant. The tubes act as conveyance for staff and materials to be brought onto and off of the station for the planet. Around the head of the station there are a number of storage container in a ring around it. There are often giant bulbs for gas processing or detachable cargo containers for raw minerals. Above the head is a Flat wide cylinder that acts as an external docking point and as much habitation as possible. Compared to the other two station designs this is the least likely to be useful as a way station as what space there is is required for the crew functions or crew habitation.


Most notably none of these station designs were built with much if anything in the way of defences. They were constructed in an era of peace and exploration. Refitting such stations to support shields or cannons would also tax internal reactors enough to prevent them from fulfilling their roles as autonomous stations. As a result the few that still function under their original company control employ wings of approved or sometimes mercenary ships to keep their stations safe in the now less chaotic but still very wild reaches of outer space.

Intent: The goal of this article, and its associated tech write up(link), is to allow for interesting and fragmented nuggets of a galaxy pre-war to act as staging grounds for all kinds of dramatic and tense "on the borders of the wilderness" stories with all of the problems that come with being essentially trapped on a partially functioning piece of obsolete tech the size of a small town as well as potential points of conflict and acquisition as the galaxy begins to become more populated with characters and stories. They are explicitly designed to be used as story settings rather than "battle stations".

Examples of Stations in the galaxy:

The Needle: A rare Class 5 Ring and Pillar station converted into a powerful Hutt's personal battle arena and slave trading market.

Corellia Systems Way-station 22: One of the surviving Class 3 Ring and Pillar pre-war stations now performing as much of its function as a way station on the fringes of the Corellia Hyperlane run as possible.

The Maw: A gutted Single Dome station taken in the Ravaging of Malastare. It is now used as a base for Exile activity.

The Burning Blossom: A destroyed and still alight Gas refinery Flower station. It's destruction lead to a gout of ignited material from its attached gas giant to be flung out into space like flaming petals.

Captain Dho Jiang's Scrapyard: An abandoned Dual Dome station that is now equal parts scavenging dump and outfitter for pirate junk-ships.
 
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Pippa

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Ring and Pillar Frontier Station


AFFILIATION
Open Market

MANUFACTURER
Various, Normally larger Companies

CLASS
Space Station

ROLE
Way-station and or Exploration Hub

COMPOSITION
Durasteel, Duralloy, Titanium and Plexalloy

DIMENSIONS
Rings are 250m in diameter max
and 50m tall
Pillar is 50m in diameter
and 300m tall

CREW
150 base + 20 per ring.

PASSENGER CAPACITY
5,000 max inhabitants per habitation ring.

CARGO CAPACITY

250 tonnes, plus 25 tonnes per empty hangar berth per hangar ring (max 750 tonnes in a hangar ring).

HANGAR CAPACITY
30 small ships (30m/30m max) or 10 large ships (90m/90m max) internally per Hangar ring
1 internal (40m/40m max) 20 external docking capacity.
(Station can only support two corvette sized ships externally due to power drain)

CONSUMABLES

Food, water and air can be maintained indefinitely. However damage, wear and tear and a requirement for materials to maintain and repair the station allows for a year of operation at full capacity without need for resupply. (Though this need is normally met through trader or smuggler through-traffic).

SPEED/MANEUVERABILITY
Either immobile or in an orbit


ARMAMENT

  • None (the station also cannot support shields or weapons and still perform it's normal functions, the reactors required to do so on this scale don't exist yet in this timeline.)

