What Makes the Madclaw Mad DICE

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

Dice for "What Makes the Madclaw Mad"
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Rolling for initial tracking

Edit: Max sucks at tracking.
 

Killa Ree

Killa Queen
SWRP Writer
Joined
Apr 8, 2017
Messages
444
Reaction score
340
Perhaps Indy might be of some help. Let's see!

LOL, NOPE
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Max attempts to drive the Madclaw back temporarily

Edit: He manages to get it to back off only for one turn - it will immediately attack again unless otherwise stopped
 

Killa Ree

Killa Queen
SWRP Writer
Joined
Apr 8, 2017
Messages
444
Reaction score
340
Thank goodness Indy gets some respite.

Can she stop it or stall it somehow?

Edit: Heh. Twinsies. Brilliant.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Right! Rolling to take advantage with a Force attack!

Edit: Success but it hurts
 

Killa Ree

Killa Queen
SWRP Writer
Joined
Apr 8, 2017
Messages
444
Reaction score
340
Time to get some answers, I think.

Can Indy get a read on this Madclaw?
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Max attempts to help Indy with her injuries

Edit: Max is a Jedi Doctor confirmed.
 

Nefieslab

Story Mod
Story Moderator
Joined
Dec 15, 2017
Messages
4,622
Reaction score
2,332
Max attempts to read the Mad-claw's mind

Edit: Oh damn he's a mind-reader too?!
 
Top