EQUIPMENT
  • Reactor
  • Long and short range Comms/Sensors
  • Evacuation pods (100 person capacity) 2 + 45 per Habitation ring
  • Brig
  • Medical centre
  • Hydroponic farms
  • Engineering bay
  • Micro Habitat (park-like area for exercise and recreation)
  • 30 Maintenance droids +10 per ring
  • 10 Protocol droids
  • Industrial scale water and air recyclers
  • Rings: 1-5 rings depending on class (see description)


DESCRIPTION
Ring and pillar stations are a number of function rings connected to a central utility pillar by a series of tubes and walkways. There are four kinds of ring that a Ring and pillar station may have; Habitation, Commerce, Hangar and Research. Habitation rings are designed to incorporate all of the living space and the systems to maintain liveable conditions required for the crew and passengers aboard the station. Every station had at least one of these. Most stations also had a Hangar ring. Designed to allow of internal docking of smaller ships thus enabling easier unloading of cargo or passengers and to allow of ship repairs on a larger scale than the pillar's engineering bay will allow. Some stations also had a Commerce ring. Commerce rings were designed to allow for shop fronts and retailers to be built directly onto the station with all the specialised structure that they might need that would not be found in normal habitation or hangar requirements. Very few stations had a Research ring. Often smaller than other rings a Research ring was designed to house specific equipment, personnel or sometimes ships to perform specialised academic tasks. Research rings were the most varied of the rings but most of their uses were tailored to wards exploration, astro-mapping/navigation or labs to design tech to help with either.

There are five different classes of Ring and Pillar station each is numbered for the number of rings a station has. Class 1 stations are the oldest and house a habitation ring, Most of these were upgraded or dismantled before the start of the war so there are unlikely to be any left in the galaxy. Class 2 stations were most commonly Research stations housing a Habitation ring and Research ring, There were only a handful of such stations made before the war only one or two such stations are likely to still be functional. Class 3 were the most common stations housing a Habitation Commerce and Hangar ring they were the backbone of the Frontier Way-Station project and are the most likely class of station to still be found. Class 4 and 5 stations were the most modern forms of station, offering the most varied housing of rings they had any number of different make ups after the first Habitation ring, however Class 4 and 5 stations were only being completed a decade or so before the war so there are very few that got built. Uniquely they are the only kind of station is is possible to find in disarray due to not being completed rather than being destroyed or ransacked. There are more Class 4 than Class 5 stations in the galaxy but there aren't very many of either.

LEGALITY
The stations themselves are perfectly legal to own however they are normally only owned on the scale of corporations or planetary governments. Refurbishing or rebuilding a station for use without the original owner/manufacturer's express written consent (normally given alongside a deed or scavenging rights purchase or similar contract) is illegal by Republic law. However, most stations are on the cusp of the mid to expansion rim and are not heavily policed.

INTENT
To bridge the evolutionary gap between non existent stations/ basic satellites and the massive near autonomous stations of the new republic era circa 1000 BBY. This is also designed to be a basic sheet to both set a precedent for the level of station tech in the timeline and to allow people to write more specific Ring and Pillar frontier stations if they should desire to do so as generictech unless they have unique features not described here or have a Research ring.

ADVANCED TECH
YES (and requiring effort from multiple PCs and or Faction/Organisational assistance to own one). Any of the remaining functioning stations are the property of large corporations throughout the galaxy or have been commandeered by powerful paramilitary organisations or even branches of the most major factions active in the galactic political scene. Owning a station like this would be the result of a long and loyal career with a specific faction that controls one (and even then you'd most likely be running it's operations on the faction's behalf) or the culmination of the efforts of a several influential people or groups to take one from a faction that controls it or to restore one of the derelict or abandoned stations to good enough working order to be considered operational. Trying to do so alone would be effectively impossible. However living/ working on one (even in a position of relative seniority) would be entirely possible.


 
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Pippa

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Dome Frontier Station




AFFILIATION
Open Market

MANUFACTURER
Various, Normally larger Companies

CLASS
Space Station

ROLE
Way-station and or Transit and Transport hub

COMPOSITION
Durasteel, Duralloy, Titanium and Plexalloy

DIMENSIONS
400m in diameter and 200m tall (single)
250m in diameter and 300m tall (dual)

CREW
150 (single)
200 (dual)

PASSENGER CAPACITY
4,000 (single)
6,000 (dual)

CARGO CAPACITY
25 tonnes per empty hangar berth
(1500 tonnes max (single))
(2000 tonnes max (dual))

HANGAR CAPACITY
60 small ships (30m/30m max),
20 large ships (90m/90m max)
or 3 corvettes (200m/100m max) internally,
50 external docking capacity (single)

80 small ships,
30 large ships internally,
35 external docking capacity (dual)
(Domes can only support 3 corvettes internally or externally due to power drain)

CONSUMABLES
Food, water and air can be maintained indefinitely. However damage, wear and tear and a requirement for materials to maintain and repair the station allows for a year of operation at full capacity without need for resupply. (Though this need is normally met through shipping through-traffic).

SPEED/MANEUVERABILITY
Either immobile or in an orbit


ARMAMENT


  • None (the station also cannot support shields or weapons and still perform it's normal functions, the reactors required to do so on this scale don't exist yet in this timeline.)

EQUIPMENT
  • Reactor
  • Long and short range Comms/Sensors
  • Evacuation pods (75 person capacity) 50 (single) 75 (dual)
  • Brig
  • Medical centre
  • Hydroponic farms
  • Engineering bay
  • Micro Habitat (park-like area for exercise and recreation)
  • 50 maintenance droids
  • 10 Protocol droids
  • Industrial water and air recylers


DESCRIPTION
Dome stations are massive hemispheres. The top of the dome opens to allow even massive ships to dock internally in the large hangar space afforded by the design. The lower part of the dome is dedicated to all of the other aspects of the station's operation from habitation to commerce. The layout of such stations can vary in percentages of space dedicated to each task but they broadly fall along similar lines due to the weight of importance of certain tasks and the integral logic that follows. Dome stations were mostly used as transport hubs for their excellent hangar and cargo capacity but due to their massive size they were less common than other frontier station designs.

There are two styles of Dome station; single and dual hemisphere. One station is a simple dome as pictured above, the dual station is two smaller domes connected at the flat making a top and bottom hangar. The single hemisphere station is the more common due to the Dual station being harder to produce and despite the greater overall capacity for small ships and passengers since the inability to internally dock corvette class ships was a hindrance to their primary use as cargo hubs.

LEGALITY
The stations themselves are perfectly legal to own however they are normally only owned on the scale of corporations or planetary governments. Refurbishing or rebuilding a station for use without the original owner/manufacturer's express written consent (normally given alongside a deed or scavenging rights purchase or similar contract) is illegal by Republic law. However, most stations are on the cusp of the mid to expansion rim and are not heavily policed.

INTENT
To bridge the evolutionary gap between non existent stations/ basic satellites and the massive near autonomous stations of the new republic era circa 1000 BBY. This is also designed to be a basic sheet to both set a precedent for the level of station tech in the timeline and to allow people to write more specific Dome frontier stations if they should desire to do so as generictech unless they have unique features not described here.

ADVANCED TECH
YES (and requiring effort from multiple PCs and or Faction/Organisational assistance to own one). Any of the remaining functioning stations are the property of large corporations throughout the galaxy or have been commandeered by powerful paramilitary organisations or even branches of the most major factions active in the galactic political scene. Owning a station like this would be the result of a long and loyal career with a specific faction that controls one (and even then you'd most likely be running it's operations on the faction's behalf) or the culmination of the efforts of a several influential people or groups to take one from a faction that controls it or to restore one of the derelict or abandoned stations to good enough working order to be considered operational. Trying to do so alone would be effectively impossible. However living/ working on one (even in a position of relative seniority) would be entirely possible.


 
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Pippa

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Flower Frontier Station


AFFILIATION
Open Market

MANUFACTURER
Various, normally larger companies

CLASS
Space Station

ROLE
Gas/Ore refinery and or
Shipping/Refuelling hub

COMPOSITION
Durasteel, Duralloy, Titanium and Plexalloy

DIMENSIONS
150m in diameter and 50m tall with a
support pipe that reaches to a planet's surface

CREW
20 + 5 per petal

PASSENGER CAPACITY
400 + 50 per petal

CARGO CAPACITY
500 tonnes or 1000 meters cubed (gas or liquid) per petal

HANGAR CAPACITY
20 external docking capacity

CONSUMABLES
Food, water and air can be maintained indefinitely. However damage, wear and tear and a requirement for materials to maintain and repair the station allows for a year of operation at full capacity without need for resupply. (Though this need is normally met through shipping through-traffic).

SPEED/MANEUVERABILITY
In a planetary orbit


ARMAMENT

  • None (the station also cannot support shields or weapons and still perform it's normal functions, the reactors required to do so on this scale don't exist yet in this timeline.)

EQUIPMENT
  • Reactor
  • Long and short range Comms/Sensors
  • Evacuation pods
  • Medical office
  • Hydroponic farm
  • Engineering bay
  • 10 maintenance droids + 5 per petal
  • 10 cargo droids +5 per petal
  • Industrial water and air recylers
  • Gas or Ore refinery
  • 2 cargo Shunts
  • Planetary tether/conveyance pipe


DESCRIPTION
Flower stations are in many ways the most corporate of the frontier stations. Unlike the way station and transport hubs of the other stations Flower stations exist purely to profit from budding mining opportunities. or at least those that survived the war do. Due to the nature of these stations they were prime targets for the resource hungry factions and as a result only those focused on materials secondary to warfare or war production were spared (you won't find one designed for tibanna or titanium, but iron or neon maybe). This combine with the volatile nature of operations has made them exceedingly rare in the current galaxy. Unlike their counterparts passengers on a Flower station are rarely their just to live or trade. Mostly they are they to work in the refinery and help grind ore or purify gas. The flower stations are armed with a brace of "petals" that take the form of giant gas canisters or blocks of cargo containers that can be detached and hauled by transport ships.

In order to help with this most flower stations were equipped with two small vessels called tugs. Shunts were single pilot ships barely more than a cockpit with a maglock on the front and flown with stabiliser thrusters. They couldn't stray far from the ship and didn't support a pilot without out an EVA suit but they were useful for shunting cargo containers into place for bigger ships to clamp onto or helping a ship dock with its engines off. Of all the frontier stations Flower stations are found furthest out from the core. Sometimes as far as the very edge of chartered space in order to take advantage of completely untouched resources.

LEGALITY
The stations themselves are perfectly legal to own however they are normally only owned on the scale of corporations or planetary governments. Refurbishing or rebuilding a station for use without the original owner/manufacturer's express written consent (normally given alongside a deed or scavenging rights purchase or similar contract) is illegal by Republic law. However, most stations are on the cusp of the mid to expansion rim and are not heavily policed.

INTENT
To bridge the evolutionary gap between non existent stations/ basic satellites and the massive near autonomous stations of the new republic era circa 1000 BBY. This is also designed to be a basic sheet to both set a precedent for the level of station tech in the timeline and to allow people to write more specific Flower frontier stations if they should desire to do so as generictech unless they have unique features or are designed for a material not described here.

ADVANCED TECH
YES (and requiring effort from multiple PCs and or Faction/Organisational assistance to own one). Any of the remaining functioning stations are the property of large corporations throughout the galaxy or have been commandeered by powerful paramilitary organisations or even branches of the most major factions active in the galactic political scene. Owning a station like this would be the result of a long and loyal career with a specific faction that controls one (and even then you'd most likely be running it's operations on the faction's behalf) or the culmination of the efforts of a several influential people or groups to take one from a faction that controls it or to restore one of the derelict or abandoned stations to good enough working order to be considered operational. Trying to do so alone would be effectively impossible. However living/ working on one (even in a position of relative seniority) would be entirely possible.


 
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